Skilfsilihog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +0 robe of fire resistance (unseen) (20, 1, D) a staff of death (unseen) (21, 1, D) a staff of earth (unseen) (22, 1, D) a +3 trident of distortion (unseen) (23, 1, D) the +0 plate armour of Otijicka {Fly rF- Dex+6} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (unseen) (24, 1, D) the Almanac of Effluvium and Points Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Disjunction Translocation 8 (unseen) (25, 1, D) a +2 morningstar of pain (unseen) (26, 1, D) the amulet of Yredelemnul's Wrath {Reflect +Inv rPois SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rPois: It protects you from poison. SH+5: It affects your SH (+5). (unseen) (27, 1, D) Great Wizards, Vol. II (28, 1, D) a book of Hexes (29, 1, D) a +1 chain mail of willpower (unseen) (35, 0, D) a +2 robe of fire resistance (unseen) (35, 14, D) a +0 long sword (35, 15, D) a +0 double sword of flaming (unseen) (35, 18, D) a +0 plate armour a +0 war axe a ring of see invisible a human corpse (35, 28, D) a +1 partisan of freezing (unseen) (35, 29, D) a ring of wizardry (36, 0, D) a +2 scimitar of venom (unseen) (36, 1, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (36, 15, D) a ring of poison resistance (36, 28, D) a +5 ring of evasion (37, 15, D) a +4 ring of protection (37, 18, D) a +0 plate armour (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a +3 great mace of protection (still there?) a +0 chain mail (still there?) the ring "Qaluleur" {rN+ Str+6} (still there?) [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). a +5 dagger of speed (still there?) +0 shadow dragon scales (still there?) a human corpse (still there?) a shadow dragon corpse (still there?) a human corpse (still there?) (37, 19, D) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 battleaxe (still there?) a +0 arbalest (still there?) a staff of air (still there?) a yaktaur corpse (still there?) a human corpse (still there?) a human corpse (still there?) (38, 4, D) a ghoul corpse (38, 5, D) a +0 flail a +0 robe (38, 15, D) a +0 rapier of venom (unseen) (38, 18, D) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +1 great sword (still there?) a ring of protection from fire (still there?) a human corpse (still there?) (38, 28, D) a +1 heavy scimitar (38, 29, D) a +1 rapier of venom (38, 33, D) a komodo dragon corpse a scorpion corpse (38, 34, D) a dream sheep corpse a cane toad corpse (39, 4, D) a +0 robe a +0 scimitar a +0 robe a +0 dagger a +0 robe a human corpse (39, 6, D) a +0 halberd (still there?) a +0 chain mail (still there?) the ring "Oxenimamp" {AC+4 Str+4 Dex+5} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (39, 14, D) a staff of death (unseen) (39, 18, D) a +0 tower shield (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) the ring of Biyxereu {rN++ Will+ Str+3 Dex+6 Stlth-} (still there?) [ring of dexterity] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (39, 19, D) a +0 plate armour a +0 great sword a +0 plate armour a +0 great mace a +0 chain mail a +1 glaive a human corpse a human corpse (39, 28, D) the staff of Paper {Dex+4 Stlth+ Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (39, 29, D) a +1 robe of willpower (39, 33, D) a death yak corpse a black mamba corpse (40, 0, D) a +0 dagger (40, 1, D) a staff of air (unseen) (40, 4, D) a +0 morningstar of flaming (still there?) a +0 robe (still there?) (40, 5, D) a +0 dagger a +0 robe a ring of wizardry (40, 6, D) a +3 long sword (still there?) a +0 robe (still there?) a ring of fire (still there?) (40, 15, D) a staff of conjuration (unseen) (40, 18, D) a +0 chain mail a +0 partisan (40, 28, D) a +0 morningstar of holy wrath (40, 33, D) a wyvern corpse (40, 34, D) a water moccasin corpse a bullfrog corpse a bullfrog corpse (41, 1, D) a staff of conjuration (unseen) (41, 15, D) a book of Maladies (41, 29, D) a +3 flail of protection (unseen) (42, 0, D) a +2 sling of electrocution (unseen) (42, 1, D) the +0 pair of boots of the Endless Expanse {^Drain rC+ Dex+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (42, 15, D) the +3 orcbow of the Stoat {freeze, rF+ rN+ Str+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (42, 28, D) the +1 quick blade "Imp's Peril" {flame, *Noise Will+ rCorr SInv} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (42, 29, D) a staff of fire (43, 14, D) a +4 ring of slaying (43, 15, D) an amulet of faith (43, 28, D) a +2 trident of protection (unseen) (44, 28, D) the +2 mace "Befalat" {elec, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (49, 0, D) a +2 plate armour of fire resistance (unseen) (49, 1, D) the +1 halberd of Daerphoth {flame, Fly} Fly: It grants you flight. (unseen) (49, 12, D) the +9 hand axe of the Sheltering Gods {holy, +Blink rElec Dex-4 Stlth-} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) a Trismegistus Codex (49, 37, D) a +2 scale mail of positive energy (unseen) (50, 0, D) a +0 leather armour (50, 1, D) the +1 flail "Jepsu Mulergh" {holy, Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). (unseen) (50, 5, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 ring mail of fire resistance (still there?) a +1 vampiric hand axe (still there?) an elf corpse (skeletalised by now) (still there?) (50, 6, D) a +0 short sword a +0 scale mail (50, 12, D) a +2 morningstar of protection (unseen) (50, 13, D) the +5 scimitar "Wefipnu" {venom, *Corrode rF+ rC+ MP+5} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). (unseen) (50, 24, D) a +1 flail of holy wrath (unseen) (50, 25, D) a spider talisman (51, 0, D) a +0 dagger (51, 1, D) the +8 mace "Tupita" {drain, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (51, 5, D) the +7 rapier of the Trees {flame, +Blink rF+ Str+4} (still there?) +Blink: It lets you blink. rF+: It protects you from fire. Str+4: It affects your strength (+4). a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +0 short sword of freezing (still there?) a +0 short sword of freezing (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (51, 12, D) a +2 ring mail of fire resistance (unseen) (51, 16, D) a +0 dagger a +0 robe (51, 18, D) a +0 scimitar (51, 24, D) a staff of alchemy (unseen) (51, 25, D) a +2 shortbow of freezing (unseen) (51, 29, D) a water moccasin skeleton a black mamba skeleton (52, 1, D) The Highest Levels of the Magician's Craft Spells Type Level a - Platinum Paragon Forgecraft 9 (52, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (52, 5, D) a +0 long sword of holy wrath (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an amulet of guardian spirit (still there?) an elf corpse (skeletalised by now) (still there?) (52, 12, D) a +0 cloak of stealth a +0 leather armour a +1 hand cannon of draining (52, 13, D) a +4 dagger of electrocution (52, 24, D) a +3 scale mail of cold resistance (52, 29, D) a komodo dragon skeleton (52, 37, D) the +9 flail "Anetoin" {speed, *Noise Str+3 Int+2} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (53, 0, D) a staff of fire (53, 1, D) a staff of alchemy (53, 4, D) a +0 rapier a +0 robe (53, 6, D) a +0 short sword a +0 shortbow a +0 leather armour (53, 13, D) a +2 mace of venom (53, 24, D) a staff of cold (53, 25, D) a +4 heavy partisan (unseen) (53, 29, D) a +0 robe a yak skeleton a water moccasin skeleton (53, 30, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 36, D) a +1 plate armour of poison resistance (unseen) (53, 37, D) a +5 long sword of flaming (unseen) (54, 0, D) a staff of earth (54, 1, D) the +8 chain mail of Cuimulot {-Tele Rampage rPois rF+} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF+: It protects you from fire. (54, 24, D) the +4 bardiche of Honesty {flame, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (54, 29, D) a yak skeleton (54, 36, D) a +1 trident of flaming (unseen) (55, 12, D) a +2 trident of venom (unseen) (59, 36, D) the +2 leather armour "Bikit" {rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (60, 36, D) a staff of death (60, 37, D) the +0 robe "Nidier" {rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (61, 0, D) an amulet of faith (61, 8, D) a staff of cold (unseen) (61, 16, D) a +1 morningstar of protection (unseen) (61, 36, D) the +1 robe of Byckimil {Str+6} Str+6: It affects your strength (+6). (61, 37, D) a +4 orcbow of freezing (unseen) (62, 0, D) a +2 falchion of holy wrath (62, 1, D) a +8 chain mail of ponderousness (62, 8, D) a staff of air (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a +1 heavy quarterstaff (unseen) (62, 26, D) a +1 halberd of protection (unseen) (62, 27, D) a +0 dagger of freezing (63, 0, D) a +3 flail of protection (unseen) (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a staff of cold (unseen) (63, 15, D) the ring of Departure {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. a +6 ring of dexterity (63, 26, D) the +11 hand axe of Death {elec, rN+ Int+5 Dex+4} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (63, 36, D) a staff of earth (unseen) (63, 37, D) a +2 troll leather armour (unseen) (64, 16, D) a +2 falchion of electrocution (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a +2 scale mail of fire resistance (unseen) (67, 0, D) a staff of cold (unseen) (68, 0, D) a staff of cold (unseen) (70, 8, D) a +4 antimagic dagger (unseen) (70, 9, D) a +1 leather armour of fire resistance (unseen) (70, 11, D) an adder corpse (skeletalised by now) (70, 37, D) a +6 ring of intelligence (70, 40, D) a +0 leather armour a +0 great mace a human corpse (skeletalised by now) (71, 26, D) a +1 long sword of distortion (unseen) (71, 36, D) the staff of Embarrassment {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (71, 37, D) the +4 scale mail of the Dwarven Hall {Harm rElec rC+ Will-} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (71, 40, D) a +0 arbalest (71, 41, D) a +1 plate armour of willpower (still there?) a +2 antimagic bardiche (still there?) a human corpse (skeletalised by now) (still there?) (71, 42, D) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 tower shield (still there?) a +0 chain mail (still there?) a +3 war axe (still there?) a human corpse (skeletalised by now) (still there?) (72, 8, D) an adder corpse (skeletalised by now) (72, 9, D) a +3 heavy battleaxe (unseen) (72, 17, D) the +2 quarterstaff "Jufixkats" {pain, Str+3} Str+3: It affects your strength (+3). (unseen) (72, 41, D) a +0 arbalest (73, 1, D) a +2 scimitar of electrocution (unseen) (73, 17, D) a +3 short sword of holy wrath (unseen) (73, 27, D) a staff of earth (unseen) (73, 37, D) a +2 hand axe of draining (unseen) (73, 42, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +6 glaive "Weceo" {venom, Int+6} Int+6: It affects your intelligence (+6).