Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 13855960713622543554 3673 SpectralFremen the Destroyer (level 9, -12/73 (88) HPs) Began as a Demonspawn Wanderer on Oct 1, 2026. Was a Believer of Vehumet. Killed from afar by an orc sorcerer (31 damage) ... with a bolt of negative energy ... in a bailey. The game lasted 00:27:19 (7767 turns). SpectralFremen the Destroyer (Demonspawn Wanderer) Turns: 7767, Time: 00:27:19 HP: -12/73 (88) AC: 20 Str: 12 XL: 9 Next: 89% MP: 10/18 EV: 8 Int: 23 God: Vehumet [**....] Gold: 431 SH: 4 Dex: 13 Spells: 6/20 levels left rFire + . . (50%) l - staff of fire rCold . . . (100%) c - +0 buckler rNeg . . . (100%) o - +4 ring mail {rPois} rPois + (33%) g - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) j - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth p - ring of see invisible HPRegen 0.32/turn q - +6 ring of intelligence MPRegen 0.16/turn %: no passive effects @: berserking, sanguine armoured, attractive, studying Axes, drained, very quick A: hooves 2, sanguine armour 2 a: Renounce Religion (0%) You were in a bailey. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Bailey. You collected 431 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 long sword h - a +0 orcbow i - a +0 spear k - a +2 hand axe of draining r - a +3 broad axe of flaming t - a +0 vampiric athame Missiles m - 10 boomerangs Armour b - a +0 robe c - a +0 buckler (worn) d - a +0 leather armour e - a +2 leather armour of positive energy g - a +0 helmet (worn) j - a +0 pair of gloves (worn) o - a +4 ring mail of poison resistance (worn) s - a +1 chain mail of cold resistance u - the +3 leather armour of Generosity {Bane Rampage Will- rCorr} (You found it in a bailey) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves l - a staff of fire (weapon) Jewellery n - a ring of resist corrosion p - a ring of see invisible (worn) q - a +6 ring of intelligence (worn) Wands b - a wand of quicksilver (6) c - a wand of warping (3) Scrolls w - 3 scrolls of enchant weapon t - 3 scrolls of teleportation V - 3 scrolls of vulnerability c - a scroll of summoning {unknown} g - a scroll of fog A - a scroll of acquirement Potions M - 3 potions of mutation b - a potion of brilliance c - 2 potions of curing Skills: - Level 1.0 Fighting - Level 4.5 Axes - Level 1.0 Shields - Level 6.0 Spellcasting * Level 8.5 Conjurations - Level 8.0 Necromancy * Level 6.1 Fire Magic - Level 1.3 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 31% N/A 24% 3 b - Sublimation of Blood Necr 43% N/A 1% 2 c - Animate Dead Necr 43% N/A 11% 4 d - Magic Dart Conj 100% 1d8 1% 1 e - Scorch Fire 100% 2d9 3% 2 f - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Hailstorm Conj/Ice 29% 3d8 11% 3 Freeze Ice 52% 1d6 16% 1 Apportation Tloc 12% N/A 28% 1 Blink Tloc 12% N/A 38% 2 Jinxbite Hex 12% 2d2 38% 2 Iskenderun's Battlesphe Conj/Frge 26% 2d9 43% 4 Anguish Hex/Necr 12% N/A 47% 4 Swiftness Air 6% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 95% 4 Leda's Liquefaction Alch/Erth 3% N/A 95% 4 Alistair's Intoxication Alch 4% N/A 100% 5 Haunt Necr/Summ 12% N/A 100% 7 Magnavolt Erth/Air 3% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Bailey (1/1) The Realm of Zot is guarded by orbs of fire. Altars: Gozag Qazlal Ru Trog Vehumet Yredelemnul Annotations: D:6 1 transporter Innate Abilities, Weirdness & Mutations You have hoof-like feet. When seriously injured, your blood forms thick armour. (AC +9) Message History The orc is almost dead. The orc closely misses you. You hit the orc. You kill the orc! Vehumet accepts your kill. You closely miss the goblin. Your kick misses the goblin. You block the gnoll's attack. The goblin closely misses you. Things that are here: a +0 war axe; a +0 leather armour; an orc corpse You hit the gnoll. You drain the gnoll. You kick the gnoll but do no damage. The gnoll is severely wounded. You hit the goblin. You drain the goblin. You kill the goblin! Vehumet accepts your kill. The dead are walking! The gnoll closely misses you. You hit the gnoll but do no damage. You kick the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. x2 You hit the gnoll but do no damage. Your kick misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 hand axe. The gnoll hits your goblin zombie with a +0 hand axe. You hit the gnoll but do no damage. You drain the gnoll. You kill the gnoll! Vehumet accepts your kill. The dead are walking! You swap places with your gnoll zombie. Things that are here: a +0 hand axe; a +0 leather armour You open the door. You encounter an orc warrior, a hobgoblin and 2 goblins. The goblin shouts! x2 The orc warrior hits you with a +0 war axe! There is an open door here. You slash the orc warrior! Your kick misses the orc warrior. The orc warrior is moderately wounded. You hit the goblin but do no damage. You block the orc warrior's attack. The goblin hits you with a +0 hand axe. You hit the orc warrior. You drain the orc warrior. You kick the orc warrior. The orc warrior is heavily wounded. You hit the goblin. You kill the goblin! Vehumet