Skilfsilihog Level 1 of the Dungeon (0, 0, D:1) a +0 shortbow (12, -14, D:1) a +0 scale mail (15, -20, D:1) a +0 club (26, 24, D:1) a +0 hand axe (47, 15, D:1) a +2 dagger of venom (53, -5, D:1) a +0 spear (60, -17, D:1) 7 stones Level 2 of the Dungeon (0, 2, D:2) 7 stones (11, 30, D:2) a +0 robe (29, -1, D:2) a +0 ring mail (29, 16, D:2) a +0 leather armour (30, 23, D:2) a +0 helmet (34, 19, D:2) a +0 leather armour (35, 10, D:2) a +0 dagger (41, 32, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Faufeyp's Antique Weapon Boutique a +1 great sword of holy wrath (430 gold) a +1 dagger of venom (216 gold) a +1 spear of venom (243 gold) a +0 sling (34 gold) the +4 hand axe of Laceration {vorpal, rF++ Str+3 Int+3} (1416 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It greatly protects you from fire. a +1 flail of protection (257 gold) a +0 falchion (69 gold) a +4 mace (575 gold) a +0 short sword (69 gold) [Shop] Yloihoo's Magic Scroll Emporium a scroll of enchant weapon (105 gold) a scroll of fear (56 gold) a scroll of immolation (56 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of enchant armour (105 gold) a scroll of amnesia (56 gold) [Shop] Kiock's Weapon Emporium a +0 dagger (24 gold) 7 stones (8 gold) 5 stones (6 gold) a +5 mace of holy wrath (388 gold) a +0 vorpal long sword (86 gold) a +1 flail of draining (159 gold) a +0 club (12 gold) a +2 scimitar of draining (230 gold) (2, -21, D:3) a +0 mace a +0 club a +0 hand axe (5, -9, D:3) a +0 dagger a +0 sling (11, 2, D:3) a +0 chain mail (16, -11, D:3) a +0 leather armour (17, -38, D:3) a +0 dagger (21, -46, D:3) a +0 club (23, -40, D:3) a +0 robe (24, -8, D:3) 3 stones (26, -16, D:3) a +0 giant spiked club (39, -6, D:3) a +0 ring mail (45, -38, D:3) the +2 flail "Gucod" {protect, Fragile Int+3 Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). Fragile: It will be destroyed if unequipped. (49, -25, D:3) a +0 club (60, 1, D:3) 4 stones Level 4 of the Dungeon [Shop] Jecw's Antique Weapon Boutique a +0 morningstar of venom (210 gold) a +1 mace of protection (328 gold) a +0 falchion (93 gold) a +0 long sword (108 gold) a +1 quarterstaff of speed (589 gold) a +0 dagger (62 gold) a +2 rapier of electrocution (682 gold) a +0 war axe (108 gold) [Shop] Kacaf's Antique Weapon Shop a +0 sling (40 gold) a +0 shortbow of flaming (199 gold) a +0 falchion (81 gold) a +0 spear (81 gold) a +0 glaive (175 gold) a +0 shortbow (81 gold) a +0 dagger (54 gold) a +3 long sword (553 gold) a +0 club (27 gold) a +0 short sword of draining (199 gold) [Shop] Erocwy's Jewellery Shoppe a ring of ice (325 gold) the ring "Reaqoig" {rElec rF++ Will+ Str-5 SInv} (540 gold) [ring of see invisible] Str: It affects your strength (-5). rF: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. a ring of ice (325 gold) the ring of Wamice {Contam rN+ MP+9 Dex+2 SInv} (442 gold) [ring of magical power] Dex: It affects your dexterity (+2). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a ring of ice (325 gold) a ring of flight (227 gold) a +4 ring of protection (468 gold) an amulet of magic regeneration (390 gold) the ring of Cohoxzosio {Fly Int+6} (482 gold) [ring of flight] Int: It affects your intelligence (+6). Fly: It grants you flight. (0, 0, D:4) a +0 leather armour a +0 morningstar (2, 1, D:4) a +0 leather armour a +0 club (2, 12, D:4) a +0 chain mail (7, -8, D:4) a +3 whip a stone (10, 18, D:4) 3 poisoned darts (10, 20, D:4) a +0 dagger a +0 robe a wand of iceblast (3) an orc corpse (11, 20, D:4) an adder corpse (18, -13, D:4) 5 stones a +0 short sword (21, 13, D:4) a +0 club (27, -18, D:4) a +0 hand axe (31, 19, D:4) 6 stones (40, 0, D:4) the +8 short sword of Disaster {spect, rF+ Str+2 Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rF: It protects you from fire. Stlth: It makes you less stealthy. (43, -18, D:4) a +0 short sword (43, -16, D:4) a +0 club (44, -18, D:4) a +0 hand axe (44, -17, D:4) a +0 leather armour a +0 whip (44, -16, D:4) a +0 chain mail a +0 hand axe of venom (46, -19, D:4) a +0 spear