Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (9, 1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 robe of resistance (19, 33, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (19, 34, D) the +2 mace of Evolution {vamp, Will+ MP+9} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. MP: It affects your magic capacity (+9). Will: It increases your willpower. (20, 0, D) a +2 robe (20, 1, D) a staff of fire (20, 17, D) a +4 ring of protection (21, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (21, 1, D) a +3 ring mail of poison resistance (21, 5, D) a +0 rapier (still there?) a +0 robe (still there?) a ring of ice (still there?) (21, 16, D) a +1 scimitar of holy wrath (21, 17, D) a +0 chain mail of willpower (21, 33, D) a box of beasts (21, 34, D) a ring of ice (21, 36, D) 4 large rocks (still there?) a tainted leviathan corpse (still there?) (22, 2, D) a snapping turtle corpse (skeletalised by now) (22, 4, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (22, 5, D) a +1 trident of freezing a +0 robe a merfolk corpse (skeletalised by now) (22, 16, D) a +2 robe of willpower (22, 17, D) a +1 trident of venom (22, 33, D) a scroll of brand weapon (22, 34, D) a +0 spear of venom (23, 1, D) a condenser vane (23, 2, D) a +0 trident the +1 leather armour of Immorality {Fly rElec rCorr} rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) (23, 5, D) a +2 rapier of holy wrath (still there?) a +0 robe of fire resistance (still there?) a ring of protection from cold (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (23, 6, D) a +5 vorpal trident (still there?) a +0 robe (still there?) (23, 7, D) a +3 rapier of protection (still there?) a +0 robe (still there?) (23, 16, D) the +7 eveningstar "Qatefirphi" {venom, *Slow Fly SInv} It poisons the flesh of those it strikes. SInv: It lets you see invisible. Fly: It grants you flight. *Slow: It may slow you when you take damage. (23, 18, D) a +5 glaive of protection (23, 33, D) a book of Touch (still there?) a +2 leather armour of fire resistance (still there?) (23, 35, D) the +2 broad axe "Worm's Wrath" {antimagic, *Noise Str+6 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+6). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (24, 0, D) a condenser vane (24, 1, D) a +0 trident (24, 5, D) a +0 robe (24, 16, D) a +2 leather armour of cold resistance (24, 17, D) a condenser vane (24, 35, D) a staff of poison (25, 0, D) the +1 robe of Light {rF+ Will++ Regen+ Int-5} Int: It affects your intelligence (-5). rF: It protects you from fire. Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. (25, 3, D) a +4 spear of venom a javelin a +0 leather armour (25, 4, D) a +0 trident of venom (25, 10, D) a harpy corpse (skeletalised by now) (25, 16, D) a +2 chain mail of poison resistance (25, 33, D) a +0 vorpal mace (still there?) the +7 sceptre of Torment {pain, torment} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (26, 0, D) the +1 spear of Nantog {protect, Will++ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (26, 1, D) a +1 short sword of speed (26, 3, D) a +0 rapier (still there?) a +0 robe (still there?) the amulet of Qegyfeut {Spirit rN+ Str+8} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+8). rN: It protects you from negative energy. a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 35, D) a box of beasts (27, 0, D) a staff of poison (27, 1, D) a +4 mace of holy wrath (27, 3, D) a +1 flail of holy wrath (27, 6, D) a +0 robe (27, 16, D) a phial of floods (27, 17, D) Ehaheko's Volume of Changing Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Statue Form Transmutation/Earth 6 yes c - Storm Form Transmutation/Air 7 yes (27, 34, D) a +4 hunting sling of freezing (still there?) Great Wizards, Vol. II (still there?) (28, 0, D) the +7 shortbow of Sin {flame, rF+ Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rF: It protects you from fire. (28, 1, D) a +1 pair of gloves of infusion (28, 16, D) a +3 scale mail of positive energy (28, 17, D) the +5 morningstar of Oxkoroar {vorpal, rF- rN++} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. (28, 36, D) a ghoul corpse (29, 0, D) a staff of cold (29, 1, D) a +0 rapier (29, 16, D) a book of Dreams (29, 17, D) the +11 scimitar "Noarextee" {drain, rPois rN++ Will+ Int-2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Will: It increases your willpower. (29, 33, D) a staff of conjuration (still there?) a condenser vane (still there?) (34, 28, D) a staff of poison (35, 0, D) a staff of poison (35, 29, D) the +3 leather armour of Amorality {rN+} rN: It protects you from negative energy. (36, 0, D) a +2 leather armour of willpower (36, 14, D) a staff of fire (36, 15, D) a condenser vane (36, 28, D) a +2 robe (36, 29, D) a +0 whip of holy wrath (37, 1, D) a phantom mirror (37, 8, D) +0 fire dragon scales (unseen) (37, 17, D) a +0 scimitar (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (37, 20, D) a +0 robe (still there?) a ring of protection from fire (still there?) a +0 dagger (still there?) a +0 robe (still there?) (37, 22, D) a +6 spear of freezing a +0 chain mail (37, 28, D) a +0 war axe (37, 29, D) a staff of death (38, 1, D) the +8 short sword "Kibbire" {protect, *Rage rC+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (38, 8, D) a +4 scimitar of flaming (38, 18, D) a +2 vorpal great mace (38, 19, D) a +0 robe (38, 20, D) an amulet of faith a staff of earth a +0 robe of fire resistance (38, 28, D) a +3 chain mail of cold resistance (38, 33, D) a +1 trident of venom a +0 robe (38, 34, D) a +0 giant club a +0 war axe a +1 chain mail of cold resistance (38, 35, D) a +0 mace (still there?) 3 boomerangs (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) (39, 0, D) a staff of conjuration (39, 1, D) a +1 hand axe of draining (39, 3, D) a ring of poison resistance a ring of fire (39, 15, D) a condenser vane (39, 18, D) the +2 robe of the Distant Future {Harm +Inv rF+++ Dex-2} Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (39, 20, D) a +0 dagger (still there?) a +0 robe of positive energy (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +3 great sword (still there?) a +0 robe (still there?) (39, 21, D) a +0 dire flail (still there?) 4 scrolls of enchant armour (still there?) (39, 28, D) a +0 flail of protection (39, 29, D) a +0 chain mail (39, 34, D) a +0 long sword (still there?) a +2 plate armour of poison resistance (still there?) a +0 dagger (still there?) a +3 chain mail of positive energy (still there?) a +3 great sword of draining (still there?) a +0 plate armour (still there?) (39, 36, D) the +2 morningstar "Guerghome" {holy, rF++ rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It greatly protects you from fire. rN: It protects you from negative energy. a +0 plate armour (still there?) (40, 0, D) a +1 whip of draining (40, 1, D) a +2 dagger of flaming (40, 2, D) the ring "Daizuosch" {rN+ Str+2} [ring of positive energy] Str: It affects your strength (+2). rN: It protects you from negative energy. the ring "Medghow" {Fire rPois Int+2} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. the amulet of Nemu {Faith Harm rPois} [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. Harm: It increases damage dealt and taken. the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (40, 14, D) a +0 broad axe (40, 15, D) a +0 robe (40, 18, D) a +1 trident (still there?) the +3 ring mail of the Turtledove {Int+6 Dex-2 Stlth+} (still there?) Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). Stlth: It makes you more stealthy. (40, 28, D) a piece from Xom's chessboard (15/15) (40, 29, D) a book of Armaments (40, 32, D) a +0 flail a +0 chain mail (40, 33, D) a +2 halberd of venom a +0 plate armour (40, 34, D) a +0 trident a +0 plate armour a +0 dagger a +0 robe a +0 giant club a +0 flail a +0 plate armour the ring "Hoseybi" {Ice Str+3} [ring of ice] It enhances your ice magic. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. (40, 35, D) a +0 giant spiked club (41, 1, D) a +2 ring mail of fire resistance (41, 14, D) a +0 robe (41, 15, D) a staff of fire (41, 28, D) a staff of air (41, 29, D) a +0 leather armour (41, 34, D) a +0 flail a +0 chain mail (42, 0, D) a +2 scale mail of cold resistance (42, 1, D) the +0 scale mail "Hakh" {rC- Regen+ Int+5 Dex+3} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. (42, 14, D) a piece from Xom's chessboard (15/15) (42, 28, D) a tin of tremorstones (2/2) (42, 29, D) a lightning rod (4/4) (43, 14, D) a condenser vane (43, 28, D) a +0 dagger (43, 29, D) a +0 great mace (44, 28, D) a staff of conjuration (49, 0, D) a +0 whip (49, 16, D) a +1 great mace of protection (49, 36, D) a +1 war axe (49, 37, D) a staff of fire (49, 38, D) a staff of death (49, 39, D) a +0 robe (still there?) a +0 chain mail (still there?) (49, 40, D) a +0 dagger (still there?) a +0 great sword (still there?) a +0 flail (still there?) a boomerang (still there?) a +0 chain mail (still there?) (50, 0, D) a +0 trident (50, 1, D) a +0 mace (50, 12, D) a tin of tremorstones (2/2) (50, 17, D) a +2 broad axe (still there?) a +3 chain mail of fire resistance (still there?) a +0 kite shield (still there?) (50, 24, D) a +2 spear of venom (50, 25, D) a +2 dagger of speed (50, 36, D) a +0 war axe (51, 0, D) a +1 scale mail of willpower (51, 1, D) a +0 dagger (51, 12, D) a condenser vane (still there?) First Steps in Witchery (still there?) Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Freeze Ice 1 no c - Animate Skeleton Necromancy 1 yes (51, 14, D) a +0 plate armour (still there?) a +2 tower shield (still there?) a +0 war axe (still there?) a +0 broad axe (still there?) the +4 shortbow of Cohimeal {speed, Int+2} (still there?) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). a +0 plate armour (still there?) (51, 15, D) a +0 arbalest (still there?) 6 bolts (still there?) (51, 17, D) a +0 plate armour (51, 24, D) a +0 pair of boots of rampaging (51, 25, D) a +0 trident (51, 27, D) a +0 rapier (51, 29, D) a +0 trident (still there?) 3 boomerangs (still there?) (51, 36, D) a staff of earth (51, 37, D) a +4 ring of protection (51, 40, D) a +0 glaive a +0 chain mail (51, 41, D) a +0 quarterstaff of pain a +0 plate armour (51, 42, D) a +0 plate armour a +0 scimitar (52, 0, D) a +4 shortbow of flaming (52, 1, D) a +2 hunting sling of flaming (52, 5, D) a +1 hand axe of flaming (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a ring of willpower (still there?) a +0 battleaxe (still there?) a +0 leather armour (still there?) (52, 6, D) a +4 lajatang of electrocution (still there?) a +0 plate armour (still there?) a staff of earth (still there?) (52, 12, D) a +0 plate armour (52, 13, D) a +3 scale mail of fire resistance a +1 hunting sling of flaming (52, 17, D) a +3 vampiric great sword (52, 18, D) a +2 war axe of freezing a +5 plate armour of ponderousness (52, 24, D) the ring "Lohoss" {rElec rN+ Will- rCorr Dex+4} [ring of resist corrosion] Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (52, 25, D) a +4 ring mail of poison resistance (unseen) (52, 26, D) a +0 robe (still there?) a +2 morningstar of protection (still there?) a javelin (still there?) a +0 leather armour (still there?) (52, 27, D) a +0 spear 3 javelins a +0 leather armour (52, 28, D) a +0 rapier a +0 robe (52, 36, D) a +1 ring mail of poison resistance (52, 37, D) a +0 giant spiked club a +0 scimitar of holy wrath (52, 40, D) a +1 chain mail of fire resistance (still there?) 5 large rocks (still there?) (53, 0, D) a +0 chain mail (53, 5, D) a +0 vampiric hand axe a +0 scale mail a +0 giant club a +0 scimitar the +5 chain mail "Plog" {Str+2 Int+6 Stlth-} Str: It affects your strength (+2). Int: It affects your intelligence (+6). Stlth: It makes you less stealthy. a +0 mace a +0 chain mail a +0 giant spiked club a +0 dagger a +0 robe (53, 13, D) a +0 plate armour a +1 long sword a +2 dire flail a +0 plate armour (53, 15, D) a +0 chain mail a +0 war axe a +0 plate armour (53, 25, D) the +5 mace of Tomorrow {vamp, rElec rC- rN+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (53, 27, D) a +2 rapier of draining a +0 robe (53, 29, D) a +0 trident (still there?) a +0 robe (still there?) (53, 37, D) a lightning rod (4/4) (53, 38, D) a +0 