Spazmo Level 1 of the Dungeon (0, 0, D:1) 20 sling bullets (3, -8, D:1) a +0 club (4, 2, D:1) a +0 dagger (24, 15, D:1) a +0 ring mail (26, 25, D:1) a +0 club (27, 13, D:1) a +0 chain mail (31, 27, D:1) 24 bolts (40, 20, D:1) a +0 club (41, 17, D:1) a +0 ring mail (46, 3, D:1) a +0 club (57, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 27, D:2) a +0 whip (14, 37, D:2) a +0 dagger (18, 34, D:2) a +0 chain mail (22, 28, D:2) a +0 club (28, 31, D:2) a +0 mace (44, 11, D:2) a +0 dagger (48, 23, D:2) a +0 club (49, 7, D:2) 27 sling bullets (55, 7, D:2) a +0 short sword (56, 55, D:2) a +0 club (60, 49, D:2) a +0 club (65, 42, D:2) 10 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 11, D:3) a +1 trident of protection (8, -13, D:3) a +0 flail a +0 leather armour (18, 26, D:3) a +0 ring mail (20, 26, D:3) a +1 whip of venom (39, 33, D:3) 12 poisoned needles (46, -2, D:3) a +0 ring mail (51, 16, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, 12, D:4) 26 bolts (9, 11, D:4) a +0 broad axe a +0 robe (26, 6, D:4) a +0 giant club (35, 29, D:4) 18 arrows (36, -6, D:4) a +0 whip (43, 4, D:4) the cursed +1 ring mail of Contentment {*Corrode rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (44, 4, D:4) a +0 leather armour (44, 10, D:4) a +1 mace a +0 robe (45, 9, D:4) a +0 short sword a +0 leather armour (48, -18, D:4) a +0 robe (48, 18, D:4) a +1 hand axe of chopping (53, 25, D:4) a +0 robe (56, 17, D:4) 6 poisoned needles Level 5 of the Dungeon (3, 30, D:5) a +0 hand axe a +0 scale mail a +0 flail a +0 leather armour (3, 31, D:5) a cursed -3 whip a +0 leather armour (7, -9, D:5) 22 arrows (7, 19, D:5) a +0 leather armour (13, -16, D:5) 16 sling bullets (16, -9, D:5) a +0 ring mail (18, -21, D:5) a +0 dagger (19, -2, D:5) a +0 dagger (unseen) (20, -11, D:5) a +0 chain mail a +2 dire flail of crushing (23, 18, D:5) 22 arrows (28, 4, D:5) a +0 flail a +0 ring mail (31, -2, D:5) a +0 leather armour (42, 5, D:5) a +0 flail (51, -7, D:5) a +0 club (60, -17, D:5) 20 sling bullets Level 6 of the Dungeon (0, 0, D:6) 21 arrows (4, 2, D:6) a +0 rapier a +0 leather armour (5, 7, D:6) a +0 flail (5, 10, D:6) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (5, 13, D:6) a +0 dagger (6, 7, D:6) 6 tomahawks of returning (6, 8, D:6) 20 bolts (6, 14, D:6) 17 sling bullets (9, -5, D:6) a +0 trident (18, -29, D:6) a +0 war axe (19, -21, D:6) 14 arrows a cursed -2 shortbow (22, -30, D:6) 27 arrows (24, 5, D:6) a +0 ring mail a +0 morningstar (25, -15, D:6) a cursed +0 plate armour (25, 4, D:6) a +0 leather armour a +0 mace a cursed -2 war axe (26, 3, D:6) a +0 hand axe (27, 1, D:6) a +0 chain mail a +0 club (27, 2, D:6) a cursed +0 robe a +0 dagger (28, 30, D:6) a +0 club (39, 2, D:6) a +0 dagger a +0 robe (40, 1, D:6) a +0 club a +0 leather armour (41, 0, D:6) a cursed -1 dagger a +0 robe a +0 war axe a +0 leather armour (47, 10, D:6) a +0 shortbow (49, -9, D:6) a +0 battleaxe (56, -2, D:6) 13 poisoned needles Level 7 of the Dungeon [Shop] Dagausef's Antique Weapon Boutique a +0 mace (81 gold) a +0 long sword (94 gold) a +4 shortbow of flaming (739 gold) a +0 hand crossbow (94 gold) a +0 hand crossbow (94 gold) a +0 broad axe (108 gold) a +0 great mace (175 gold) a cursed +0 great sword (148 gold) a +0 mace (81 gold) (0, 0, D:7) an uncursed amulet of rage (2, 23, D:7) a wand of acid (10/15) a wand of polymorph (13/24) a wand of digging (6/24) a wand of acid (4/15) a wand of polymorph (16/24) a wand of disintegration (11/24) a wand of enslavement (19/24) (7, 9, D:7) a +0 trident a +0 ring mail (7, 11, D:7) a +0 dagger a +0 robe (16, -4, D:7) a +0 war axe (19, 27, D:7) 16 bolts (21, 20, D:7) a scroll of noise (22, 12, D:7) a +0 chain mail (29, 26, D:7) a +0 hand axe (32, 29, D:7) 3 sling bullets (37, 12, D:7) a +2 vampiric spear (37, 22, D:7) a +0 