Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 15582125046022042064 (custom seed) 42 Severed the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Apr 5, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1092 turns). Severed the Magician (Djinni Conjurer) Turns: 1092, Time: 00:02:11 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 80% Gold: 72 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Potions b - a potion of heal wounds {unknown} d - a potion of brilliance {unknown} Skills: + Level 3.2 Dodging + Level 2.3 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. Your magical contamination has completely faded away. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... #####.## ####..# .....## ######## ####.# #......### ####.####.#......# ..........#....#.# ####.#####>†...#.# ####.# #....[...# .....# ##.....#@# ###### ##...##w# #......# #..###.# #..# #.# #... #.# # #.#. #.# #.# You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) 3 giant cockroaches 2 goblins 7 hobgoblins A quokka (D:1) 4 ball pythons 5 bats 3 frilled lizards 5 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Severed set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 233 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 593 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 593 | D:1 | Learned a level 1 spell: Sandblast 645 | D:1 | Found a faded altar of an unknown god. 1092 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_loops_cross, hangedman_decor_clover_reticule, nrook_campfire, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 95 Armour: Robe || 7 Dodge: Dodged || 6