Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 5736020024415087670 0 Skilfsilihog the Conjurer (level 1, 0/14 HPs) Began as a Demigod Conjurer on May 18, 2025. Slain by a gnoll ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:11 (14 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 14, Time: 00:00:12 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting * Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found a runed door to the Storerooms (Easy). Found a huge runed gate to the Grid Vault (Hard). There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). As you open the door, it creaks loudly! A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you but does no damage. There is an open door to the Storerooms (Easy) here. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... ##########++ #........... + #......#..# #####.##.......... ......j@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 14 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_2, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Armour: Robe || 3 Dodge: Dodged || 2