Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 8590989483053530936 (custom seed) 27 Severed the Grave Robber (level 2, -2/15 HPs) Began as a Deep Elf Necromancer on Mar 3, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (767 turns). Severed the Grave Robber (Deep Elf Necromancer) Turns: 767, Time: 00:01:49 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 93% Magic: 8/8 EV: 12 Int: 19 God: Gold: 38 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of noise {unknown} i - a scroll of butterflies {unknown} Potions c - a potion of magic g - a potion of curing {unknown} Skills: + Level 0.3 Short Blades + Level 2.7 Dodging + Level 2.4 Stealth + Level 3.8 Spellcasting + Level 5.3 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 92% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 46% 2d10 2% 2 Fugue of the Fallen Necr 23% N/A 4% 3 Vampiric Draining Necr 23% 2d7 4% 3 Animate Dead Necr 23% N/A 16% 4 Ozocubu's Armour Ice 3% N/A 38% 3 Curse of Agony Necr 23% N/A 41% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence looks weaker. Terence shouts! Your soul wisp barely misses Terence. Terence hits your soul wisp but does no damage. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You hit Terence but do no damage. Terence hits you with a +0 flail. You hit Terence but do no damage. You hit Terence but do no damage. Your soul wisp touches Terence. Terence hits you but does no damage. You hit Terence but do no damage. Terence is lightly wounded. Your soul wisp touches Terence but does no damage. Terence screams, "I want to be left alone!" Terence misses you. You closely miss Terence. Terence is lightly wounded. Your soul wisp barely misses Terence. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is lightly wounded. Your soul wisp touches Terence but does no damage. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is lightly wounded. Your soul wisp barely misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is lightly wounded. Your soul wisp touches Terence but does no damage. Terence barely misses you. You completely miss Terence. Terence is lightly wounded. Your soul wisp closely misses Terence. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. #. #. ##. .@ .#.###. . .......#######...# #.*@@........ #......########## .......## ####### You could see Terence (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) 2 ball pythons (D:1) 2 goblins (D:1) A hobgoblin (D:1) 5 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D:1 | Noticed a yaktaur 6 | D:1 | Noticed an imperial myrmidon 6 | D:1 | Noticed a komodo dragon 145 | D:1 | Reached skill level 5 in Necromancy 165 | D:1 | Reached XP level 2. HP: 8/15 MP: 6/8 428 | D:1 | Found a faded altar of an unknown god. 753 | D:2 | Noticed Terence 767 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, dreamdust_ecumenical_altar_statues D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.3 Short Blades | | 0.3 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 96 Cast: Soul Splinter || 20 Armour: Robe || 46 Dodge: Dodged || 49