Sinocard Level 1 of the Dungeon (0, 0, D:1) a +0 club (-18, 2, D:1) 16 bolts (-29, 4, D:1) a +0 ring mail (-34, 5, D:1) 13 stones (-41, 7, D:1) a +0 mace (-19, 10, D:1) a cursed -1 dagger (-5, 13, D:1) a +0 whip (8, 24, D:1) a +0 club (-9, 25, D:1) a +0 hand axe (-28, 27, D:1) a +0 robe (-8, 29, D:1) a +0 club (-34, 30, D:1) a +0 club (-28, 31, D:1) a +0 leather armour (-11, 36, D:1) 13 stones (3, 40, D:1) a +0 halberd (-9, 43, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) 14 stones (2, 4, D:2) 23 stones (-30, 5, D:2) a bat corpse (skeletalised by now) (-17, 9, D:2) a giant newt skeleton (-6, 11, D:2) a +0 club (-5, 11, D:2) an adder skeleton (7, 13, D:2) a giant cockroach corpse (7, 14, D:2) a goblin corpse (10, 17, D:2) a bat corpse (skeletalised by now) (4, 27, D:2) a +0 whip (-16, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of haste (22, 0, D:3) 3 stones (4, 2, D:3) a potion of cure mutation (15, 4, D:3) 14 stones (20, 5, D:3) a jackal corpse