Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 2234990758950015404 6 Skilfsilihog the Conjurer (level 1, 0/14 HPs) Began as a Demigod Conjurer on Sept 13, 2025. Slain by a gnoll ... wielding a +0 club (1 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:39 (321 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 321, Time: 00:00:40 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . l - +2 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The quokka completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The quokka barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you with a +0 club. You die... ##########++ ##########+##........... #..(.')))'.##......#..# ##########.##.......... #...........'........... +#####)#####......#..#. #.....##........... #####'#####'#####+ #...@.##.......# #..j..##.......# ###'####.......# .... #...<...# Y..... #.......# #........ #.......# ######### #.......# ######### You could see a gnoll. Vanquished Creatures A hobgoblin (D) 2 quokkas (D) A goblin (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 12 | D | Reached skill level 4 in Conjurations 308 | D | Noticed an ice beast 321 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 17 Armour: Robe || 6 Dodge: Dodged || 6