Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +0 buckler a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (61, 0, D) a +5 shortbow of freezing (61, 8, D) an amulet of the acrobat (61, 16, D) a phantom mirror (61, 26, D) a box of beasts (62, 1, D) a condenser vane (62, 3, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 8, D) a condenser vane (62, 9, D) the +7 dagger "Qobrun" {pain, rN+ Int-4 Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. (62, 17, D) the amulet of Loumir {Faith rC++} [amulet of faith] It allows you to gain divine favour quickly. rC: It greatly protects you from cold. (62, 20, D) a +0 arbalest (still there?) 22 bolts (still there?) (62, 21, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (62, 26, D) a +0 glaive of flaming (62, 27, D) a +1 vorpal great sword (63, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (63, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 8, D) +0 swamp dragon scales (63, 16, D) a ring of protection from cold (63, 17, D) a ring of positive energy (63, 26, D) a box of beasts (63, 27, D) the +3 chain mail "Beeteow" {Int-5 Slay+3 SInv} Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (63, 30, D) a wolf spider corpse (63, 32, D) a scorpion corpse (64, 16, D) a +1 leather armour of willpower (64, 17, D) a +1 vorpal shortbow (64, 19, D) a +0 halberd a +0 chain mail (64, 20, D) a +2 vorpal long sword (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (64, 21, D) a +0 great mace (still there?) a +0 animal skin (still there?) (64, 27, D) a staff of earth (65, 26, D) a piece from Xom's chessboard (15/15) (65, 30, D) a scorpion corpse (67, 0, D) the +4 short sword "Loyq" {vorpal, rPois rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. rPois: It protects you from poison. (68, 0, D) the +6 hunting sling "Aqeoxkad" {speed, rF+ rN+ Str-4 Int+7} Attacks with this weapon are significantly faster. Str: It affects your strength (-4). Int: It affects your intelligence (+7). rF: It protects you from fire. rN: It protects you from negative energy. (69, 0, D) a +0 hunting sling of flaming (69, 36, D) an amulet of reflection (70, 9, D) the +9 long sword "ETAOIN SHRDLU" {flame, Int-3 Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+5). (70, 11, D) a bullfrog corpse (skeletalised by now) (70, 36, D) the ring of Neukoqok {rF+ EV+4 Str+5} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+5). rF: It protects you from fire. (70, 37, D) a ring of magical power (71, 16, D) a staff of death (71, 17, D) a phantom mirror (71, 20, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 21, D) a black bear corpse (skeletalised by now) (71, 26, D) a +0 shortbow of freezing (71, 27, D) a staff of conjuration (71, 36, D) a scroll of brand weapon (71, 37, D) an amulet of magic regeneration (72, 8, D) a +2 vorpal shortbow (72, 9, D) an orb of guile (72, 12, D) a bullfrog corpse (skeletalised by now) (72, 16, D) a +1 vampiric bardiche (72, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 20, D) a wolf corpse (skeletalised by now) (72, 23, D) an amulet of reflection (72, 26, D) a staff of poison (72, 27, D) a +5 dagger of speed (72, 30, D) a black bear corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 36, D) a ring of fire (72, 37, D) a phial of floods (73, 3, D) a bullfrog corpse (skeletalised by now) (73, 16, D) a staff of death (73, 17, D) a +4 giant spiked club (73, 20, D) a +0 spear (unseen) (73, 26, D) a +0 vorpal great sword (73, 27, D) a tin of tremorstones (2/2) (73, 30, D) a wolf corpse (skeletalised by now) (73, 36, D) a staff of air (73, 37, D) a +0 leather armour of willpower (73, 40, D) a +0 trident (74, 3, D) a jackal corpse (skeletalised by now) (75, 1, D) a tin of tremorstones (2/2)