Dungeon Crawl Stone Soup version 0.35-a0-1091-g489da788aa (webtiles) character file. Game seed: 6690454771952819264 175626 SpectralFremen the Spry (level 18, -4/144 HPs) Began as a Merfolk Wanderer on Sept 28, 2026. Was the Champion of Makhleb. Killed from afar by Mara (illusionary) (50 damage) ... with a bolt of fire ... on level 4 of the Shoals. The game lasted 01:46:44 (31288 turns). SpectralFremen the Spry (Merfolk Wanderer) Turns: 31288, Time: 01:46:45 Health: -4/144 AC: 27 Str: 23 XL: 18 Next: 10% Magic: 24/24 EV: 17 Int: 21 God: Makhleb [******] Gold: 3419 SH: 14 Dex: 19 Spells: 22/22 levels left rFire . . . (100%) y - +9 rapier of Beogh's Grace {freeze, Will- Str+6} rCold + + . (33%) I - +1 kite shield {rC+} rNeg . . . (100%) Y - +8 chain mail "Itinwint" {rElec Str+2} rPois + (33%) J - melded +4 hat "Delu Fush" {*Silence +Inv Will++ Slay+2} rElec + (33%) q - melded +0 cloak rCorr . (100%) L - +3 pair of gloves of Purrie Laso {Parrying, +Blink rC+ Regen+} SInv . D - +2 pair of boots {Rampage} Will ++... W - amulet of regeneration Stlth ++ X - ring of Aczyoquz {Will+ Str+4 Int+6} HPRegen 2.04/turn r - ring of willpower MPRegen 0.19/turn B - medusa talisman %: rampage @: medusa-form, on bloodrite cooldown, on lithotoxin cooldown, studying 2 skills A: stinger hair, lithotoxin, (nimble swimmer 2), mertail, Tartarus destruction, Mark of the Celebrant a: Renounce Religion (0%), Evoke Blink (14%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 4 of the Shoals. You worshipped Makhleb. Makhleb was exalted by your worship. You had a mane of long, stinging tendrils on your head. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Gauntlet and Ice Cave. You collected 3463 gold pieces. You spent 44 gold pieces at shops. Inventory: Hand Weapons h - the +5 short sword of Gluttony {antimagic, rPois rN+++ Will-- Str+4 SInv} (You found it in the Necropolis) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will--: It greatly decreases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. l - the +1 long sword of the Open Hand {heavy, rPois Will+ SInv} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. m - the +6 dagger of Yhosoc {heavy, rPois rF+ rN+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. n - the +4 hand axe "Niedurgh" {venom, *Noise rElec Will-- rCorr Int+6} (You found it in the Necropolis) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Will--: It greatly decreases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. u - the +4 long sword of the Freezing Gods {flame, rElec rC+ Will- Dex+2} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. y - the +9 rapier of Beogh's Grace (weapon) {freeze, Will- Str+6} (You found it on level 10 of the Dungeon) Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. Z - the +1 sling "Vodeib" {heavy, Will+ Str+2} (You found it in the Necropolis) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. Armour a - a +1 crystal plate armour q - a +0 cloak (melded) D - a +2 pair of boots of rampaging (worn) I - a +1 kite shield of cold resistance (worn) J - the +4 hat "Delu Fush" (melded) {*Silence +Inv Will++ Slay+2} (You found it in a Gauntlet) *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Will++: It greatly increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. L - the +3 pair of gloves of Purrie Laso (worn) {Parrying, +Blink rC+ Regen+} (You found it in a Gauntlet) +Blink: It lets you blink. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. N - the +2 leather armour of the Slug {Harm rElec rF+ rN++} (You took it off a minotaur in a Gauntlet) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. T - the +2 swamp dragon scales of Purpose {rPois Dex+6} (You found it in a Gauntlet) rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. Y - the +8 chain mail "Itinwint" (worn) {rElec Str+2} (You found it in the Necropolis) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. Jewellery b - a ring of protection from cold d - a +4 ring of slaying i - a ring of positive energy k - a ring of positive energy r - a ring of willpower (worn) t - a +5 ring of evasion C - a ring of magical power F - a +4 ring of protection P - a ring of protection from cold W - an amulet of regeneration (worn) X - the ring of Aczyoquz (worn) {Will+ Str+4 Int+6} (You found it on level 14 of the Dungeon) [ring of intelligence] Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Talismans c - the serpent talisman of Boxaan {rF+ rN+ Will++ Slay+3} (You took it off Aizul on level 1 of the Shoals) [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). B - a medusa talisman (worn) V - a scarab talisman Wands d - a wand of digging (4) e - a wand of paralysis (9) a - a wand of flame (93) p - a wand of polymorph (1) b - a wand of light (9) Scrolls i - 9 scrolls of identify I - 3 scrolls of immolation t - 8 scrolls of teleportation x - 3 scrolls of amnesia r - a scroll of revelation g - 6 scrolls of fog W - a scroll of brand weapon S - 2 scrolls of silence w - 5 scrolls of enchant weapon c - a scroll of torment {unknown} p - 2 scrolls of poison Potions A - 3 potions of attraction w - 2 potions of heal wounds b - 3 potions of brilliance C - a potion of cancellation L - 2 potions of lignification k - 6 potions of moonshine r - 3 potions of resistance e - 5 potions of enlightenment c - 4 potions of curing M - 3 potions of mutation h - a potion of haste a - a potion of ambrosia B - 2 potions of berserk rage g - a potion of magic Miscellaneous g - a +0 box of beasts (inert) Skills: + Level 13.5 Fighting - Level 13.9(14.0) Short Blades - Level 0.2(8.2) Long Blades * Level 9.6 Armour - Level 17.0 Dodging - Level 10.0 Stealth * Level 12.4 Shields - Level 2.6 Spellcasting - Level 2.0 Summonings - Level 3.4 Alchemy - Level 8.0 Invocations - Level 4.0 Evocations + Level 16.2 Shapeshifting You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 44% N/A 41% 1 Mercury Arrow Conj/Alch 20% 2d6 61% 2 Apportation Tloc 4% N/A 71% 1 Freeze Ice 8% 1d3 71% 1 Kiss of Death Conj/Necr 8% 2d6 71% 1 Sandblast Erth 4% 2d4 71% 1 Shock Conj/Air 8% 1d3 71% 1 Call Canine Familiar Summ 11% N/A 80% 3 Grave Claw Necr 4% 2d7 85% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 89% 3 Confusing Touch Hex 2% N/A 97% 3 Frozen Ramparts Ice 4% 1d1 97% 3 Hailstorm Conj/Ice 2% 3d5 97% 3 Launch Clockwork Bee Frge 2% N/A 97% 3 Ozocubu's Armour Ice 2% N/A 97% 3 Passwall Erth 2% N/A 97% 3 Sigil of Binding Hex 2% N/A 97% 3 Swiftness Air 2% N/A 97% 3 Tukima's Dance Hex 2% N/A 97% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 97% 3 Eringya's Surprising Cr Summ 11% N/A 99% 4 Fulminant Prism Conj/Alch 5% 3d7 99% 4 Airstrike Air 1% 2d(1-17) 100% 4 Animate Dead Necr 2% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 2% 2d4 100% 4 Dispel Undead Necr 2% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 100% 4 Vhi's Electric Charge Tloc/Air 4% N/A 100% 4 Alistair's Intoxication Alch 11% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Death Channel Necr 1% N/A 100% 6 Dispersal Tloc 1% N/A 100% 6 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Forge Phalanx Beetle Frge 1% N/A 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Summon Cactus Giant Summ 5% N/A 100% 6 Malign Gateway Summ/Tloc 3% N/A 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Summon Horrible Things Summ 5% N/A 100% 8 Chain Lightning Conj/Air 1% 3d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:7 Lair (5/5)* D:8 Shoals (4/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Gauntlet (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 ( D:3 ( Orc:2 *(=[ Portals: Abyss: D:14** Trove: D:13 (lose all piety) Annotations: Lair:2 exclusion: 2 oklob plants Shoals:4 Mara Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You draw destruction from the wailing grief of Tartarus. You bear the Mark of the Celebrant. Message History You completely miss Mara. You tail-slap Mara. Mara is heavily wounded. Your tendrils sting Mara. Mara looks as sick as possible! Your tendrils sting Mara. x2 You are engulfed in a cloud of scalding steam. The sea snake hisses angrily. Mara misses you. Mara hits you but does no damage. You puncture Mara! You freeze Mara. You tail-slap Mara but do no damage. Mara is heavily wounded. Your tendrils sting Mara. x3; Mara looks as sick as possible! You are engulfed in a cloud of scalding steam. Mara splashes around in the water. Mara misses you. Mara splashes around in the water. Mara blinks! You hit Mara. You freeze Mara. Mara is severely wounded. Your tendrils sting Mara. Your tendrils sting the sea snake. The sea snake is poisoned. Your tendrils sting Mara. You are engulfed in a cloud of scalding steam. Mara blinks! Mara gestures at you. