Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 2, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a book of Ice (37, 0, D) a phantom mirror (still there?) a +0 long sword (still there?) (38, 0, D) the +0 pair of fencer's gloves {Riposte Dex+3} (still there?) It allows the wearer to riposte with melee weapons, swiftly retaliating against missed attacks. Dex: It affects your dexterity (+3). a +5 vorpal longbow (still there?) (39, 0, D) a +0 long sword (39, 5, D) a +0 antimagic scimitar (still there?) a purple draconian corpse (still there?) (39, 6, D) a +0 flail (still there?) a green draconian corpse (still there?) (40, 0, D) the Volume of Conjuration Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sticky Flame Conjuration/Fire 4 no c - Iskenderun's Battlesphere Conjuration 5 no d - Fireball Conjuration/Fire 5 no (40, 1, D) a +0 robe of fire resistance (40, 5, D) a +0 short sword (still there?) a red draconian corpse (still there?) (40, 6, D) a +0 short sword (still there?) an amulet of faith (still there?) (40, 7, D) a +0 scimitar (still there?) a +0 short sword (still there?) an amulet of the acrobat (still there?) a +0 trident (still there?) (40, 8, D) a +0 hand axe (still there?) an amulet of the acrobat (still there?) a +0 mace (still there?) a red draconian corpse (still there?) a white draconian corpse (still there?) (41, 0, D) a +0 long sword (41, 1, D) a lightning rod (4/4) (41, 5, D) a +0 glaive (still there?) a purple draconian corpse (still there?) (41, 6, D) a +0 morningstar (still there?) a scroll of brand weapon (still there?) (41, 8, D) the +4 short sword of the Hero {drain, rF+ Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). rF: It protects you from fire. (42, 1, D) a staff of fire (42, 6, D) a +0 mace (49, 0, D) a +2 spectral quarterstaff (49, 1, D) a +5 vorpal hunting sling (49, 24, D) a staff of air (49, 36, D) a ring of flight (50, 0, D) a condenser vane (50, 1, D) a +4 battleaxe (50, 13, D) the +9 dagger "Pideuten" {venom, *Noise rPois Str+2 SInv} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. (50, 15, D) a +3 scimitar of flaming (50, 24, D) a staff of cold (50, 27, D) a hornet corpse (50, 36, D) the +10 shortbow of Classification {flame, Int+6} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). (51, 0, D) a staff of earth (51, 1, D) a lightning rod (4/4) (51, 14, D) a +3 scimitar of flaming (51, 25, D) the +9 halberd "Impbane" {drain, rElec rC- rCorr Str+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (51, 27, D) a hornet corpse (51, 37, D) a condenser vane (52, 0, D) a +5 vorpal spear (52, 1, D) a book of Rime (52, 6, D) a sky beast corpse (52, 12, D) a ring of flight (52, 13, D) a condenser vane (52, 16, D) a +0 great sword of flaming (52, 17, D) +0 fire dragon scales a fire dragon corpse (52, 24, D) a +4 flail of protection (52, 25, D) a +4 scale mail of cold resistance (52, 37, D) a +1 falchion of electrocution (53, 0, D) a staff of conjuration (53, 1, D) a +1 leather armour of poison resistance (53, 7, D) a +0 robe (53, 12, D) a +4 hand axe of distortion (53, 16, D) a +1 great sword of flaming (still there?) an amulet of regeneration (still there?) +0 fire dragon scales (still there?) a fire giant corpse (still there?) a fire dragon corpse (still there?) (53, 24, D) a +2 leather armour of cold resistance (53, 25, D) a +1 scimitar of holy wrath (53, 26, D) a moth of wrath corpse (53, 36, D) a +1 antimagic halberd (53, 37, D) a +0 trident of protection (54, 0, D) a +1 pair of boots of flying (54, 12, D) the +1 plate armour "Wihac" {Will+ Regen+} Regen: It increases your rate of health regeneration. Will: It increases your willpower. (54, 13, D) the +1 chain mail "Zyjuus" {rElec rPois rF+} rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (54, 14, D) the +1 scale mail of Irowin {Fly Int-4 Dex+2} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). Fly: It grants you flight. (54, 24, D) a +6 vorpal flail (54, 36, D) the +7 dagger of Prescription {pain, Drain Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+8). Drain: It drains your maximum health when unequipped. (55, 0, D) a +5 hand crossbow of flaming (55, 12, D) a +6 ring of strength (55, 23, D) a staff of fire (59, 36, D) a +2 leather armour of poison resistance (59, 37, D) a staff of death (59, 40, D) a +0 vorpal executioner's axe (still there?) a +0 leather armour (still there?) (60, 36, D) a +0 dire flail (60, 37, D) a +1 vampiric long sword (61, 0, D) a +2 battleaxe of freezing (61, 8, D) a +2 hand axe of venom (61, 16, D) a staff of cold (61, 20, D) a +0 club (61, 26, D) a +2 mace of protection (61, 36, D) a +4 long sword of holy wrath (61, 37, D) a tin of tremorstones (2/2) (61, 41, D) a +0 mace (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) (61, 43, D) 5 large rocks (62, 0, D) a +1 robe of resistance (62, 1, D) a staff of air (62, 8, D) a +0 trident of venom (62, 9, D) a +0 chain mail of fire resistance (62, 16, D) the +7 glaive of Mofos {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (62, 17, D) a +0 morningstar of holy wrath (62, 26, D) a box of beasts (62, 27, D) a staff of cold (62, 36, D) a +0 flail (62, 37, D) a phial of floods (62, 40, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) an orc corpse (skeletalised by now) (still there?) (62, 41, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Attacks with this weapon are significantly faster. Will: It increases your willpower. a +0 chain mail (still there?) 2 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) (62, 42, D) a +0 great sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (63, 0, D) a ring of protection from fire (63, 17, D) a +2 great sword of protection (63, 20, D) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 26, D) a ring of ice (63, 27, D) a lightning rod (4/4) (63, 36, D) a piece from Xom's chessboard (15/15) (63, 41, D) a +0 giant club (still there?) a +0 giant club (still there?) (64, 16, D) a staff of cold (64, 17, D) a +1 ring mail of fire resistance (64, 19, D) a +0 trident (still there?) a +0 chain mail (still there?) (64, 20, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) the +4 rapier "Veawyzxira" {pain, Fragile Str+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+8). Fragile: It will be destroyed if unequipped. (64, 27, D) a +2 hand axe of electrocution (65, 26, D) a condenser vane (67, 0, D) a +2 morningstar of holy wrath (69, 0, D) a staff of air (69, 36, D) a staff of fire (70, 36, D) a +2 great mace of venom (70, 37, D) a +2 robe of cold resistance (70, 40, D) a cane toad corpse (skeletalised by now) (71, 8, D) a +6 ring of dexterity (71, 16, D) a +6 ring of intelligence (71, 17, D) a +2 rapier of draining (71, 26, D) a staff of conjuration (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) a lightning rod (4/4) (71, 37, D) the +5 war axe of Thoughtfulness {chaos, Int+4 Stlth+} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (71, 41, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) the +7 dagger "Oczisia" {venom, Contam rElec rPois rN+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (72, 9, D) a +0 crystal plate armour (72, 16, D) a condenser vane (72, 17, D) a condenser vane (72, 26, D) a staff of cold (72, 27, D) a staff of air (72, 36, D) the +1 plate armour "Votwuckiba" {rN+ Will- Dex+5} Dex: It affects your dexterity (+5). rN: It protects you from negative energy. Will: It decreases your willpower. (72, 41, D) a bullfrog corpse (skeletalised by now) (73, 1, D) a staff of death (73, 4, D) a +0 vampiric short sword (73, 26, D) a ring of willpower (73, 36, D) a staff of air (73, 37, D) a piece from Xom's chessboard (15/15) (73, 41, D) a yak corpse (skeletalised by now) (75, 1, D) a +1 scimitar of electrocution (75, 3, D) a +0 long sword (still there?) a +0 leather armour (still there?)