Sixotanaka Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (3, 5, D:1) 4 stones (6, -40, D:1) a +0 whip (37, -21, D:1) a +0 hand axe Level 2 of the Dungeon (1, 31, D:2) a +0 plate armour (3, 25, D:2) a +0 whip (22, 10, D:2) a +0 dagger (33, -2, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) 2 potions of curing (16, 12, D:3) a +0 mace (17, -6, D:3) a +0 dagger (17, 6, D:3) a +0 dagger (17, 9, D:3) 25 stones (24, 9, D:3) a +0 club a +0 flail a +0 club a +0 whip (29, -7, D:3) a +0 short sword (33, -7, D:3) a +0 dagger (33, 9, D:3) 17 stones (44, -6, D:3) a +0 short sword (52, 0, D:3) a +0 mace (57, 24, D:3) a +0 hunting sling (61, 7, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -37, D:4) a +0 cloak (4, -56, D:4) 6 atropa-tipped darts (15, -6, D:4) a +0 robe (18, -12, D:4) 6 javelins (19, -6, D:4) a +0 club (21, -21, D:4) 2 scrolls of noise (26, -28, D:4) 18 stones (29, -37, D:4) a +0 hunting sling (29, -6, D:4) a +0 robe (38, -52, D:4) a +0 hand axe (40, -22, D:4) a +0 dagger (41, 6, D:4) a +0 giant spiked club (50, -15, D:4) a +0 dagger a +0 leather armour a +0 club a +0 scale mail a +0 short sword a +0 scale mail (51, -31, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, -9, D:5) a +0 dagger 2 boomerangs (6, -6, D:5) a +0 dagger a +0 robe a +0 flail (6, -5, D:5) a +0 spear a +0 club (9, -33, D:5) a +0 spear (11, -16, D:5) a +0 short sword (13, -33, D:5) a +0 giant spiked club a +0 club a +0 leather armour (14, 1, D:5) a +0 whip a +0 club (15, -14, D:5) a +0 flail (16, 1, D:5) a +3 dagger of venom a +0 short sword 6 poisoned darts (17, -43, D:5) a +0 falchion (17, -1, D:5) a +0 club 3 boomerangs (20, -8, D:5) a +0 short sword a +0 club 3 boomerangs a +0 ring mail a +0 flail a +0 war axe a +0 scale mail (23, -9, D:5) a +0 club (23, -8, D:5) a +0 flail (24, -7, D:5) a +0 short sword (25, -13, D:5) a +0 falchion 2 boomerangs a +0 war axe (26, -14, D:5) a +0 club (27, -3, D:5) a +0 dagger a boomerang (28, -11, D:5) a +0 dagger a +0 robe (28, -10, D:5) a +0 hand axe (30, -11, D:5) a +0 whip (31, -14, D:5) a +0 robe (33, -27, D:5) a +0 whip (34, -27, D:5) a +0 leather armour a +0 robe (35, -16, D:5) a +0 flail (36, -16, D:5) a +0 spear (36, -14, D:5) a +0 whip (37, -16, D:5) a +0 halberd (37, -9, D:5) a +0 spear (37, -8, D:5) a +0 whip (37, -1, D:5) a +0 robe a +0 whip (37, 0, D:5) a +0 trident a +0 scale mail (37, 1, D:5) a +0 club (39, -37, D:5) a +0 hand axe (39, -23, D:5) 14 arrows (41, -38, D:5) a +0 club a boomerang a +0 club a +0 whip a +0 dagger (52, -6, D:5) a +0 chain mail (69, -31, D:5) a +0 short sword a +0 leather armour (70, -31, D:5) a +0 dagger a +0 robe (71, -31, D:5) a +0 mace a +0 leather armour (71, -30, D:5) a +0 dagger Level 6 of the Dungeon (7, -4, D:6) a +0 dagger (13, 22, D:6) the +0 arbalest "Ofumoel" {elec, rN+ Int+6} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+6). rN: It protects you from negative energy. (14, 35, D:6) a +0 spear (18, 11, D:6) a +0 short sword (20, 18, D:6) a +0 mace (21, 13, D:6) 23 stones (21, 44, D:6) a +0 plate armour (29, 23, D:6) a +0 dagger (34, 33, D:6) 19 stones (43, 8, D:6) 6 curare-tipped darts (47, 13, D:6) a +1 flail a +0 robe a +0 vorpal spear (51, 34, D:6) 8 sling bullets (61, 14, D:6) 6 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (34, 2, D:7) a +0 scale mail (35, 11, D:7) a +0 short sword (still there?) a +0 ring mail (still there?) (36, 5, D:7) 23 arrows (37, 16, D:7) a +0 shortbow 13 arrows (41, 18, D:7) 13 boomerangs (42, 16, D:7) a +0 robe the Ecumenical Temple a bailey (0, 0, Bailey) 4 boomerangs (2, -3, Bailey) 8 boomerangs (2, -2, Bailey) 3 boomerangs (3, -2, Bailey) 3 boomerangs (5, -13, Bailey) a potion of heal wounds (6, -12, Bailey) 2 potions of haste (8, -8, Bailey) a +0 halberd of electrocution a gnoll skeleton (8, 0, Bailey) a +0 halberd a gnoll corpse (skeletalised by now) (9, 0, Bailey) a +0 halberd of electrocution a gnoll skeleton (12, -3, Bailey) 7 boomerangs a kobold skeleton (12, -2, Bailey) a +0 halberd 7 boomerangs a gnoll skeleton a kobold skeleton (13, -2, Bailey) 3 boomerangs (15, -13, Bailey) a +0 halberd (15, -12, Bailey) 4 boomerangs (still there?) a potion of invisibility (still there?) (16, -12, Bailey) a +2 halberd of electrocution a +3 halberd of electrocution 20 boomerangs a gnoll corpse a kobold skeleton a kobold skeleton (16, -6, Bailey) a +2 halberd of electrocution (18, -10, Bailey) a +2 halberd of electrocution a +0 halberd a +2 halberd of electrocution a +2 halberd of electrocution 6 boomerangs a kobold skeleton a gnoll skeleton a kobold skeleton