Seeded DCSS version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 20260106 (custom seed) 0 SpartanPain the Conjurer (level 1, 0/14 HPs) Began as a Demigod Conjurer on Jan 6, 2026. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (146 turns). SpartanPain the Conjurer (Demigod Conjurer) Turns: 146, Time: 00:03:33 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 6% Magic: 5/5 EV: 1 Int: 20 God: Gold: 26 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -7), constricted A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your magic is already full. Found 12 gold pieces. Found 3 gold pieces. You now have 12 gold pieces. You now have 15 gold pieces (gained 3). Unknown command. Unknown command. Found a pair of boots. Found a stone staircase leading down. Found 11 gold pieces. You see here a +0 pair of boots. You encounter a ball python. You now have 26 gold pieces (gained 11). You see here a +0 pair of boots. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You encounter an adder, a bat and an orc. The orc shouts! You hear an angry hiss. x2 Found a scroll labelled ZOLUET MEMEU. There is a stone staircase leading up here. You closely miss the bat. The bat closely misses you. You encounter a ball python. The bat hits you but does no damage. The adder bites you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The bat barely misses you. You hit the adder. The adder is lightly wounded. You feel sick. The bat hits you. The adder bites you. You are lethally poisoned! The adder poisons you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You feel sick. The ball python barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You die... ... ##.## ...# #..# #..#### # #..b..#.### #.So...?... #<.@S...... #####.#.### # You could see an adder, an orc, a bat and a ball python. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpartanPain the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 146 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_cross_1, co_window_corner_ca, co_window_2corner, co_window_broadway_a, co_window_broadway_c, co_window_2corner, co_window_corner_cb, glass_columns_b, glass_columns_b, glass_columns_a, serial_shops, nicolae_shop_mannequins, chequers_serial_rivers_room_a, chequers_mini_garden D:2: layout_loops_ring, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_pool, infiniplex_forest_end_1, infiniplex_forest_lined_3, infiniplex_forest_side_room, infiniplex_forest_clump_long, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_straight_4 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Armour: Robe || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 130 | 16 | 0 | 0 | 2 | 73.0 | Dungeon | 146 | 130 | 16 | 0 | 0 | 2 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 141 daAuts D:2: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+