Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10601086153292198398 146 Skilfsilihog the Conjurer (level 5, -2/34 HPs) Began as a Draconian Conjurer on Feb 23, 2022. Shot with an arrow by a centaur (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:33 (3206 turns). Skilfsilihog the Conjurer (Draconian Conjurer) Turns: 3206, Time: 00:08:33 Health: -2/34 AC: 5 Str: 7 XL: 5 Next: 7% Magic: 2/8 EV: 12 Int: 20 (21) God: Gold: 122 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . k - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn c - ring of resist corrosion MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded, deterioration 1, frail 1, passive freeze, weak 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons k - a +0 flail (weapon) Jewellery c - a ring of resist corrosion (left hand) Wands h - a wand of flame (20) Scrolls a - a scroll of identify f - 2 scrolls of teleportation g - 2 scrolls of amnesia j - a scroll of holy word Potions d - a potion of might i - 2 potions of curing Skills: - Level 1.8 Dodging - Level 1.8 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Call Imp Summ 2% N/A 24% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Passwall Tmut/Erth 1% N/A 24% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Swiftness Air 2% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your body sometimes deteriorates upon taking damage. You are frail. (-10% HP) A frigid envelope surrounds you and freezes all who hurt you. You are weak. (Str -2) Message History A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. You open the large door. There is a large open door here. A centaur comes into view. A centaur is nearby! The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +2 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow barely misses you. The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The arrow burns you. The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow barely misses you. You are too injured to fight recklessly! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The arrow burns you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +2 shortbow of flaming and quivering arrows (heavily wounded, 87% to hit) The searing ray hits the centaur. The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. You die... .###.#.###### #......# #.# # .###<#.## ##.8.†8.####†# # ........# ##.+..♣♣..'.##.# # .###.#..# #..+..♣♣..'.##.# # ...#..# #.##.8..8.#.##.### #####..# ###.##......#....... ...######....###''###....... #.................######.### #......c..!@#####........# .#######.### ########## .. ## You could see a centaur. Vanquished Creatures 4 gnolls (D:3) 3 adders A worm (D:3) A dart slug (D:3) 5 orcs (D:3) 6 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins (D:1) 4 jackals (D:3) 6 quokkas 5 ball pythons 5 bats 7 frilled lizards 3 kobolds (D:1) 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skilfsilihog the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 358 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 659 | D:1 | Found a faded altar of an unknown god. 1106 | D:2 | Reached skill level 5 in Conjurations 1106 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1109 | D:2 | Learned a level 2 spell: Searing Ray 1944 | D:3 | Reached XP level 4. HP: 31/33 MP: 0/7 2178 | D:3 | Reached skill level 6 in Conjurations 2189 | D:3 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 2189 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2189 | D:3 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 2189 | D:3 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 2190 | D:3 | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 2190 | D:3 | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 2190 | D:3 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 2190 | D:3 | Gained mutation: You have large cloven feet. [potion of | mutation] 2190 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 2190 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2191 | D:3 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 2191 | D:3 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 2191 | D:3 | Lost mutation: You have large cloven feet. [potion of | mutation] 2191 | D:3 | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 2907 | D:3 | Reached XP level 5. HP: 34/34 MP: 3/8 3200 | D:3 | Noticed a centaur 3206 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, minivault_24 D:2: kennysheep_big_flooded_room, layout_basic D:3: layout_loops_ring, minmay_crystal_room, hangedman_decor_points, kennysheep_generic_room_15 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Dodging | | 1.8 Stealth | | 1.8 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Tailslap | 1 | 2 || 3 Dagger | | 3 || 3 Flail | | 3 || 3 Cast: Magic Dart | 85 | 42 || 127 Searing Ray | | 4 || 4 Use: Scroll | | 6 || 6 Potion | | 3 || 3 Armor: Skin | 2 | 3 || 5 Dodge: Dodged | 6 | 17 || 23