Shadowblade the Dungeon (0, 0, D) 19 bolts (4, -2, D) a +0 robe (4, 0, D) a +0 dagger a +0 robe (18, 2, D) a +0 robe a +0 dagger a +0 robe (22, 1, D) a phantom mirror (24, -5, D) a +0 spear (26, -4, D) a cursed +0 dagger a +0 robe (27, -1, D) a +0 giant club a +0 giant club (30, 4, D) a +0 giant club a +0 giant club (32, 2, D) a +0 dire flail a +0 giant club (36, 4, D) a +0 dire flail a +0 giant spiked club (40, 1, D) a +0 giant club a +0 giant club (40, 11, D) the +7 arbalest of Safomuf {flame, *Contam Str+4 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. a +0 centaur barding 20 arrows (40, 12, D) the +9 halberd of the Lonely Moons {elec, +Fly rF+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It lets you fly. a +0 whip a +0 ring mail a +0 hunting sling (41, 11, D) a +0 leather armour 11 stones (41, 12, D) a +0 club (42, 2, D) a +0 giant club a +0 robe