Seeded DCSS version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 8075652488602273361 (custom seed) 51 SpartanPain the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 18, 2026. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:21 (1062 turns). SpartanPain the Conjurer (Deep Elf Conjurer) Turns: 1062, Time: 00:04:21 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 2/9 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a quill talisman Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} l - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of might {unknown} k - a potion of curing {unknown} n - a potion of moonshine {unknown} Skills: + Level 2.6 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Construct Spike Launche Frge 8% 2d3 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Terence looks scornfully at you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence! Terence is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" #........... #........... #........... #........... #####........... ................ #............... ......†<..†..... .##..#....@....... ....######@.#..... ∩.†.... #......... #......##..##..... ...........# ..... .#.....###.# .... #..... #.# .... #..... #.# ... ###### #.# You could see Terence. Vanquished Creatures A gnoll (D:1) 3 dart slugs 2 hobgoblins 7 jackals (D:1) A quokka (D:1) A ball python (D:1) 8 bats 2 endoplasms 5 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpartanPain the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 285 | D:1 | Reached skill level 5 in Conjurations 407 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1045 | D:2 | Found Zasuatt's Weapon Shoppe. 1047 | D:2 | Encountered Terence 1062 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, nicolae_grassy_gnolls D:2: layout_rooms, serial_shops, shop, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 88 Armour: Robe || 8 Dodge: Dodged || 5