Seeded DCSS version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 15 SpartanPain the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 18, 2026. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (452 turns). SpartanPain the Conjurer (Deep Elf Conjurer) Turns: 452, Time: 00:03:38 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 8/8 EV: 11 Int: 28 God: Gold: 1192 SH: 0 Dex: 16 Spells: 6/7 levels left rFire + . . (50%) c - fire staff "Xinahir" {rElec rPois rF+ Dex+3 Fire} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.22/turn d - +6 ring of intelligence MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1192 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - the fire staff "Xinahir" (weapon) {rElec rPois rF+ Dex+3 Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Jewellery b - a ring of wizardry (worn) d - a +6 ring of intelligence (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 2.8 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 12% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. You encounter a bat. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm barely misses you. The ribbon worm bites you. The bat barely misses you. The ribbon worm barely misses you. The bat barely misses you. The ribbon worm misses you. The bat barely misses you. The ribbon worm bites you. The bat hits you but does no damage. The ribbon worm completely misses you. You hit the bat. The bat is moderately wounded. The bat hits you. The ribbon worm bites you. The bat barely misses you. You hit the bat but do no damage. The bat hits you but does no damage. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You barely miss the bat. The bat hits you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the bat. The bat is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm closely misses you. The bat hits you but does no damage. The ribbon worm misses you. The bat misses you. The bat hits you but does no damage. The ribbon worm bites you but does no damage. The bat closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You closely miss the bat. The bat closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The bat hits you but does no damage. The ribbon worm bites you. You die... ### ..# #.# #.########.. #.#.<...<.†. ###.#.######.# .####...w.### ........b@..# ..............)# ........#...##.# #######.#...# # #.#...# #.#...# ....$.# #.#.... You could see a ribbon worm and a bat. Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:2) A bat (D:1) 2 goblins 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpartanPain the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Identified 3 scrolls of acquirement 131 | D:1 | Acquired 1176 gold pieces 132 | D:1 | Acquired the fire staff "Xinahir" {rElec rPois rF+ Dex+3 | Fire} 133 | D:1 | Acquired a +6 ring of intelligence 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 210 | D:1 | Found a faded altar of an unknown god. 343 | D:1 | Found Vufiem's Weapon Emporium. 452 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire D:2: minmay_recursive_quarters, layout_loops_ring, guppyfry_early_lair_pool Action || total ---------------------------++------- Attack: Normal || 6 Melee: Staff || 6 Cast: Magic Dart || 28 Read: Acquirement || 3 Armour: Robe || 15 Dodge: Dodged || 18