dagger a +0 robe (37, 23, D:7) a +0 whip a +0 leather armour a +0 dagger a +0 robe (38, 6, D:7) a +0 giant spiked club (40, 11, D:7) a +0 leather armour (41, 26, D:7) a +0 dagger a +0 robe (43, 34, D:7) a +0 dagger (47, 28, D:7) a +1 dagger of venom a +0 dagger a +0 robe a +0 short sword a +0 robe (47, 30, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 dagger a +0 short sword a +0 scale mail (3, 7, D:8) 11 bolts (5, -4, D:8) a +0 giant club a +0 giant club (7, -4, D:8) a +1 short sword of venom (16, 20, D:8) a +0 chain mail a +0 trident (16, 23, D:8) a +0 leather armour a +0 short sword (19, 23, D:8) a +0 short sword (20, 25, D:8) a +0 leather armour a +0 dagger (23, 34, D:8) 14 bolts (23, 35, D:8) a +0 whip (23, 36, D:8) a +0 short sword (24, -5, D:8) a cursed +0 trident (25, 32, D:8) a +0 short sword (28, 26, D:8) a +0 club a +0 club Level 9 of the Dungeon [Shop] Xumaff's Armour Boutique a +2 pair of boots (247 gold) a cursed +0 robe (1 gold) a +3 plate armour of cold resistance (675 gold) a +0 chain mail (67 gold) a +1 hat (165 gold) the +27 Lear's hauberk (1951 gold) a +0 ring mail (60 gold) a +1 ring mail of cold resistance (240 gold) a +0 scale mail (60 gold) the +3 ring mail "Ziajecur" {-Cast Str-2 Int+7 Dex+10} (757 gold) It affects your strength (-2). It affects your intelligence (+7). It affects your dexterity (+10). It prevents spellcasting. a +0 pair of gloves (67 gold) [Shop] Keenno Erua's Distillery a potion of curing (39 gold) 2 potions of flight (78 gold) a potion of berserk rage (65 gold) a potion of cancellation (104 gold) (0, 0, D:9) 18 arrows (2, -13, D:9) a +0 flail a +0 plate armour (3, -13, D:9) a +0 dagger a +0 robe (5, -11, D:9) a +0 club a +0 mace a +0 club (6, -11, D:9) a +0 giant spiked club a +0 giant club (8, -7, D:9) a +0 shortbow 22 arrows (9, 10, D:9) 8 sling bullets (10, 8, D:9) a +0 whip (12, -8, D:9) an arrow (14, -26, D:9) a +0 troll leather armour (17, -15, D:9) a +0 leather armour (19, -6, D:9) a +0 short sword (28, 3, D:9) a +0 glaive (33, 9, D:9) a +0 short sword (34, 11, D:9) a +0 flail a +0 leather armour (35, 9, D:9) a +1 flail of protection a +0 chain mail (37, 10, D:9) a +0 glaive a +0 chain mail (40, -21, D:9) a +0 leather armour (44, -19, D:9) the amulet of Tedduaha {Harm *Drain +Blink MR+} [amulet of harm] It increases damage dealt and taken. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. Level 10 of the Dungeon (0, 0, D:10) a cursed -1 trident (6, -4, D:10) a +0 trident a +0 leather armour of fire resistance (9, -10, D:10) 19 bolts (25, -4, D:10) a cursed -3 short sword (26, -5, D:10) a +0 short sword (30, -5, D:10) a +0 dagger a +0 club (31, -5, D:10) a +0 blowgun 6 poisoned needles (32, -4, D:10) 2 poisoned needles a +1 whip of electrocution (33, -24, D:10) a +0 dagger a +0 robe (35, -26, D:10) 12 sling bullets (41, -35, D:10) 13 sling bullets (42, 12, D:10) a +0 hunting sling (43, 17, D:10) a +0 long sword of holy wrath (46, 13, D:10) a +0 plate armour (47, -9, D:10) 19 sling bullets (47, -4, D:10) a +0 dagger of protection (53, -39, D:10) a +0 dagger a +0 robe (53, -21, D:10) a +0 plate armour (54, -25, D:10) a +0 long sword (55, -39, D:10) a +0 dagger a +0 robe a +0 club a +0 ring mail (56, -39, D:10) a +0 flail (56, -25, D:10) a +0 rapier (56, 14, D:10) a +0 scimitar (58, -30, D:10) a +0 hand axe the Ecumenical Temple Level 1 of the Lair of Beasts (8, -10, Lair:1) 8 exploding tomahawks (29, 2, Lair:1) 24 arrows (33, -2, Lair:1) 7 poisoned needles (41, -12, Lair:1) a +0 long sword (50, -2, Lair:1) 10 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a royal jelly (2, -33, Lair:2) a +0 blowgun (5, -15, Lair:2) a yak corpse (6, -14, Lair:2) a yak corpse (7, -46, Lair:2) 12 arrows (7, -16, Lair:2) a yak skeleton (7, -12, Lair:2) a yak corpse (7, -6, Lair:2) a yak corpse