Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 8132538027875042967 (custom seed) 37 Severed the Shooter (level 3, -7/27 HPs) Began as a Coglin Hunter on Mar 3, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:38 (1205 turns). Severed the Shooter (Coglin Hunter) Turns: 1205, Time: 00:01:40 Health: -7/27 AC: 4 Str: 11 XL: 3 Next: 41% Magic: 3/3 EV: 11 Int: 8 God: Gold: 156 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . a - +2 sling {Yashnoor} rCold . . . d - +0 sling {Dube} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . p - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: lethally poisoned (-7 -> -37), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Yashnoor} d - a +0 sling (offhand) {Dube} Armour b - a +0 leather armour (worn) p - a +0 cloak (worn) Scrolls c - a scroll of butterflies e - a scroll of identify {unknown} f - 2 scrolls of enchant armour {unknown} h - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} l - a scroll of revelation {unknown} n - 3 scrolls of poison {unknown} o - 3 scrolls of acquirement {unknown} Potions g - 2 potions of magic {unknown} i - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} m - a potion of lignification {unknown} Skills: + Level 2.2 Fighting + Level 4.4 Ranged Weapons + Level 0.1 Armour + Level 1.9 Dodging + Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Kiss of Death Conj/Necr 0% 2d5 50% 1 Confusing Touch Hex 0% N/A 86% 3 Frozen Ramparts Ice 0% 1d1 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Dispel Undead Necr 0% 3d6 99% 4 Petrify Alch/Erth 0% N/A 99% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet misses the water moccasin. You feel sick. The water moccasin barely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. You die... .....#.. ... ..)...#.## . #.. .........# .. #.. #..#....# ......##..#....### .... ............# ..... #..........# ......#.........## #...S@......# ###.....#[.## ##...##.## ##..#### #### You could see a water moccasin. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:2) 3 endoplasms 2 hobgoblins 3 kobolds 3 quokkas 4 ball pythons 2 bats 3 frilled lizards A goblin (D:2) A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 6 | D:1 | Found a faded altar of an unknown god. 195 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 360 | D:1 | Reached skill level 4 in Ranged Weapons 1000 | D:2 | Found Veth's Book Boutique. 1031 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1180 | D:2 | You fall into a shaft and drop 2 floors! 1196 | D:4 | Noticed a water moccasin 1204 | D:4 | HP: 1/27 [water moccasin (2)] 1205 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, ebering_ecumenical_altar_webs, minmay_misc_feat_room D:2: layout_rooms, serial_shops, nicolae_shop_just_a_little_nook, kennysheep_generic_room_13 D:4: layout_cave_pools, grunt_temple_overflow_open, kennysheep_dice, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.2 Armour | | 0.1 Dodging | | 1.9 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 106 Armour: Leather armour || 10 Dodge: Dodged || 4