Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 6477881374942550173 23 Skilfsilihog the Conjurer (level 2, -4/24 HPs) Began as a Demigod Conjurer on May 16, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:07 (469 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 469, Time: 00:01:07 Health: -4/24 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 6/8 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . l - +2 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no teleportation @: lethally poisoned (-4 -> -13) A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia Potions b - 4 potions of magic d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 1.7 Fighting + Level 2.6 Dodging + Level 2.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin barely misses you. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The shadows disperse without effect. The water moccasin bites you. Okay, then. Magic courses through your body. The water moccasin bites you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! Unknown command. The searing ray hits the water moccasin but does no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You feel better. You stop channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ##########'##........... #..(.')))'.##......#..# ##########.##.......... #...........'........... +#####'#####......#..#. #..)..##........... #####'#####'#####+ #..†).##.......# #...@.##.......# ###S####.......# .†. #...<...# ..... #.......# #...... #.......# ####### #.......# ######### You could see a water moccasin. Vanquished Creatures 2 gnolls (D) An endoplasm (D) A quokka (D) A bat (D) A giant cockroach (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 255 | D | Reached skill level 1 in Fighting 255 | D | Reached skill level 4 in Conjurations 255 | D | Reached XP level 2. HP: 23/23 MP: 2/7 308 | D | Learned a level 2 spell: Searing Ray 457 | D | Noticed a water moccasin 469 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 2 | 2.7 Fighting | 1 | 1.7 Spellcasting | 2 | 2.4 Conjurations | 4 | 4.7 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 12 Searing Ray || 5 Use: Potion || 2 Scroll || 1 Armour: Robe || 17 Dodge: Dodged || 24