Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 4 Skilfsilihog the Conjurer (level 1, -2/14 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (372 turns). Skilfsilihog the Conjurer (Merfolk Conjurer) Turns: 372, Time: 00:01:52 Health: -2/14 AC: 2 Str: 7 XL: 1 Next: 70% Magic: 2/3 EV: 11 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of fear {unknown} Potions d - a potion of might {unknown} Skills: * Level 0.6 Fighting + Level 0.4 Polearms + Level 0.0 Armour * Level 2.9 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Gloom Hex/Necr 2% N/A 50% 3 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Starburst Conj/Fire 3% 6d3 100% 6 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 =[ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The ball python bites you. The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, constricting you, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Magic courses through your body. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you. You die... #.# #....S.r.# #.####.### #.######## # #..).....# #.# # #####.##.# #.# # #.##.# #r# # #.##.# #.# # #.##.# #.# # #.##.###########.# # #.##......@r.....# #######.##.###########.# ........#### #.# #######.# #.# ### ### You could see a quokka. Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skilfsilihog the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 269 | D:1 | Found Keifecik's Jewellery Shop. 309 | D:1 | Found Fuireely's Armour Emporium. 372 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula Action || total ---------------------------++------- Attack: Normal || 14 Melee: Dagger || 12 Unarmed || 2 Cast: Magic Dart || 17 Drink: Magic || 1 Armour: Robe || 28 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 371 | 371 | 0 | 39 | 196 | 1 | 371.0 | Dungeon | 371 | 371 | 0 | 39 | 196 | 1 | 371.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 371 daAuts