Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 war axe a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a phantom mirror (59, 37, D) the Unrestrained Analects (60, 36, D) a +2 vorpal shortbow (60, 37, D) a +3 fustibalus of freezing (60, 43, D) a +0 trident (still there?) a +0 robe (still there?) (61, 0, D) +1 steam dragon scales (61, 16, D) a +11 giant club (61, 26, D) a +1 ring mail of fire resistance (61, 31, D) a cane toad corpse (61, 36, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (61, 37, D) a +1 eveningstar of draining (61, 43, D) a black mamba corpse (62, 1, D) the +0 leather armour "Budy" {-Cast rC+ Int-5 Dex+8} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+8). rC: It protects you from cold. -Cast: It prevents spellcasting. (62, 8, D) the +3 scimitar of Infection {holy, rC++ rN+ Will+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. (62, 16, D) a +3 eveningstar of venom (62, 17, D) a +5 fustibalus (62, 20, D) a +0 vorpal bardiche (still there?) a +0 chain mail (still there?) (62, 22, D) a +0 arbalest (still there?) 21 bolts (still there?) a yaktaur corpse (still there?) (62, 27, D) a +1 ring mail of poison resistance (62, 30, D) a yak corpse a cane toad corpse (62, 36, D) a book of Storms (62, 37, D) a +0 great sword of holy wrath (62, 43, D) a guardian serpent corpse (63, 0, D) a +2 long sword of protection (63, 8, D) a +2 vorpal war axe (63, 17, D) a staff of air (63, 18, D) a +0 arbalest 17 bolts a yaktaur corpse (63, 19, D) a +0 arbalest 22 bolts a yaktaur corpse (63, 20, D) a +0 dagger a +0 robe a +2 vorpal broad axe a +0 chain mail a human corpse (63, 26, D) a box of beasts (63, 27, D) a +2 robe of willpower (63, 36, D) the +11 gold dragon scales of Impressiveness {rPois rF+ rC+ Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (63, 37, D) a lightning rod (4/4) (64, 16, D) a staff of air (64, 17, D) a +6 hunting sling of flaming (64, 20, D) a very ugly thing corpse (64, 27, D) a +1 battleaxe of flaming (65, 26, D) a box of beasts (67, 0, D) a +2 broad axe of draining (68, 0, D) a +2 vorpal broad axe (69, 0, D) a +0 long sword of holy wrath (69, 36, D) the +4 hand axe "Momiruco" {elec, rN+ Str+3 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (70, 8, D) a staff of poison (70, 9, D) a lightning rod (4/4) (70, 29, D) a +0 whip (70, 38, D) a +0 trident a merfolk corpse (70, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (71, 8, D) a tin of tremorstones (2/2) (71, 11, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) a +4 ring mail of fire resistance (71, 29, D) a +0 morningstar (71, 36, D) a +5 quarterstaff of draining (71, 37, D) a scarf of harm (71, 39, D) 4 large rocks a +0 trident (72, 8, D) a +1 short sword of electrocution (72, 9, D) a lightning rod (4/4) (72, 16, D) a box of beasts (72, 17, D) a phial of floods (72, 27, D) the +8 great sword "Daeleab" {freeze, MP+9 Int-2 Dex-2 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (-2). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (72, 29, D) a +0 vampiric hand axe a +0 glaive (72, 36, D) a staff of cold (72, 38, D) a +0 trident (72, 39, D) 2 large rocks (still there?) a +0 trident (still there?) 2 boomerangs (still there?) a merfolk corpse (still there?) (73, 1, D) a +2 vorpal hand axe (73, 2, D) a +0 hand axe (still there?) a +0 ring mail (still there?) (73, 16, D) a +3 falchion of freezing (73, 21, D) a +0 dire flail (73, 26, D) a staff of death (73, 29, D) a +0 hand axe (still there?) a +0 dagger (still there?) a draconian corpse (still there?) (73, 36, D) a +0 flail of protection (73, 37, D) a +2 hand crossbow of freezing (73, 39, D) a +0 trident (74, 2, D) a +0 falchion a +0 ring mail (75, 1, D) a +1 vorpal flail