accepts your kill. You feel your power returning. The dead are walking! The orc warrior hits you but does no damage. The orc warrior hits your goblin zombie with a +0 war axe! The hobgoblin hits your goblin zombie with a +0 hand axe. Your goblin zombie is destroyed! You hit the orc warrior but do no damage. Your kick misses the orc warrior. The orc warrior is heavily wounded. You hit the goblin. You drain the goblin. You kill the goblin! Vehumet accepts your kill. The dead are walking! The hobgoblin hits your goblin zombie with a +0 hand axe. You block the orc warrior's attack. The orc warrior barely misses your goblin zombie. You barely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a +0 war axe. The orc warrior closely misses your goblin zombie. The hobgoblin hits your goblin zombie with a +0 hand axe. Your goblin zombie is destroyed! You barely miss the orc warrior. You kick the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 war axe. You hit the orc warrior. You kick the orc warrior. The orc warrior is almost dead. You hit the hobgoblin. You block the orc warrior's attack. The hobgoblin hits you but does no damage. You hit the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You hit the hobgoblin. The hobgoblin hits you with a +0 hand axe. Your blood congeals into armour. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 15, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You hit the hobgoblin but do no damage. You drain the hobgoblin. You kick the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The dead are walking! Things that are here: a +0 war axe; a +0 ring mail You open the door. You encounter an orc warrior and a goblin. The orc warrior shouts! The goblin shouts! You hear a shout! x2 There is an open door here. You barely miss the orc warrior. Your kick misses the orc warrior. You block the orc warrior's attack. You hit the orc warrior. You drain the orc warrior. Your kick misses the orc warrior. The orc warrior is moderately wounded. You hit the goblin. You kill the goblin! Vehumet accepts your kill. The dead are walking! The orc warrior hits you but does no damage. The orc warrior hits your goblin zombie with a +0 war axe! Your goblin zombie is destroyed! The orc warrior hits you with a +0 war axe! KNOWN ESCAPES: teleportation x3, blinking x2, heal wounds x4, haste x2 You swap places with your goblin zombie. Your goblin zombie hits the orc warrior. You encounter an orc warrior. It is wielding a +0 broad axe. The orc warrior hits your goblin zombie with a +0 war axe! Your goblin zombie is destroyed! You swap places with your gnoll zombie. The orc warrior hits your hobgoblin zombie with a +0 war axe! Your hobgoblin zombie is destroyed! You swap places with your gnoll zombie. You hit the orc warrior. You kick the orc warrior. The orc warrior is moderately wounded. Your gnoll zombie misses the orc warrior. The orc warrior hits you but does no damage. The orc warrior barely misses your gnoll zombie. You hit the orc warrior. You drain the orc warrior. The orc warrior is severely wounded. Your gnoll zombie closely misses the orc warrior. The orc warrior hits your gnoll zombie with a +0 war axe. The orc warrior hits you but does no damage. You hit the orc warrior but do no damage. You drain the orc warrior. You kick the orc warrior but do no damage. The orc warrior is lightly wounded. Your gnoll zombie hits the orc warrior but does no damage. The orc warrior hits you with a +0 broad axe! The orc warrior hits your gnoll zombie with a +0 broad axe! You hit the orc warrior but do no damage. You drain the orc warrior. Your kick misses the orc warrior. The orc warrior is moderately wounded. The orc warrior hits your gnoll zombie with a +0 broad axe. The orc warrior barely misses you. Your gnoll zombie hits the orc warrior. You hit the orc warrior. The orc warrior is moderately wounded. The orc warrior barely misses you. The orc warrior barely misses your gnoll zombie. Your gnoll zombie hits the orc warrior but does no damage. You barely miss the orc warrior. Your kick misses the orc warrior. The orc warrior is moderately wounded. The orc warrior misses you. The orc warrior hits your gnoll zombie with a +0 broad axe! Your gnoll zombie is destroyed! Okay, then. You feel much better. Your blood armour dries and flakes away. The orc warrior hits you but does no damage. You feel yourself speed up. Your reaping aura is weakening. The orc warrior hits you with a +0 broad axe. You closely miss the orc warrior. You kick the orc warrior but do no damage. The orc warrior is moderately wounded. You barely miss the orc warrior. The orc warrior hits you but does no damage. The orc warrior completely misses you. You closely miss the orc warrior. Your kick misses the orc warrior. The orc warrior is moderately wounded. You hit the orc warrior. You drain the orc warrior. The orc warrior closely misses you. The orc warrior hits you with a +0 broad axe. You hit the orc warrior but do no damage. You drain the orc warrior. Your kick misses the orc