Skilfsilihog Level 1 of the Dungeon (2, -16, D:1) a +0 dagger (4, -25, D:1) a +0 dagger (16, -11, D:1) 6 poisoned darts (23, -10, D:1) 20 stones (26, -16, D:1) a +0 dagger 2 stones (28, -31, D:1) 25 arrows (46, -16, D:1) a +0 short sword (48, -27, D:1) a +0 long sword (53, 15, D:1) a +0 hunting sling Level 2 of the Dungeon [Shop] Jaruc's Antique Weapon Shop a +0 dagger (50 gold) a +0 club (25 gold) a +0 club (25 gold) a +0 dagger (50 gold) a +0 dagger (50 gold) the +2 rapier of Moral Flaws {vorpal, rF+} (750 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. a +2 rapier of draining (480 gold) a +1 flail of protection (280 gold) a +0 quarterstaff (100 gold) a +0 hunting sling of flaming (117 gold) (0, 0, D:2) a +0 club (1, -25, D:2) 24 arrows (7, 11, D:2) a +0 hunting sling (16, -14, D:2) a +0 dagger (28, -15, D:2) a +1 short sword of draining 3 stones a +0 robe (29, -36, D:2) 2 curare-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 stones (1, -1, D:3) 18 stones (7, -40, D:3) a +4 mace of holy wrath (10, 2, D:3) a +0 short sword a stone (11, -4, D:3) a +0 leather armour (20, 0, D:3) a +0 whip (24, -12, D:3) a +0 dagger (28, -23, D:3) 21 stones (28, -20, D:3) 15 arrows (34, -8, D:3) a +0 hand axe (41, -20, D:3) 17 stones (41, -19, D:3) 2 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, 2, D:4) a +0 leather armour (13, -1, D:4) a +0 flail (13, 0, D:4) a +0 whip (16, -4, D:4) a +2 falchion of freezing (19, 2, D:4) a +0 whip (20, 22, D:4) a +0 spear (unseen) (22, 3, D:4) a +0 flail (23, 3, D:4) a +0 club (23, 23, D:4) 13 bolts (25, 0, D:4) a +0 club Level 6 of the Dungeon (0, 0, D:6) 4 poisoned darts (2, 26, D:6) a +0 giant club (7, 3, D:6) a +0 scale mail (14, -9, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a ball python corpse (1, 0, D:7) a +0 dagger (still there?) a +0 robe (still there?) a potion of might (still there?) (1, 4, D:7) 8 stones (2, 8, D:7) a potion of curing (2, 12, D:7) a scroll of identify (3, 0, D:7) 2 boomerangs (3, 6, D:7) a There-And-Back Book (3, 9, D:7) a potion of curing (4, 0, D:7) 2 boomerangs (still there?) a goblin corpse (still there?) (5, -3, D:7) a Young Poisoner's Handbook (5, 1, D:7) a boomerang (7, 4, D:7) a +0 long sword (13, -1, D:7) a scroll of blinking a bailey (0, 0, Bailey) a boomerang (still there?) a kobold corpse (still there?) (1, -2, Bailey) 2 boomerangs (still there?) a kobold corpse (still there?) (1, 0, Bailey) 2 boomerangs (still there?) a kobold corpse (still there?) (2, -1, Bailey) 3 boomerangs (still there?) a kobold corpse (still there?) (3, -5, Bailey) a +0 war axe (still there?) 3 curare-tipped darts (still there?) (4, -7, Bailey) 2 boomerangs (5, -2, Bailey) a +3 flail of venom (still there?) a boomerang (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a kobold corpse (still there?) (6, -10, Bailey) a boomerang (still there?) a kobold corpse (still there?) (6, -7, Bailey) a boomerang (still there?) a kobold corpse (still there?)