Skilfsilihog the Dungeon (0, 50, D) a staff of poison (0, 51, D) a staff of earth (0, 52, D) a +0 kite shield (still there?) a +0 long sword (still there?) (1, 32, D) a +2 war axe of holy wrath (1, 33, D) a +4 vorpal trident (1, 34, D) a phial of floods (1, 50, D) a +0 chain mail (1, 51, D) a staff of air (still there?) Buem Duts's Disquisition on Warped Lightness (still there?) Spells Type Level Known a - Static Discharge Conjuration/Air 2 yes b - Portal Projectile Hexes/Translocation 3 yes c - Summon Lightning Spire Summoning/Air 4 yes (1, 52, D) a +2 giant spiked club (1, 55, D) a +0 plate armour (2, 14, D) a +3 dire flail of protection (2, 16, D) a +5 vampiric whip (2, 32, D) a phantom mirror (2, 33, D) a phial of floods (2, 49, D) a book of the Senses (2, 50, D) a +6 plate armour of ponderousness (still there?) a phantom mirror (still there?) (2, 51, D) a +2 vorpal glaive (still there?) a +4 ring mail of fire resistance (still there?) (2, 52, D) 5 large rocks (unseen) (2, 53, D) a +0 chain mail (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 antimagic eveningstar (3, 16, D) a staff of conjuration (3, 32, D) a staff of death (3, 33, D) the +5 ring mail of Fanaticism {+Inv rF+++ Dex-2 SInv} Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. SInv: It lets you see invisible. +Inv: It lets you turn invisible. (unseen) (3, 35, D) a +2 demon whip of venom (still there?) a +2 demon whip of draining (still there?) (3, 51, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +3 war axe (still there?) (3, 52, D) a +0 battleaxe (still there?) a +3 chain mail of willpower (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 plate armour (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 15, D) a +2 vorpal falchion (4, 32, D) a staff of earth (still there?) a +2 vorpal mace (still there?) (4, 33, D) a lightning rod (4/4) (4, 34, D) a piece from Xom's chessboard (15/15) a +2 scale mail of fire resistance (4, 49, D) a +0 chain mail (4, 50, D) 19 bolts (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) 4 potions of haste (still there?) (4, 52, D) a tin of tremorstones (2/2) (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) (4, 53, D) the +8 battleaxe "Qiwomael" {chaos, Dex+4} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+4). a +0 plate armour a +3 long sword a +2 battleaxe a +0 arbalest 12 bolts (5, 14, D) a phial of floods (5, 16, D) a staff of poison (5, 31, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (5, 34, D) a +4 battleaxe of venom (5, 36, D) a +2 demon whip of venom (5, 49, D) the +6 triple sword "Ricanigo" {flame, Will+ Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). Will: It increases your willpower. (5, 52, D) a +0 broad axe (still there?) a +1 plate armour of fire resistance (still there?) (6, 14, D) a +4 ring of evasion (still there?) a manual of Staves (still there?) (6, 16, D) a +3 arbalest of freezing (6, 33, D) a phial of floods a phial of floods (6, 34, D) a +2 great sword of flaming a book of the Tundra (6, 50, D) a +0 bardiche 13 bolts a tin of tremorstones (2/2) (6, 52, D) a +0 arbalest (still there?) a +0 arbalest (still there?) a +0 arbalest (still there?) 15 bolts (still there?) the +1 ring mail of Wipes {+Inv Str+10 Int-4 Dex+3} (still there?) Str: It affects your strength (+10). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). +Inv: It lets you turn invisible. (6, 53, D) a +1 vorpal battleaxe a +0 plate armour +0 shadow dragon scales a +0 war axe (7, 14, D) the +8 mace "Lompaoxaimn" {vamp, MP+9 Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). (7, 16, D) a +0 robe (7, 31, D) a piece from Xom's chessboard (15/15) (7, 32, D) a phial of floods (7, 34, D) a +0 demon whip (still there?) a +2 vorpal falchion (still there?) (7, 52, D) a staff of fire a book of Flames a +1 vorpal hunting sling a phial of floods (7, 56, D) a +0 plate armour (8, 14, D) a staff of earth (8, 33, D) a Fen Folio a book of Touch (8, 35, D) a +0 great sword of flaming (still there?) a +2 demon whip of electrocution (still there?) (8, 50, D) a staff of death (still there?) a +3 great sword (still there?) the +6 dagger of Evisceration {vamp, rElec Str+4 Int+3} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (8, 53, D) +0 shadow dragon scales a +0 chain mail a +0 plate armour a +0 arbalest (8, 57, D) 40 bolts (9, 33, D) a +2 shortbow of flaming (9, 36, D) a +0 demon whip (9, 50, D) a +1 war axe of flaming (still there?) a +3 dagger of draining (still there?) a +0 chain mail (still there?) a staff of earth (still there?) (9, 51, D) a +0 chain mail (still there?) a +0 chain mail (still there?) a +1 great mace (still there?) a +0 plate armour (still there?) a ring of positive energy (still there?) a book of Air (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 hand axe (10, 14, D) a book of Burglary (10, 15, D) a staff of cold (10, 16, D) a +4 ring of protection (still there?) a tin of tremorstones (2/2) (still there?) (10, 17, D) a +0 hand crossbow of flaming (unseen) (10, 31, D) a +0 demon whip of venom (still there?) a scroll of brand weapon (still there?) (10, 33, D) a +0 demon whip of draining (still there?) a scroll of brand weapon (still there?) the +10 scimitar of Crusades {vorpal, Drain Dex+2 Stlth+} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (10, 50, D) a +0 arbalest (still there?) a staff of poison (still there?) (10, 55, D) 5 large rocks (still there?) a +0 arbalest (still there?) a +3 battleaxe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 scale mail of poison resistance (11, 15, D) a +7 glaive of venom (11, 18, D) a +2 war axe of venom (unseen) (11, 22, D) a ring of willpower (still there?) a +0 robe (still there?) (11, 32, D) a book of Changes (11, 33, D) a staff of conjuration (11, 34, D) a tin of tremorstones (2/2) (still there?) a tin of tremorstones (2/2) (still there?) (11, 51, D) a +0 arbalest (still there?) 18 bolts (still there?) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (still there?) EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a phantom mirror (still there?) (11, 52, D) a +0 plate armour (still there?) a +0 long sword (still there?) a +2 short sword of venom (still there?) a +2 plate armour of positive energy (still there?) a +1 battleaxe (still there?) 4 large rocks (still there?) a +0 great mace (still there?) a +3 scale mail of cold resistance (still there?) (11, 55, D) a +0 great mace (still there?) a +0 plate armour (still there?) (12, 14, D) the +10 trident "Hiremuot" {freeze, rN+ MP+9 Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (12, 16, D) the +1 ring mail "Tugrag" {rElec} rElec: It insulates you from electricity. (12, 19, D) a +0 robe (12, 28, D) a +0 robe (12, 33, D) a staff of fire (12, 34, D) a +1 eveningstar of draining (still there?) a ring of willpower (still there?) (12, 51, D) a +0 arbalest of freezing (still there?) 12 bolts (still there?) a Necronomicon (still there?) (12, 52, D) 4 large rocks (still there?) a +0 kite shield (still there?) (12, 53, D) a +1 long sword of electrocution (still there?) the +3 arbalest of Jaolex {penet, rElec Will- Int+9} (still there?) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+9). rElec: It insulates you from electricity. Will: It decreases your willpower. a +0 chain mail (still there?) (12, 54, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (13, 32, D) a +0 vorpal spear (13, 33, D) a +0 demon whip (still there?) a +1 demon whip of venom (still there?) (13, 50, D) a staff of earth (13, 51, D) a staff of fire (13, 52, D) a phantom mirror (14, 50, D) a +0 plate armour (14, 51, D) a +0 great sword (still there?) +0 ice dragon scales (still there?) (14, 52, D) a +0 great mace (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) a +1 vampiric short sword (still there?) (18, 50, D) a book of Flames (19, 0, D) the +2 hand axe of Conscience {holy, *Noise rPois Dex+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. (19, 1, D) a tin of tremorstones (2/2) (19, 16, D) a +2 pair of gloves of infusion (19, 17, D) a condenser vane (19, 18, D) a +0 whip (19, 32, D) a staff of conjuration (19, 33, D) the Unrestrained Analects (19, 48, D) a staff of cold (19, 49, D) a book of Air (19, 50, D) a piece from Xom's chessboard (15/15) (20, 0, D) a +1 pair of gloves of infusion (20, 1, D) a +0 hunting sling of freezing (20, 16, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (20, 17, D) a +3 vorpal shortbow (20, 32, D) a +1 vorpal arbalest (20, 33, D) 4 large rocks (still there?) a staff of earth (still there?) (20, 34, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) (20, 48, D) a staff of earth (20, 49, D) a staff of poison (21, 1, D) the +6 hand crossbow of Context {elec, rF+++ Int-5 Dex+8} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+8). rF: It renders you almost immune to fire. (21, 16, D) a staff of poison (21, 17, D) a +0 halberd (21, 18, D) a +0 spear a +0 robe (21, 19, D) a +0 club a +0 robe (21, 32, D) a +1 great sword of flaming (still there?) a staff of poison (still there?) (21, 33, D) a staff of poison (21, 34, D) 10 large rocks (still there?) a +0 great sword of flaming (still there?) the +4 hand axe of Ynliuj {vorpal, rF+} (still there?) It inflicts extra damage upon your enemies. rF: It protects you from fire. (21, 48, D) the +7 chain mail of Untruth {rN+ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rN: It protects you from negative energy. (21, 49, D) a +0 cloak (unseen) (21, 50, D) a +0 short sword of venom (still there?) a ring of fire (still there?) a phial of floods (still there?) (21, 51, D) a +0 hand axe (unseen) (21, 53, D) a +0 dire flail (22, 0, D) a staff of earth (22, 1, D) a +3 leather armour of fire resistance (22, 16, D) a +0 long sword (22, 17, D) a staff of death (22, 18, D) a +0 double sword of electrocution (22, 32, D) a +2 ring mail of positive energy a +4 scale mail of positive energy (22, 34, D) a +2 battleaxe of flaming (still there?) a +1 battleaxe of freezing (still there?) the +1 cloak of Disguise {*Corrode Will+ Int+7} (still there?) Int: It affects your intelligence (+7). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (22, 36, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) 5 large rocks (still there?) (22, 37, D) a +0 dire flail (22, 48, D) a +0 chain mail of fire resistance (22, 49, D) a +0 short sword (still there?) a +0 cloak (still there?) a scroll of brand weapon (still there?) a phial of floods (still there?) (22, 50, D) a +0 scimitar (still there?) a +0 hand axe (still there?) a lightning rod (4/4) (still there?) (23, 19, D) a +0 dire flail a +1 ring mail of cold resistance a +0 robe a +0 halberd the +4 scale mail "Fiarpha" {Harm Will+++ Int-3 Slay+5} Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (23, 32, D) a Trismegistus Codex (23, 48, D) a +0 long sword (still there?) a condenser vane (still there?) (23, 49, D) a +0 flail (still there?) a +0 scimitar (still there?) a +0 cloak (still there?) a +1 cloak (still there?) a +0 dire flail of protection (still there?) a ring of resist corrosion (still there?) a staff of cold (still there?) (23, 50, D) a +0 trident (still there?) a +1 short sword of freezing (still there?) a +0 halberd (still there?) a phial of floods (still there?) (23, 51, D) a +0 battleaxe (still there?) a +0 glaive (still there?) a +0 battleaxe (still there?) (24, 0, D) a +3 leather armour of poison resistance (24, 3, D) a +0 robe (still there?) a ring of fire (still there?) (24, 15, D) a staff of cold (24, 17, D) a +0 mace a +0 kite shield a +4 trident of venom a lightning rod (4/4) (24, 23, D) a +0 spear (24, 32, D) a staff of earth (24, 37, D) a +1 vorpal great mace (unseen) (24, 54, D) the +1 cloak "Kirain" {rN+ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. a +0 cloak a +0 dagger (25, 0, D) a tin of tremorstones (2/2) (25, 1, D) a phial of floods (25, 7, D) a staff of fire (still there?) a +0 robe (still there?) (25, 20, D) a +2 war axe of flaming a +0 robe (25, 23, D) a +0 robe (25, 35, D) a +2 vampiric hand axe (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (25, 37, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (25, 49, D) the +10 longbow "Askyhin" {freeze, rF+ Int-5 Dex+4 Stlth+} (still there?) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. a box of beasts (still there?) a +0 cloak (still there?) a +0 glaive (still there?) a book of Death (still there?) a +0 dagger (still there?) a ring of see invisible (still there?) a +0 dagger of freezing (still there?) (26, 0, D) a staff of death (26, 1, D) a +1 vampiric glaive (26, 4, D) a +2 quarterstaff of draining a +0 robe (26, 16, D) a book of Chaos (26, 17, D) a +0 short sword a box of beasts (26, 21, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. (26, 32, D) the +9 dire flail "Gufazaesche" {vorpal, rF+ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It protects you from fire. (26, 34, D) a +2 great sword of flaming the +7 flail "Ejomutod" {drain, Str+2 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). a +2 great sword of flaming a +3 vorpal