Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 3754844623540578764 51 SparrowHawkX32 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Apr 25, 2024. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:18:14 (2446 turns). SparrowHawkX32 the Conjurer (Draconian Conjurer) Turns: 2446, Time: 00:18:15 Health: 0/26 AC: 5 Str: 6 (9) XL: 3 Next: 58% Magic: 2/6 EV: 12 Int: 19 (20) God: Gold: 73 SH: 0 Dex: 7 (9) Spells: 4/7 levels left rFire . . . d - +0 mace rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +0 whip d - a +0 mace (weapon) i - a +0 broad axe Jewellery k - a ring of poison resistance Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} f - 3 scrolls of identify {unknown} g - a scroll of summoning {unknown} j - a scroll of noise {unknown} Potions a - a potion of magic h - a potion of degeneration Skills: + Level 0.3 Maces & Flails + Level 2.3 Dodging + Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The bat is moderately wounded. The bat misses you. The bat closely misses you. The bat hits you but does no damage. Something hits you but does no damage. You see here 12 gold pieces. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded, 66% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat hits you but does no damage. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. The bat misses you. The bat closely misses you. Something hits you. You're too confused to move! The bat hits you but does no damage. You bump into the rock wall. The bat closely misses you. Something hits you. The bat attacks as it pursues you! The bat hits you. The bat hits you but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. Okay, then. You are too confused! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The bat barely misses you. x2 You closely miss the bat. The bat is heavily wounded. You feel less confused. The bat misses you. Something hits you. You die... ......# ....... #..... $....[.# #..### .......# #..### .......# #..... .......##### #.#### $....b.....# #.# ........##.# #.## #..###..##.# #..# # ##.@{##[# ##.## #..#....##.#######...## +.....$................ #.......##########...## #####.### ##.### #. #...# #. ###.# #. #.# #. #####.# You could see a bat. Vanquished Creatures An adder (D:2) 3 ribbon worms (D:2) 6 endoplasms A giant cockroach (D:1) 4 goblins 4 hobgoblins (D:1) 5 quokkas A ball python (D:2) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SparrowHawkX32 the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 394 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 397 | D:1 | Learned a level 2 spell: Searing Ray 1518 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2428 | D:2 | Noticed Sigmund 2446 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_cross, chequers_mini_garden D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.1 Maces & Flails | | 0.3 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Mace || 23 Tailslap || 4 Unarmed || 1 Cast: Magic Dart || 20 Searing Ray || 21 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 60 Dodge: Dodged || 53