Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 6676418019328048428 526 Skilfsilihog the Destroyer (level 6, 0/45 HPs) Began as a Demigod Conjurer on Nov 17, 2025. Killed from afar by a manticore (13 damage) ... with a volley of spikes ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:40 (1380 turns). Skilfsilihog the Destroyer (Demigod Conjurer) Turns: 1380, Time: 00:03:40 Health: 0/45 AC: 8 Str: 8 XL: 6 Next: 71% Magic: 1/18 EV: 11 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/17 levels left rFire . . . m - +2 quarterstaff (speed) rCold . . . [offhand occupied] rNeg . . . n - +3 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.16/turn %: no teleportation @: spiked A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons m - a +2 quarterstaff of speed (weapon) Armour n - a +3 ring mail (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions b - 5 potions of magic c - 5 potions of curing d - 6 potions of heal wounds e - a potion of haste f - 2 potions of berserk rage h - 2 potions of invisibility Skills: + Level 3.8 Armour + Level 6.6 Dodging - Level 1.7 Stealth + Level 6.0 Spellcasting * Level 9.8 Conjurations + Level 2.1 Translocations + Level 2.1 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 14% 4 d - Fulminant Prism Conj/Alch 20% 3d12 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, wandering, hasn't noticed you, 90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore. The manticore is heavily wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. The searing ray hits the manticore! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. The searing ray hits the manticore. The manticore is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore! The manticore is almost dead. The manticore is knocked back by the mystic blast. You stop channelling your searing ray. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, 90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore! The manticore is almost dead. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. You die... #)#.รท...#..##.......# #)#.....#'###...<...# #)#........##.......# #)#........##.......# #'###########.......# #.......# ######### #.###...# #.#.....# #.#...#@#+# #.....#.#H+ #...###.#'# #......H'*# ########### You could see a manticore. Vanquished Creatures A fire bat (D) An ice beast (D) A weeping skull (D) A crimson imp (D) 2 orc priests (D) A gnoll bouda (D) Jessica (D) 5 gnolls (D) 2 adders (D) 3 orcs (D) An endoplasm (D) A giant cockroach (D) 2 hobgoblins (D) 2 jackals (D) A kobold (D) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 47 | D | Reached skill level 4 in Conjurations 51 | D | Reached XP level 2. HP: 16/20 MP: 0/8 119 | D | Learned a level 2 spell: Searing Ray 438 | D | Noticed a fire bat 446 | D | Reached skill level 5 in Conjurations 649 | D | Killed a fire bat 650 | D | Reached skill level 5 in Dodging 650 | D | Reached skill level 7 in Conjurations 650 | D | Reached XP level 3. HP: 11/26 MP: 2/12 650 | D | Reached XP level 4. HP: 14/33 MP: 2/13 651 | D | Reached XP level 5. HP: 17/38 MP: 1/15 760 | D | Noticed Jessica 772 | D | Reached skill level 8 in Conjurations 772 | D | Killed Jessica 773 | D | Reached skill level 1 in Armour 773 | D | Reached skill level 5 in Spellcasting 815 | D | Reached skill level 9 in Conjurations 819 | D | Reached XP level 6. HP: 9/45 MP: 0/17 930 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 935 | D | Learned a level 4 spell: Fulminant Prism 990 | D | Reached skill level 1 in Translocations 990 | D | Reached skill level 1 in Alchemy 1368 | D | Noticed a manticore 1380 | D | Killed from afar by a manticore Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_5, final_vault] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 5 6 | 6.6 Spellcasting | 2 4 5 6 | 6.0 Conjurations | 4 7 9 | 9.8 Armour | 2 3 | 3.8 Translocations | 2 | 2.1 Alchemy | 2 | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 5 | 13 || 18 Cast: Magic Dart | 7 | || 7 Searing Ray | 6 | 16 || 22 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Use: Potion | 1 | 1 || 2 Armour: Robe | 16 | || 16 Ring mail | | 15 || 15 Dodge: Dodged | 7 | 13 || 20