Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of Transmutation (59, 37, D) the +5 long sword of Precise Incision {freeze, rC+ Int+7} Int+7: It affects your intelligence (+7). rC+: It protects you from cold. (unseen) (60, 36, D) the +1 ring mail "Wesmeg" {+Blink Regen+ Str-4 Stlth+} Str-4: It affects your strength (-4). +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (60, 37, D) the +1 shortbow of the Crafting Shark {heavy, rC+} rC+: It protects you from cold. (unseen) (60, 42, D) a +1 scythe of flaming (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 2, D) a +0 club a boomerang a +0 leather armour an orc corpse (skeletalised by now) (61, 8, D) a staff of air (unseen) (61, 16, D) a staff of conjuration (61, 36, D) a book of Movement (61, 37, D) the Book of Subspace and Albedo Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Hoarfrost Cannonade Ice/Alchemy 5 (unseen) (62, 0, D) the +6 hand axe of Dishonour {protect, Stlth+} Stlth+: It makes you more stealthy. (62, 1, D) a +0 dagger of holy wrath a staff of alchemy an orc corpse (skeletalised by now) (62, 8, D) a staff of alchemy (unseen) (62, 16, D) a +3 mace of holy wrath (62, 26, D) a +5 long sword of flaming (62, 36, D) a wand of warping (7) (62, 37, D) a book of Fire (63, 0, D) a +1 battleaxe of electrocution (63, 16, D) the +6 sling of Sulphur {antimagic, ^Fragile rElec rC+ rN++} rC+: It protects you from cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (63, 17, D) a staff of fire (63, 27, D) the +2 scimitar "Piudikk" {drain, rPois} rPois: It protects you from poison. (63, 29, D) a jackal corpse (skeletalised by now) (63, 36, D) +0 ice dragon scales (63, 37, D) the +0 pair of gloves of the Tardigrade {Str+6} Str+6: It affects your strength (+6). (unseen) (64, 1, D) a +0 short sword an orc corpse (skeletalised by now) (64, 3, D) a +0 dagger (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a staff of alchemy (unseen) (64, 30, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a +6 flail of draining (unseen) (67, 0, D) a staff of earth (unseen) (67, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) a +0 sling of electrocution (unseen) (68, 4, D) a +0 hand axe an orc corpse (skeletalised by now) (69, 4, D) a +0 dagger a +0 robe (70, 8, D) a +2 plate armour of cold resistance (70, 9, D) a ring of positive energy (70, 36, D) a ring of magical power (70, 37, D) a +2 mace of protection (70, 41, D) a hell hound corpse (71, 16, D) a +1 heavy arbalest (unseen) (71, 17, D) a +2 hand axe of flaming (unseen) (71, 27, D) a staff of conjuration (71, 36, D) a +0 helmet of see invisible (71, 37, D) a staff of air (72, 16, D) the ring of Mintoyss {MP+4 Dex+5 SInv} [ring of see invisible] Dex+5: It affects your dexterity (+5). MP+4: It affects your magic capacity (+4). SInv: It lets you see invisible. (72, 17, D) a +3 glaive of venom (72, 27, D) an amulet of guardian spirit (72, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 16, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 17, D) a ring of magical power (73, 26, D) a +1 spear of venom (unseen) (73, 27, D) a +6 plate armour of ponderousness (unseen) (73, 37, D) the +3 scimitar of Histrionic Duty {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +0 dagger a +0 robe the +10 orcbow of Xom's Hatred {speed, Will- Int-2 Dex+5} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Will-: It decreases your willpower. the human corpse of Jessica (skeletalised by now)