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * You consecrate your suffering and invoke the rites of blood! The blood arrow hits Mara!! Mara is moderately wounded. The blood arrow hits the sea snake! The sea snake is moderately wounded. The blood arrow hits Mara!! Mara is moderately wounded. The blood arrow hits the sea snake!! The sea snake is heavily wounded. The blood arrow hits the sea snake!! The sea snake is almost dead. The blood arrow hits Mara! Mara is moderately wounded. The blood arrow hits Mara. Mara is moderately wounded. The blood arrow hits the sea snake!! You kill the sea snake! Makhleb accepts your kill. You feel better. Mara blinks! KNOWN ESCAPES: teleportation x10, fog x7, heal wounds x3, haste x1, paralysis x1 As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You are engulfed in a cloud of scalding steam. As you read the scroll of fog, it dissolves into smoke. Mara stops moving altogether! Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. Your surroundings suddenly seem different. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. Floosh! You start resting. HP restored. You are ready to perform a blood rite again. You feel your defenses recover. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. I - 3 scrolls of immolation (gained 1) A merfolk aquamancer comes into view. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. The merfolk aquamancer shouts! The merfolk aquamancer gestures at you while chanting. You block the torrent of water. The wave splashes down. You hear a shout! You hear an angry hiss. You hear a shout! You hear an angry hiss. You hear a shout! x2; You hear an angry hiss. You hear a shout! You hear an angry hiss. You closely miss the merfolk aquamancer. Your tendrils sting the water elemental. Your tendrils sting the merfolk aquamancer. The merfolk aquamancer is poisoned. The merfolk aquamancer casts a spell at you. You block the shard of ice. You hit the merfolk aquamancer. You freeze the merfolk aquamancer. The merfolk aquamancer is lightly wounded. Your tendrils sting the water elemental. Your tendrils sting the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! You block the merfolk aquamancer's attack. You block the water elemental's attack. You puncture the merfolk aquamancer! You freeze the merfolk aquamancer. The merfolk aquamancer is moderately wounded. Your tendrils sting the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! Your tendrils sting the water elemental. You encounter a merfolk siren. It is wielding a +0 trident. You puncture the merfolk aquamancer! You freeze the merfolk aquamancer. You tail-slap the merfolk aquamancer. The merfolk aquamancer is severely wounded. Your tendrils sting the water elemental. Your tendrils sting the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! You block the water elemental's attack. The merfolk aquamancer gestures at you while chanting. The torrent of water misses you. The wave splashes down. You hear a shout! You puncture the merfolk aquamancer! You freeze the merfolk aquamancer. The merfolk aquamancer is almost dead. Your tendrils sting the water elemental. Your tendrils sting the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! The merfolk siren chants a haunting song. You resist with some effort. You barely miss the merfolk aquamancer. You tail-slap the merfolk aquamancer. The merfolk aquamancer is almost dead. Your sting misses the merfolk aquamancer. Your tendrils sting the water elemental. You kill the merfolk aquamancer! Makhleb accepts your kill. You hear a splash. The water elemental completely misses you. You puncture the water elemental! You freeze the water elemental. The water elemental is heavily damaged. Your sting misses the water elemental. You encounter a merfolk impaler. It is wielding a +0 trident. The merfolk siren chants a haunting song. You resist with almost no effort. You hit the water elemental. You freeze the water elemental. The water elemental is heavily damaged. Your tendrils sting the water elemental. You block the water elemental's attack. You puncture the water elemental! You freeze the water elemental. The water elemental is almost destroyed. Your tendrils sting the water elemental. The merfolk siren chants a haunting song. You resist with almost no effort. You block the water elemental's attack. You barely miss the water elemental. You tail-slap the water elemental. The water elemental is almost destroyed. Your tendrils sting the water elemental. You puncture the water elemental! You freeze the water elemental. You destroy the water elemental! Makhleb accepts your kill. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You block the merfolk impaler's attack. You block the merfolk impaler's attack. You barely miss the merfolk impaler. Your tendrils sting the merfolk impaler. The merfolk impaler is poisoned. You block the merfolk impaler's attack. You puncture the merfolk impaler! You freeze the merfolk impaler! The merfolk impaler is moderately wounded. Your tendrils sting the merfolk impaler. The merfolk impaler looks even sicker. You block the merfolk impaler's attack. You encounter a sea snake. You miss the merfolk impaler. The merfolk impaler is moderately wounded. Your sting misses the merfolk impaler. Your tendrils sting the merfolk siren. The merfolk siren is poisoned. You block the merfolk siren's attack. You puncture the merfolk impaler! You freeze the merfolk impaler. The merfolk impaler is heavily wounded. Your tendrils sting the merfolk siren. The merfolk siren looks even sicker. Your sting misses the merfolk impaler. The merfolk impaler hits you with a +0 trident! You hit the merfolk impaler. You freeze the merfolk impaler. You tail-slap the merfolk impaler. The merfolk impaler is severely wounded. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! Your tendrils sting the merfolk impaler. The merfolk impaler looks as sick as possible! The merfolk siren chants its luring song. The merfolk impaler barely misses you. You barely miss the merfolk impaler. The merfolk impaler is severely wounded. Your sting misses the merfolk siren. Your sting misses the merfolk impaler. The sea snake hisses angrily. You block the merfolk impaler's attack. You block the merfolk siren's attack. You barely miss the merfolk impaler. The merfolk impaler is severely wounded. Your tendrils sting the merfolk impaler. The merfolk impaler looks as sick as possible! Your sting misses the merfolk siren. You block the merfolk impaler's attack. You puncture the merfolk impaler! You freeze the merfolk impaler. The merfolk impaler is almost dead. Your tendrils sting the merfolk impaler. The merfolk impaler looks as sick as possible! Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! You block the merfolk impaler's attack. You block the merfolk siren's attack. You puncture the merfolk impaler! You freeze the merfolk impaler. Your tail-slap misses the merfolk impaler. The merfolk impaler is almost dead. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! Your sting misses the merfolk impaler. Your tendrils sting the sea snake. The sea snake is poisoned. You kill the merfolk impaler! Makhleb accepts your kill. You feel better. You hear a splash. The sea snake barely misses you. You puncture the sea snake! You freeze the sea snake. The sea snake is moderately wounded. Your sting misses the merfolk siren. Your tendrils sting the sea snake. The sea snake looks even sicker. The merfolk siren closely misses you. You block the sea snake's attack. You completely miss the sea snake. The sea snake is moderately wounded. Your sting misses the merfolk siren. Your tendrils sting the sea snake. The sea snake looks even sicker. You hit the sea snake. The sea snake seems to slow down. You freeze the sea snake. Your tail-slap misses the sea snake. The sea snake is heavily wounded. Your tendrils sting the sea snake. The sea snake looks as sick as possible! Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren barely misses you. The sea snake barely misses you. You hit the sea snake but do no damage. Your tail-slap misses the sea snake. The sea snake is heavily wounded. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! Your sting misses the sea snake. The merfolk siren hits you but does no damage. You completely miss the sea snake. The sea snake is heavily wounded. Your sting misses the sea snake. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! You closely miss the sea snake. The sea snake is heavily wounded. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! Your sting misses the sea snake. The sea snake misses you. You block the merfolk siren's attack. You hit the sea snake. The sea snake seems to slow down. You freeze the sea snake. The sea snake is severely wounded. Your sting misses the sea snake. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! You barely miss the sea snake. You tail-slap the sea snake. The sea snake is severely wounded. Your sting misses the sea snake. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! The sea snake bites you! You block the merfolk siren's attack. You hit the sea snake. The sea snake seems to slow down. You freeze the sea snake. The sea snake is almost dead. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! Your tendrils sting the sea snake. The sea snake looks as sick as possible! You barely miss the sea snake. Your tail-slap misses the sea snake. The sea snake is almost dead. Your tendrils sting the sea snake. The sea snake looks as sick as possible! Your sting misses the merfolk siren. The merfolk siren chants its luring song. You block the sea snake's attack. You miss the sea snake. Your tail-slap misses the sea snake. The sea snake is almost dead. Your sting misses the merfolk siren. Your tendrils sting the sea snake. The sea snake looks as sick as possible! The merfolk siren barely misses you. You encounter a snapping turtle. You puncture the sea snake! The sea snake seems to slow down. You freeze the sea snake. You kill the sea snake! Makhleb accepts your kill. You feel better. Your sting misses the merfolk siren. You have reached level 18! The merfolk siren chants its luring song. Things that are here: a +0 trident; a +0 robe; a merfolk corpse You hit the merfolk siren. You freeze the merfolk siren. The merfolk siren is severely wounded. Your tendrils sting the merfolk siren. The merfolk siren looks as sick as possible! You puncture the merfolk siren! You freeze the merfolk siren. You are no longer mesmerised. You kill the merfolk siren! Makhleb accepts your kill. You see here a +0 trident. You block the snapping turtle's attack. You completely miss the snapping turtle. Your tendrils sting the snapping turtle. The snapping turtle is poisoned. You puncture the snapping turtle! You freeze the snapping turtle. The snapping turtle is moderately wounded. Your tendrils sting the snapping turtle. The snapping turtle looks even sicker. You block the snapping turtle's attack. You puncture the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is severely wounded. Your sting misses the snapping turtle. You puncture the snapping turtle! You freeze the snapping turtle. You tail-slap the snapping turtle but do no damage. The snapping turtle is severely wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You barely miss the snapping turtle. The snapping turtle is almost dead. Your sting misses the snapping turtle. You block the snapping turtle's attack. You hit the snapping turtle but do no damage. The snapping turtle is almost dead. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You barely miss the snapping turtle. You tail-slap the snapping turtle but do no damage. The snapping turtle is almost dead. Your sting misses the snapping turtle. You hit the snapping turtle but do no damage. The snapping turtle is almost dead. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle bites you but does no damage. You hit the snapping turtle but do no damage. The snapping turtle is almost dead. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You kill the snapping turtle! Makhleb accepts your kill. You hear a splash. You see here a snapping turtle corpse. You encounter a snapping turtle. Found a staff of alchemy. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. You encounter a satyr. It is wielding a +0 longbow and carrying a +0 spear. Found a runed chain mail. The satyr shouts! The snapping turtle hisses angrily. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are terrified of the satyr! There is an open door here. You barely miss the satyr. Your tendrils sting the satyr. The satyr is poisoned. You puncture the satyr! You freeze the satyr. The satyr is lightly wounded. Your tendrils sting the satyr. The satyr looks as sick as possible! The satyr shoots an arrow. You block the arrow. You barely miss the satyr. The satyr is lightly wounded. Your tendrils sting the satyr. The satyr looks as sick as possible! You puncture the satyr! You freeze the satyr. The satyr is moderately wounded. Your sting misses the satyr. The satyr shoots an arrow. The arrow hits you! You puncture the satyr! You freeze the satyr. The satyr is severely wounded. Your tendrils sting the satyr. The satyr looks as sick as possible! Your sting misses the snapping turtle. You puncture the satyr! You freeze the satyr. The satyr is almost dead. Your sting misses the snapping turtle. Your tendrils sting the satyr. The satyr looks as sick as possible! You are no longer terrified. You kill the satyr! Makhleb accepts your kill. You feel better. The snapping turtle misses you. You rampage towards the snapping turtle! You hit the snapping turtle. The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is lightly wounded. Your tendrils sting the snapping turtle. The snapping turtle is poisoned. The snapping turtle is staggered. You barely miss the snapping turtle. The snapping turtle is lightly wounded. Your tendrils sting the snapping turtle. The snapping turtle looks even sicker. You hit the snapping turtle but do no damage. The snapping turtle is lightly wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You hit the snapping turtle. You freeze the snapping turtle. The snapping turtle is moderately wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle bites you but does no damage. You barely miss the snapping turtle. The snapping turtle is moderately wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You hit the snapping turtle but do no damage. The snapping turtle is moderately wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You puncture the snapping turtle! You freeze the snapping turtle. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle barely misses you. You hit the snapping turtle. The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You barely miss the snapping turtle. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You hit the snapping turtle. The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You block the snapping turtle's attack. You hit the snapping turtle but do no damage. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You hit the snapping turtle but do no damage. The snapping turtle is heavily wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle barely misses you. You hit the snapping turtle but do no damage. The snapping turtle is severely wounded. Your tendrils sting the snapping turtle. The snapping turtle looks as sick as possible! You puncture the snapping turtle! You freeze the snapping turtle. You kill the snapping turtle! Makhleb accepts your kill. You see here a staff of alchemy. There is an open door, spattered with blood here. You encounter a wind drake. The wind drake hisses angrily. You encounter a merfolk. It is wielding a +0 trident. The merfolk shouts! You puncture the wind drake! You freeze the wind drake. The wind drake is lightly wounded. Your sting misses the wind drake. You puncture the wind drake! You freeze the wind drake. The wind drake is heavily wounded. Your sting misses the wind drake. The wind drake flaps its wings at you. The air twists around and strikes you! You hit the wind drake. You freeze the wind drake. The wind drake is severely wounded. Your sting misses the wind drake. The wind drake flaps its wings at you. The air twists around and strikes you. You hit the wind drake but do no damage. The wind drake is severely wounded. Your tendrils sting the wind drake. The wind drake is poisoned. You barely miss the wind drake. The wind drake is severely wounded. Your sting misses the wind drake. You block the wind drake's attack. You puncture the wind drake! You freeze the wind drake. The wind drake is almost dead. Your tendrils sting the merfolk. The merfolk is poisoned. Your tendrils sting the wind drake. The wind drake looks even sicker. The wind drake flaps its wings at you. The air twists around and strikes you! You barely miss the wind drake. The wind drake is almost dead. Your sting misses the merfolk. Your sting misses the wind drake. The merfolk misses you. You puncture the wind drake! You freeze the wind drake. You kill the wind drake! Makhleb accepts your kill. You feel better. Your tendrils sting the merfolk. The merfolk looks as sick as possible! You rampage towards the merfolk! You puncture the merfolk! You freeze the merfolk. The merfolk is moderately wounded. Your tendrils sting the merfolk. The merfolk looks as sick as possible! You block the merfolk's attack. You puncture the merfolk! You freeze the merfolk. The merfolk is heavily wounded. Your tendrils sting the merfolk. The merfolk looks as sick as possible! You hit the merfolk. You freeze the merfolk. The merfolk is severely wounded. Your sting misses the merfolk. The merfolk closely misses you. You puncture the merfolk! You freeze the merfolk. The merfolk is almost dead. Your sting misses the merfolk. The merfolk closely misses you. You hit the merfolk. You freeze the merfolk. You kill the merfolk! Makhleb accepts your kill. You now have 3419 gold pieces (gained 8). You see here a +0 trident. You see here a +4 chain mail. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. You encounter an alligator snapping turtle. The alligator snapping turtle hisses angrily. You encounter a water nymph. You encounter a manticore. The water nymph shouts! You hear a shout! The water nymph flows with the water. You encounter a water nymph. You rampage towards the alligator snapping turtle! You encounter a satyr. It is wielding a +0 longbow and carrying a +0 quarterstaff. Found a runed great sword. You encounter a merfolk. It is wielding a +3 trident. The satyr shouts! You block the alligator snapping turtle's attack. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You resist with some effort. You hear a shout! The merfolk leaves your sight. You hit the alligator snapping turtle but do no damage. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle is poisoned. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. The alligator snapping turtle is lightly wounded. Your sting misses the manticore. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks even sicker. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is lightly wounded. Your sting misses the water nymph. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the manticore. The manticore is poisoned. You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. The alligator snapping turtle is lightly wounded. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your sting misses the water nymph. Your tendrils sting the manticore. The manticore looks even sicker. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. Floosh! The water nymph points at you and mumbles some strange words. The water swirls and strikes you! You block the manticore's attack. x2 The manticore claws you but does no damage. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is lightly wounded. Your tendrils sting the manticore. The manticore looks even sicker. Your tendrils sting the water nymph. The water nymph is poisoned. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle bites you but does no damage. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is lightly wounded. Your tendrils sting the water nymph. The water nymph looks even sicker. Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You block the water nymph's attack. The manticore barely misses you. You block the manticore's attack. x2 You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is lightly wounded. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your sting misses the manticore. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your sting misses the water nymph. You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the water nymph. The water nymph is poisoned. Your sting misses the water nymph. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You block the water nymph's attack. The manticore closely misses you. The manticore barely misses you. You block the manticore's attack. The alligator snapping turtle misses you. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is moderately wounded. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the merfolk. The merfolk is poisoned. The merfolk closely misses you. You hit the alligator snapping turtle but do no damage. You tail-slap the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your sting misses the merfolk. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You block the water nymph's attack. You block the manticore's attack. The manticore completely misses you. You block the manticore's attack. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! The merfolk hits you from afar with a +3 trident! You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Your tendrils sting the satyr. The satyr is poisoned. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! The water nymph points at you and mumbles some strange words. The water swirls and strikes you. You block the water nymph's attack. You block the manticore's attack. x2; The manticore misses you. You hit the alligator snapping turtle. You freeze the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the satyr. The satyr looks even sicker. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your sting misses the merfolk. The alligator snapping turtle bites you. You block the merfolk's attack. You hit the alligator snapping turtle. You freeze the alligator snapping turtle. The alligator snapping turtle is heavily wounded. Your tendrils sting the merfolk. The merfolk looks even sicker. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your sting misses the water nymph. You block the water nymph's attack. You block the manticore's attack. x2; The manticore completely misses you. You barely miss the alligator snapping turtle. You tail-slap the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! Your sting misses the merfolk. You block the merfolk's attack. You hit the alligator snapping turtle but do no damage. You tail-slap the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. Your tendrils sting the merfolk. The merfolk looks as sick as possible! Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! Your sting misses the satyr. The water nymph gestures at you while chanting. The water swirls and strikes you! The manticore bites you. The manticore closely misses you. You block the manticore's attack. You block the water nymph's attack. You block the alligator snapping turtle's attack. You encounter a cyclops. You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk closely misses you. The satyr shoots an arrow. The arrow hits you! The water nymph completely misses you. The manticore closely misses you. You block the manticore's attack. The manticore misses you. You block the water nymph's attack. You puncture the water nymph! You freeze the water nymph. You tail-slap the water nymph! The water nymph is almost dead. Your sting misses the merfolk. Your sting misses the satyr. Your sting misses the water nymph. Your tendrils sting the water nymph. The water nymph looks as sick as possible! The merfolk barely misses you. The satyr shoots an arrow. You block the arrow. You puncture the water nymph! You freeze the water nymph. You kill the water nymph! Makhleb accepts your kill. You feel better. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your sting misses the satyr. Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the merfolk. The merfolk looks as sick as possible! The cyclops shouts! You block the manticore's attack. x3; The water nymph touches you. The alligator snapping turtle bites you!! Your pain echoes through the poison around you! The alligator snapping turtle begins to petrify. The water nymph begins to petrify. The manticore resists. The satyr begins to petrify. The merfolk resists. The merfolk completely misses you. You puncture the water nymph! You freeze the water nymph. You tail-slap the water nymph. The water nymph is severely wounded. Your tendrils sting the water nymph. The water nymph looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the merfolk. The merfolk looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The satyr shoots an arrow. The arrow completely misses you. The water nymph casts a spell at you. The water swirls and strikes you! You consecrate your suffering and invoke the rites of blood! The blood arrow hits the alligator snapping turtle!! The alligator snapping turtle is severely wounded. The blood arrow hits the manticore!! The manticore is almost dead. The blood arrow hits the satyr!! The satyr is moderately wounded. The blood arrow hits the satyr!! The satyr is heavily wounded. The blood arrow hits the alligator snapping turtle! The alligator snapping turtle is severely wounded. The blood arrow hits the water nymph!! You kill the water nymph! Makhleb accepts your kill. You feel better. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. The blood arrow hits the satyr!! The satyr is severely wounded. The blood arrow hits the satyr!! The satyr is almost dead. The manticore bites you but does no damage. You block the manticore's attack. x2 KNOWN ESCAPES: teleportation x8, fog x6, heal wounds x3, haste x1, paralysis x1 You block the merfolk's attack. The satyr shoots an arrow. The arrow misses you. The manticore flicks its tail. You block the volley of spikes. You catch the helpless satyr completely off-guard! You perforate the satyr like a sieve!!! You freeze the satyr. You kill the satyr! Makhleb accepts your kill. You feel better. Your tendrils sting the merfolk. The merfolk looks as sick as possible! Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The merfolk hits you but does no damage. The alligator snapping turtle barely misses you. You rampage towards the merfolk! You puncture the merfolk! You freeze the merfolk. The merfolk is severely wounded. Your tendrils sting the manticore. The manticore looks as sick as possible! Your tendrils sting the merfolk. The merfolk looks as sick as possible! Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The merfolk is staggered. Your surroundings suddenly seem different. You start resting. Makhleb accepts your kill. You feel better. You feel a bit more experienced. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. Found a chain mail and a scroll of identify. You encounter a manticore. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. You encounter a water elemental. The manticore flicks its tail. The volley of spikes misses you. You hit the manticore. You freeze the manticore. You tail-slap the manticore! The manticore is moderately wounded. Your sting misses the manticore. You barely miss the manticore. You tail-slap the manticore. The manticore is heavily wounded. Your tendrils sting the manticore. The manticore is poisoned. A nearby plant withers and dies. You block the manticore's attack. The manticore completely misses you. You block the manticore's attack. You completely miss the manticore. The manticore is heavily wounded. Your tendrils sting the manticore. The manticore looks as sick as possible! The water elemental engulfs the plant! The plant begins to die. You hit the manticore. You freeze the manticore. The manticore is heavily wounded. Your tendrils sting the manticore. The manticore looks as sick as possible! You block the manticore's attack. The manticore claws you but does no damage. You block the manticore's attack. You completely miss the manticore. You tail-slap the manticore but do no damage. The manticore is heavily wounded. Your tendrils sting the manticore. The manticore looks as sick as possible! You block the manticore's attack. x2; The manticore misses you. You puncture the manticore! You freeze the manticore. You tail-slap the manticore! The manticore is almost dead. Your tendrils sting the water elemental. Your sting misses the manticore. You puncture the manticore! You freeze the manticore. You kill the manticore! Makhleb accepts your kill. You feel better. Your tendrils sting the water elemental. Makhleb accepts your kill. You feel better. You feel a bit more experienced. You hit the water elemental. You freeze the water elemental. The water elemental is lightly damaged. Your tendrils sting the water elemental. You block the water elemental's attack. You hit the water elemental. You freeze the water elemental. You tail-slap the water elemental. The water elemental is moderately damaged. Your tendrils sting the water elemental. A nearby plant withers and dies. You block the water elemental's attack. You puncture the water elemental! You freeze the water elemental. The water elemental is severely damaged. Your tendrils sting the water elemental. You puncture the water elemental! You freeze the water elemental. You destroy the water elemental! Makhleb accepts your kill. You feel better. You start resting. HP restored. You are ready to perform a blood rite again. You feel your defenses recover. Things that are here: a +1 rapier of venom; a +0 robe; a merfolk corpse An alligator snapping turtle comes into view. The alligator snapping turtle bites you! You puncture the alligator snapping turtle! You freeze the alligator snapping turtle. You tail-slap the alligator snapping turtle but do no damage. The alligator snapping turtle is almost dead. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! A nearby plant withers and dies. You hit the alligator snapping turtle but do no damage. You tail-slap the alligator snapping turtle. The alligator snapping turtle is almost dead. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You block the alligator snapping turtle's attack. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is almost dead. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You barely miss the alligator snapping turtle. The alligator snapping turtle is almost dead. Your tendrils sting the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! You block the alligator snapping turtle's attack. You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. You kill the alligator snapping turtle! Makhleb accepts your kill. You feel better. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. Your legs become a tail as you dive into the water. Your +2 pair of boots of rampaging melds into your body. You no longer feel able to rampage towards enemies. Mara comes into view. You see here a scroll of identify. Your +2 pair of boots of rampaging unmelds from your body. You feel ready to rampage towards enemies. Found a shiny chain mail. You rampage towards Mara! You encounter a sea snake. Mara shimmers. Mara shimmers and seems to become three! You encounter a satyr. It is wielding a +0 quarterstaff and carrying a +0 longbow. You puncture Mara! You freeze Mara. Mara is lightly wounded. Your tendrils sting Mara. Your sting misses Mara. Your tendrils sting Mara. You block Mara's attack. x2 Mara hits you with a +2 vampiric demon whip. Mara hits you with a +1 demon trident of flaming! Mara burns you. Mara points ostentatiously. Mara blinks! You block Mara's attack. Mara barely misses you. Mara misses you. Mara hits you but does no damage. You hit Mara. You freeze Mara. Mara is lightly wounded. Your sting misses Mara. Your tendrils sting Mara. Mara is poisoned. You puncture Mara! You freeze Mara! Mara is moderately wounded. Your tendrils sting Mara. Mara looks even sicker. Your tendrils sting Mara. The satyr shouts! Mara gestures at you. The bolt of fire hits you!! You block Mara's attack. x2 Mara says, "Bound art thou by all the snares!" You barely miss Mara. Mara is moderately wounded. Your sting misses Mara. Your tendrils sting the sea snake. The sea snake is poisoned. Your tendrils sting Mara. You closely miss Mara. Mara is moderately wounded. Your sting misses the sea snake. Your sting misses Mara. x2 You block Mara's attack. x2 Mara hits you with a +2 vampiric demon whip. Mara hits you but does no damage. You miss Mara. Mara is moderately wounded. Your sting misses the sea snake. Your tendrils sting Mara. Mara looks as sick as possible! Your sting misses Mara. The sea snake bites you but does no damage. Mara gestures. Mara gestures at you. The bolt of fire hits you!! Your pain echoes through the poison around you! Mara resists. The sea snake resists. You consecrate your suffering and invoke the rites of blood! The blood arrow hits the sea snake!! The sea snake is heavily wounded. The blood arrow hits Mara!! Mara is moderately wounded. The blood arrow hits Mara!! Mara is moderately wounded. The blood arrow hits the sea snake!! The sea snake is almost dead. The blood arrow misses the sea snake. The blood arrow hits Mara! Mara is moderately wounded. The blood arrow hits Mara!! Mara is heavily wounded. The blood arrow hits Mara!! Mara is heavily wounded. The blood arrow misses the sea snake. The blood arrow hits Mara! Mara is moderately wounded. Mara hits you but does no damage. You block Mara's attack. KNOWN ESCAPES: teleportation x8, fog x6, heal wounds x3, haste x1, paralysis x1 Press: ? - help, Dir - look around, f - activate Look: Mara, wielding a +2 vampiric demon whip and a +1 demon trident of flaming and wearing a +0 leather armour of willpower (heavily wounded, chance to affect: 1%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Mara resists with almost no effort. x2 The satyr looks frightened! The sea snake looks frightened! Mara resists with almost no effort. Mara says, "Entranced by some poetic flight, are you?" Mara gestures at you. There is a horrible, sudden wrenching feeling in your soul! You block Mara's attack. Mara hits you but does no damage. You hit Mara but do no damage. Mara is heavily wounded. Your sting misses SpectralFremen's illusion. Your tendrils sting Mara. Your sting misses Mara. You kill the sea snake! Makhleb accepts your kill. You feel better. You puncture Mara! You freeze Mara. Mara is heavily wounded. Your tendrils sting Mara. Mara is poisoned. Your tendrils sting Mara. Your tendrils sting SpectralFremen's illusion. SpectralFremen's illusion is poisoned. Mara calls, "Stop! In seven days from now the wheel of empire will appear!" Mara gestures at you. The bolt of fire misses you. Mara says, "Thou art lean, ill-favoured, death is in thy neighbourhood!" Mara hits you with a +2 vampiric demon whip. Mara draws vitality from your wounds! Mara barely misses you. You hear a shout! You closely miss Mara. Mara is heavily wounded. Your sting misses SpectralFremen's illusion. Your sting misses Mara. Your tendrils sting Mara. The satyr looks desperately for an escape route. You completely miss Mara. Mara is heavily wounded. Your sting misses Mara. x2 Your sting misses SpectralFremen's illusion. Mara blinks! SpectralFremen's illusion closely misses you. Mara closely misses you. Mara hits you with a +1 demon trident of flaming! Mara burns you. KNOWN ESCAPES: teleportation x8, fog x6, heal wounds x3, haste x1, paralysis x1 You hit Mara. You freeze Mara. Mara is severely wounded. Your sting misses Mara. Your tendrils sting SpectralFremen's illusion. Your tendrils sting Mara. Mara gestures at you. The bolt of fire hits you!!! * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... You block SpectralFremen's illusion's attack. Mara blinks! You block Mara's attack. Mara hits you but does no damage. Mara hits your harpy with a +2 vampiric demon whip! Mara hits your harpy with a +1 demon trident of flaming!! Mara burns your harpy. Your harpy dies! Your harpy's corpse dissolves into shadows! You feel much better. SpectralFremen's illusion misses you. You block Mara's attack. Mara misses you. Mara gestures at you. The bolt of fire hits your sea snake!!! The bolt of fire hits you!!! You die... ~~~~.... #.............~##.. ≈≈~~.... #.......##..◊.~#... ≈≈~~~... #.....~~###...~#..| ~≈~~~... #......~~~...~~#... ~≈~~~~~. ##.....~~~....~~##.. ~≈~~~~~~.#####..QQ..~~R....~~≈### ≈≈~~~~~~............?§~#####~≈≈~~ ≈~~~~~~~.....~t.§@S..~## ##≈≈≈≈ ≈~~~~~~......~§§J....§# #≈≈≈≈ ◊.~~~~.......§~§.R...~'..[ #≈≈≈≈ ◊◊..~........R~§......#.... #~≈≈≈ ....◊~~~.....≈≈~~~....##...##~~~≈ ....◊..~c...~~≈≈§~~~~~~#####~~~~~ ◊◊....◊◊~~.~~~~~~~~~~~~~~..~~~~~~ .◊.....~~~~~~~~~~~~~~~~~....~~~~~ ......◊~~~~~~~~~~~~~~~~~~...~~~~. ...◊......~~~~~~~~≈≈~~~~~.~~~..## You could see 3 Maras, SpectralFremen's illusion (summoned, poisoned, ally target), a friendly sea snake (summoned), a friendly snapping turtle (summoned) and 2 friendly harpies. Vanquished Creatures Mlioglotl (Shoals:1) A titan (Shoals:2) The ghost of Strat the Convoker, a journeyman HuSu of the Shining One (Necropolis) Donald (Shoals:1) Aizul (Shoals:1) A frost giant (IceCv) The ghost of Gollyvosk the Warrior, a journeyman MiFi of Wu Jian (Necropolis) A ghost moth (D:12) 2 stone giants (Shoals:2) A deep elf death mage (Shoals:1) A minotaur (Gauntlet) A dire elephant (Lair:5) Snorg (Orc:2) A fire dragon (D:15) 4 merfolk impalers 6 hydras A great orb of eyes (Necropolis) A vault guard (D:14) 2 ice dragons A merfolk avatar (Shoals:4) 4 boulder beetles 3 centaur warriors An alligator snapping turtle (Shoals:4) 3 catoblepae (Lair:5) 4 satyrs 2 tengu warriors (D:13) 3 two-headed ogres (D:11) 26 death yaks 4 merfolk aquamancers 8 skysharks 4 orc high priests (Orc:2) 2 deep elf knights (Shoals:1) A deep elf archer (Shoals:1) A shadow wraith (D:14) 14 sea snakes An abyssal acolyte (D:14) A swamp dragon (Lair:5) 2 arcanists (Necropolis) 8 water nymphs A lindwurm (Lair:5) A phantasmal warrior (D:14) 3 harpies (Necropolis) 7 orc knights (Orc:2) 5 deep elf zephyrmancers 8 deep elf pyromancers 2 ugly things (D:12) An oklob plant (Lair:1) 2 orc sorcerers 8 cyclopes 8 fauns (Shoals:3) 14 manticores 8 merfolk sirens 7 elephants 6 black mambas 2 kobold blastminers (Orc:1) An ice statue (IceCv) 2 gargoyles 12 cane toads An unseen horror (D:11) 13 rime drakes 12 komodo dragons An efreet (D:13) A freezing wraith (D:14) Cassandra (D:11) 10 trolls 14 merfolk 8 polar bears A tyrant leech (Gauntlet) 4 wind drakes 3 hornets A jumping spider (Lair:2) A raiju (shapeshifter) (D:14) 14 blink frogs A hippogriff (shapeshifter) (D:13) 27 dream sheep 7 snapping turtles 25 slime creatures A culicivora (Lair:2) A shadowghast (D:8) 2 vampires 2 ravens 6 wyverns A centaur simulacrum (D:14) 14 water elementals 56 yaks 3 wraiths Goji (D:12) Grum (D:11) 5 basilisks 5 wargs (Orc:1) 4 steam dragons 2 redbacks (Lair:2) 12 vampire mosquitoes 2 swamp worms (Gauntlet) 6 acid dragons 17 water moccasins A kobold geomancer (D:5) 2 swamp drakes An ice beast (D:4) 44 orc warriors 3 black bears 2 sky beasts 6 laughing skulls A sky beast (shapeshifter) (D:12) 4 ogres A crocodile (shapeshifter) (D:14) 24 wolves 26 centaurs 2 phantoms 3 kobold brigands A weeping skull (Gauntlet) 9 bullfrogs 4 gnoll sergeants 3 scorpions 4 rock fish (D:9) 8 howler monkeys 3 bombardier beetles 2 hounds (D:6) A jelly (D:4) 20 orc priests 2 gnoll boudas A drude (D:8) 2 sleepcaps 5 iguanas 16 orc wizards 24 gnolls 4 adders 2 white imps 2 ufetubi (D:5) 3 dart slugs 2 ribbon worms (D:2) 88 orcs 11 endoplasms 4 hobgoblins 7 jackals (D:2) 3 quokkas 3 ball pythons 4 bats 2 frilled lizards (D:2) 9 goblins 18 kobolds 4 rats 4 butterflies (D:14) 901 creatures vanquished. Vanquished Creatures (collateral kills) An orc high priest (Orc:2) 3 orc warriors (Orc:2) A kobold geomancer (D:7) A scorpion (D:7) 4 orc priests (Orc:2) 4 orcs (Orc:2) 14 creatures vanquished. Vanquished Creatures (others) A deep elf pyromancer (Shoals:1) An orc wizard (D:9) An orc (D:9) 3 creatures vanquished. Grand Total: 918 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 | dagger, a +0 robe, a +0 buckler, a wand of mindburst (12), | a potion of curing; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 323 | D:1 | Reached XP level 2. HP: 21/22 MP: 3/3 412 | D:1 | Found Evoyv's Antique Weapon Shop. 1129 | D:2 | You fall into a shaft and drop 1 floor! 1190 | D:3 | Found a stormy altar of Qazlal. 1233 | D:3 | Reached XP level 3. HP: 24/29 MP: 4/4 1559 | D:2 | Found a faded altar of an unknown god. 2179 | D:1 | Learned a level 3 spell: Mephitic Cloud 2268 | D:3 | Reached XP level 4. HP: 37/37 MP: 5/5 2352 | D:3 | Reached skill level 1 in Alchemy 2600 | D:3 | Found Byps's Antique Weapon Shoppe. 2648 | D:3 | Reached XP level 5. HP: 42/42 MP: 6/8 3241 | D:4 | Identified the +1 long sword of the Open Hand {heavy, rPois | Will+ SInv} 3444 | D:4 | Identified the +6 dagger of Yhosoc {heavy, rPois rF+ rN+} 3491 | D:4 | Encountered an ice beast 3526 | D:4 | Killed an ice beast 3527 | D:4 | Reached XP level 6. HP: 39/49 MP: 9/9 4006 | D:4 | Found a shadowy altar of Dithmenos. 4009 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4152 | D:5 | Entered Level 5 of the Dungeon 4166 | D:5 | Reached XP level 7. HP: 20/55 MP: 10/10 4462 | D:5 | Reached skill level 5 in Fighting 4756 | D:5 | Reached skill level 5 in Short Blades 5379 | D:6 | Identified the +1 rapier "Agioliv" {speed, ^Fragile rC++ | Will+ Str+3} 5427 | D:6 | Reached XP level 8. HP: 64/64 MP: 11/11 6107 | D:7 | Found a statue of an orb of entropy. 6276 | D:7 | Reached skill level 1 in Dodging 6321 | D:7 | Reached skill level 2 in Dodging 6321 | D:7 | Reached XP level 9. HP: 43/69 MP: 12/12 6436 | D:7 | Reached skill level 3 in Dodging 6452 | D:7 | Reached skill level 4 in Dodging 6880 | D:7 | Reached skill level 5 in Dodging 6914 | D:7 | Found a sacrificial altar of Ru. 7258 | D:7 | Found a staircase to the Ecumenical Temple. 7258 | D:7 | Found a statue of an orb of entropy. 7303 | D:8 | Found a staircase to the Lair. 7303 | D:8 | Encountered an elephant 7320 | D:8 | Killed an elephant 7321 | D:8 | Reached skill level 6 in Dodging 7326 | D:8 | Reached skill level 7 in Dodging 7354 | D:8 | Reached skill level 8 in Dodging 7611 | D:8 | Found an iron altar of Okawaru. 7748 | Temple | Entered the Ecumenical Temple 7752 | Temple | Became a worshipper of Makhleb the Destroyer 7818 | D:8 | Reached skill level 9 in Dodging 7818 | D:8 | Reached XP level 10. HP: 76/80 MP: 13/13 8462 | D:9 | Found a flagged portal. 8480 | Bailey | Entered a bailey 8737 | Bailey | Reached skill level 10 in Dodging 8775 | Bailey | Reached * piety under Makhleb 9041 | Bailey | Reached skill level 11 in Dodging 9623 | D:9 | Found a staircase to the Orcish Mines. 9696 | D:9 | Reached ** piety under Makhleb 9697 | D:9 | Reached skill level 12 in Dodging 9717 | D:9 | Reached XP level 11. HP: 86/89 MP: 14/14 10265 | D:9 | Reached skill level 10 in Fighting 10265 | D:9 | Reached skill level 13 in Dodging 10265 | D:9 | Reached XP level 12. HP: 70/97 MP: 15/15 10636 | D:10 | Entered Level 10 of the Dungeon 11111 | D:10 | Found the amulet of Elemental Vulnerability {rPois rF-- | rC-- AC+8} 11117 | D:10 | Identified the +9 rapier of Beogh's Grace {freeze, Will- | Str+6} 11123 | D:10 | Got the amulet of Elemental Vulnerability {rPois rF-- rC-- | AC+8} 11238 | D:10 | Reached *** piety under Makhleb 11640 | D:11 | Reached skill level 10 in Short Blades 11640 | D:11 | Reached skill level 1 in Stealth 11744 | D:11 | Encountered Cassandra 11764 | D:11 | Killed Cassandra 11766 | D:11 | Encountered a centaur warrior 11804 | D:11 | Encountered Grum 12040 | D:11 | Encountered a two-headed ogre 12056 | D:11 | Killed a two-headed ogre 12402 | D:11 | Killed Grum 12521 | D:11 | Encountered a two-headed ogre 12532 | D:11 | Killed a two-headed ogre 12585 | D:11 | Killed a centaur warrior 12586 | D:11 | Reached skill level 14 in Dodging 12825 | D:11 | Reached skill level 5 in Stealth 12887 | D:11 | Encountered a two-headed ogre 13091 | D:11 | Killed a two-headed ogre 13216 | Lair:1 | Entered Level 1 of the Lair of Beasts 13324 | Lair:1 | Reached **** piety under Makhleb 13324 | Lair:1 | Gained mutation: You draw destruction from the wailing | grief of Tartarus. [Makhleb's blessing] 13407 | Lair:1 | Reached XP level 13. HP: 106/106 MP: 16/16 14766 | Lair:2 | Identified the maw talisman "Heffuofo" {rN+ Str+4} 14791 | Lair:2 | Reached ***** piety under Makhleb 14872 | Lair:2 | Found a hole to the Spider Nest. 14998 | Lair:2 | Found a staircase to the Shoals. 15074 | Lair:2 | Found a blossoming altar of Fedhas. 16004 | Lair:3 | Reached skill level 1 in Invocations 16763 | Lair:4 | Reached XP level 14. HP: 118/118 MP: 17/17 17044 | Lair:4 | You fall into a shaft and drop 1 floor! 17044 | Lair:5 | Entered Level 5 of the Lair of Beasts 17359 | Lair:5 | Reached skill level 15 in Dodging 17859 | Lair:5 | Reached skill level 10 in Stealth 18140 | Lair:5 | Identified the +4 long sword of the Freezing Gods {flame, | rElec rC+ Will- Dex+2} 18211 | Lair:5 | Reached ****** piety under Makhleb 18725 | Lair:5 | Reached skill level 5 in Invocations 18786 | Lair:5 | Found a viscous altar of Jiyva. 18786 | Lair:5 | Found a staircase to the Slime Pits. 19190 | Lair:5 | Gained mutation: You bear the Mark of the Celebrant. | [inscribed by the player] 19190 | Lair:5 | Branded self with the Mark of the Celebrant 19598 | Lair:4 | Reached XP level 15. HP: 85/123 MP: 19/19 19606 | Lair:4 | Reached skill level 16 in Dodging 19898 | Lair:4 | Reached skill level 15 in Shapeshifting 21135 | D:12 | Encountered Goji 21152 | D:12 | Killed Goji 22051 | D:13 | Found a glowing silver altar of Zin. 22116 | D:13 | Found a portal to a secret trove of treasure. 22715 | D:14 | Found a gate leading to a gauntlet. 22716 | D:14 | Found a one-way gate to the infinite horrors of the Abyss. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found a transporter. 22743 | Gauntlet | Found the amulet of Tranquility {rN+ Will+++ Clar} 22743 | Gauntlet | Entered a Gauntlet 22758 | Gauntlet | Reached skill level 1 in Armour 22803 | Gauntlet | Identified the +4 hat "Delu Fush" {*Silence +Inv Will++ | Slay+2} 22869 | Gauntlet | Identified the +3 pair of gloves of Purrie Laso {Parrying, | +Blink rC+ Regen+} 22923 | Gauntlet | Identified the +2 leather armour of the Slug {Harm rElec | rF+ rN++} 22972 | Gauntlet | Identified the +2 swamp dragon scales of Purpose {rPois | Dex+6} 23437 | D:14 | Reached skill level 17 in Dodging 23543 | D:14 | Identified the ring of Aczyoquz {Will+ Str+4 Int+6} 23703 | D:14 | Found a gate to the Vaults. 23706 | D:14 | Reached XP level 16. HP: 130/130 MP: 22/22 23954 | D:15 | Entered Level 15 of the Dungeon 23976 | D:15 | Found a phantasmal passage. 23988 | Necropol | Entered the Necropolis 24041 | Necropol | Encountered Strat's ghost (journeyman HuSu) 24049 | Necropol | Killed Strat's ghost 24070 | Necropol | Got the Dissertation on Thunder 24081 | Necropol | Identified the +8 chain mail "Itinwint" {rElec Str+2} 24085 | Necropol | Identified the +1 sling "Vodeib" {heavy, Will+ Str+2} 24164 | Necropol | Encountered a lich 24250 | Necropol | Encountered Gollyvosk's ghost (journeyman MiFi) 24290 | Necropol | Reached skill level 5 in Shields 24385 | Necropol | Killed Gollyvosk's ghost 24391 | Necropol | Got the +5 short sword of Gluttony {antimagic, rPois rN+++ | Will-- Str+4 SInv} 24394 | Necropol | Got the +4 hand axe "Niedurgh" {venom, *Noise rElec Will-- | rCorr Int+6} 24709 | D:15 | Found a staircase to the Depths. 25230 | Orc:1 | Entered Level 1 of the Orcish Mines 25341 | Orc:2 | Entered Level 2 of the Orcish Mines 25369 | Orc:2 | Found an iron altar of Okawaru. 25380 | Orc:2 | Found a frozen archway. 25389 | IceCv | Entered an ice cave 25519 | IceCv | Reached skill level 5 in Armour 25845 | IceCv | Identified the orb of Duck's Teeth {Energy, Bane Will- | Regen+ MP+7} 26149 | Orc:2 | Encountered Snorg 26160 | Orc:2 | Killed Snorg 26177 | Orc:2 | Found a roughly hewn altar of Beogh. 26417 | Orc:2 | Found a staircase to the Elven Halls. 