Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 14283184996635262946 0 Skilfsilihog the Conjurer (level 1, -2/14 HPs) Began as a Demigod Conjurer on May 18, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:20 (62 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 62, Time: 00:00:21 Health: -2/14 AC: 2 Str: 8 XL: 1 Next: 6% Magic: 0/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 0.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.0 Spellcasting * Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe There is an open door here. You start resting. Magic restored. As you open the door, it creaks loudly! A gnoll and a bat skeleton come into view. The gnoll shouts! The bat skeleton barely misses you. The magic dart hits the bat skeleton. The bat skeleton is severely damaged. The bat skeleton hits you but does no damage. x2 The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip! Ouch! That really hurt! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ##########++ ##########+##........... #..(.')))'.##......#..# ##########.##.......... .......@...'........... +#####j#####......#..#. #.Z #........... +.. ####'#####+ ### #.......# #.......# #.......# #...<...# #.......# You could see a gnoll and a bat skeleton. Vanquished Creatures A bat skeleton (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 62 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Fighting | | 0.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 9 Armour: Robe || 11 Dodge: Dodged || 7