halberd (26, 36, D) a +0 great sword of flaming a +1 battleaxe of freezing 4 large rocks a +2 great sword of flaming a +0 dire flail (26, 48, D) a +0 short sword a +0 long sword a +0 halberd a Fen Folio (26, 53, D) a +0 short sword (27, 16, D) a +0 kite shield (27, 18, D) a staff of fire the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (27, 19, D) a +0 dire flail a +2 longbow of freezing a +0 robe (27, 20, D) a +0 flail a +0 robe a +2 tower shield of fire resistance (27, 34, D) a +4 falchion of holy wrath 6 large rocks (27, 53, D) a +0 flail (28, -1, D) a +0 scythe of distortion (28, 18, D) a +0 flail (28, 31, D) a +2 morningstar of protection (28, 34, D) a +0 dire flail a +0 dire flail (28, 35, D) a +0 great sword of flaming (still there?) a +2 battleaxe of freezing (still there?) (28, 36, D) a +0 battleaxe of freezing (28, 47, D) a +0 trident (still there?) a condenser vane (still there?) (29, 16, D) a staff of fire (29, 17, D) a staff of cold (29, 18, D) a +0 spear a +3 arbalest of freezing (29, 33, D) a staff of death (29, 47, D) a +0 flail (still there?) a +0 long sword (still there?) a +0 long sword of electrocution (still there?) a staff of fire (still there?) a +0 long sword (still there?) (29, 48, D) a +0 short sword (still there?) a +0 cloak (still there?) a staff of conjuration (still there?) a +2 plate armour of cold resistance (still there?) (29, 49, D) a +0 rapier (still there?) a +6 scimitar of protection (still there?) a +0 dire flail (still there?) a +0 scimitar (still there?) a +0 short sword (still there?) (30, 0, D) a +4 falchion of flaming (30, 48, D) a staff of poison (30, 50, D) a +0 cloak (still there?) a +0 dagger (still there?) a +0 cloak (still there?) a +6 ring of intelligence (still there?) a staff of cold (still there?) (30, 52, D) a +0 halberd a +0 cloak a +0 vorpal dire flail a +0 long sword (31, 49, D) a +0 hand axe (still there?) a +2 arbalest of freezing (still there?) a +1 short sword of venom (still there?) (31, 56, D) a +0 cloak (still there?) a +0 long sword (still there?) (32, 47, D) a tin of tremorstones (2/2) (unseen) (32, 49, D) a +0 hand axe (32, 50, D) a +0 dagger (still there?) a +0 mace (still there?) the ring "Saroaxta" {Fly rC- Str+3 SInv Stlth+} (still there?) [ring of flight] Str: It affects your strength (+3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you more stealthy. a +0 long sword (still there?) the ring "Qivab" {rC- MP+9 Str+3 Int+4 Stlth+} (still there?) [ring of magical power] Str: It affects your strength (+3). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (32, 51, D) a +0 flail (still there?) a scroll of brand weapon (still there?) a +0 cloak (still there?) (32, 52, D) a +0 cloak a +3 whip of freezing (33, 47, D) a +1 robe of willpower (33, 50, D) a +0 long sword of draining (still there?) a +0 mace (still there?) (33, 51, D) a +0 halberd (still there?) a ring of resist corrosion (still there?) the +11 double sword "Lenotso" {antimagic, *Rage rCorr Str+4 SInv} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (33, 52, D) a +0 trident (unseen) (34, 3, D) a +4 rapier of draining a +1 ring mail of fire resistance (34, 28, D) a staff of cold (34, 49, D) a +0 cloak (still there?) a staff of cold (still there?) (35, -1, D) a +0 hand axe (35, 3, D) a +0 chain mail (35, 14, D) a staff of death (35, 15, D) a +3 trident of venom (35, 28, D) a +1 vorpal hand crossbow (35, 35, D) (unseen) (35, 51, D) a lightning rod (4/4) (36, 7, D) a +0 troll leather armour {Pargi} (still there?) a +3 quarterstaff of chaos (still there?) (36, 15, D) a +1 demon trident of electrocution (36, 28, D) a phantom mirror (36, 29, D) the ring of Zischaf {rElec rF+ MP-9 Str+4 Dex+2} [ring of protection from fire] Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (37, 14, D) the +10 mace "Daminn" {vorpal, rF- Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. (37, 15, D) the +2 glaive of the Other Side {venom, rElec rF+ Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rF: It protects you from fire. rElec: It insulates you from electricity. (37, 21, D) (unseen) (37, 28, D) a +1 hand axe of flaming (37, 29, D) a +0 trident (37, 34, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) (37, 35, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (38, 0, D) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a book of Spatial Translocations (still there?) a lightning rod (4/4) (still there?) (38, 14, D) a tin of tremorstones (2/2) (38, 28, D) a +0 trident (38, 30, D) a +0 cloak (38, 34, D) a +0 trident (still there?) the ring "Raxoet Haol" {Fire Will+} (still there?) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It increases your willpower. a +1 demon trident of electrocution (still there?) a +0 robe (still there?) the ring "Xoonoli" {rElec rC- rN+ Str+3 Int+10} (still there?) [ring of positive energy] Str: It affects your strength (+3). Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 trident of freezing (still there?) a +0 leather armour (still there?) (38, 36, D) the +3 long sword of Gozag's Hatred {vorpal, Int+2 Dex+4} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). a +3 rapier of draining (still there?) a +0 robe (still there?) (38, 48, D) a staff of fire (38, 49, D) a book of Armaments (38, 50, D) the ring "Zekhiu" {Will+ MP+9 Int+6} [ring of intelligence] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). Will: It increases your willpower. (39, -1, D) a +0 rapier (39, 9, D) a +1 trident of protection (still there?) a +2 chain mail of willpower (still there?) a +0 tower shield (still there?) a +4 ring of protection (still there?) (39, 11, D) the +0 plate armour "Ifutadd" {rF+++ Str-2 Int+4 Dex-5} Str: It affects your strength (-2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rF: It renders you almost immune to fire. (39, 14, D) the +7 dagger "Giant's Curse" {speed, rPois rN++ Str+2} Attacks with this weapon are significantly faster. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (39, 15, D) a +1 vorpal mace (39, 28, D) a +4 ring of evasion (39, 34, D) a +3 vampiric spear (unseen) (39, 37, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (39, 48, D) the +9 arbalest of Distraction {elec, Dex+7} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+7). (39, 49, D) a +0 leather armour (40, 0, D) a phantom mirror a +2 robe of willpower the +5 quarterstaff "Mobreo" {venom, Str+2 Int+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). (40, 6, D) a +0 long sword (still there?) a +0 scale mail (still there?) a potion of flight (still there?) a +1 whip of freezing (still there?) a +3 dire flail of holy wrath (still there?) (40, 7, D) 10 gold pieces a +0 cloak (40, 8, D) a +0 robe (still there?) a +0 short sword (still there?) (40, 9, D) a +0 ring mail (still there?) a wand of iceblast (8) (still there?) (40, 14, D) a phial of floods (40, 15, D) a +2 shortbow of freezing (40, 28, D) the Handbook of Gliding Bewitchment Spells Type Level Known a - Cause Fear Hexes 4 yes b - Maxwell's Capacitive Coupling Air 8 yes c - Discord Hexes 8 yes (40, 48, D) a piece from Xom's chessboard (15/15) (40, 50, D) a staff of conjuration (41, 2, D) the +0 helmet of Ixtept {Regen+ Stlth+} Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (41, 5, D) a +2 rapier of venom the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 ring mail (41, 6, D) a +3 vorpal long sword a +0 plate armour (41, 11, D) the +1 great sword "Bofol" {venom, rF+ Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rF: It protects you from fire. (41, 14, D) a +6 ring of intelligence (41, 28, D) an amulet of guardian spirit (41, 29, D) a staff of cold (41, 48, D) a ring of wizardry (41, 49, D) a lightning rod (4/4) (41, 50, D) a ring of fire (42, -1, D) a staff of poison (still there?) a staff of conjuration (still there?) (42, 6, D) a +0 barding (42, 14, D) a +4 chain mail of fire resistance (42, 28, D) a piece from Xom's chessboard (15/15) (42, 29, D) a lightning rod (4/4) (42, 48, D) a +0 great sword of venom (42, 49, D) a +4 longbow of flaming (42, 50, D) a +3 fustibalus of freezing (43, 6, D) 17 arrows (still there?) a +4 hand axe of flaming (still there?) a +2 longbow of flaming (still there?) (43, 14, D) a condenser vane (43, 15, D) a lightning rod (4/4) (43, 28, D) the Unrestrained Analects (43, 29, D) the +2 morningstar of Kijiory {vorpal, rF+ rC- rN+ Will+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. (43, 48, D) a staff of air (43, 49, D) a +0 war axe (43, 50, D) a box of beasts (44, 28, D) the +8 rapier "Peotem" {freeze, rF+++ Str-4 Int+3 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. (44, 49, D) an orb of guile (44, 50, D) the ring "Diewoh" {rPois Str+6 