Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 9448532945364013399 55903 SpectralFremen the Devastator (level 14, 0/103 HPs) Began as a Demonspawn Wanderer on Oct 1, 2026. Was a High Priest of Vehumet. Slain by a dire elephant (8 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:07:55 (19374 turns). SpectralFremen the Devastator (DsWn) Turns: 19374, Time: 01:07:56 Health: 0/103 AC: 21 Str: 12 XL: 14 Next: 40% Magic: 11/36 EV: 7 Int: 24 God: Vehumet [*****.] Gold: 439 SH: 5 Dex: 20 Spells: 7/32 levels left rFire + + + (20%) H - air staff of Parts Unknown {rElec rC++ Int+7 Air} rCold + + + (20%) h - orb {Pyromania} rNeg . . . (100%) C - +7 chain mail of Tidokan {^Drain rF+++ Regen+ Stlth-} rPois . (100%) q - +0 helmet rElec + (33%) o - +1 pair of gloves rCorr . (100%) z - +0 pair of boots SInv . l - amulet of reflection Will ++... v - ring of Xom's Fury {rC++ Will+ Dex+6 Slay+2} Stlth x - ring of magical power HPRegen 1.17/turn MPRegen 0.25/turn %: reflection @: wreathed by umbra A: powered by death 2, sturdy frame 1, weakness stinger 3, foul shadow 2 a: Imbue Servitor (0%), Renounce Religion (0%) You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Ice Cave. You collected 1147 gold pieces. You spent 708 gold pieces at shops. Inventory: Hand Weapons D - the +1 trident "Wyitegay" {protect, Will+ Str+2} (You found it on level 5 of the Lair of Beasts) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. G - the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (You found it in an ice cave) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. Armour e - an orb of glass h - an orb of pyromania (worn) j - an orb of mayhem o - a +1 pair of gloves (worn) q - a +0 helmet (worn) w - the +1 scale mail of Gicirur {rCorr SInv Stlth+} (You bought it in a shop on level 8 of the Dungeon) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. z - a +0 pair of boots (worn) B - the +10 plate armour of Objectivity {rF+ rC+ Dex+4 Stlth+} (You found it on level 4 of the Lair of Beasts) rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. C - the +7 chain mail of Tidokan (worn) {^Drain rF+++ Regen+ Stlth-} (You found it on level 4 of the Lair of Beasts) ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. Magical Staves k - a staff of fire r - a staff of cold t - a staff of conjuration y - a staff of alchemy H - the air staff of Parts Unknown (weapon) {rElec rC++ Int+7 Air} (You found it in an ice cave) [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+7: It affects your intelligence (+7). Air: It increases the power of your Air spells. Jewellery l - an amulet of reflection (worn) p - a ring of protection from fire s - a +6 ring of intelligence v - the ring of Xom's Fury (worn) {rC++ Will+ Dex+6 Slay+2} (You took it off an orc on level 9 of the Dungeon) [ring of dexterity] rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). x - a ring of magical power (worn) A - an amulet of guardian spirit E - a ring of positive energy I - a ring of resist corrosion J - an amulet of dissipation Talismans K - a lupine talisman Wands c - a wand of iceblast (6) e - a wand of paralysis (32) a - a wand of flame (28) p - a wand of polymorph (8) f - a wand of mindburst (18) b - a wand of quicksilver (6) Scrolls w - 3 scrolls of enchant weapon I - 4 scrolls of immolation x - 2 scrolls of amnesia S - a scroll of silence b - a scroll of blinking g - 2 scrolls of fog N - 5 scrolls of noise t - 6 scrolls of teleportation p - 4 scrolls of poison r - 3 scrolls of revelation W - a scroll of brand weapon f - 2 scrolls of fear V - 2 scrolls of vulnerability Potions c - 14 potions of curing g - a potion of magic w - 7 potions of heal wounds h - a potion of haste B - 4 potions of berserk rage M - 5 potions of mutation e - 3 potions of enlightenment b - 2 potions of brilliance A - 5 potions of attraction L - 2 potions of lignification m - 4 potions of might i - a potion of invisibility Skills: + Level 7.6 Fighting * Level 4.8 Armour - Level 1.0 Dodging - Level 1.0 Shields + Level 9.8 Spellcasting - Level 15.0 Conjurations + Level 8.1 Fire Magic - Level 5.0 Air Magic + Level 8.8 Earth Magic - Level 8.0 Alchemy - Level 1.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mephitic Cloud Conj/Alch/Air 71% N/A 1% 3 c - Magic Dart Conj 100% 1d8 1% 1 d - Shock Conj/Air 100% 1d9 1% 1 e - Stone Arrow Conj/Erth 100% 3d13 1% 3 f - Flame Wave Conj/Fire 79% 2d17 1% 4 g - Fireball Conj/Fire 39% 3d16 3% 5 h - Spellspark Servitor Conj/Frge 23% N/A 98% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hellfire Mortar Fire/Erth/Frge 27% 4d10 100% 7 Sandblast Erth 100% 2d20 1% 1 Irradiate Conj/Alch 30% 3d21 3% 5 Olgreb's Toxic Radiance Alch 50% N/A 5% 4 Sticky Flame Fire/Alch 66% 2d11 5% 4 Iskenderun's Mystic Bla Conj/Tloc 47% 2d10 (+2d56% 4 Arcjolt Conj/Air 37% 1d47 6% 5 Inner Flame Hex/Fire 46% N/A 8% 3 Petrify Alch/Erth 25% N/A 16% 4 Airstrike Air 26% 2d(4-20) 17% 4 Freezing Cloud Conj/Ice/Air 30% 6-21 22% 5 Frozen Ramparts Ice 22% 1d4 36% 3 Alistair's Intoxication Alch 33% N/A 45% 5 Eringya's Noxious Bog Alch 25% 4d6 54% 6 Blink Tloc 22% N/A 58% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 58% 2 Summon Seismosaurus Egg Summ/Erth 33% N/A 63% 4 Call Canine Familiar Summ 11% N/A 83% 3 Fugue of the Fallen Necr 11% N/A 83% 3 Maxwell's Portable Pile Tloc 11% (3-9)d3 83% 3 Vampiric Draining Necr 11% 2d6 83% 3 Borgnjor's Vile Clutch Necr/Erth 16% N/A 92% 5 Passage of Golubria Tloc 11% N/A 99% 4 Forge Monarch Bomb Fire/Frge 23% 4d10 100% 6 Disjunction Tloc 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (0/2) D:9 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:5 ? D:8 [ D:10 ==! Annotations: D:8 2 runed translucent doors, exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You regenerate health from kills. Your movements are slightly less encumbered by armour. (ER -2) You have a sharp stinger which inflicts weakening toxins. You are shadowed, sometimes releasing foul flame when damaged in melee. Message History Press: ? - help, Shift-Dir - straight line Aim: a basilisk (chance to affect: 72%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The basilisk is engulfed in noxious fumes. The basilisk gazes at you. You resist with almost no effort. The basilisk is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. You have turned to stone. The basilisk is engulfed in noxious fumes. x2 The basilisk gazes at you. You are unaffected. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk bites the basilisk! The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk bites the basilisk! The basilisk barely misses itself. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk completely misses you. The basilisk is engulfed in noxious fumes. The basilisk bites you. The basilisk is seared by the foul flame within you! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. You turn to flesh and can act again. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) The basilisk is engulfed in noxious fumes. A wave of flame ripples out! A wave of flame ripples out! A wave of flame ripples out! Your wave of flame reaches its maximum intensity and dissipates. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (severely wounded, confused, chance to affect: 72%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The basilisk is severely wounded. The basilisk is engulfed in noxious fumes. The basilisk appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) The basilisk is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the basilisk!! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! A wave of flame ripples out! Your wave of flame reaches its maximum intensity and dissipates. You start resting. You start resting. Magic restored. You see here a +0 rapier. You encounter a komodo dragon. The komodo dragon hisses angrily. The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. Your orb flickers with a hungry flame! The fireball engulfs the plant! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant. The plant begins to die. The plant is lightly damaged. The fireball engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. You hear a bellow! x3; You hear an angry hiss. x2; You hear a loud caw. A nearby plant withers and dies. A nearby fungus withers and dies. A nearby plant withers and dies. You now have 422 gold pieces (gained 17). You encounter a blink frog. The blink frog croaks. You hear an angry hiss. You encounter a blink frog. You encounter a yak. The blink frog leaves your sight. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The yak bellows! You encounter a raven. You encounter a black mamba. You encounter a blink frog. The raven leaves your sight. The stone arrow misses the blink frog. The black mamba hisses angrily. The blink frog gives a loud, deep croak! You hear a loud caw. You hear a bellow! x2 Something gores the bush but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (umbra, chance to affect: 72%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! You hear a bellow! x2; You hear an angry hiss. The blink frog blinks! The blink frog is engulfed in noxious fumes. The blink frog appears confused. The blink frog hits the blink frog! The blink frog is engulfed in noxious fumes. The blink frog appears confused. The blink frog hits the blink frog! The blink frog blinks! The blink frog hits itself! You encounter a yak. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The blink frog is heavily wounded. The blink frog is almost dead. You hear an angry hiss. The blink frog is engulfed in noxious fumes. The blink frog hits the black mamba. The blink frog blinks! The raven is engulfed in noxious fumes. The raven appears confused. The raven misses the black mamba. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You miscast Flame Wave. Nothing appears to happen. The blink frog is engulfed in noxious fumes. The blink frog appears confused. The raven is engulfed in noxious fumes. The raven appears confused. The black mamba bites you. The black mamba is seared by the foul flame within you! The black mamba is moderately wounded. You encounter a yak. x2 Something pecks the bush! The blink frog is engulfed in noxious fumes. The blink frog appears confused. The black mamba bites you but does no damage. The blink frog hits the bush but does no damage. The raven is engulfed in noxious fumes. The raven appears confused. There are no items here. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is heavily wounded. The tree burns like a torch! (Press . to intensify the flame waves.) The black mamba bites you but does no damage. The blink frog hits itself! The blink frog is killed! Vehumet accepts your kill. The black mamba completely misses you. The blink frog blinks! The raven is engulfed in noxious fumes. The yak is engulfed in noxious fumes. The yak appears confused. The yak gores the raven! The yak gores itself. A wave of flame ripples out! The flame wave engulfs the black mamba. The black mamba is severely wounded. The flame wave engulfs the blink frog! The blink frog is almost dead. The flame wave engulfs the raven! The raven is severely wounded. The black mamba bites you! You are poisoned. The black mamba poisons you! The raven is engulfed in noxious fumes. The raven misses the black mamba. The raven closely misses itself. The blink frog hits you! The black mamba bites you but does no damage. You encounter a yak. The yak is engulfed in noxious fumes. The yak appears confused. The blink frog blinks! A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is severely wounded. The flame wave engulfs the blink frog! You kill the blink frog! Vehumet accepts your kill. The flame wave engulfs the raven!! You kill the raven! Vehumet accepts your kill. The flame wave engulfs the yak!! The yak is severely wounded. The tree burns like a torch! You feel very sick. The black mamba barely misses you. You encounter a water moccasin. The black mamba bites you. The black mamba is seared by the foul flame within you! You kill the black mamba! Vehumet accepts your kill. A wave of flame ripples out! The flame wave engulfs the water moccasin! You kill the water moccasin! Vehumet accepts your kill. The flame wave engulfs the yak! The yak is heavily wounded. The flame wave engulfs the yak! The yak is moderately wounded. The flame wave engulfs the yak! The yak is almost dead. The tree burns like a torch! Your wave of flame reaches its maximum intensity and dissipates. You feel very sick. The yak gores the yak! The yak is engulfed in noxious fumes. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) You are engulfed in blazing flames. You resist. You feel very sick. The yak barely misses the yak. The yak gores itself. The yak is engulfed in noxious fumes. The yak appears confused. The yak barely misses the yak. The forest fire spreads! A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your orb flickers with a hungry flame! The fireball engulfs the yak!! The yak is heavily wounded. The fireball engulfs the yak! The yak is heavily wounded. You are engulfed in blazing flames. You resist. You feel very sick. You hear an angry hiss. You hear a trumpeting! The yak is engulfed in noxious fumes. The yak appears confused. Your Armour skill increases to level 4! A wave of flame ripples out! The flame wave engulfs the yak! The yak is almost dead. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the yak! The yak is heavily wounded. You are engulfed in blazing flames. You resist. You feel sick. You hear an angry hiss. The yak seems less confused. The yak is engulfed in noxious fumes. The yak appears confused. The yak gores the yak! The yak is killed! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. The flame wave engulfs the yak!! The yak is almost dead. Your wave of flame reaches its maximum intensity and dissipates. You are engulfed in blazing flames. You resist. You feel sick. The yak is engulfed in noxious fumes. The yak appears confused. Training target 15.0 for Conjurations reached! Your Conjurations skill increases to level 15! Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) You are engulfed in blazing flames. You resist. You feel sick. The yak is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You are engulfed in blazing flames. You resist. You feel sick. The blink frog is engulfed in noxious fumes. x2 A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is heavily wounded. You are engulfed in blazing flames. You resist. You feel sick. You hear an angry hiss. The blink frog hits you. The blink frog is seared by the foul flame within you! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! Your wave of flame reaches its maximum intensity and dissipates. You are engulfed in blazing flames. You resist. You feel sick. Your magical contamination has completely faded away. You are in a cloud of flame! You are engulfed in blazing flames. You resist. You feel sick. You encounter a komodo dragon. You are engulfed in blazing flames. You resist. You feel sick. You are no longer poisoned. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) You are engulfed in blazing flames. You resist. A wave of flame ripples out! The flame wave engulfs the komodo dragon! The komodo dragon is heavily wounded. You are engulfed in blazing flames. You resist. The komodo dragon bites you! The komodo dragon is seared by the foul flame within you! The komodo dragon is severely wounded. A wave of flame ripples out! The flame wave engulfs the komodo dragon! The komodo dragon is almost dead. You are engulfed in blazing flames. You resist. You block the komodo dragon's attack. A wave of flame ripples out! The flame wave engulfs the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Your wave of flame reaches its maximum intensity and dissipates. You are engulfed in blazing flames. You resist. You hear a trumpeting! The forest fire spreads! You are engulfed in blazing flames. You resist. You are in a cloud of flame! Unknown command. You are engulfed in blazing flames. You resist. You are in a cloud of flame! You are in a cloud of flame! You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You start resting. HP restored. You start resting. You encounter a wyvern. The wyvern hisses angrily. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The stone arrow misses the wyvern. The stone arrow hits the wyvern!! The wyvern is severely wounded. The stone arrow hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. Magic restored. Things that are here: a komodo dragon corpse; a blink frog corpse You see here a yak corpse. Found an embroidered scarf. You open the door. There is an open door here. Found a scale mail. Found a parchment of Ensorcelled Hibernation. You pick up a parchment of Fugue of the Fallen and begin reading... You add the spell Fugue of the Fallen to your library. Found an animal skin. Found an animal skin. You now have 439 gold pieces (gained 17). You see here a lupine talisman. K - a lupine talisman You see here an elephant skeleton. As you open the door, it creaks loudly! Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. There is an open door here. There is a viscous altar of Jiyva here. There is an open door here. As you open the gate, it creaks loudly! You encounter a necromancer and 2 dire elephants. The dire elephant trumpets! x2 You encounter a dire elephant. x2 A malevolent force fills the Lair of Beasts... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! The dire elephant trumpets! You hear a trumpeting! x2 You hear a shout! You hear a trumpeting! You hear a loud, deep croak! You hear a shout! Found a parchment of Anguish and 2 scrolls of vulnerability. You encounter an elephant zombie. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (umbra, chance to affect: 29%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The dire elephant is engulfed in noxious fumes. The dire elephant appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) The dire elephant is engulfed in noxious fumes. A wave of flame ripples out! You encounter an elephant. A wave of flame ripples out! The flame wave engulfs the bush!! The bush is on fire! The bush is moderately damaged. The flame wave engulfs the dire elephant! The dire elephant is lightly wounded. The bush is engulfed in blazing flames. The dire elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the bush but does no damage. The bush is moderately damaged. The flame wave engulfs the elephant zombie. The elephant zombie is lightly damaged. The flame wave engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The flame wave engulfs the dire elephant! The dire elephant is lightly wounded. Your wave of flame reaches its maximum intensity and dissipates. The bush is engulfed in blazing flames. You encounter a spectral cane toad. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) The dire elephant seems less confused. You encounter a spectral cane toad. A wave of flame ripples out! The flame wave engulfs the elephant zombie! The elephant zombie is lightly damaged. The elephant zombie tramples you but does no damage. The elephant zombie barely misses you. A wave of flame ripples out! The flame wave engulfs the elephant zombie! The elephant zombie is moderately damaged. The flame wave engulfs the bush. The bush is heavily damaged. The flame wave engulfs the elephant! The elephant is lightly wounded. The flame wave engulfs the dire elephant! The dire elephant is lightly wounded. A nearby fungus withers and dies. The bush is engulfed in blazing flames. The elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the elephant zombie! The elephant zombie is heavily damaged. The flame wave engulfs the elephant! The elephant is moderately wounded. The flame wave engulfs the dire elephant!! The dire elephant is moderately wounded. The flame wave engulfs the bush! The bush is on fire! The bush is almost destroyed. The flame wave engulfs the spectral cane toad!! The spectral cane toad is heavily damaged. The flame wave engulfs the spectral cane toad! The spectral cane toad is heavily damaged. Your wave of flame reaches its maximum intensity and dissipates. The elephant zombie closely misses you. The elephant zombie trunk-slaps you but does no damage. The dire elephant is engulfed in noxious fumes. The dire elephant appears confused. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the elephant zombie. The elephant zombie stumbles backwards! The elephant trunk-slaps the elephant zombie but does no damage. The elephant tramples itself but does no damage. The elephant trunk-slaps itself. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the elephant. The elephant is heavily wounded. The flame wave engulfs the elephant zombie. The elephant zombie is heavily damaged. (Press . to intensify the flame waves.) The bush is engulfed in blazing flames. The elephant zombie tramples you. You stumble backwards! You stop channelling waves of flame. The elephant zombie trunk-slaps you. The dire elephant is engulfed in noxious fumes. The dire elephant appears confused. The bush is engulfed in blazing flames. You block the elephant zombie's attack. The elephant zombie completely misses you. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the elephant zombie! The elephant zombie holds its ground! The elephant trunk-slaps the elephant zombie but does no damage. You encounter an elephant. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the elephant but does no damage. The elephant is heavily wounded. The flame wave engulfs the spectral cane toad!! The spectral cane toad is almost destroyed. The flame wave engulfs the elephant zombie!! The elephant zombie is almost destroyed. (Press . to intensify the flame waves.) The bush is engulfed in blazing flames. You destroy the bush! The spectral cane toad hits you. The elephant zombie closely misses you. You block the elephant zombie's attack. The elephant is engulfed in noxious fumes. The elephant closely misses you. The elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is severely wounded. The flame wave engulfs the spectral cane toad!! You destroy the spectral cane toad! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the elephant zombie!! You destroy the elephant zombie! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the spectral cane toad! The spectral cane toad is almost destroyed. The flame wave engulfs the dire elephant! The dire elephant is heavily wounded. Your orb flickers with a hungry flame! The fireball engulfs the elephant! The elephant is almost dead. The fireball engulfs the spectral cane toad. You destroy the spectral cane toad! Vehumet accepts your kill. The fireball engulfs the dire elephant but does no damage. The dire elephant is heavily wounded. The dire elephant tramples the elephant! The elephant holds its ground! The elephant is killed! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! The flame wave engulfs the dire elephant but does no damage. The dire elephant is heavily wounded. A wave of flame ripples out! The flame wave engulfs the dire elephant. The dire elephant is heavily wounded. The flame wave engulfs the elephant!! The elephant is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. You encounter an elephant. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the dire elephant. The dire elephant is heavily wounded. The flame wave engulfs the elephant. The elephant is moderately wounded. The dire elephant tramples you!! You hold your ground! The dire elephant is seared by the foul flame within you!! The dire elephant is severely wounded. The dire elephant trunk-slaps you but does no damage. You encounter a necromancer. It is wielding a +0 athame. You encounter a necromancer. It is wielding a +2 vampiric athame. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is heavily wounded. The flame wave engulfs the dire elephant!! The dire elephant is severely wounded. The elephant closely misses you. The elephant barely misses you. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is severely wounded. The flame wave engulfs the dire elephant but does no damage. The dire elephant is severely wounded. The flame wave engulfs the elephant. The elephant is lightly wounded. Your wave of flame reaches its maximum intensity and dissipates. You encounter a cane toad. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (severely wounded, umbra, chance to affect: 58%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The elephant is severely wounded. The dire elephant is severely wounded. The dire elephant seems less confused. The dire elephant is engulfed in noxious fumes. The dire elephant appears confused. The elephant is engulfed in noxious fumes. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is almost dead. (Press . to intensify the flame waves.) The dire elephant is engulfed in blazing flames. The dire elephant tramples the cane toad!! The cane toad stumbles backwards! The dire elephant closely misses the cane toad. The dire elephant tramples itself! The dire elephant trunk-slaps itself. The elephant is engulfed in noxious fumes. The elephant appears confused. You encounter a necromancer. It is wielding a +0 dagger. The elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is moderately wounded. The flame wave engulfs the elephant!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. A freezing mist starts to gather... You encounter an elephant simulacrum. The necromancer casts a spell. The necromancer binds the souls of nearby monsters. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant barely misses you. You block the elephant's attack. A wave of flame ripples out! The flame wave engulfs the elephant. The elephant is moderately wounded. The flame wave engulfs the elephant simulacrum!! The elephant simulacrum melts! The elephant simulacrum vaporises! You hear a sizzling sound! The flame wave engulfs the necromancer!! The necromancer is severely wounded. The flame wave engulfs the necromancer!! The necromancer is heavily wounded. The necromancer is engulfed in noxious fumes. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the necromancer!! You kill the necromancer! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the elephant! The elephant is heavily wounded. The flame wave engulfs the necromancer! The necromancer is severely wounded. The flame wave engulfs the dire elephant! You kill the dire elephant! Vehumet accepts your kill. The flame wave engulfs the cane toad!! You kill the cane toad! Vehumet accepts your kill. Your wave of flame reaches its maximum intensity and dissipates. A freezing mist starts to gather... x3; Your orb flickers with a hungry flame! The fireball engulfs the necromancer simulacrum!! The necromancer simulacrum melts! The necromancer simulacrum is severely damaged. The fireball engulfs the elephant. The elephant is heavily wounded. The fireball engulfs the necromancer! The necromancer is almost dead. The fireball engulfs the dire elephant simulacrum! The dire elephant simulacrum melts! The dire elephant simulacrum is moderately damaged. The fireball engulfs the cane toad simulacrum!! The cane toad simulacrum melts! The cane toad simulacrum vaporises! You hear a sizzling sound! You encounter a dire elephant simulacrum and a necromancer simulacrum. The necromancer is engulfed in noxious fumes. You encounter an elephant. The elephant is engulfed in noxious fumes. The elephant appears confused. Your Fire Magic skill increases to level 8! Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the necromancer! You kill the necromancer! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) A freezing mist starts to gather... You encounter a necromancer simulacrum. The elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the necromancer simulacrum! The necromancer simulacrum melts! The necromancer simulacrum is heavily damaged. The flame wave engulfs the elephant! The elephant is severely wounded. The flame wave engulfs the necromancer simulacrum!!! The necromancer simulacrum melts! The necromancer simulacrum vaporises! Your orb flickers with a hungry flame! The fireball engulfs the necromancer simulacrum!! The necromancer simulacrum melts! The necromancer simulacrum vaporises! The fireball engulfs the elephant. The elephant is almost dead. The fireball engulfs the dire elephant simulacrum! The dire elephant simulacrum melts! The dire elephant simulacrum is heavily damaged. The dire elephant simulacrum is engulfed in blazing flames. The dire elephant simulacrum vaporises! The elephant is engulfed in noxious fumes. The elephant tramples you! You stumble backwards! You stop channelling waves of flame. The elephant closely misses you. The elephant is engulfed in noxious fumes. The elephant appears confused. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the elephant! You kill the elephant! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) A freezing mist starts to gather... You encounter an elephant simulacrum. The necromancer is engulfed in noxious fumes. The necromancer appears confused. A wave of flame ripples out! The flame wave engulfs the elephant simulacrum. The elephant simulacrum is lightly damaged. The flame wave engulfs the necromancer!! The necromancer is heavily wounded. The sentinel's mark upon you fades away. You encounter an elephant zombie. The necromancer is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the elephant simulacrum!! The elephant simulacrum melts! The elephant simulacrum is severely damaged. The flame wave engulfs the necromancer!! You kill the necromancer! Vehumet accepts your kill. Vehumet offers you knowledge of Hellfire Mortar. You feel your power returning. The flame wave engulfs the elephant!! The elephant is moderately wounded. A freezing mist starts to gather... You encounter a necromancer simulacrum. The elephant simulacrum tramples you. You stumble backwards! You stop channelling waves of flame. The elephant simulacrum trunk-slaps you but does no damage. The elephant is engulfed in noxious fumes. The necromancer simulacrum leaves your sight. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the elephant simulacrum!! The elephant simulacrum melts! The elephant simulacrum vaporises! You hear a sizzling sound! (Press . to intensify the flame waves.) The elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is severely wounded. A wave of flame ripples out! You hear a sizzling sound! The flame wave engulfs the elephant! The elephant is almost dead. Your wave of flame reaches its maximum intensity and dissipates. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant is engulfed in noxious fumes. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (noxious fumes, almost dead, soul bound, confused, umbra) You feel a surge of power! Poisonous fumes billow around the elephant! The elephant is poisoned. The elephant is engulfed in noxious fumes. The elephant appears confused. You hit the elephant. The elephant is almost dead. The elephant tramples the elephant zombie! The elephant zombie holds its ground! The elephant trunk-slaps the elephant zombie. The elephant completely misses itself. The elephant trunk-slaps itself but does no damage. You see here a blink frog skeleton. The elephant zombie attacks as it pursues you! The elephant zombie misses you. The elephant zombie trunk-slaps you but does no damage. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (almost dead, soul bound, confused, poisoned, umbra, 100% to hit) The stone arrow hits the elephant!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. A freezing mist starts to gather... You encounter an elephant simulacrum. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant simulacrum (unrewarding, umbra, 100% to hit) The stone arrow hits the elephant simulacrum!! The elephant simulacrum is severely damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the elephant simulacrum but do no damage. The elephant simulacrum is severely damaged. The elephant simulacrum tramples you but does no damage. The elephant simulacrum barely misses you. You hit the elephant simulacrum but do no damage. You sting the elephant simulacrum but do no damage. The elephant simulacrum is severely damaged. The elephant simulacrum tramples you! You stumble backwards! The elephant simulacrum trunk-slaps you. The elephant simulacrum freezes you. You resist. You hit the elephant simulacrum but do no damage. The elephant simulacrum is severely damaged. You block the elephant simulacrum's attack. The elephant simulacrum barely misses you. The elephant simulacrum tramples you. You stumble backwards! The elephant simulacrum trunk-slaps you but does no damage. The elephant simulacrum attacks as it pursues you! You block the elephant simulacrum's attack. The elephant simulacrum trunk-slaps you but does no damage. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. As you read the scroll of identify, it crumbles to dust. c -> A - a scroll of acquirement Something appears at your feet! You pick up Deazuyt's Path to Allied Sparks and begin reading... You add the spells Summon Seismosaurus Egg, Fireball and Forge Monarch Bomb to your library. You unwield your staff of alchemy. You feel clever. H - the air staff of Parts Unknown (weapon) {rElec rC++ Int+7 Air} Okay, then. Okay, then. You drop a +0 dagger. You drop a +0 robe. You drop a +0 buckler. You drop 45 poisoned darts. You drop a +0 cloak of poison resistance. You drop a +0 short sword. You drop a +0 leather armour. You drop a +2 vampiric scythe. You drop a +0 chain mail of willpower. You drop a +2 broad axe of flaming. You drop a staff of necromancy. This spell is dangerous to cast! Okay, then. Char dumped successfully. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'g'. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A dire elephant comes into view. The dire elephant trumpets! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (chance to affect: 29%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The dire elephant is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! You hear a trumpeting! The dire elephant is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (noxious fumes) You feel a surge of power! The fireball explodes! The fireball engulfs the dire elephant! The dire elephant is lightly wounded. The dire elephant is engulfed in noxious fumes. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The tree burns like a torch! (Press . to intensify the flame waves.) The dire elephant is engulfed in noxious fumes. A wave of flame ripples out! The flame wave engulfs the dire elephant. The dire elephant is lightly wounded. The tree burns like a torch! You hear a trumpeting! You block the dire elephant's attack. The dire elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the dire elephant!! The dire elephant is moderately wounded. The tree burns like a torch! The flame wave engulfs the bush but does no damage. You are engulfed in blazing flames. You resist. The dire elephant is engulfed in blazing flames. The dire elephant tramples you! You stumble backwards! You stop channelling waves of flame. You block the dire elephant's attack. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. You are engulfed in blazing flames. You resist. The dire elephant is engulfed in blazing flames. The dire elephant tramples you! You stumble backwards! The dire elephant trunk-slaps you but does no damage. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The dire elephant is engulfed in blazing flames. The dire elephant tramples you!! You stumble backwards! The dire elephant trunk-slaps you but does no damage. The necromancer is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (noxious fumes, 80% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (noxious fumes, 80% to hit) The stone arrow misses the necromancer. The dire elephant tramples you but does no damage. The dire elephant trunk-slaps you. The necromancer is engulfed in noxious fumes. KNOWN ESCAPES: teleportation x6, blinking x1, fog x2, heal wounds x7, haste x1, paralysis x1 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the dire elephant!! The dire elephant is severely wounded. (Press . to intensify the flame waves.) The dire elephant tramples you!! * * * LOW HITPOINT WARNING * * * You stumble backwards! You stop channelling waves of flame. The dire elephant barely misses you. The necromancer is engulfed in noxious fumes. The dire elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! The dire elephant trunk-slaps you! You die... #ß..'....).§§ξ...ζℓ.♣#..........# **ß.#......#ζℓ..§§#.##+##.......# ***,#..###.##§..§§§§.#..♣..◊##.## ,**,#..# #####ψ.§§§§.#♣.....####. ~,*,#.## #◊..§§§§.#♣♣....# #P ~~*,#.# ##...§§§.......## ## ~**,#.# ##............◊# # ~*,,#.# #...Y....##.#..# ### **,*#.# ##..@.##.####..# #◊. ,,,*♣.# #....#..## #.### ##. ,***..# ###...### #...###.# ,**,.## #...# ##..##... ,**,** #◊..### ##....... ***,** ##....## #........ * *,,* ##...◊# ####..... * **,** #.#...#######..... ****,,* **###.#.)..##.#....# You could see a dire elephant (soul bound) and a necromancer. Vanquished Creatures Nessos (Lair:3) A dire elephant (Lair:5) Harold (D:9) A mountainshell (Lair:3) 2 hydras A catoblepas (Lair:5) 3 boulder beetles 5 death yaks (Lair:4) Nergalle (Lair:1) A skyshark (Lair:2) Pikel (D:5) 3 necromancers (Lair:5) 2 ugly things (IceCv) 18 elephants A merfolk siren (Lair:3) Joseph (D:7) 3 black mambas 3 ice statues (IceCv) 13 cane toads Jeremiah (D:9) An unseen horror (D:10) 11 rime drakes 22 komodo dragons 2 merfolk (Lair:3) A troll (D:9) Grinder (D:4) 16 blink frogs 2 dire elephant simulacra Sigmund (D:3) A vampire (D:9) A hydra simulacrum (IceCv) A raven (Lair:5) 10 wyverns 34 yaks A wraith (D:10) 3 death yak simulacra 10 basilisks Grum (D:9) A steam dragon (D:10) A vampire mosquito (D:9) 2 nagas (Lair:3) A harpy simulacrum (IceCv) 3 human simulacra (Lair:5) An acid dragon (D:9) 12 water moccasins Duvessa (D:7) An ice beast (D:7) 6 orc warriors 6 black bears 2 elephant simulacra (Lair:5) An elephant zombie (Lair:5) An ogre (D:4) 5 wolves 2 centaurs A phantom (D:5) 5 cane toad simulacra 2 spectral cane toads (Lair:5) 4 kobold brigands 14 bullfrogs 4 scorpions 4 rock fish A marrowcuda (D:5) 2 polar bear simulacra 5 wights (D:9) Dowan (D:7) 31 killer bees 2 bombardier beetles 2 hounds A jelly (D:6) A gnoll bouda (D:9) 8 orc priests A clockroach (D:3) A drude (D:7) 6 iguanas Natasha (thrice) (D:3) 12 orc wizards 2 wolf simulacra (IceCv) 8 gnolls 6 adders 4 ufetubi A dart slug (D:2) 6 ribbon worms 8 hobgoblins 46 orcs 5 quokkas 4 ball pythons 5 bats 7 endoplasms 6 goblins 28 kobolds 8 rats 483 creatures vanquished. Vanquished Creatures (collateral kills) A killer bee (D:7) A kobold (D:9) 2 creatures vanquished. Vanquished Creatures (others) A yak (D:9) 2 human simulacra (D:9) 3 creatures vanquished. Grand Total: 488 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 | dagger, a +0 robe, a +0 buckler, a potion of curing, a | scroll of fear; and the following spell memorised: | Poisonous Vapours; and the following spells available to | memorise: Mephitic Cloud, Olgreb's Toxic Radiance. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 496 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 496 | D:1 | Reached XP level 2. HP: 24/24 MP: 1/5 1113 | D:2 | Reached skill level 1 in Conjurations 1197 | D:2 | Reached skill level 1 in Air Magic 1626 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1626 | D:2 | Reached XP level 3. HP: 29/29 MP: 2/6 1687 | D:2 | Learned a level 3 spell: Mephitic Cloud 1689 | D:2 | Learned a level 1 spell: Magic Dart 2253 | D:2 | Found a faded altar of an unknown god. 2612 | D:3 | Encountered Natasha 2622 | D:3 | Killed Natasha 2623 | D:3 | Reached skill level 2 in Conjurations 2623 | D:3 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 2623 | D:3 | Reached XP level 4. HP: 32/35 MP: 1/7 2778 | D:3 | Encountered Sigmund 2786 | D:3 | Killed Sigmund 2787 | D:3 | Reached skill level 3 in Conjurations 2787 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2787 | D:3 | Reached XP level 5. HP: 29/41 MP: 2/8 2852 | D:3 | Encountered a demonspawn 2853 | D:3 | Found a hazy altar of Hepliaklqana. 2993 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 2993 | D:3 | Reached XP level 6. HP: 47/47 MP: 5/9 3088 | D:3 | Encountered Natasha 3115 | D:3 | Killed Natasha 3187 | D:3 | Encountered Natasha 3196 | D:3 | Killed Natasha 3553 | D:3 | Found a shimmering blue altar of Sif Muna. 3555 | D:3 | Reached skill level 4 in Conjurations 3575 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3987 | D:4 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 3987 | D:4 | Reached XP level 7. HP: 50/52 MP: 10/10 4228 | D:4 | Encountered Grinder 4318 | D:4 | Found a statue of an orb of entropy. 4325 | D:4 | Found a staircase to the Ecumenical Temple. 4327 | D:4 | Found a statue of an orb of entropy. 4334 | Temple | Entered the Ecumenical Temple 4339 | Temple | Became a worshipper of Vehumet 4339 | Temple | Offered knowledge of Shock by Vehumet. 4342 | Temple | Learned a level 1 spell: Shock 4353 | D:4 | Reached skill level 5 in Alchemy 4608 | D:4 | Killed Grinder 4609 | D:4 | Reached skill level 5 in Conjurations 4833 | D:5 | Entered Level 5 of the Dungeon 4851 | D:5 | Reached XP level 8. HP: 58/58 MP: 2/11 4865 | D:5 | Reached skill level 5 in Air Magic 5047 | D:5 | Reached skill level 6 in Conjurations 5111 | D:5 | Found a blossoming altar of Fedhas. 5303 | D:5 | Found Vaittim's Magic Scroll Shoppe. 5311 | D:5 | Bought a scroll of identify for 26 gold pieces 5313 | D:5 | Bought a scroll of amnesia for 52 gold pieces 5313 | D:5 | Bought a scroll of fog for 52 gold pieces 5313 | D:5 | Bought a scroll of identify for 26 gold pieces 5313 | D:5 | Bought a scroll of identify for 26 gold pieces 5313 | D:5 | Bought a scroll of identify for 26 gold pieces 5571 | D:5 | Encountered Pikel 5580 | D:5 | Killed Pikel 5581 | D:5 | Reached XP level 9. HP: 52/63 MP: 1/14 5822 | D:6 | Learned a level 3 spell: Stone Arrow 5867 | D:6 | Reached skill level 7 in Conjurations 6033 | D:6 | Reached * piety under Vehumet 6041 | D:6 | Reached skill level 1 in Earth Magic 6100 | D:6 | Found a snail-covered altar of Cheibriados. 6760 | D:7 | Encountered Joseph 6789 | D:7 | Killed Joseph 6790 | D:7 | Reached skill level 8 in Conjurations 6794 | D:7 | Encountered Dowan 6795 | D:7 | Encountered Duvessa 6802 | D:7 | Killed Dowan 6819 | D:7 | Killed Duvessa 6820 | D:7 | Gained bane: Bane of Mortality [Doom] 6894 | D:7 | Learned a level 4 spell: Flame Wave 7248 | D:7 | Reached XP level 10. HP: 41/70 MP: 13/17 7695 | D:8 | Reached skill level 5 in Spellcasting 7695 | D:8 | Reached skill level 9 in Conjurations 7735 | D:8 | Reached skill level 1 in Fire Magic 7737 | D:8 | Reached ** piety under Vehumet 7737 | D:8 | Offered knowledge of Searing Ray by Vehumet. 8082 | D:8 | Found Aduxatz's Armour Boutique. 8288 | D:8 | Found the +10 tower shield of Ignorance {rN+ Int-4} 8288 | D:8 | Encountered an orange crystal statue 8709 | D:9 | Encountered Harold 8726 | D:9 | Killed Harold 8727 | D:9 | Lost bane: Bane of Mortality 8736 | D:9 | Reached skill level 10 in Conjurations 8846 | D:9 | Encountered Jeremiah 8854 | D:9 | Killed Jeremiah 8888 | D:9 | Encountered Grum 8895 | D:9 | Killed Grum 9002 | D:9 | Offered knowledge of Static Discharge by Vehumet. 9152 | D:9 | Gained mutation: You are shadowed, sometimes releasing foul | flame when damaged in melee. [demonic ancestry] 9152 | D:9 | Reached XP level 11. HP: 75/75 MP: 6/20 9261 | D:9 | Reached *** piety under Vehumet 9486 | D:9 | Reached skill level 5 in Earth Magic 9492 | D:9 | Identified the ring of Xom's Fury {rC++ Will+ Dex+6 Slay+2} 9535 | D:9 | Offered knowledge of Sticky Flame by Vehumet. 9690 | D:9 | Found a staircase to the Orcish Mines. 10019 | D:9 | Learned a level 4 spell: Sticky Flame 10074 | D:8 | Bought the +1 scale mail of Gicirur {rCorr SInv Stlth+} for | 314 gold pieces 10110 | D:10 | Entered Level 10 of the Dungeon 10288 | D:10 | Found Otsewk's Jewellery Emporium. 10318 | D:10 | Reached **** piety under Vehumet 10518 | D:10 | Offered knowledge of Freezing Cloud by Vehumet. 10659 | D:10 | Found a staircase to the Lair. 10664 | D:10 | Reached skill level 11 in Conjurations 11174 | D:10 | Found Keceisao's Distillery. 11208 | D:10 | Found Rariejuj's Jewellery Emporium. 11216 | D:10 | Bought 2 potions of might for 186 gold pieces 11366 | Lair:1 | Entered Level 1 of the Lair of Beasts 11400 | Lair:1 | Encountered Nergalle 11414 | Lair:1 | Killed Nergalle 11986 | Lair:1 | Reached skill level 5 in Fire Magic 12396 | Lair:1 | Reached skill level 12 in Conjurations 12589 | Lair:2 | Encountered a five-headed hydra 12652 | Lair:2 | Gained mutation: You have a sharp stinger which inflicts | weakening toxins. [demonic ancestry] 12652 | Lair:2 | Reached XP level 12. HP: 72/81 MP: 14/23 12654 | Lair:2 | Found a broken altar of Ashenzari. 13046 | Lair:2 | Killed a five-headed hydra 13440 | Lair:2 | Reached ***** piety under Vehumet 14042 | Lair:3 | Offered knowledge of Spellspark Servitor by Vehumet. 14047 | Lair:3 | Encountered Nessos 14179 | Lair:2 | Learned a level 7 spell: Spellspark Servitor 14316 | Lair:3 | Encountered a boulder beetle 14397 | Lair:3 | Reached skill level 13 in Conjurations 14404 | Lair:3 | Killed a boulder beetle 14561 | Lair:3 | Reached skill level 5 in Fighting 14772 | Lair:3 | Encountered a mountainshell 14781 | Lair:3 | Killed a mountainshell 15055 | Lair:3 | Found a staircase to the Snake Pit. 15176 | Lair:3 | Killed Nessos 15193 | Lair:3 | Reached XP level 13. HP: 60/92 MP: 5/25 15710 | Lair:3 | Found a staircase to the Shoals. 16606 | Lair:4 | Identified the +7 chain mail of Tidokan {^Drain rF+++ | Regen+ Stlth-} 16643 | Lair:4 | Reached skill level 14 in Conjurations 17481 | Lair:4 | Identified the +10 plate armour of Objectivity {rF+ rC+ | Dex+4 Stlth+} 17756 | Lair:5 | Entered Level 5 of the Lair of Beasts 17759 | Lair:5 | Identified the +1 trident "Wyitegay" {protect, Will+ Str+2} 17786 | Lair:5 | Found a frozen archway. 17795 | Lair:5 | Reached skill level 1 in Armour 17940 | IceCv | Entered an ice cave 18183 | IceCv | Found the +8 frozen axe "Frostbite" {freeze, freezing | cloud, *Noise Fly rC+} 18193 | IceCv | Got the +8 frozen axe "Frostbite" {freeze, freezing cloud, | *Noise Fly rC+} 18197 | IceCv | Identified the air staff of Parts Unknown {rElec rC++ Int+7 | Air} 18359 | Lair:5 | Reached XP level 14. HP: 103/103 MP: 27/27 18630 | Lair:5 | Reached skill level 15 in Conjurations 18932 | Lair:5 | Found a viscous altar of Jiyva. 18932 | Lair:5 | Found a staircase to the Slime Pits. 19117 | Lair:5 | Offered knowledge of Hellfire Mortar by Vehumet. 19275 | Lair:4 | Identified a scroll of acquirement 19276 | Lair:4 | Acquired Deazuyt's Path to Allied Sparks 19298 | Lair:4 | Learned a level 5 spell: Fireball 19374 | Lair:5 | Slain by a dire elephant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms, hex_large, corexii_corridor_pit, moated_statue D:2: minmay_general_purpose_star, layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_basic, nicolae_hepliaklqana_this_could_be_you, mainiacjoe_overflow_swirl, minmay_box_of_dots, uniq_natasha, uniq_sigmund D:4: layout_cave_pools, minmay_temple_entry_slanted, uniq_grinder D:5: layout_gridville, nicolae_overflow_streaming_green_lines, serial_shops, shop, uniq_pikel D:6: layout_basic, mainiacjoe_overflow_concentric_impassable, dreamdust_gnoll_farm D:7: layout_loops_ring, eino_jars, uniq_joseph, uniq_duvessa D:8: layout_basic, serial_shops, nicolae_shop_targeted, chequers_guarded_unrand_ignorance D:9: minmay_opposing_rooms, layout_basic, hiddenorc1_lemuel, bh_circular_ruins, uniq_grum, uniq_jeremiah, uniq_harold D:10: layout_cave_pods, dpeg_lair_monsters, serial_shops, nicolae_shop_peninsula, shop, nicolae_shop_waterfront Temple: sentei_temple_godly_chess Lair:1: layout_regular_city, uniq_nergalle Lair:2: layout_misc_corridors, evilmike_ruin_ashenzari, minivault_27, infiniplex_staircase_pool, serial_bayou_shore_b Lair:3: layout_hall_layers, elwin_shoals_entry_stream, guppyfry_snake_entry_island, beast_lair_carwin_6, uniq_nessos Lair:4: layout_loops_ring, nzn_sisyphean_effort Lair:5: due_jungle_book, layout_layer_cave, dpeg_slime_entry_enclosed, special_room [special_room_mythical_zoo], nicolae_lair_walls_n_trees_2, portal_ice_cave_entry_ice_simulacra Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Conjurations | 1 2 3 4 5 6 8 10 12 13 14 15 | 15.0 Air Magic | 1 2 3 4 5 | 5.0 Alchemy | 3 4 5 7 8 | 8.0 Spellcasting | 3 4 6 7 8 9 | 9.8 Earth Magic | 3 4 6 7 8 | 8.8 Fire Magic | 3 5 6 7 8 | 8.1 Fighting | 5 7 | 7.6 Armour | 3 4 | 4.8 Dodging | | 1.0 Shields | | 1.0 Shapeshifting | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Attack: Normal | 53 | 68 | 217 | 169 | 15 || 522 Melee: Dagger | 14 | | | | || 14 Short sword | 39 | 2 | | | || 41 Tailslap | 2 | 9 | 34 | 39 | 5 || 89 Halberd | | 66 | 204 | | || 270 Staff | | | 13 | 169 | 15 || 197 Cast: Poisonous Vapours | 71 | 51 | 33 | 1 | 1 || 157 Shock | | | 16 | 8 | || 24 Mephitic Cloud | | | 23 | 64 | 28 || 115 Stone Arrow | | | 1 | 167 | 59 || 227 Flame Wave | | | | 43 | 53 || 96 Magic Dart | | | | 2 | || 2 Fireball | | | | | 1 || 1 Evoke: Wand of flame | | | | 3 | || 3 Wand of mindburst | | | | 4 | || 4 Drink: Heal wounds | | | 1 | 2 | 1 || 4 Lignification | | | 1 | 1 | || 2 Berserk rage | | | 1 | | || 1 Magic | | | | 2 | || 2 Curing | | | | 1 | || 1 Cancellation | | | | 1 | || 1 Read: Fear | 1 | | | 1 | || 2 Revelation | 1 | | | | 1 || 2 Noise | 1 | | | | || 1 Teleportation | | | 1 | | || 1 Enchant weapon | | | 1 | | || 1 Identify | | | 7 | 7 | 6 || 20 Fog | | | | 1 | || 1 Enchant armour | | | | | 1 || 1 Amnesia | | | | | 1 || 1 Poison | | | | | 1 || 1 Acquirement | | | | | 1 || 1 Stab: Sleeping | | 4 | 1 | | || 5 Confused | | | 11 | 15 | 3 || 29 Armour: Robe | 40 | | | | || 40 Leather armour | 2 | 53 | 159 | 117 | || 331 None | | | 33 | 50 | || 83 Scale mail | | | | 61 | 36 || 97 Chain mail | | | | | 132 || 132 Dodge: Dodged | 45 | 51 | 215 | 132 | 47 || 490 Block: Buckler | 8 | 2 | | | || 10 Other | | 17 | 59 | 57 | 21 || 154 Reflection | | | | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19582 | 17930 | 1652 | 4386 | 10265 | 17 | 1151.9 | Dungeon | 11823 | 10772 | 1051 | 1767 | 6866 | 10 | 1182.3 | Temple | 13 | 4 | 9 | 0 | 0 | 1 | 13.0 | Lair | 7448 | 6856 | 592 | 2459 | 3378 | 5 | 1489.6 | Ice Cave | 297 | 297 | 0 | 160 | 21 | 1 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 1728 daAuts D:2: 1714 daAuts Lair:3: 1711 daAuts Lair:2: 1683 daAuts D:3: 1537 daAuts Lair:4: 1463 daAuts Lair:1: 1421 daAuts D:10: 1335 daAuts Lair:5: 1167 daAuts D:7: 1133 daAuts D:5: 978 daAuts D:8: 959 daAuts D:1: 896 daAuts D:6: 813 daAuts D:4: 726 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 43878 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 61298 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 78914 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 3 | 94227 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 4 | 104922 | 100 | 20 | 0 | 0 | 13 | 0 | 0 | 0 Vehumet | 5 | 136281 | 120 | 32 | 0 | 0 | 30 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ----------------------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 34 | 110 | 64 || 207 Kill Undead | 0 | 0 | 1 | 5 | 11 || 16 Kill Demon | 0 | 0 | 2 | 0 | 0 || 2 Kill Nonliving | 0 | 0 | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ----------------------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 59 | 191 | 104 || 354 Kill Undead | 0 | 0 | 2 | 8 | 17 || 27 Kill Demon | 0 | 0 | 4 | 0 | 0 || 4 Kill Nonliving | 0 | 0 | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------+-------+-------++-------