warrior. The orc warrior is heavily wounded. You barely miss the orc warrior. The orc warrior misses you. You block the orc warrior's attack. You hit the orc warrior. You drain the orc warrior. You kick the orc warrior but do no damage. The orc warrior is severely wounded. You hit the orc warrior. You hit the orc warrior. You drain the orc warrior. Your kick misses the orc warrior. The orc warrior is almost dead. You hit the orc warrior but do no damage. The orc warrior barely misses you. The orc warrior hits you with a +0 broad axe! Your blood congeals into armour. You barely miss the orc warrior. The orc warrior is almost dead. You barely miss the orc warrior. Your reaping aura expires. The orc warrior closely misses you. The orc warrior barely misses you. You hit the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You hit the orc warrior. You kill the orc warrior! Vehumet accepts your kill. Your Fire Magic skill increases to level 4! Things that are here: a +0 broad axe; a +0 chain mail There is an open door, spattered with blood here. You start resting. Your blood armour dries and flakes away. You start resting. Magic restored. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. HP restored. You open the door. Found 18 gold pieces. There is an open door here. You now have 400 gold pieces (gained 18). There is an open door here. You open the door. You encounter an electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Things that are here: a +0 hand axe; a +0 leather armour Okay, then. Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +0 hand axe; a +0 leather armour Casting: Animate Dead (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the electric eel. The electric eel is heavily wounded. The electric eel's fire resistance burns away. The electric eel is engulfed in a cloud of scalding steam. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the electric eel. The electric eel is burned terribly! You kill the electric eel! Vehumet accepts your kill. You hear a splash. You start resting. You encounter an orc knight. It is wielding a +0 battleaxe. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight. The orc knight shouts! The orc knight is lightly wounded. The orc knight's fire resistance burns away. There is an open door, spattered with blood here. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight. The orc knight is burned terribly! The orc knight is lightly wounded. Things that are here: a +0 broad axe; a +0 chain mail Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight but do no damage. The orc knight hits you with a +0 battleaxe!! Your blood congeals into armour. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Okay, then. Okay, then. Okay, then. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. You feel yourself speed up. The orc knight is no longer more vulnerable to fire. There is an open door here. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight. The orc knight is lightly wounded. The orc knight's fire resistance burns away. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight but do no damage. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight. The orc knight is burned terribly! The orc knight is moderately wounded. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc knight. The orc knight is moderately wounded. Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +0 war axe; a +0 leather armour; an orc corpse Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line The bolt of dispelling energy hits the orc knight! The orc knight is heavily wounded. The orc knight's magical effects unravel! There is a large open door here. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line The bolt of dispelling energy hits the orc knight! The orc knight is severely wounded. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line The bolt of dispelling energy hits the orc knight! The orc knight is almost dead. Your magical contamination has completely faded away. There is an open gate here. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 ring mail (almost dead, 77% to hit) The bolt of dispelling energy hits the orc knight! You kill the orc knight! Vehumet accepts your kill. You feel your power returning. Your blood armour dries and flakes away. Your Conjurations skill increases to level 7! There is an open gate here. Things that are here: a +0 battleaxe; a +0 ring mail; an orc corpse You start resting. Your extra speed is starting to run out. Okay, then. You unwield your +2 hand axe of draining. l - a staff of fire (weapon) You start resting. You feel yourself slow down. You start resting. HP restored. Things that are here: a +0 hand axe; a +0 leather armour You open the large door. You encounter a gnoll and a goblin. The gnoll shouts! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 32% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 86%) You feel a surge of power! The gnoll barely resists. Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 32% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 86%) You feel a surge of power! The gnoll is filled with an inner flame. Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the gnoll. Flame seeps out of the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. The gnoll is engulfed in blazing flames. Flame seeps out of the gnoll. There is an open gate here. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the gnoll. The gnoll is burned terribly! Vehumet accepts your kill. The gnoll explodes! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 32% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 91%) You feel a surge of power! The goblin is filled with an inner flame. Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 hand axe and wearing a +0 leather armour (inner flame, 100% to hit) The magic dart hits the goblin. Flame seeps out of the goblin. The goblin is moderately wounded. The goblin is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The goblin explodes! You hear a shout! x2 You start resting. Magic restored. There is a large open door here. Things that are here: a +0 hand axe; a +0 leather armour You open the door. You encounter an orc warrior, a hobgoblin and 2 goblins. The orc warrior shouts! The hobgoblin shouts! The goblin shouts! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 32% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 81%) You feel a surge of power! The orc warrior is filled with an inner flame. The orc warrior hits you with a +0 war axe. Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The orc warrior closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the goblin. You kill the goblin! Vehumet accepts your kill. You feel your power returning. The orc warrior hits you with a +0 war axe! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the goblin. The goblin is heavily wounded. The goblin's fire resistance burns away. The orc warrior hits you but does no damage. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc warrior. Flame seeps out of the orc warrior. The orc warrior is heavily wounded. The orc warrior's fire resistance burns away. The orc warrior is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The orc warrior explodes! The fiery explosion engulfs you. You resist. The fiery explosion engulfs the goblin!!! The goblin is burned terribly! You kill the goblin! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 You hear a shout! You start resting. You encounter an orc warrior. It is wielding a +0 broad axe. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 32% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (chance to affect: 81%) You feel a surge of power! The orc warrior is filled with an inner flame. Casting: Inner Flame (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (inner flame, 100% to hit) The magic dart hits the orc warrior but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (inner flame, 100% to hit) The magic dart hits the orc warrior. Flame seeps out of the orc warrior. The orc warrior is lightly wounded. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (heavily wounded, inner flame, 100% to hit) The magic dart hits the orc warrior. Flame seeps out of the orc warrior. The orc warrior is heavily wounded. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (almost dead, inner flame, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 chain mail (almost dead, inner flame, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. You hit the orc warrior but do no damage. Your kick misses the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 broad axe. x2 You hit the orc warrior but do no damage. You burn the orc warrior. Flame seeps out of the orc warrior. You kick the orc warrior. Vehumet accepts your kill. The orc warrior explodes! The fiery explosion engulfs you! You resist. Your blood congeals into armour. You are engulfed in blazing flames. You resist. You hear a shout! x2 Your Fire Magic skill increases to level 5! KNOWN ESCAPES: teleportation x3, blinking x1, heal wounds x3 You are in a cloud of flame! You encounter an orc warrior. It is wielding a +0 war axe. An orc warrior is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 30% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail (chance to affect: 82%) You feel a surge of power! The orc warrior barely resists. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You feel much better. Your blood armour dries and flakes away. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 30% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail (chance to affect: 82%) You feel a surge of power! You miscast Inner Flame. Nothing appears to happen. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are engulfed in blazing flames. You resist. You encounter a kobold demonologist. It is wielding a +0 war axe. You are engulfed in blazing flames. You resist. Your blood congeals into armour. Things that are here: a +0 broad axe; a +0 chain mail You are engulfed in blazing flames. You resist. The kobold demonologist closely misses you. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail Press: ? - help, Dir - look around, f - activate Look: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail (fire blocked by a granite statue, chance to affect: 97%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The kobold demonologist looks frightened! The orc warrior looks frightened! You are engulfed in blazing flames. You resist. KNOWN ESCAPES: teleportation x3, blinking x1, heal wounds x2 Things that are here: a +0 hand axe; a +0 leather armour; a goblin corpse Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You feel clever all of a sudden. You feel much better. Your blood armour dries and flakes away. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You draw magical energy from your own body! Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You draw magical energy from your own body! Your blood congeals into armour. The orc warrior shouts! There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 30% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail (chance to affect: 89%) You feel a strong surge of power! The orc warrior is filled with an inner flame. Your attack snaps the orc warrior out of its fear. Your magical contamination has completely faded away. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 30% risk of failure) Press: ? - help, Dir - move target You can't see anything there. Okay, then. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. Flame seeps out of the orc warrior. The orc warrior is lightly wounded. The orc warrior's fire resistance burns away. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior but do no damage. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is burned terribly! Flame seeps out of the orc warrior. The orc warrior is almost dead. The orc warrior is engulfed in blazing flames. Vehumet accepts your kill. Vehumet offers you knowledge of Searing Ray. You feel your power returning. The orc warrior explodes! The fiery explosion engulfs you! You resist. KNOWN ESCAPES: teleportation x3, blinking x1, heal wounds x1 There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 30% risk of failure) Press: ? - help, Dir - move target Aim: a kobold demonologist, wielding a +0 war axe and wearing a +0 scale mail (chance to affect: 79%) You feel a strong surge of power! The kobold demonologist is filled with an inner flame. The kobold demonologist looks braver for a moment. Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! Casting: Inner Flame (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the kobold demonologist! Flame seeps out of the kobold demonologist. The kobold demonologist is moderately wounded. The kobold demonologist is engulfed in blazing flames. Flame seeps out of the kobold demonologist. The kobold demonologist gestures wildly while chanting. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the kobold demonologist. Flame seeps out of the kobold demonologist. The kobold demonologist is severely wounded. The kobold demonologist is engulfed in blazing flames. Vehumet accepts your kill. The kobold demonologist explodes! Your Spellcasting skill increases to level 6! Things that are here: a +0 hand axe; a +0 leather armour; a goblin corpse You start resting. You feel a little less clever now. You start resting. Magic restored. You start resting. Your blood armour dries and flakes away. You start resting. HP restored. Vehumet grants you knowledge of Searing Ray. You start memorising the spell. You continue memorising. x2 You finish memorising. You add the spell Searing Ray to your library. Spell assigned to 'f'. There is an open door here. Things that are here: a +0 war axe; a +0 scale mail You open the door. Found 16 gold pieces. There is an open door here. You now have 416 gold pieces (gained 16). You encounter an orc knight. It is wielding a +0 war axe. There is an open door here. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Okay, then. The orc knight shouts! Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 28% risk of failure) Press: ? - help, Dir - move target Aim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 70%) You feel a surge of power! The orc knight struggles to resist. You encounter an electric eel. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 28% risk of failure) Press: ? - help, Dir - move target Aim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 70%) You feel a surge of power! The orc knight is filled with an inner flame. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (inner flame, chance to blink: 50%) Space twists violently! The rupture engulfs the orc knight! Flame seeps out of the orc knight. The orc knight is moderately wounded. The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (moderately wounded, inner flame, 86% to hit) You focus your ray upon the orc knight. The searing ray misses the orc knight. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc knight but does no damage. The orc knight is moderately wounded. The searing ray hits the orc knight but does no damage. The orc knight is moderately wounded. The searing ray hits the orc knight. Flame seeps out of the orc knight. The orc knight is moderately wounded. You finish channelling your searing ray. The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. The orc knight hits you with a +0 war axe! Your blood congeals into armour. The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. Items here: )) [[ ÷. The orc knight attacks as it pursues you! The orc knight hits you with a +0 war axe! There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail KNOWN ESCAPES: teleportation x3, heal wounds x1 You feel much better. Your blood armour dries and flakes away. The orc knight hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc knight. Flame seeps out of the orc knight. The orc knight is almost dead. The orc knight's fire resistance burns away. The orc knight is engulfed in blazing flames. Vehumet accepts your kill. The orc knight explodes! The fiery explosion engulfs you! You resist. Your blood congeals into armour. You hear a shout! x2 Your Conjurations skill increases to level 8! Your Fire Magic skill increases to level 6! You start resting. Your blood armour dries and flakes away. You start resting. Magic restored. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail Items here: )) [[ ÷. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 scale mail Found a gate leading back out of this place. You encounter a goblin. It is wielding a +3 broad axe of flaming and wearing a +1 chain mail of cold resistance. The goblin shouts! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! Found 2 scrolls of enchant weapon and a scroll of fog. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the goblin. The goblin is moderately wounded. The goblin's fire resistance burns away. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the goblin! The goblin dies! The bolt of electricity hits you! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Your blood congeals into armour. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! Found a scroll labelled NIKYJI GASO and a scroll of enchant weapon. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you but does no damage. Things that are here: a +3 broad axe of flaming; a +1 chain mail of cold resistance; a goblin corpse Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the electric eel. The electric eel is severely wounded. The electric eel's fire resistance burns away. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! Vehumet accepts your kill. You feel your power returning. You hear a splash. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! You start resting. Your blood armour dries and flakes away. You start resting. Magic restored. You start resting. You encounter a goblin. It is wielding a +0 hand axe. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! The goblin shouts! Things that are here: a +3 broad axe of flaming; a +1 chain mail of cold resistance; a goblin corpse Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the goblin. You kill the goblin! Vehumet accepts your kill. You now have 431 gold pieces (gained 15). Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +3 broad axe of flaming; a +1 chain mail of cold resistance; a goblin corpse r - a +3 broad axe of flaming; s - a +1 chain mail of cold resistance You see here a goblin corpse. You start resting. Magic restored. You start resting. HP restored. Found a chain mail. There is a gate leading back out of this place here. Found an iron altar of Okawaru. There is an open door here. Found 3 stones. Found a stone. There is an open door here. You see here a stone. There is an open door here. There is an open door here. w - a scroll of enchant weapon c - a scroll labelled NIKYJI GASO w - 3 scrolls of enchant weapon (gained 2) g - a scroll of fog There is an open door here. There is an open door here. You see here a stone. You see here a stone. There is an open door here. Found a hand axe. Found a glowing athame and a whip. Found a trident. There is an open door here. You see here a +0 vampiric athame. t - a +0 vampiric athame Found a leather armour. There is an open door here. Found a brightly glowing leather armour and a leather armour. There is an open door here. You see here the +3 leather armour of Generosity {Bane Rampage Will- rCorr}. u - the +3 leather armour of Generosity {Bane Rampage Will- rCorr} You see here a +0 chain mail. You see here a +0 leather armour. You see here a +0 leather armour. There is an open door here. There is an open door here. You see here a +0 trident. You see here a +0 hand axe. There is an open door here. There is an open door here. You see here a goblin corpse. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour You see here a goblin corpse. There is a gate leading back out of this place here. You encounter an electric eel. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the electric eel. The electric eel is severely wounded. The electric eel's fire resistance burns away. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! Vehumet accepts your kill. You hear a splash. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! Found a scroll of acquirement. There is an open door here. A - a scroll of acquirement There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel corpse. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 scale mail Items here: )) [[ ÷. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 ring mail Things that are here: a +0 broad axe; a +0 chain mail Things that are here: a +0 war axe; a +0 scale mail There is a large open door here. Things that are here: a +0 hand axe; a +0 leather armour You encounter an orc sorcerer. It is wielding a +0 war axe. There is an open gate here. The orc sorcerer casts a spell at you. You suddenly lose the ability to move! You can act again. The orc sorcerer gestures at you while chanting. You shrug off the repeated attempt to disable you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: an orc sorcerer, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 71%) You feel a surge of power! You miscast Inner Flame. Nothing appears to happen. The orc sorcerer points at you and mumbles some strange words. The bolt of negative energy hits you!! You feel drained. Your blood congeals into armour. Casting: Inner Flame (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: an orc sorcerer, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 71%) You feel a surge of power! The orc sorcerer struggles to resist. Your blood armour dries and flakes away. Casting: Inner Flame (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: an orc sorcerer, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 71%) You feel a surge of power! You miscast Inner Flame. Nothing appears to happen. The orc sorcerer casts a spell at you. The bolt of negative energy hits you!! You feel drained. * * * LOW HITPOINT WARNING * * * Your blood congeals into armour. KNOWN ESCAPES: teleportation x3, fog x1 Okay, then. Okay, then. You feel attractive to monsters. The orc sorcerer is attracted toward you. Casting: Inner Flame (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc sorcerer hits you but does no damage. You hit the orc sorcerer. You kick the orc sorcerer. The orc sorcerer is moderately wounded. The orc sorcerer gestures at you while chanting. The bolt of negative energy hits you!! You feel drained. You die... #.......# #.......# #####.......##### ≈≈≈≈.........≈≈≈≈ ≈≈≈≈≈≈≈...≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈...≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..§≈≈≈≈≈≈≈ ≈≈≈≈ ≈≈≈≈≈≈≈..o≈≈≈≈≈≈≈ ≈≈≈≈≈≈ ≈≈≈≈######~~~~..@~~~~######≈≈≈≈≈≈ ≈≈≈≈#.'..#...........#..'.#≈≈≈≈≈≈ ≈≈≈≈###..#####)''#####..###≈≈≈≈≈≈ ≈≈≈≈#....#..'..)..'..#....#≈≈≈≈≈≈ ≈≈≈≈#....#.)'...).).)#....#≈≈≈≈≈≈ ≈≈≈≈#'####.)#..⌠..#..####'#≈≈≈≈≈≈ ≈≈≈≈~.#...).#.....#.....#.~≈≈≈≈≈≈ ≈≈≈≈~.#.ß...#.....#...ß.#.~≈≈≈≈≈≈ ≈≈≈≈~.#.....#######.....#.~≈≈≈≈≈≈ You could see an orc sorcerer. Vanquished Creatures 2 orc knights (Bailey) A kobold demonologist (Bailey) A yak (D:5) A water moccasin (D:6) 6 orc warriors (Bailey) A black bear (D:5) 3 ice beasts 2 phantoms (D:5) A weeping skull (D:5) 4 scorpions 4 electric eels (Bailey) A howler monkey (D:6) A bombardier beetle (D:4) A hound (D:7) 2 orc priests 2 drudes A sleepcap (D:6) 3 iguanas Terence (D:3) 2 orc wizards (D:5) 7 gnolls 4 adders 3 ufetubi 3 dart slugs 21 orcs 4 ribbon worms 5 endoplasms 5 hobgoblins A quokka (D:1) 4 ball pythons (D:2) 4 bats 12 goblins 4 kobolds 5 rats 122 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:4) An orc priest (D:4) 4 gnolls (D:5) 3 adders 3 orcs 5 endoplasms A hobgoblin (D:4) 2 jackals (D:4) 4 ball pythons A bat (D:2) 3 frilled lizards A goblin (D:2) 2 kobolds A quokka (D:1) 2 rats 34 creatures vanquished. Vanquished Creatures (others) A goblin (Bailey) 1 creature vanquished. Grand Total: 157 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 | dagger, a +0 robe, a +0 buckler, a scroll of blinking; and | the following spells available to memorise: Soul Splinter, | Freeze, Animate Dead, Hailstorm, Anguish. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 2 | D:1 | Learned a level 1 spell: Soul Splinter 355 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 355 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/6 1007 | D:2 | Reached skill level 5 in Necromancy 1265 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1919 | D:3 | Found an opulent altar of Gozag. 2197 | D:3 | Encountered Terence 2208 | D:3 | Killed Terence 2209 | D:3 | Reached XP level 4. HP: 18/32 MP: 5/8 2388 | D:3 | Found a stormy altar of Qazlal. 2412 | D:3 | Learned a level 2 spell: Sublimation of Blood 2417 | D:3 | Learned a level 4 spell: Animate Dead 2859 | D:4 | Gained mutation: When seriously injured, your blood forms | armour. (AC +9) [demonic ancestry] 2859 | D:4 | Reached XP level 5. HP: 34/37 MP: 9/9 2863 | D:4 | Encountered a centaur 2877 | D:4 | Killed a centaur 3027 | D:4 | Reached skill level 1 in Axes 3094 | D:4 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +9) [demonic ancestry] 3094 | D:4 | Reached XP level 6. HP: 9/43 MP: 10/10 3480 | D:4 | Found a radiant altar of Vehumet. 