26976 | Orc:2 | Found Eskum's General Store. 26979 | Orc:2 | Found Seofre Runu's Jewellery Boutique. 26980 | Orc:2 | Found Istretz's Armour Boutique. 26981 | Orc:2 | Found Oxzidduf's Antique Weapon Shop. 26988 | Orc:2 | Bought a scroll of poison for 44 gold pieces 27231 | Orc:1 | Found a roughly hewn altar of Beogh. 27818 | Shoals:1 | Entered Level 1 of the Shoals 27848 | Shoals:1 | Reached XP level 17. HP: 136/136 MP: 23/23 27849 | Shoals:1 | Encountered Donald 27878 | Shoals:1 | Killed Donald 28160 | Shoals:1 | Reached skill level 10 in Shields 28447 | Shoals:1 | Identified the +0 buckler of Tomorrow {rC- Str+2 Int+2} 28474 | Shoals:1 | Encountered Mlioglotl 28506 | Shoals:1 | Killed Mlioglotl 28639 | Shoals:1 | Identified the serpent talisman of Boxaan {rF+ rN+ Will++ | Slay+3} 28639 | Shoals:1 | Encountered Aizul 28646 | Shoals:1 | Killed Aizul 29007 | Shoals:2 | Encountered a titan 29389 | Shoals:2 | Killed a titan 30650 | Shoals:4 | Entered Level 4 of the Shoals 30716 | Shoals:4 | Encountered Mara 30729 | Shoals:4 | Encountered SpectralFremen's illusion 30952 | Shoals:4 | Identified the +3 chain mail of the Turtle {Rampage rC+ | Stlth-} 31112 | Shoals:4 | Reached XP level 18. HP: 143/143 MP: 24/24 31282 | Shoals:4 | Encountered SpectralFremen's illusion 31288 | Shoals:4 | Killed from afar by Mara (illusionary) Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:3: layout_loops_ring, nicolae_overflow_some_kind_of_shallow_water_thing, serial_shops, nicolae_shop_back_alley_shop, minmay_misc_feat_cross, kennysheep_generic_room_12, serial_bayou_pond_e D:4: layout_loops_corners, nicolae_overflow_squiral, minmay_misc_feat_iff, minmay_cupped D:5: layout_loops_cross D:6: layout_rooms D:7: layout_loops_ring, nicolae_ru_path_of_blood, minmay_temple_entry_from_below_a, minivault_27 D:8: layout_loops_ring, mainiacjoe_overflow_surrounded_room, david_lair_generic, grunt_decor_fettered D:9: layout_roguey, orc_0_dummy, enter_bailey_6, minmay_stone_trees_small, minivault_1, kennysheep_potato, roderic_roman_lattice, minmay_fractal_squares_5 D:10: layout_roguey, hangedman_abyss_or_decor_slice D:11: layout_roguey, serial_glass, glass_columns_c, glass_columns_b, feat_on_display, pond, uniq_grum, uniq_cassandra D:12: layout_loops_corners, uniq_goji D:13: layout_loops_ring, nicolae_trove_entry_isolated, zin_angel D:14: minmay_wavy_crystal, layout_rooms, david_vaults_4, gauntlet_entry_generic, regret_index_abyss_entry_closets, regret_index_abyss_entry_starvergence, regret_index_abyss_entry_flowthrough, statue_in_the_mist_lemuel, hangedman_glass_garden D:15: grunt_enter_depths_hoard, layout_rooms, index_necropolis_entry_repeat_visits Temple: sentei_temple_godly_chess Lair:1: layout_hall_layers, minivault_19, nicolae_lair_garden_over_the_wall_4, serial_bayou_pond_e, st_stairs_6, chequers_serial_rivers_room_b, nicolae_lair_sylvan_descent, lemuel_fruit_fields Lair:2: layout_cave_pods, minmay_shoals_entry_lonely_mermaid, nicolae_spider_entry_tight_spaces, hangedman_tree_tricks, grunt_megastairs_5 Lair:3: layout_layer_cave, wad_woods_road_04 Lair:4: layout_cave_pods, grunt_forest_large_clearings Lair:5: guppyfry_lair_end_dragon, layout_small_grid, hangedman_lair_in_review, dpeg_slime_entry_enclosed, nicolae_lair_planthole_trapezoid Shoals:1: nicolae_shoals_deep_elves_summer_vacation, layout_shoals, uniq_aizul, uniq_donald, uniq_mlioglotl Shoals:2: cheibrodos_shoals_gigantism, layout_shoals Shoals:3: layout_shoals Shoals:4: shoals_end_simple, layout_shoals, nicolae_shoals_shepherds, uniq_mara Orc:1: layout_diamond_mine, basic_altar, nooodl_orcs_dogs Orc:2: st_orc_pillars, layout_diamond_mine, basic_altar, portal_ice_cave_rime, okawaru_metal_pillars_1_2, uniq_snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | ---------------+----------------------------------------------------+----- Fighting | 2 3 4 5 6 8 9 10 11 13 | 13.5 Alchemy | 2 3 | 3.4 Spellcasting | 2 | 2.6 Short Blades | 2 3 6 9 11 13 | 13.9 Dodging | 2 9 12 13 14 15 17 | 17.0 Shapeshifting | 11 14 16 | 16.2 Stealth | 6 7 10 | 10.0 Invocations | 2 5 8 | 8.0 Armour | 3 7 9 | 9.6 Shields | 4 9 12 | 12.4 Long Blades | | 0.2 Summonings | | 2.0 Evocations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 209 | 111 | 276 | 615 | 1123 | 1383 || 3717 Melee: Dagger | 8 | 34 | 276 | 431 | | || 749 Short sword | 201 | 72 | | | | || 273 Long sword | | 5 | | | | || 5 Tailslap | | | | 10 | 8 | 69 || 87 Rapier | | | | 184 | 1123 | 1383 || 2690 Stingers | | | | 47 | 1335 | 1706 || 3088 Fire: Sling | | 1 | | 124 | | || 125 Throw: Throwing net | 1 | | | | | || 1 Javelin | | | | 5 | 3 | || 8 Invoke: Brand Self | | | | | 1 | || 1 Infernal Servant | | | | | 1 | 6 || 7 Evoke: Wand of mindburst | 2 | 5 | 2 | 9 | 3 | || 21 Wand of flame | | 11 | | 20 | 3 | || 34 Wand of iceblast | | | | 9 | | 5 || 14 Wand of paralysis | | | | 8 | | 1 || 9 Wand of light | | | | | | 2 || 2 Box of beasts | | | | | | 1 || 1 Drink: Heal wounds | | 1 | 2 | | 3 | 1 || 7 Haste | | 1 | | 3 | 4 | 1 || 9 Might | | | 2 | | 1 | || 3 Ambrosia | | | | 2 | | || 2 Experience | | | | 1 | | || 1 Curing | | | | 3 | | || 3 Resistance | | | | | 1 | || 1 Berserk rage | | | | | 1 | || 1 Invisibility | | | | | | 2 || 2 Attraction | | | | | | 1 || 1 Read: Identify | 2 | 1 | 2 | 8 | 1 | || 14 Teleportation | 1 | | 1 | 3 | | 7 || 12 Silence | 1 | | | | | || 1 Amnesia | | | 1 | | | 1 || 2 Summoning | | | 1 | | | 1 || 2 Revelation | | | 1 | | 1 | 2 || 4 Enchant armour | | | 1 | | 1 | 2 || 4 Immolation | | | 1 | | | 1 || 2 Noise | | | 1 | | | || 1 Enchant weapon | | | 1 | | | || 1 Blinking | | | | | 1 | 1 || 2 Fear | | | | | 1 | 1 || 2 Fog | | | | | | 1 || 1 Poison | | | | | | 1 || 1 Stab: Sleeping | 1 | | | 4 | 41 | 20 || 66 Held in net/web | 1 | | | | | || 1 Petrified | | | | 3 | 5 | || 8 Petrifying | | | | | 10 | 4 || 14 Distracted | | | | | 5 | 2 || 7 Invisible | | | | | | 9 || 9 Paralysed | | | | | | 1 || 1 Armour: Robe | 3 | 9 | | | | || 12 Leather armour | 15 | | | | | || 15 Ring mail | 92 | 62 | 219 | 283 | 363 | || 1019 Swamp dragon scal | | | | | 24 | 78 || 102 Chain mail | | | | | | 356 || 356 Dodge: Dodged | 82 | 42 | 106 | 633 | 601 | 484 || 1948 Block: Buckler | 31 | 21 | 58 | 134 | 123 | || 367 Kite shield | | | | | 85 | 782 || 867 Form: Medusa | | | | 1 | 4 | 3 || 8 Default | | | | | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29444 | 27159 | 2285 | 5032 | 15270 | 31 | 949.8 | Dungeon | 15665 | 14234 | 1431 | 2721 | 8719 | 15 | 1044.3 | Temple | 9 | 6 | 3 | 0 | 0 | 1 | 9.0 | Lair | 7198 | 6863 | 335 | 1831 | 3875 | 5 | 1439.6 | Shoals | 2553 | 2472 | 81 | 251 | 1412 | 4 | 638.2 | Orcish Mines | 1639 | 1206 | 433 | 6 | 706 | 2 | 819.5 | Bailey | 1074 | 1074 | 0 | 207 | 245 | 1 | 1074.0 | Ice Cave | 631 | 631 | 0 | 0 | 286 | 1 | 631.0 | Gauntlet | 206 | 206 | 0 | 15 | 25 | 1 | 206.0 | Necropolis | 465 | 465 | 0 | 0 | 0 | 1 | 465.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 2292 daAuts D:11: 1513 daAuts Lair:4: 1426 daAuts Lair:2: 1399 daAuts D:5: 1236 daAuts D:7: 1213 daAuts D:8: 1198 daAuts D:9: 1193 daAuts D:4: 1150 daAuts Orc:2: 1081 daAuts Bailey: 1074 daAuts Lair:1: 1074 daAuts D:1: 1054 daAuts D:2: 1045 daAuts D:10: 1030 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 77875 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 1 | 87871 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 2 | 97100 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 3 | 111935 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 4 | 131913 | 100 | 20 | 0 | 0 | 9 | 0 | 0 | 0 Makhleb | 5 | 146050 | 120 | 40 | 0 | 0 | 22 | 0 | 0 | 0 Makhleb | 6 | 178378 | 160 | 74 | 0 | 0 | 113 | 77 | 0 | 34 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 1 | 79 | 155 | 180 || 414 Kill Undead | 0 | 0 | 0 | 5 | 10 | 6 || 21 Kill Demon | 0 | 0 | 0 | 1 | 1 | 1 || 2 Kill Nonliving | 0 | 0 | 0 | 1 | 1 | 8 || 9 ----------------------+-------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 1 | 141 | 252 | 323 || 717 Kill Undead | 0 | 0 | 0 | 8 | 18 | 9 || 35 Kill Demon | 0 | 0 | 0 | 1 | 1 | 1 || 3 Kill Nonliving | 0 | 0 | 0 | 1 | 1 | 15 || 17 ----------------------+-------+-------+-------+-------+-------+-------++-------