Skilfsilihog the Dungeon (0, 0, D) a javelin (2, 0, D) a +0 dagger of electrocution (still there?) a +0 robe (still there?) (6, 0, D) a tengu corpse (13, 0, D) a killer bee corpse (18, 0, D) a +0 helmet (20, 0, D) a +0 long sword a +0 lajatang the +2 halberd of Risk Management {flame, ^Contam Fly rCorr Dex+4} Dex+4: It affects your dexterity (+4). Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +2 morningstar of protection a +1 vampiric broad axe a +2 rapier of venom (49, 0, D) a +0 war axe (59, 0, D) a hobgoblin skeleton