Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 17, D) a staff of cold (still there?) a +0 shortbow (still there?) (49, 36, D) a +2 rapier of venom (unseen) (49, 37, D) a staff of earth (unseen) (50, 37, D) a ring of resist corrosion (51, 24, D) a +0 helmet of see invisible (51, 25, D) a +2 orcbow of freezing (unseen) (51, 31, D) a +0 trident a +0 leather armour (51, 36, D) a +2 plate armour of cold resistance (unseen) (51, 37, D) a +4 scale mail of fire resistance (51, 43, D) a +0 battleaxe of freezing (52, 24, D) a ring of positive energy (52, 25, D) a +1 chain mail of cold resistance (52, 30, D) a +1 trident of venom a +0 leather armour a +0 trident a +0 leather armour a merfolk corpse (52, 31, D) a sea snake corpse (52, 32, D) a sea snake corpse (52, 36, D) a staff of cold (unseen) (52, 37, D) the dragon-coil talisman "Diane" {Will- Int+2 Dex+2 Slay+3} [dragon-coil talisman] Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 19, D) a +0 orcbow (still there?) a +1 falchion of draining (still there?) (53, 25, D) a +4 halberd of venom (unseen) (53, 29, D) a +0 spear the +2 leather armour of Divine Intervention {Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). a wind drake corpse (53, 30, D) a +2 trident of venom a +2 robe of willpower a +3 rapier of speed a +0 robe (53, 37, D) the +7 flail of Linkext {drain, *Slow Str+5 SInv} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (54, 19, D) a +0 orcbow (still there?) the ring of Hoohupu {+Blink rF- rC+ Ice} (still there?) [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (54, 25, D) a +4 hand axe of distortion (unseen) (54, 27, D) a +0 spear (54, 36, D) a +2 long sword of freezing (unseen) (59, 36, D) a +3 arbalest of flaming (unseen) (59, 37, D) the ring "Butronum" {^Contam rF+ Int+3 Slay+3 Stlth+} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (unseen) (60, 28, D) a +0 orcbow a +0 short sword a +0 chain mail (60, 37, D) an amulet of reflection (61, 0, D) a +4 spear of distortion (unseen) (61, 8, D) a staff of death (unseen) (61, 26, D) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] rF+: It protects you from fire. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (61, 36, D) a +4 orcbow of flaming (61, 37, D) the ring "Ariynuh" {rC+ Wiz Str+3} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). (unseen) (62, 1, D) a staff of conjuration (62, 3, D) a +0 giant spiked club an ogre skeleton (62, 8, D) a +4 flail of holy wrath (unseen) (62, 9, D) a +0 robe a +2 robe of fire resistance a human corpse (skeletalised by now) (62, 12, D) a human corpse (skeletalised by now) (62, 16, D) a staff of alchemy (62, 27, D) a staff of fire (unseen) (62, 36, D) a staff of cold (unseen) (63, 3, D) a +0 giant club an ogre skeleton (63, 8, D) a ring of poison resistance (63, 16, D) the amulet of Nuleag {Faith rElec rPois rCorr Int-5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (63, 17, D) a +5 ring of evasion (63, 20, D) a +0 quarterstaff a +0 robe (63, 21, D) a +0 spear a +0 spear a curare-tipped dart a +0 quarterstaff a +0 robe (63, 26, D) a staff of alchemy (63, 27, D) a +0 hand axe (still there?) a +2 sling of freezing (still there?) (63, 28, D) a +0 mace an orc corpse (skeletalised by now) (63, 29, D) a +0 club a +0 ring mail a +0 war axe (63, 31, D) a +0 trident a +0 chain mail (63, 32, D) a wind drake corpse (skeletalised by now) (63, 37, D) +2 storm dragon scales (unseen) (64, 16, D) the amulet of Xom's Whimsicality {Spirit +Inv Fly Will-} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. Fly: It grants you flight. Will-: It decreases your willpower. (unseen) (64, 17, D) the spider talisman "Olosu" {Will++} [spider talisman] Will++: It greatly increases your willpower. (64, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 26, D) a staff of death (unseen) (64, 27, D) a staff of fire (64, 28, D) a +0 club an orc corpse (skeletalised by now) (64, 30, D) a +0 hand axe (65, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) the ring of the Prince {^Drain Fly rF- rC+ rN++ rCorr Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (67, 0, D) a +2 heavy flail (68, 0, D) the +5 flail "Ludyjarch" {flame, ^Fragile rC++ rN+++ Str-2} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). (68, 1, D) a +0 trident (68, 2, D) a +0 trident (68, 3, D) a +0 trident a merfolk skeleton (68, 10, D) a +0 rapier a +0 leather armour (69, 0, D) a staff of conjuration (69, 36, D) an amulet of faith (70, 8, D) a +6 ring of strength (70, 9, D) a +6 ring of dexterity a +6 ring of dexterity (70, 36, D) the staff "Ycilulyp" {rElec rC- Int+4 Summ Ice Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (70, 37, D) a +2 broad axe of freezing (unseen) (71, 8, D) a staff of death (unseen) (71, 11, D) a +0 long sword a +0 robe (71, 13, D) a +0 long sword a +0 leather armour an elf skeleton (71, 16, D) a +0 dagger of venom (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) the +11 long sword of Ashenzari's Delight {speed, Str+3 Int+2 Dex+4} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (71, 27, D) a +0 sling of flaming (unseen) (71, 28, D) a black bear corpse (skeletalised by now) (71, 29, D) a black bear corpse (skeletalised by now) (71, 31, D) a +0 spear (71, 36, D) a +5 ring of evasion (71, 37, D) a +3 heavy quarterstaff (72, 8, D) a staff of air (unseen) (72, 9, D) a staff of fire (unseen) (72, 12, D) a +0 short sword a +0 robe an elf skeleton (72, 16, D) a +4 ring of protection (72, 19, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (72, 26, D) a +0 sling of flaming (unseen) (72, 32, D) a wolf corpse (skeletalised by now) (72, 37, D) a +1 whip of venom (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) the +7 great sword of Qekhoasm {flame, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (73, 37, D) a +1 great sword of flaming (unseen) (74, 2, D) a jackal skeleton (75, 1, D) the +3 halberd "Pyajoav" {protect, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower.