SilverSoulG Level 1 of the Dungeon [Shop] Wupson's Distillery a potion of heal wounds (55 gold) a potion of attraction (33 gold) a potion of ambrosia (88 gold) a potion of degeneration (11 gold) a potion of enlightenment (55 gold) a potion of curing (33 gold) a potion of lignification (33 gold) [Shop] Esuemowu's Book Shop a book of Decay (400 gold) a book of the Moon (400 gold) a Young Poisoner's Handbook (200 gold) a book of Touch (220 gold) a book of the Wilderness (380 gold) a Trismegistus Codex (280 gold) a book of Annihilations (600 gold) [Shop] Fyraen's Jewellery Shoppe a ring of resist corrosion (280 gold) the ring of Cuujub {^Contam Fly rPois Int-4 SInv} (264 gold) [ring of flight] Int-4: It affects your intelligence (-4). rPois: It protects you from poison SInv: It lets you see invisible. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. a ring of protection from cold (350 gold) a ring of magical power (280 gold) a flux talisman (350 gold) an amulet of magic regeneration (420 gold) the ring of Pride {Ice Dex+3} (536 gold) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. an amulet of regeneration (420 gold) a flux talisman (350 gold) a ring of resist corrosion (280 gold) an amulet of the acrobat (420 gold) [Shop] Bizietacs's Weapon Boutique a +0 falchion (39 gold) a +0 club (13 gold) a +0 antimagic spear (143 gold) a +0 mace (39 gold) a +0 club (13 gold) a +0 falchion (39 gold) a +0 sling (19 gold) a +0 club (13 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) 2 poisoned darts (15 gold) [Shop] Fypoeb's General Store a +0 sling (21 gold) the amulet "Bimitien" {Spirit rN+ Str-3 Dex+3 SInv} (635 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. a potion of curing (42 gold) a +0 pair of boots (63 gold) a +0 leather armour (28 gold) a scroll of identify (28 gold) a +0 pair of boots (63 gold) 3 stones (4 gold) the +2 scimitar of Huecop {drain, *Rage rF+ rC+} (505 gold) rF+: It protects you from fire. rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (0, 0, D:1) a stone (2, -8, D:1) a +0 dagger 4 stones (11, -6, D:1) a +0 chain mail (11, -5, D:1) a +0 short sword (14, 9, D:1) a book of Blood (17, -13, D:1) 3 stones (21, 12, D:1) a +0 club (27, -28, D:1) a +0 whip (30, -1, D:1) a +0 short sword (36, 0, D:1) a potion of brilliance (37, 3, D:1) a +0 short sword (47, 13, D:1) a +0 quarterstaff Level 2 of the Dungeon (1, 39, D:2) a quokka corpse (skeletalised by now) (4, 5, D:2) a book of Minor Magic (10, 2, D:2) a dart slug corpse a hobgoblin corpse (11, 31, D:2) a ball python corpse (skeletalised by now) (12, 32, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (16, 26, D:2) a +0 mace (20, 32, D:2) a +0 club a +0 sling (23, 12, D:2) 8 stones (23, 23, D:2) a +0 dagger a ball python corpse (skeletalised by now) (29, 8, D:2) a +0 mace (29, 22, D:2) a book of the Tundra (32, 37, D:2) 8 stones (47, 19, D:2) a +1 dagger of electrocution a +0 sling a +0 dagger (48, 18, D:2) a +0 club a +0 club a +0 club (49, 17, D:2) a +0 dagger a +0 animal skin the +0 helmet "Izih" {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 dagger (52, 15, D:2) 9 stones (56, 25, D:2) a poisoned dart (56, 28, D:2) a poisoned dart (57, 25, D:2) a +0 hammer