Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail a +0 buckler a +0 long sword (6, 3, D) a +3 kite shield a +3 buckler (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of intelligence the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a tin of tremorstones (2/2) (62, 0, D) a +6 shortbow (62, 1, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +0 vorpal hand crossbow (62, 9, D) the amulet "Gesir" {Spirit rF++} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It greatly protects you from fire. (63, 0, D) a +3 plate armour of poison resistance (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a +1 bardiche of protection (69, 0, D) a +6 ring of strength a +6 ring of strength (69, 3, D) an adder corpse (skeletalised by now) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) 4 potions of haste (70, 11, D) a +0 short sword a draconian skeleton (70, 12, D) a +0 flail of protection (71, 8, D) the +11 broad axe "Xetheux" {drain, rF- Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (71, 11, D) a +0 mace (71, 16, D) the +2 ring mail "Remioris" {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (71, 17, D) a staff of poison (unseen) (72, 11, D) a +0 short sword (72, 12, D) a +0 flail (72, 16, D) 4 scrolls of enchant armour (72, 17, D) a phantom mirror (72, 21, D) a wolf spider corpse (73, 1, D) a +2 vorpal great mace (unseen) (73, 16, D) the Exposition on Direction Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Gell's Gravitas Translocation 3 c - Teleport Other Translocation 3 (unseen) (73, 17, D) a +4 long sword of holy wrath (unseen) (75, 1, D) +1 ice dragon scales