3623 | D:4 | Became a worshipper of Vehumet 3623 | D:4 | Offered knowledge of Magic Dart by Vehumet. 3626 | D:4 | Learned a level 1 spell: Magic Dart 3659 | D:5 | Entered Level 5 of the Dungeon 3744 | D:5 | Reached skill level 1 in Conjurations 3925 | D:5 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 3925 | D:5 | Reached XP level 7. HP: 38/48 MP: 10/12 4025 | D:5 | Encountered a yak 4055 | D:5 | Killed a yak 4269 | D:5 | Reached XP level 8. HP: 35/54 MP: 6/14 4367 | D:5 | Reached * piety under Vehumet 4591 | D:5 | Reached skill level 5 in Conjurations 4679 | D:5 | Learned a level 2 spell: Scorch 4787 | D:5 | Reached skill level 1 in Fire Magic 5090 | D:5 | Found a basalt altar of Yredelemnul. 5630 | D:6 | Found a transporter. 5806 | D:6 | Found a staircase to the Ecumenical Temple. 5807 | D:6 | Found a statue of an orb of fire. 5808 | D:6 | Found a statue of an orb of fire. 6220 | D:6 | Encountered a moth of wrath 6224 | D:6 | Found a bloodstained altar of Trog. 6253 | D:6 | Reached ** piety under Vehumet 6271 | D:6 | Found a sacrificial altar of Ru. 6289 | D:6 | Reached skill level 5 in Spellcasting 6542 | D:7 | Found a flagged portal. 6552 | D:7 | Offered knowledge of Inner Flame by Vehumet. 6557 | D:7 | Learned a level 3 spell: Inner Flame 6602 | Bailey | Entered a bailey 6774 | Bailey | Reached XP level 9. HP: 36/59 MP: 16/16 6906 | Bailey | Encountered an orc knight 6938 | Bailey | Killed an orc knight 7153 | Bailey | Reached skill level 5 in Fire Magic 7159 | Bailey | Encountered a kobold demonologist 7173 | Bailey | Offered knowledge of Searing Ray by Vehumet. 7177 | Bailey | Killed a kobold demonologist 7312 | Bailey | Learned a level 2 spell: Searing Ray 7324 | Bailey | Encountered an orc knight 7340 | Bailey | Killed an orc knight 7509 | Bailey | Found an iron altar of Okawaru. 7558 | Bailey | Identified the +3 leather armour of Generosity {Bane | Rampage Will- rCorr} 7757 | Bailey | Encountered an orc sorcerer 7758 | Bailey | Paralysed by an orc sorcerer for 2.5 turns 7767 | Bailey | Killed from afar by an orc sorcerer Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, kennysheep_small_spiral D:2: layout_basic, kennysheep_generic_room_12 D:3: layout_loops_cross, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_boulevard, minmay_misc_feat_ornament, kennysheep_cross_room, uniq_terence D:4: layout_loops_cross, mainiacjoe_overflow_alcove_4, serial_park_tiny_1, minmay_manual_monstrance D:5: minmay_recursive_quarters, layout_loops_corners, yredelemnul_forgotten_temple_becter D:6: layout_loops_ring, nicolae_overflow_prove_your_dedication, tgw_trog, minmay_temple_entry_junction D:7: layout_basic, mainiacjoe_overflow_paths, enter_bailey_6 Bailey: bailey_axe_of_yendor_kennysheep, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Necromancy | 5 6 7 8 | 8.0 Axes | 1 3 4 | 4.5 Conjurations | 2 4 6 8 | 8.5 Spellcasting | 4 5 6 | 6.0 Fire Magic | 3 6 | 6.1 Fighting | | 1.0 Shields | | 1.0 Ice Magic | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 57 | 67 | 213 || 337 Melee: Dagger | 29 | | || 29 Long sword | 28 | | || 28 Kick | 9 | 21 | 71 || 101 Hand axe | | 71 | 258 || 329 Staff | | | 3 || 3 Fire: Orcbow | 38 | 46 | || 84 Cast: Soul Splinter | 43 | 3 | 7 || 53 Animate Dead | | 5 | 7 || 12 Scorch | | | 44 || 44 Magic Dart | | | 13 || 13 Inner Flame | | | 11 || 11 Sublimation of Bl | | | 2 || 2 Searing Ray | | | 1 || 1 Evoke: Wand of quicksilv | | | 6 || 6 Wand of warping | | | 3 || 3 Drink: Curing | | | 1 || 1 Resistance | | | 1 || 1 Heal wounds | | | 4 || 4 Haste | | | 2 || 2 Brilliance | | | 1 || 1 Attraction | | | 1 || 1 Berserk rage | | | 1 || 1 Read: Teleportation | 1 | | || 1 Vulnerability | 1 | | || 1 Poison | 1 | | || 1 Identify | | 4 | 4 || 8 Fear | | | 2 || 2 Enchant weapon | | | 1 || 1 Enchant armour | | | 1 || 1 Revelation | | | 1 || 1 Fog | | | 1 || 1 Amnesia | | | 1 || 1 Blinking | | | 2 || 2 Stab: Sleeping | 1 | | || 1 Armour: Robe | 5 | | || 5 Leather armour | 58 | 69 | 81 || 208 Ring mail | | | 166 || 166 Dodge: Dodged | 63 | 66 | 120 || 249 Block: Buckler | 16 | | 44 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7849 | 7440 | 409 | 1389 | 4340 | 8 | 981.1 | Dungeon | 6693 | 6284 | 409 | 793 | 4153 | 7 | 956.1 | Bailey | 1155 | 1155 | 0 | 596 | 187 | 1 | 1155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1909 daAuts Bailey: 1155 daAuts D:4: 1048 daAuts D:1: 949 daAuts D:6: 910 daAuts D:2: 902 daAuts D:3: 826 daAuts D:7: 147 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 36905 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 44447 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 63418 | 50 | 20 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 3 | 43 || 46 Kill Undead | 0 | 1 | 1 || 2 Kill Demon | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 5 | 76 || 81 Kill Undead | 0 | 2 | 1 || 3 Kill Demon | 0 | 0 | 5 || 5 ----------------------+-------+-------+-------++-------