Seeded DCSS version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 4 SpartanPain the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Feb 24, 2026. Got out of the dungeon alive. The game lasted 00:02:17 (131 turns). SpartanPain the Conjurer (Draconian Conjurer) Turns: 131, Time: 00:02:17 Health: 14/14 AC: 7 Str: 9 XL: 1 Next: 58% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +1 hat of Death Resistance {Slay+6} rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) a - +1 pair of boots {Stlth+} SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +1 pair of boots of stealth (worn) b - the +1 hat of Death Resistance (worn) {Slay+6} (You acquired it on level 1 of the Dungeon) Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Kinetic Grapnel Frge 4% 1d4 19% 1 Summon Small Mammal Summ 4% N/A 19% 1 Summon Ice Beast Ice/Summ 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 87% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Nazja's Percussive Temp Frge 0% 4d4 99% 5 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Found a bubbling red potion. You encounter a hobgoblin. Found 3 scrolls labelled KASHAUTOUR. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a notched ruby ring. Found a scarab talisman and a scroll labelled AMOTOI AMIT. c - 3 scrolls labelled KASHAUTOUR This is a scroll of acquirement! Something appears at your feet! c -> A - 2 scrolls of acquirement a - a +1 pair of boots of stealth Something appears at your feet! b - the +1 hat of Death Resistance {Slay+6} Something appears at your feet! You pick up Romm's Notes on the Amassed Architect and begin reading... You add the spells Kinetic Grapnel, Summon Small Mammal, Summon Ice Beast, Forge Blazeheart Golem, Martyr's Knell, Nazja's Percussive Tempering, Summon Mana Viper and Platinum Paragon to your library. You start putting on your armour. You continue putting on the +1 hat of Death Resistance {Slay+6}. x5 You finish putting on the +1 hat of Death Resistance {Slay+6}. You start putting on your armour. You continue putting on your +1 pair of boots of stealth. x5 You finish putting on your +1 pair of boots of stealth. You feel stealthy. Okay, then. d - a bubbling red potion Magic restored. There is a shaft here. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. You have escaped! .....####...# ..)........###.# ..... ........# #.#.###....).. #####.#.........#### ##................... #..≈≈≈≈...#....≈≈≈§$. ##.≈≈≈≈.≈....).≈≈≈≈≈≈. #..≈≈@>≈≈......§≈≈≈≈§. #..≈≈≈≈≈≈......§§≈§≈§§ #...≈≈≈≈..####.^≈≈≈≈.. #.#......## ##....... #?....†..# #....... #####....# ##....... #..(........# #........ #.........#.......#..... #....................... There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpartanPain the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 90 | D:1 | Identified 3 scrolls of acquirement 90 | D:1 | Acquired a +1 pair of boots of stealth 92 | D:1 | Acquired the +1 hat of Death Resistance {Slay+6} 94 | D:1 | Acquired Romm's Notes on the Amassed Architect 131 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Tailslap || 2 Cast: Magic Dart || 8 Read: Acquirement || 3 Armour: None || 4 Dodge: Dodged || 4