Int+3} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+3). rPois: It protects you from poison. (unseen) (44, 51, D) a staff of cold (44, 52, D) a ring of ice an amulet of reflection a +6 ring of strength the ring "Yzeazeh" {Str+4 Int+6} [ring of intelligence] Str: It affects your strength (+4). Int: It affects your intelligence (+6). (45, 49, D) a +2 dagger of draining (45, 50, D) the ring "Dewomukk" {Str+6 Int+6} [ring of intelligence] Str: It affects your strength (+6). Int: It affects your intelligence (+6). (45, 52, D) the +0 robe of Somiyqyo {rElec Slay-2 Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (45, 55, D) a +0 war axe (still there?) a +1 ring mail of fire resistance (still there?) 3 potions of haste (still there?) (45, 56, D) a +2 vorpal broad axe (still there?) a +0 robe (still there?) the ring of Juvul {rC+ AC+4 Int+3} (still there?) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+3). rC: It protects you from cold. 4 potions of heal wounds (still there?) (46, 48, D) a +0 hand axe a phial of floods (46, 49, D) the +4 ring mail "Xeas" {Dex+5} Dex: It affects your dexterity (+5). (46, 50, D) a staff of cold Ozocubu's Autobiography (47, 48, D) a +2 short sword of protection (47, 49, D) a +1 plate armour of fire resistance (47, 50, D) a +3 chain mail of poison resistance (48, 48, D) a tin of tremorstones (2/2) (48, 49, D) a +1 pair of boots of rampaging (48, 50, D) a +0 vampiric lajatang (49, 0, D) a +2 hand crossbow of flaming (49, 1, D) a +3 leather armour of willpower (49, 2, D) a +2 hand axe of freezing (49, 29, D) a +2 battleaxe of freezing (unseen) (49, 36, D) a staff of conjuration (49, 37, D) a tin of tremorstones (2/2) (49, 48, D) a ring of ice (49, 49, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (49, 51, D) a staff of earth (49, 58, D) a +0 war axe a +0 robe (50, 0, D) a staff of air (50, 12, D) a staff of death (50, 13, D) a +2 war axe of freezing (50, 24, D) a ring of poison resistance (still there?) the +1 ring mail of Heresy {rElec Will+++ Str-5 Slay-3} (still there?) Str: It affects your strength (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. Will: It greatly increases your willpower. the +0 pair of fencer's gloves {Riposte Dex+3} (still there?) It allows the wearer to riposte with melee weapons, swiftly retaliating against missed attacks. Dex: It affects your dexterity (+3). a +2 falchion of venom (still there?) (50, 25, D) a +5 spear (50, 36, D) a +2 chain mail of willpower (50, 48, D) a staff of conjuration (50, 49, D) a +3 plate armour of fire resistance (50, 50, D) a ring of positive energy (50, 55, D) (unseen) (50, 56, D) (unseen) (51, 0, D) a +0 vampiric long sword (51, 1, D) a +0 demon whip (51, 12, D) a condenser vane (51, 13, D) a +1 scimitar of holy wrath (51, 18, D) a +2 vorpal great sword (still there?) a +0 plate armour (still there?) (51, 19, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) (51, 36, D) a staff of earth (51, 37, D) the +8 quarterstaff of Fortitude {vorpal, rElec MP+9} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (51, 48, D) a +1 hand crossbow of flaming (51, 49, D) a book of the Senses (51, 50, D) a tin of tremorstones (2/2) (51, 54, D) (unseen) (52, 0, D) a +3 great sword of flaming (52, 12, D) a +3 leather armour of fire resistance (52, 13, D) the +3 quarterstaff of the Devouring Shrike {drain, rElec rC++} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (52, 18, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) a +2 great mace of draining (still there?) a +0 chain mail (still there?) a +0 flail (still there?) (52, 26, D) a +0 vampiric trident (52, 29, D) a +1 battleaxe of freezing (unseen) (52, 36, D) a book of Winter (52, 37, D) a piece from Xom's chessboard (15/15) (52, 48, D) a Trismegistus Codex (52, 49, D) a +3 vampiric scythe (52, 50, D) a +0 hat of intelligence (53, 0, D) a staff of conjuration (53, 1, D) a staff of cold a +1 demon whip of flaming a +2 ring mail of poison resistance (53, 3, D) a +0 great sword of flaming a +2 executioner's axe of flaming (53, 12, D) a box of beasts (53, 13, D) a staff of cold (53, 18, D) a +3 great sword of freezing a +0 plate armour a +0 flail (53, 19, D) a +0 morningstar of draining (still there?) a +0 morningstar (still there?) (53, 27, D) a +2 battleaxe of freezing (53, 36, D) a tin of tremorstones (2/2) (53, 37, D) a +4 dagger of electrocution (53, 48, D) the +8 chain mail of Fedhas's Grace {Will+} Will: It increases your willpower. (53, 50, D) a phial of floods (54, 0, D) a staff of poison (54, 1, D) a staff of fire (54, 12, D) a staff of cold (54, 13, D) a +1 vorpal hand axe (54, 23, D) a staff of air (54, 25, D) a book of Spectacle a +0 rapier of draining (54, 36, D) the amulet of Agriotho {rElec Will- Regen+ Str+5 SInv} [amulet of regeneration] Str: It affects your strength (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (54, 48, D) a +1 scale mail of positive energy (54, 49, D) a +4 ring of slaying (54, 50, D) a +1 vorpal mace (55, 0, D) the +7 long sword of the Beast {venom, Drain Int+8 Dex-4 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (55, 1, D) a staff of earth (55, 2, D) a +1 great sword of flaming (55, 13, D) a piece from Xom's chessboard (15/15) (58, 47, D) a staff of conjuration (58, 48, D) a +2 ring mail of positive energy (58, 49, D) a +0 barding of stealth (59, 36, D) a staff of conjuration (59, 37, D) the +10 spear "Hegar" {flame, Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). (59, 47, D) a staff of poison (59, 48, D) Erujast's Grimoire of Attacks (still there?) Spells Type Level Known a - Flame Wave Conjuration/Fire 4 yes b - Sticky Flame Conjuration/Fire 4 yes the ring of Wuixes {rN+ Int+3} (still there?) [ring of positive energy] Int: It affects your intelligence (+3). rN: It protects you from negative energy. a komodo dragon corpse (still there?) (59, 49, D) a piece from Xom's chessboard (15/15) (60, 37, D) a ring of magical power (60, 42, D) a +0 long sword (still there?) a +0 plate armour (still there?) (60, 43, D) a +0 glaive (still there?) a +0 arbalest (still there?) 9 bolts (still there?) a +0 chain mail (still there?) (60, 49, D) the +8 rapier of the Five Friars {freeze, rN+ Dex+3 SInv Stlth+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 lajatang of speed (still there?) a komodo dragon corpse (still there?) (61, 0, D) a +7 battleaxe of electrocution (61, 8, D) a +1 long sword of holy wrath (61, 16, D) a +2 vampiric falchion (61, 19, D) a +0 morningstar (61, 26, D) a +2 rapier of draining (61, 37, D) a ring of magical power (61, 40, D) a +0 trident a +0 plate armour (61, 41, D) a +0 troll leather armour a +0 whip a +0 giant spiked club (61, 43, D) a +0 scimitar (still there?) a +0 plate armour (still there?) the ring "Ysmarph" {rElec Will+ Str+2 Slay+3} (still there?) [ring of willpower] Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Will: It increases your willpower. (61, 47, D) a +2 pair of gloves of infusion a blink frog corpse (62, 1, D) a +2 scale mail of fire resistance (62, 10, D) a +0 club (62, 11, D) a +0 whip a +0 dagger of venom a +0 robe (62, 16, D) a staff of air (62, 17, D) a staff of air (62, 26, D) a staff of conjuration (62, 36, D) a lightning rod (4/4) (62, 42, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (62, 47, D) the +8 halberd of the Foot {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). (62, 49, D) a condenser vane (still there?) a book of the Wilderness (still there?) the Compendium of the Birds and Curses (still there?) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Summon Guardian Golem Hexes/Summoning 3 no d - Enfeeble Hexes 7 yes a +3 plate armour of cold resistance (still there?) a death yak corpse (still there?) (62, 50, D) a staff of conjuration (still there?) a staff of poison (still there?) a cane toad corpse (still there?) (63, 0, D) a ring of protection from fire (63, 8, D) a phial of floods (63, 10, D) a +0 club (63, 16, D) a staff of air (63, 17, D) a tin of tremorstones (2/2) (63, 27, D) a +4 chain mail of cold resistance (63, 37, D) an amulet of the acrobat (63, 47, D) a phial of floods (63, 48, D) a +2 flail of holy wrath (still there?) the +0 scale mail "Sovikiw" {Int+6} (still there?) Int: It affects your intelligence (+6). (63, 54, D) a cane toad corpse (64, 16, D) a +3 flail of protection (64, 26, D) a staff of poison (64, 46, D) a manual of Dodging (64, 51, D) a book of the Senses (still there?) a +3 dagger of venom (still there?) a water moccasin corpse (still there?) (65, 26, D) a +5 spectral giant spiked club (65, 47, D) a book of Annihilations (65, 48, D) a phantom mirror a scroll of brand weapon a cane toad corpse a rime drake corpse (65, 49, D) a Fen Folio (still there?) a