Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 56 Severed the Grave Robber (level 3, -1/24 HPs) Began as a Mummy Necromancer on Apr 9, 2025. Slain by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1083 turns). Severed the Grave Robber (Mummy Necromancer) Turns: 1083, Time: 00:02:18 Health: -1/24 AC: 2 Str: 11 XL: 3 Next: 71% Magic: 6/7 EV: 11 Int: 16 God: Gold: 37 SH: 0 Dex: 12 Spells: 7/8 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} f - 4 scrolls of identify {unknown} Skills: + Level 0.2 Short Blades + Level 1.9 Dodging + Level 1.6 Stealth + Level 3.3 Spellcasting + Level 4.9 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 54% 2d10 3% 2 Vampiric Draining Necr 27% 2d7 7% 3 Animate Dead Necr 27% N/A 24% 4 Curse of Agony Necr 27% N/A 54% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You closely miss the kobold. The kobold is heavily wounded. The jackal bites your soul wisp but does no damage. The kobold hits you but does no damage. The endoplasm hits your soul wisp. Your soul wisp is destroyed! You closely miss the kobold. The kobold is heavily wounded. The kobold barely misses you. The jackal bites you but does no damage. You barely miss the kobold. The kobold is heavily wounded. The jackal closely misses you. The kobold barely misses you. The jackal barely misses you. You hit the kobold. You kill the kobold! The jackal barely misses you. The jackal closely misses you. Things that are here: a +0 dagger; a kobold corpse; a jackal corpse Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 68%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp completely misses the endoplasm. You hit the jackal but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. Your soul wisp touches the endoplasm. The jackal misses you. The endoplasm hits you. You die... #. ## ..##. . ...... .. ...... ... #.....########.. ###### .....*†...#... #..... ......Jh#.#.# #...^> ..##..#@†...##### #..... ## ##........###....> #................... ##...#.............. .................... .........#######..... .....).$.#.# #..... ##..#......# #..... ........### ###### You could see an endoplasm (weak, ally target, soul-splintered), a jackal and a friendly soul wisp (summoned). Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 3 ball pythons An endoplasm (D:2) A hobgoblin (D:1) A jackal (D:2) A frilled lizard (D:1) 2 kobolds 2 rats (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) 4 endoplasms (D:1) 2 giant cockroaches 5 hobgoblins A jackal (D:2) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) A rat (D:1) 24 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 80 | D:1 | Reached XP level 2. HP: 9/19 MP: 3/5 385 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 590 | D:1 | Found a faded altar of an unknown god. 1082 | D:2 | HP: 1/24 [jackal (3)] 1083 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Short Blades | | 0.2 Dodging | | 1.9 Stealth | | 1.6 Necromancy | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 91 Cast: Soul Splinter || 29 Stab: Sleeping || 1 Armour: Robe || 69 Dodge: Dodged || 80