chain mail (53, 39, D) a +0 hand axe (still there?) a +0 chain mail (still there?) a ring of flight (still there?) (53, 40, D) a +1 halberd (unseen) (54, 0, D) the +1 ring mail of the Moon {+Inv Dex+3} Dex: It affects your dexterity (+3). +Inv: It lets you turn invisible. (54, 1, D) a +0 dagger (54, 5, D) the +8 quarterstaff of Qazlal's Favour {drain, *Corrode MP+9 SInv Stlth+} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +2 robe of resistance (still there?) a +0 great mace (still there?) a +0 dire flail (still there?) (54, 17, D) a +0 plate armour (still there?) a +3 battleaxe (still there?) (54, 25, D) a staff of earth (unseen) (54, 26, D) a +0 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (55, 12, D) a +0 chain mail (55, 13, D) a staff of fire (55, 15, D) a +0 arbalest (55, 24, D) a phantom mirror (56, 15, D) 10 bolts (59, 36, D) a condenser vane (59, 37, D) the +7 morningstar "Ogreslayer" {flame, rElec rC- Str+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (59, 40, D) a +0 trident (still there?) a +0 robe (still there?) (60, 36, D) a staff of conjuration (60, 37, D) a Trismegistus Codex (60, 41, D) a +0 flail of protection a +0 cloak a wand of iceblast (6) 11 gold pieces (60, 42, D) a +0 club (still there?) a +0 robe (still there?) (61, 0, D) a staff of cold (61, 16, D) a +1 plate armour of fire resistance (61, 26, D) a staff of death (61, 41, D) a +0 giant spiked club a +0 robe (62, 1, D) a staff of poison (62, 8, D) a +6 ring of dexterity (62, 9, D) a staff of conjuration (62, 16, D) a +2 leather armour of positive energy (62, 17, D) a +6 ring of strength (62, 20, D) a +0 halberd a +0 plate armour (62, 22, D) a +0 scale mail (62, 26, D) a condenser vane (62, 27, D) a +2 dire flail of protection (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 31, D) a +0 hand axe (still there?) a +0 chain mail (still there?) (62, 32, D) a +0 falchion (unseen) (62, 36, D) a staff of death (62, 37, D) an amulet of the acrobat (62, 41, D) a +0 scythe (still there?) a +0 robe (still there?) a +3 scimitar of flaming (still there?) a +0 hand axe (still there?) a +0 scale mail (still there?) (62, 42, D) a +0 quarterstaff (still there?) a +0 hunting sling (still there?) 21 sling bullets (still there?) a +0 ring mail (still there?) a ring of flight (still there?) (63, 8, D) a staff of conjuration (63, 16, D) a +2 vorpal quarterstaff (63, 21, D) a +0 morningstar (still there?) a +2 scale mail of cold resistance (still there?) a +0 ring mail (still there?) (63, 26, D) a staff of death (63, 27, D) an amulet of regeneration (63, 30, D) a +0 hand axe (63, 36, D) an amulet of guardian spirit a staff of cold (63, 37, D) a +0 short sword (64, 16, D) a +3 vorpal trident (64, 17, D) the +8 hunting sling "Qijodd" {venom, SInv} Any ammunition fired from it poisons the flesh of those it strikes. SInv: It lets you see invisible. (64, 22, D) a +0 scale mail (64, 26, D) a +2 arbalest of flaming (64, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 short sword (still there?) (64, 31, D) a +0 mace (65, 26, D) the +5 glaive "Fakhusch" {vamp, rC+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. (68, 0, D) a +2 quarterstaff of speed (69, 0, D) a +2 robe of willpower (69, 36, D) a staff of fire (70, 8, D) a staff of fire (70, 11, D) a +0 rapier (still there?) a +0 robe (still there?) (70, 36, D) a +2 ring mail of fire resistance (71, 8, D) a +2 ring mail of willpower (71, 11, D) a +0 short sword a +0 robe (71, 16, D) a +3 vorpal war axe (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a ring of protection from cold the +1 leather armour of Udaleasan {Int+6} Int: It affects your intelligence (+6). (71, 27, D) a +3 antimagic short sword (72, 9, D) a +0 rapier of electrocution (72, 11, D) a +0 rapier (still there?) a +0 robe (still there?) (72, 17, D) a +3 leather armour of fire resistance (72, 26, D) a staff of death (72, 27, D) a staff of death (72, 36, D) a +0 short sword of electrocution (73, 17, D) a +2 hand axe of freezing (73, 26, D) a +3 eveningstar of draining (73, 36, D) a +3 scythe of freezing