staff of conjuration (still there?) (65, 53, D) a catoblepas corpse (66, 48, D) a +1 cloak of poison resistance (66, 54, D) a cane toad corpse (66, 56, D) a water moccasin corpse (67, 0, D) the +2 long sword of Floods {vorpal, rF+ MP+9 Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). (67, 47, D) Sif Muna's Grimoire of Flames Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Starburst Conjuration/Fire 6 yes c - Fire Storm Conjuration/Fire 9 yes (67, 48, D) a staff of conjuration (still there?) a staff of death (still there?) (67, 50, D) a +1 vorpal mace a wyvern corpse (67, 51, D) a death yak corpse (67, 52, D) a wyvern corpse a hydra corpse (67, 53, D) a water moccasin corpse (68, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (68, 47, D) an amulet of the acrobat (68, 48, D) a staff of conjuration (still there?) the ring of Huclid {Fly rC+ Int+4 Dex-2} (still there?) [ring of protection from cold] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rC: It protects you from cold. Fly: It grants you flight. (68, 49, D) a staff of death (68, 50, D) the ring of Nuyroal {rF+ rC++ rCorr Str-2} (still there?) [ring of resist corrosion] Str: It affects your strength (-2). rF: It protects you from fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a yak corpse (still there?) (68, 51, D) a komodo dragon corpse (69, 0, D) a +3 vorpal spear (69, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (69, 47, D) a book of Ice (69, 48, D) a staff of poison (69, 49, D) a condenser vane (69, 51, D) a +6 ring of intelligence (still there?) a basilisk corpse (still there?) a black mamba corpse (still there?) a water moccasin corpse (still there?) a dire elephant corpse (still there?) (70, 8, D) a +2 long sword of freezing (70, 9, D) a tin of tremorstones (2/2) (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a +1 chain mail of fire resistance (70, 38, D) a +0 giant club (still there?) a +0 robe (still there?) a potion of degeneration (still there?) a +0 halberd (still there?) a +0 robe (still there?) (70, 39, D) a +2 scimitar of flaming a +0 robe a -2 spear a +0 animal skin (70, 47, D) a +2 robe of willpower (70, 48, D) a staff of fire (70, 49, D) a staff of cold a black mamba corpse (70, 56, D) a blink frog corpse (71, 16, D) a phial of floods (71, 20, D) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (71, 29, D) a +0 trident (still there?) a throwing net (still there?) (71, 36, D) a ring of see invisible a +2 vorpal bardiche (71, 37, D) a staff of cold (71, 38, D) a +0 scythe (still there?) a +0 robe (still there?) (71, 39, D) a +0 dagger a +0 robe a wand of digging (8) (71, 40, D) a +0 war axe (still there?) a +0 chain mail (still there?) (71, 47, D) a +5 broad axe of flaming (71, 48, D) the +8 arbalest of the Sea {vorpal, +Blink} Any ammunition fired from it inflicts extra damage upon your enemies. +Blink: It lets you blink. (72, 8, D) a staff of earth (72, 9, D) the +1 scimitar of Venep {pain, Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (72, 17, D) a phantom mirror (72, 20, D) a +0 dagger a +0 robe a +1 dagger of speed a +0 robe a +0 short sword of venom a +0 leather armour (72, 27, D) a staff of fire (72, 28, D) a +0 trident (72, 29, D) a +0 shortbow a +0 shortbow 43 arrows (72, 47, D) a piece from Xom's chessboard (15/15) (72, 48, D) a +2 leather armour of fire resistance (72, 49, D) a phial of floods (still there?) a wyvern corpse (still there?) (72, 51, D) a catoblepas corpse (73, 17, D) a box of beasts (73, 20, D) a +0 whip (unseen) (73, 26, D) a +4 ring mail of fire resistance (73, 27, D) a +1 falchion of holy wrath (73, 29, D) a +0 shortbow (still there?) 19 arrows (still there?) (73, 30, D) a +0 trident (unseen) (73, 47, D) a +0 scale mail of willpower (73, 48, D) a +2 scimitar of holy wrath (73, 49, D) a +6 vorpal mace (73, 50, D) a catoblepas corpse (still there?) a dire elephant corpse (still there?) (74, 47, D) a +6 ring of dexterity (74, 48, D) a +3 ring mail of cold resistance (74, 49, D) the amulet of Zefiocua {rF+ rN+ Regen+} [amulet of regeneration] rF: It protects you from fire. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (74, 50, D) a cane toad corpse (75, 47, D) the +3 lajatang "Odupumun" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). (75, 48, D) a +4 morningstar of protection (75, 49, D) a +2 pair of gloves of hurling