Skysoldier Level 1 of the Dungeon (0, 0, D:1) a book of Cantrips a +0 dagger (0, 1, D:1) a +0 whip (18, -35, D:1) a +0 club (22, 5, D:1) a +0 club (26, 6, D:1) a +0 dagger (29, -30, D:1) a +0 spear (29, 13, D:1) a +0 leather armour (34, -25, D:1) a +0 dagger (41, 6, D:1) a +0 short sword (42, -17, D:1) a +0 club a stone (42, -13, D:1) a +0 falchion (42, 2, D:1) a +0 whip (43, -4, D:1) a +0 whip (44, -30, D:1) a +1 dagger of flaming Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -13, D:2) a +0 ring mail (9, 6, D:2) 5 stones (13, -28, D:2) a book of Air (14, -7, D:2) a +0 club (14, -3, D:2) the +3 dagger of Floods {distort, *Noise rN+ Str+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). rN: It protects you from negative energy. *Noise: It may make noises in combat. (15, -15, D:2) a +0 spear (16, -42, D:2) a +0 pair of gloves (17, -43, D:2) a +0 sling (20, -10, D:2) a +0 whip a stone (22, -11, D:2) a +0 spear (32, -22, D:2) a +0 rapier (33, -23, D:2) a +0 short sword (36, -38, D:2) a +0 dagger (46, -28, D:2) a +0 cloak a +0 helmet (51, -15, D:2) a book of Displacement (53, -27, D:2) a +0 dagger (53, -11, D:2) a +0 dagger (55, -17, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -13, D:3) a +0 ring mail (9, -23, D:3) the +5 hand axe of the Other Side {freeze, Fragile Will+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (20, -26, D:3) a hobgoblin skeleton (20, -13, D:3) an adder corpse (21, -26, D:3) a quokka skeleton (28, -9, D:3) a +0 leather armour (29, -29, D:3) a +0 club 3 stones (34, -31, D:3) a hobgoblin corpse (44, -31, D:3) a +0 dagger