Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 16206915868281560536 10 Skilfsilihog the Conjurer (level 2, -1/21 (23) HPs) Began as a Demigod Conjurer on Nov 26, 2025. Shot with an arrow by a centaur (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:35 (799 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 799, Time: 00:01:36 HP: -1/21 (23) AC: 2 Str: 8 XL: 2 Next: 0% MP: 6/7 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . m - +2 quarterstaff (speed) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: lightly drained, invisible A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons m - a +2 quarterstaff of speed (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions b - 5 potions of magic c - 6 potions of curing d - 6 potions of heal wounds e - a potion of haste f - 3 potions of berserk rage h - a potion of invisibility Skills: + Level 1.3 Fighting + Level 2.4 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 5 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You open the door. A crocodile comes into view. A crocodile is nearby! You close the door. You start waiting. You open the door. A centaur comes into view. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (asleep, 100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! A bat comes into view. The centaur wields a +1 orcbow of draining. You sense an unholy aura. The centaur shoots an arrow. The arrow barely misses you. A crimson imp comes into view. As you close the door, it creaks loudly! A centaur opens the door. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You feel drained. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +1 orcbow of draining (87% to hit) Okay, then. You fade into invisibility! The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! You die... #..(.')))'.##..... ##########.##..... #...........'..... #'#####'#####..... #.#...#.#..##..... #.#...#÷#))#####'# #.#...'÷#))##..... #.##'####))##..... #@#...).#[[##..... #.#†.†..#'###...<. #.#........##..... #.#........##..... #c###########..... #.l# ###### #.... ##.#.# ..b.l You could see a crocodile (wandering, unable to see you) and a centaur (unable to see you). Vanquished Creatures An adder skeleton (D) 2 jackals (D) A quokka (D) 2 ball pythons (D) 3 frilled lizards (D) A goblin (D) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 50 | D | Reached skill level 4 in Conjurations 339 | D | Reached skill level 1 in Fighting 513 | D | Reached XP level 2. HP: 23/23 MP: 3/7 695 | D | Learned a level 2 spell: Searing Ray 702 | D | Noticed a crocodile 790 | D | Noticed a centaur 799 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_3, final_vault] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Fighting | 1 | 1.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Quarterstaff || 6 Unarmed || 3 Cast: Magic Dart || 16 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 17