Skilfsilihog Level 1 of the Dungeon (3, -19, D:1) a +0 club (7, -31, D:1) a +0 dagger (11, -52, D:1) a +0 short sword (13, -19, D:1) a +0 mace (14, -17, D:1) a +0 dagger 5 stones (16, -35, D:1) 6 curare-tipped darts (18, 7, D:1) a +0 club 2 stones (26, -7, D:1) a +0 club (30, -7, D:1) a +0 robe (32, -5, D:1) a +0 trident (34, -13, D:1) a +0 dagger (35, -1, D:1) 5 stones (41, -16, D:1) 5 stones (41, 7, D:1) a +0 dagger (43, -39, D:1) a +0 leather armour of fire resistance (53, -40, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (1, 45, D:2) a +0 scale mail (5, 48, D:2) 6 stones (6, 20, D:2) a +0 short sword (16, 5, D:2) a +0 club (39, 24, D:2) the +4 robe "Nerif" {Will+ Int+5 SInv} Int: It affects your intelligence (+5). SInv: It lets you see invisible. Will: It increases your willpower. (50, 9, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (7, -21, D:3) a scroll of teleportation (21, -9, D:3) a +0 dagger (22, -3, D:3) a +0 club (23, -7, D:3) a +0 club (23, -6, D:3) a +0 whip 4 stones (24, -5, D:3) a scroll of teleportation a +0 club a +0 mace a +0 scale mail (30, -4, D:3) a +0 club (30, 11, D:3) a +0 dagger (32, -17, D:3) a scroll of teleportation (33, -5, D:3) a +0 dagger (34, -2, D:3) a +0 dagger a +0 leather armour of cold resistance (35, -5, D:3) a +0 war axe (35, -4, D:3) a +0 dagger 5 stones (35, -3, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger of draining (1, -5, D:4) a jackal corpse (1, -4, D:4) a jackal corpse