Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 2446380242618258450 15 Skilfsilihog the Conjurer (level 2, 0/34 HPs) Began as a Demigod Conjurer on Nov 26, 2025. Slain by a gnoll bouda ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:38 (410 turns). Skilfsilihog the Conjurer (Demigod Conjurer) Turns: 410, Time: 00:00:39 Health: 0/34 AC: 2 Str: 8 XL: 2 Next: 21% Magic: 7/8 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . l - +2 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no teleportation @: berserking, weakened, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage h - 2 potions of invisibility Skills: + Level 1.6 Fighting + Level 2.6 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your magical contamination has completely faded away. You start resting. Magic restored. There is an open door here. You open the door. 3 gnolls come into view. The gnoll shouts! x2; You hear a shout! x2; You hear an angry hiss. The gnoll barely misses you. The gnoll moves out of view. You hear a shout! x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You hear a shout! x2 The gnoll hits you from afar with a +0 spear. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip! You barely miss the gnoll. You sock the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 club. A kobold, a gnoll bouda, a gnoll and an adder come into view. The kobold shouts! The gnoll bouda shouts! The gnoll shouts! x2 The gnoll barely misses you. The gnoll misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is an open door here. You sock the gnoll! You kill the gnoll! The gnoll bouda hits you with a +0 club. You die... ######### ##########+##........ #..(.')))'.##......#. ##########.##........ #...........)........ +#####'#####......#. #..#..#..##........ #.)'..'..#####'#### ##@####+###.......# #jjjSj...##.......# #..jK....##.......# #####+#####...<...# #.......# #.......# #.......# ######### You could see a gnoll bouda, 4 gnolls, an adder and a kobold. Vanquished Creatures 2 gnolls (D) An adder zombie (D) An endoplasm (D) 2 ball pythons (D) A bat skeleton (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Skilfsilihog the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 21 | D | Reached skill level 1 in Fighting 21 | D | Reached skill level 4 in Conjurations 89 | D | Reached XP level 2. HP: 23/23 MP: 3/7 410 | D | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_3, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | 2 | 2.6 Spellcasting | 2 | 2.5 Conjurations | 4 | 4.5 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Quarterstaff || 3 Cast: Magic Dart || 18 Use: Potion || 2 Armour: Robe || 12 Dodge: Dodged || 14