Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3337124495657425821 83 Skilfsilihog the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Feb 21, 2022. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (2780 turns). Skilfsilihog the Conjurer (Draconian Conjurer) Turns: 2780, Time: 00:03:52 Health: -2/33 AC: 5 Str: 11 XL: 4 Next: 22% Magic: 0/7 EV: 12 Int: 19 God: Gold: 134 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded, mutation resistance 1, poison resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - 2 scrolls of enchant armour c - a scroll of magic mapping {unknown} e - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Slow Hex 4% N/A 17% 1 Confusing Touch Hex 1% N/A 45% 3 Vampiric Draining Necr 1% 2d6 45% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are somewhat resistant to further mutation. Your system is resistant to poisons. (rPois) Message History Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin barely misses you. It was a potion of mutation. You feel extremely strange. You feel resistant to poisons. You feel genetically stable. You feel sick. The water moccasin bites you but does no damage. The water moccasin completely misses you. You feel sick. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 You feel sick. You are no longer poisoned. As you read the scroll labelled PIFFUP COASM, it crumbles to dust. It is a scroll of identify. b - 2 scrolls of enchant armour The water moccasin bites you! You die... .....#.........#...[#####........ .....#P#.#.#.#.#...## #........ . #..P......#.### #........ ###.###.###.# ##....... #...._....#.#########....... ###.###.###..{..{........... #.........#..############### #.#.#.#.#.#S.# # #.........#@.# ###.###.###..# #.........#..# ..............# ######........# ########## You could see a water moccasin. Vanquished Creatures 2 adders A dart slug (D:1) 5 orcs (D:3) 7 ball pythons 2 endoplasms (D:1) 4 giant cockroaches (D:1) 4 goblins 5 hobgoblins 7 quokkas 6 bats 4 frilled lizards 2 kobolds (D:1) 6 rats 55 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:3) 9 plants (D:3) 13 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skilfsilihog the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 293 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:1 | Reached skill level 5 in Conjurations 874 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1952 | D:2 | Found Mefoumn's Magic Scroll Boutique. 2386 | D:3 | Reached XP level 4. HP: 30/33 MP: 1/7 2664 | D:3 | Found a faded altar of an unknown god. 2748 | D:3 | Noticed a water moccasin 2773 | D:3 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 2773 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2780 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, minmay_worlds_worst_comb D:2: layout_loops_corners, serial_shops, nicolae_shop_hallway_plus, minivault_4 D:3: layout_rooms, gammafunk_temple_overflow_forgotten, mainiacjoe_overflow_24_doors, shapermc_ecumenical_altar_mp_urbaneastern, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 28 | 19 || 47 Tailslap | 6 | 4 || 10 Punch | 1 | || 1 Cast: Magic Dart | 83 | 15 || 98 Searing Ray | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armor: Skin | 9 | 10 || 19 Dodge: Dodged | 33 | 12 || 45