Dungeon Crawl Stone Soup version 0.30-a0-395-gfe72c29 (webtiles) character file. Game seed: 1190809673995030601 0 Snowpity the Conjurer (level 1, 11/11 HPs) Began as a Vine Stalker Reaver on Dec 6, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (248 turns). Snowpity the Conjurer (Vine Stalker Reaver) Turns: 248, Time: 00:01:40 Health: 11/11 AC: 3 Str: 14 XL: 1 Next: 10% Magic: 4/4 EV: 11 Int: 13 God: Gold: 7 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of torment {unknown} d - a scroll of vulnerability {unknown} Skills: + Level 1.7 Fighting + Level 2.7 Maces & Flails + Level 1.5 Dodging + Level 2.2 Spellcasting + Level 3.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 26% 2 Hailstorm Conj/Ice 5% 3d4 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History c - a scroll labelled OGUSUPPE VATA You open the door. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You now have 7 gold pieces. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the gate. There is an open gate here. You enter the shallow water. Moving in this stuff is going to be slow. Found a hand axe. You see here a +0 hand axe. A rat comes into view. The rat barely misses you. You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. The rat misses you. A rat is nearby! You hit the rat. You kill the rat! d - a scroll labelled VYZOM LUAM A bat comes into view. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #≈≈≈≈≈≈#≈≈≈≈≈≈.# #.#.#####.# ≈≈≈≈≈≈ ....# #.#.# #.# ≈≈≈≈≈≈ #.#.# #.# ≈≈.... #.#.# #.# ...... #.#.# #.# ~..### #.#.# #.# #### #########.#.#####.# ...b....#.#.......# ###### #@#.######### )....# #.#.# ####.# #.#.# #.# #.#.# #.# #.#.## #.# #....# #.# ########..# #.# ..........# #.# ########..# You could see a bat. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snowpity the Vine Stalker Reaver began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 248 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic Action || total -------------------------++------- Melee: Mace || 2 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 218 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 0 | 218 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts