Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 4655332903668904718 196776 SpectralFremen the Earth Mage (level 17, -1/126 (140) HPs) Began as a Grey Draconian Wanderer on Oct 19, 2026. Was the Champion of Makhleb. Slain by a dancing +1 dire flail of draining (2 damage) ... animated by Zenata ... on level 1 of the Vaults. The game lasted 02:19:31 (41586 turns). SpectralFremen the Earth Mage (DrWn) Turns: 41586, Time: 02:19:32 HP: -1/126 (140) AC: 23 Str: 21 XL: 17 Next: 75% MP: 32/38 EV: 12 Int: 16 God: Makhleb [******] Gold: 742 SH: 8 Dex: 11 Spells: 13/32 levels left rFire . . . (100%) a - +6 broad axe (elec) rCold . . . (100%) I - +0 kite shield {Reflect} rNeg + . . (50%) (no helmet) rPois + (33%) t - +2 cloak {rPois} rElec . (100%) A - +2 pair of gloves {Parrying} rCorr . (100%) g - +2 pair of boots SInv . O - amulet of magic regeneration Will +++.. J - ring "Enlij" {^Drain Will++ MP+9 Dex+2} Stlth + p - ring of positive energy HPRegen 0.41/turn MPRegen 0.66/turn %: reflection @: about to teleport, liquefying, frozen, studying Invocations, slowed movement, drained, very slow A: mud breath, mud-swimmer, AC +9, amphibious, unfitting armour, cold-blooded, armoured tail 1, Dis destruction, Mark of Haemoclasm, iron-fused scales }: 1/15 runes: barnacled a: Mud Breath (1%), Renounce Religion (0%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 1 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 7 branches of the dungeon, and saw 29 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 3290 gold pieces. You spent 2548 gold pieces at shops. Inventory: Hand Weapons a - a +6 broad axe of electrocution (weapon) c - a +0 whip d - a +0 sling f - the +3 glaive "Feof" {antimagic, rN+ Int+3} (You found it on level 4 of the Shoals) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. k - a +0 whip of venom q - a +0 dagger w - a +3 whip of freezing y - a +9 battleaxe of freezing B - a +3 arbalest D - a +2 flail F - a +1 morningstar of freezing Missiles e - 2 throwing nets h - 23 poisoned darts l - 17 curare-tipped darts Armour g - a +2 pair of boots (worn) n - an orb of energy o - a +0 cloak of willpower r - an orb of mesmerism t - a +2 cloak of poison resistance (worn) A - a +2 pair of gloves of parrying (worn) C - a +2 kite shield of cold resistance I - a +0 kite shield of reflection (worn) Magical Staves b - a staff of earth m - a staff of cold Jewellery j - a +6 ring of intelligence p - a ring of positive energy (worn) s - an amulet of reflection v - a ring of flight x - a ring of resist corrosion H - an amulet of dissipation J - the ring "Enlij" (worn) {^Drain Will++ MP+9 Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) [ring of magical power] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). L - a ring of positive energy N - a ring of poison resistance O - an amulet of magic regeneration (worn) Talismans i - a riddle talisman u - a rimehorn talisman G - a vision talisman Wands e - a wand of paralysis (13) a - a wand of flame (62) b - a wand of acid (6) p - a wand of polymorph (1) f - a wand of mindburst (15) d - a wand of digging (9) c - a wand of warping (4) Scrolls V - 5 scrolls of vulnerability I - 6 scrolls of immolation i - 11 scrolls of identify g - 5 scrolls of fog T - 3 scrolls of torment t - 4 scrolls of teleportation p - a scroll of poison x - a scroll of amnesia Potions M - 3 potions of mutation g - 2 potions of magic c - a potion of curing a - 6 potions of ambrosia e - 4 potions of enlightenment o - 2 potions of moonshine A - a potion of attraction b - 5 potions of brilliance L - a potion of lignification C - a potion of cancellation m - a potion of might Miscellaneous h - a +0 tin of tremorstones (2/2) g - a +0 box of beasts Skills: * Level 10.1 Fighting + Level 12.1(14.8) Axes - Level 14.0(15.7) Maces & Flails * Level 7.1 Dodging * Level 5.0 Shields - Level 8.3 Spellcasting - Level 11.6 Conjurations - Level 3.0 Necromancy - Level 6.2 Air Magic - Level 16.2 Earth Magic - Level 8.0 Alchemy + Level 14.9 Invocations - Level 6.0 Evocations - Level 1.0 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Leda's Liquefaction Alch/Erth 22% N/A 1% 4 b - Mercury Arrow Conj/Alch 76% 2d10 1% 2 c - Mephitic Cloud Conj/Alch/Air 34% N/A 1% 3 d - Bombard Conj/Erth 25% 9d5 12% 6 e - Petrify Alch/Erth 22% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 70% 3-6/arc 1% 2 Momentum Strike Conj/Tloc 50% 3d9 3% 2 Soul Splinter Necr 64% N/A 7% 1 Dragon Veins Fire/Ice/Erth/A32% 3d(7/7/6/57% 3 Summon Seismosaurus Egg Summ/Erth 32% N/A 9% 4 Sirocco Fire/Air 32% 2d7 10% 2 Irradiate Conj/Alch 19% 3d18 12% 5 Rending Blade Conj/Frge 25% 2d(8+2*) 22% 4 Freeze Ice 24% 1d4 24% 1 Kinetic Grapnel Frge 24% 1d4 24% 1 Construct Spike Launche Frge 12% 2d3 36% 2 Jinxbite Hex 12% 2d2 36% 2 Lesser Beckoning Tloc 12% N/A 36% 2 Gloom Hex/Necr 22% N/A 36% 3 Ignite Poison Fire/Alch 19% N/A 43% 4 Sticky Flame Fire/Alch 19% 2d6 43% 4 Freezing Cloud Conj/Ice/Air 12% 6-21 50% 5 Fireball Conj/Fire 12% 3d7 52% 5 Frozen Ramparts Ice 12% 1d2 58% 3 Tukima's Dance Hex 6% N/A 58% 3 Death Channel Necr 8% N/A 100% 6 Dispersal Tloc 3% N/A 100% 6 Sculpt Simulacrum Ice/Alch 9% N/A 100% 6 Summon Cactus Giant Summ 3% N/A 100% 6 Enfeeble Hex 3% N/A 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Death's Door Necr 8% N/A 100% 9 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:4 Lair (5/5) D:11 Shoals (4/4)* Lair:3 Snake (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (1/5) D:13 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:11 ** Orc:1 *: Orc:2 *[** Shoals:1 ( Vaults:1 * Portals: Abyss: D:14** Annotations: Vaults:1 Zenata Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +9) You are amphibious. You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You draw destruction from the ruthless spite of Dis. You bear the Mark of Haemoclasm. Your scales are fused with iron. (AC + 5) Message History The iron shot hits the merfolk aquamancer!! You kill the merfolk aquamancer! Makhleb accepts your kill. You feel better. You hear a splash. You now have 742 gold pieces (gained 21). Things that are here: a +0 partisan; a +0 robe; a merfolk corpse You enter the shallow water. i - 11 scrolls of identify (gained 1) You enter the shallow water. You enter the shallow water. You see here a staff of cold. m - a staff of cold You enter the shallow water. You enter the deep water. You encounter a sea snake. The sea snake hisses angrily. The iron shot misses the sea snake. The iron shot misses the sea snake. The sea snake bites you. The sea snake closely misses you. You miscast Bombard. Nothing appears to happen. The sea snake closely misses you. You miscast Bombard. Nothing appears to happen. The sea snake bites you but does no damage. The iron shot hits the sea snake!! The sea snake is heavily wounded. The sea snake misses you. The iron shot misses the sea snake. The sea snake bites you but does no damage. The iron shot hits the sea snake!! The sea snake is almost dead. The blast sends you backwards. The sea snake bites you. You are out of magic! You are out of magic! You slash the sea snake! Makhleb accepts your kill. You feel better. The sea snake shudders for a moment, then explodes violently! You encounter a merfolk siren. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You resist with almost no effort. You enter the shallow water. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You resist with almost no effort. Your magical contamination has completely faded away. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You resist with almost no effort. You enter the shallow water. The merfolk siren chants a haunting song. You resist with almost no effort. A merfolk siren is nearby! You enter the shallow water. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You slash the merfolk siren! Your tail-slap misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you but does no damage. You hit the merfolk siren. You tail-slap the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. You tail-slap the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You slash the merfolk siren! Lightning courses through the merfolk siren!! You are no longer mesmerised. You kill the merfolk siren! Makhleb accepts your kill. You hear a splash. Things that are here: a +0 spear; a merfolk corpse You enter the shallow water. You enter the shallow water. A harpy comes into view. The harpy screeches! The iron shot misses the harpy. The iron shot hits the harpy!! The harpy is almost dead. The blast sends you backwards. The harpy completely misses you. The harpy closely misses you. The iron shot misses the harpy. The blast sends you backwards. A harpy is nearby! You slice the harpy!! You kill the harpy! Makhleb accepts your kill. You enter the deep water. You enter the shallow water. You encounter a sea snake and a satyr. The satyr shouts! The sea snake leaves your sight. The merfolk leaves your sight. You enter the shallow water. You encounter a merfolk and 2 water elementals. The sea snake hisses angrily. The merfolk shouts! You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. You encounter a water elemental. The merfolk javelineer throws a javelin. The javelin barely misses you. The satyr shoots an arrow. You block the arrow with your +0 kite shield of reflection... and reflect it back! The arrow closely misses the satyr. The merfolk shouts! The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You resist with some effort. The merfolk javelineer throws a javelin. The javelin pierces through you! Casting: Bombard (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (chance to affect: 53%) The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. The merfolk is engulfed in noxious fumes. The merfolk barely misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You resist with almost no effort. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The merfolk is engulfed in noxious fumes. The merfolk appears confused. The sea snake is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk barely misses you. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You barely miss the sea snake. You slash the water elemental! x2 The sea snake bites you! The merfolk is engulfed in noxious fumes. The water elemental misses you. The water elemental closely misses you. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The satyr plays a rousing melody on its pipes! The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer appears confused. You block the sea snake's attack. You barely miss the sea snake. Your tail-slap misses the sea snake. You slash the water elemental! x2 The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk hits the water elemental with a +0 trident! The water elemental is destroyed! Makhleb accepts your kill. You feel better. The merfolk is engulfed in noxious fumes. You block the merfolk's attack. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You block the water elemental's attack. You block the sea snake's attack. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The water elemental engulfs you. The sea snake is engulfed in noxious fumes. The sea snake appears confused. The sea snake bites the water elemental! The merfolk is engulfed in noxious fumes. x2 The merfolk appears confused. The merfolk hits the sea snake with a +0 trident! You encounter a merfolk aquamancer. It is wielding a +0 rapier of venom. You slash the sea snake! You tail-slap the sea snake. The sea snake is moderately wounded. You slash the water elemental! The merfolk javelineer seems less confused. You block the merfolk javelineer's attack. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You block the water elemental's attack. The merfolk is engulfed in noxious fumes. You encounter a faun. It is wielding a +0 club and carrying a +0 sling. The sea snake is engulfed in noxious fumes. The sea snake appears confused. You block the sea snake's attack. The merfolk is engulfed in noxious fumes. The merfolk closely misses the sea snake. You hit the sea snake. Lightning courses through the sea snake! The sea snake is heavily wounded. You slash the water elemental! You destroy the water elemental! Makhleb accepts your kill. The faun shouts! The merfolk javelineer hits you but does no damage. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The sea snake is engulfed in noxious fumes. The sea snake appears confused. The sea snake closely misses you. The merfolk is engulfed in noxious fumes. The merfolk aquamancer gestures at you while chanting. Your +0 kite shield of reflection blocks the shard of ice... and reflects it back! The shard of ice hits the merfolk aquamancer!! The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk hits the sea snake with a +0 trident! Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The sea snake is engulfed in noxious fumes. You block the sea snake's attack. The merfolk javelineer hits you but does no damage. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk hits the sea snake with a +0 trident! The merfolk aquamancer is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The merfolk hits the merfolk javelineer with a +0 trident. The merfolk hits itself with a +0 trident! Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The sea snake is engulfed in noxious fumes. The sea snake appears confused. The sea snake closely misses you. The merfolk javelineer closely misses you. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk is engulfed in noxious fumes. The satyr is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk barely misses the sea snake. The merfolk is engulfed in noxious fumes. The sea snake is engulfed in noxious fumes. The sea snake bites the merfolk!! The merfolk looks as sick as possible! The sea snake poisons the merfolk! Aiming: Mud Breath Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (confused, 97% to hit) You spew a torrent of mud. The ball of mud hits the sea snake!! You kill the sea snake! Makhleb accepts your kill. You feel better. The mud splashes down. The merfolk is engulfed in noxious fumes. The merfolk javelineer throws a javelin. The javelin closely misses you. The satyr is engulfed in noxious fumes. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You resist with almost no effort. The merfolk is engulfed in noxious fumes. The merfolk hits the satyr with a +0 trident! The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You slash the merfolk! Lightning courses through the merfolk! Makhleb accepts your kill. You hit the water elemental. The merfolk shudders for a moment, then explodes violently! The rain of gore batters the merfolk javelineer!!! The merfolk javelineer is severely wounded. The rain of gore batters the water elemental!!! The water elemental is almost destroyed. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer laughs crazily. The merfolk javelineer throws a javelin. The javelin barely misses you. The faun is engulfed in noxious fumes. The faun appears confused. The faun hits the merfolk with a +0 club! The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You resist with almost no effort. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk aquamancer closely misses the merfolk. The merfolk is engulfed in noxious fumes. The merfolk hits the satyr with a +0 trident!! You feel power welling in your lungs. You slash the merfolk! Lightning courses through the merfolk! You tail-slap the merfolk but do no damage. The merfolk is moderately wounded. You hit the water elemental. Makhleb accepts your kill. You feel better. The water elemental shudders for a moment, then explodes violently! The rain of gore batters the merfolk! The merfolk is heavily wounded. The rain of gore batters the merfolk aquamancer!! The merfolk aquamancer is severely wounded. You block the merfolk javelineer's attack. The merfolk javelineer becomes momentarily stuck in the liquid earth. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The faun is engulfed in noxious fumes. The faun appears confused. The merfolk aquamancer is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You slash the merfolk! The merfolk is severely wounded. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk javelineer hits you but does no damage. The merfolk javelineer becomes momentarily stuck in the liquid earth. The merfolk is engulfed in noxious fumes. You encounter a faun. It is wielding a +0 spear and carrying a +0 sling. The faun shouts! The merfolk is engulfed in noxious fumes. The merfolk appears confused. The satyr is engulfed in noxious fumes. The satyr appears confused. The satyr unwields a +0 longbow. The satyr wields a +0 spear. The satyr hits the merfolk javelineer with a +0 spear!! The merfolk javelineer is killed! Makhleb accepts your kill. The satyr hits itself with a +0 spear!! The faun is engulfed in noxious fumes. The faun appears confused. The merfolk aquamancer is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You see here a sea snake corpse. You slice the satyr!! You kill the satyr! Makhleb accepts your kill. You feel better. You hit the merfolk aquamancer but do no damage. Your Fighting skill increases to level 10! Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The merfolk aquamancer is engulfed in noxious fumes. The merfolk hits the merfolk aquamancer with a +0 trident! The merfolk hits itself with a +0 trident. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk gestures wildly. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk hits the merfolk aquamancer with a +0 trident! Makhleb accepts your kill. The merfolk aquamancer shudders for a moment, then explodes violently! The rain of gore batters the faun!!! The faun is severely wounded. The rain of gore batters the merfolk!! Makhleb accepts your kill. The rain of gore batters the merfolk!! The merfolk is heavily wounded. The merfolk shudders for a moment, then explodes violently! The rain of gore batters the merfolk!!! Makhleb accepts your kill. The merfolk shudders for a moment, then explodes violently! Your Dodging skill increases to level 7! You strike the helpless faun from behind! You slash the faun! Your tail-slap misses the faun. The faun is almost dead. The faun no longer looks unusually strong. The faun is engulfed in noxious fumes. The faun appears confused. The faun hits you with a +0 club. The faun is engulfed in noxious fumes. The faun appears confused. You hit the faun. You tail-slap the faun. You kill the faun! Makhleb accepts your kill. You feel better. The faun is engulfed in noxious fumes. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The merfolk is engulfed in noxious fumes. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The faun is engulfed in noxious fumes. The faun appears confused. Items here: ( ) [ †. You enter the shallow water. The merfolk barely misses you. You slice the merfolk!! The merfolk is severely wounded. The merfolk says, "I'm a little confused." You slash the merfolk! Lightning courses through the merfolk! You kill the merfolk! Makhleb accepts your kill. The faun unwields a +0 sling. The faun wields a +0 spear. The faun hits itself with a +0 spear! You slice the faun!! Lightning courses through the faun!! You tail-slap the faun. You kill the faun! Makhleb accepts your kill. Items here: % )) †. You see here a sea snake corpse. Items here: ( )) [. You enter the shallow water. Things that are here: a +0 trident; a boomerang You enter the shallow water. You encounter a harpy. The harpy screeches! You encounter a harpy. x2 The harpy screeches! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the harpy. You block the harpy's attack. x2 The harpy claws you but does no damage. You block the harpy's attack. You barely miss the harpy. You tail-slap the harpy. The harpy is lightly wounded. You slash the harpy! Floosh! You fall into the shallow water. You block the harpy's attack. The harpy barely misses you. The harpy closely misses you. The harpy claws you. The harpy misses you. You block the harpy's attack. You slash the harpy! Lightning courses through the harpy!! Makhleb accepts your kill. You feel better. You hit the harpy. You barely miss the harpy. The harpy shudders for a moment, then explodes violently! The rain of gore batters the harpy!! The harpy is almost dead. You block the harpy's attack. The harpy claws you! You block the harpy's attack. x2 The harpy closely misses you. The harpy claws you but does no damage. You hit the harpy. The harpy is almost dead. You hit the harpy. The harpy misses you. You block the harpy's attack. x2 The harpy claws you but does no damage. You block the harpy's attack. The harpy closely misses you. You slice the harpy!! You kill the harpy! Makhleb accepts your kill. You feel better. You hit the harpy. Lightning courses through the harpy! The harpy claws you but does no damage. The harpy barely misses you. The harpy barely misses you. The harpy claws you but does no damage. You slice the harpy!! You kill the harpy! Makhleb accepts your kill. You encounter a sea snake. A sea snake is nearby! You enter the shallow water. You encounter a manticore. Found a runed kite shield. You block the sea snake's attack. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. You miss the sea snake. Your tail-slap misses the sea snake. The sea snake bites you but does no damage. You barely miss the sea snake. Your tail-slap misses the sea snake. You block the sea snake's attack. The sea snake bites you but does no damage. You slice the sea snake!! Lightning courses through the sea snake! The sea snake is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. The sea snake misses you. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (moderately wounded, chance to affect: 53%) The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The manticore flicks its tail. The volley of spikes skewers you but does no damage. You encounter a merfolk siren. It is wielding a +0 spear. The sea snake is engulfed in noxious fumes. The sea snake appears confused. The sea snake is engulfed in noxious fumes. The sea snake appears confused. Okay, then. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (moderately wounded, confused, 89% to hit) The iron shot hits the sea snake!! The sea snake is severely wounded. The blast sends you backwards. You carefully extract the barbed spikes from your body. The sea snake is engulfed in noxious fumes. The sea snake appears confused. The sea snake misses you. Casting: Bombard (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (severely wounded, confused, 89% to hit) The iron shot misses the sea snake. The sea snake completely misses you. The merfolk siren chants a haunting song. You resist with almost no effort. You slash the sea snake! The sea snake is severely wounded. Floosh! You fall into the shallow water. The merfolk siren chants a haunting song. You resist with almost no effort. The sea snake is engulfed in noxious fumes. The manticore is engulfed in noxious fumes. The manticore appears confused. The merfolk siren chants a haunting song. You resist with almost no effort. Casting: Bombard (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (severely wounded, confused, 89% to hit) The iron shot hits the sea snake!! You kill the sea snake! Makhleb accepts your kill. You hear a splash. The manticore is engulfed in noxious fumes. The manticore appears confused. The merfolk siren chants a haunting song. You resist with almost no effort. You catch the helpless manticore completely off-guard! You slice the manticore!! You tail-slap the manticore. The manticore is heavily wounded. The manticore is engulfed in noxious fumes. You block the manticore's attack. The manticore claws you but does no damage. You block the manticore's attack. The merfolk siren chants a haunting song. You resist with almost no effort. You slice the manticore!! The manticore is almost dead. The manticore is engulfed in noxious fumes. The manticore bites you but does no damage. You block the manticore's attack. The manticore claws you! The merfolk siren barely misses you. You catch the helpless manticore completely off-guard! You slice the manticore!! You kill the manticore! Makhleb accepts your kill. You feel better. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You resist with almost no effort. You slash the merfolk siren! Your tail-slap misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. Lightning courses through the merfolk siren!! You kill the merfolk siren! Makhleb accepts your kill. You feel better. You hear a splash. You feel power welling in your lungs. Your Shields skill increases to level 5! No target in view! You see here a +2 kite shield of positive energy. You enter the shallow water. You enter the deep water. Floosh! You fall into the shallow water. You enter the shallow water. Done exploring. Done exploring. Search for what [? for help]? . You see here a +0 trident. Things that are here: a +0 cloak of willpower; a water nymph skeleton o - a +0 cloak of willpower Okay, then. Okay, then. Okay, then. Okay, then. Search for what [Enter for "."]? earth Okay, then. Okay, then. Search for what [Enter for "earth", or ? for help]? rElec Can't find anything matching that. Search for what [Enter for "rElec", or ? for help]? Okay, then. Search for what [Enter for "rElec", or ? for help]? rF Okay, then. What level of the Snake Pit? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. You enter the shallow water. You enter the shallow water. You see here a +0 trident. You enter the shallow water. You enter the shallow water. You enter the shallow water. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You enter the shallow water. There is an open door here. You enter the shallow water. You see here an electric eel skeleton. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 flail There is a staircase to the Snake Pit here. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. The mana viper hisses angrily. You block the anaconda's attack. You block the anaconda's attack. The anaconda grabs you. The anaconda bites you! The anaconda constricts you. The black mamba splashes around in the water. You block the black mamba's attack. The black mamba bites you! The black mamba barely misses you. The mana viper bites you! You feel your power leaking away. The anaconda bites you but does no damage. x2 The anaconda constricts you. The black mamba bites you. The black mamba bites you but does no damage. x2 The salamander hits you from afar with a +0 partisan! You are engulfed in flames! The black mamba bites you! You are poisoned. The black mamba poisons you! The mana viper bites you but does no damage. The mana viper splashes around in the water. x3 The salamander hits you but does no damage. The anaconda bites you but does no damage. The anaconda constricts you. The anaconda bites you but does no damage. The black mamba bites you but does no damage. The black mamba splashes around in the water. There is a staircase back to the Lair, spattered with blood here. KNOWN ESCAPES: teleportation x5, fog x5, paralysis x1 Okay, then. Okay, then. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The salamander is knocked back by the sudden gust. The black mamba is knocked back by the sudden gust. The naga mage is knocked back by the sudden gust. The salamander is knocked back by the sudden gust. x2 The naga mage is knocked back by the sudden gust. The naga is knocked back by the sudden gust. The salamander is knocked back by the sudden gust. The naga mage is knocked back by the sudden gust. The black mamba is knocked back by the sudden gust. The mana viper is knocked back by the sudden gust. The anaconda is knocked back by the sudden gust. x2 You break free of the anaconda! The mana viper is knocked back by the sudden gust. The black mamba is knocked back by the sudden gust. x3 You feel very sick. The black mamba completely misses your butterfly. You block the mana viper's attack. The salamander hits your butterfly with a +0 partisan! Your butterfly dies! Your butterfly disappears in a burst of colours! The black mamba completely misses your butterfly. The black mamba bites your butterfly!! Your butterfly dies! Your butterfly disappears in a burst of colours! You feel better. The black mamba misses your butterfly. x2 The mana viper closely misses your butterfly. The black mamba completely misses your butterfly. The black mamba closely misses your butterfly. The mana viper bites you. You feel your power leaking away. The mana viper splashes around in the water. The black mamba closely misses your butterfly. The anaconda barely misses your butterfly. The naga mage mumbles some strange words. The naga mage seems to speed up. The black mamba barely misses your butterfly. The mana viper bites your butterfly!! Your butterfly dies! Your butterfly disappears in a burst of colours! The salamander closely misses your butterfly. The mana viper barely misses your butterfly. The salamander closely misses your butterfly. The black mamba barely misses your butterfly. The black mamba completely misses your butterfly. Okay, then. Okay, then. Okay, then. The black mamba barely misses your butterfly. The black mamba bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The anaconda bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The black mamba closely misses your butterfly. The mana viper splashes around in the water. x2 The anaconda grabs your butterfly. The anaconda bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The black mamba bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The naga mage points at the naga mage and mumbles some strange words. The naga mage's venom grows more potent. The black mamba barely misses your butterfly. The naga mage misses your butterfly. The naga mage closely misses your butterfly. The anaconda misses your butterfly. The anaconda barely misses your butterfly. The salamander completely misses your butterfly. The black mamba bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The mana viper bites you but does no damage. The anaconda completely misses your butterfly. The anaconda barely misses your butterfly. You climb upwards. Welcome back to the Lair of Beasts! Your summoned allies are left behind. There is a staircase to the Snake Pit here. You slice the mana viper!! The mana viper is severely wounded. You block the mana viper's attack. You slash the mana viper! The mana viper is almost dead. You block the mana viper's attack. You closely miss the mana viper. The mana viper is almost dead. The mana viper closely misses you. The mana viper bites you but does no damage. You slice the mana viper!! You kill the mana viper! Makhleb accepts your kill. You feel better. You start resting. Magic restored. You start resting. HP restored. Okay, then. What level of the Vaults? (default 1, ? - help) There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a wolf skeleton. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a large open door here. There is a large open door here. There is a stone staircase leading down here. You enter the shallow water. You see here a +0 arbalest. There is a gate to the Vaults here. You go down through the gate. Welcome to the Vaults! This branch contains the silver rune of Zot. There is a gate leading back out of this place here. You open the door. There is an open door here. You open the door. Found Maroh's General Store. There is an open door here. There is an entrance to Maroh's General Store here. You open the large door. You encounter an ironbound convoker. It is wielding a +0 great mace. The ironbound convoker shouts! The ironbound convoker begins to recite a word of recall! There is a large open door here. Casting: Bombard (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an ironbound convoker, wielding a +0 great mace and wearing a +0 ring mail (chanting recall, will become a lindwurm, a shock serpent, or a water nymph, chance to affect: 46%) The ironbound convoker resists with some effort. You encounter a vault sentinel. It is wielding a +0 war axe. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an ironbound convoker, wielding a +0 great mace and wearing a +0 ring mail (chanting recall, will become a lindwurm, a shock serpent, or a water nymph, chance to affect: 46%) The ironbound convoker resists with some effort. The harpy is recalled. The ironbound frostheart is recalled. You encounter an ironbound frostheart and a harpy. You encounter Zenata, Seeker of Sheza. She is wielding a +2 lajatang and wearing a +1 ring mail of cold resistance. Found a spear. Zenata shouts! The harpy closely misses you. The harpy barely misses you. Zenata casts a spell at you. A blast of power from the earth strikes you! The ironbound frostheart calls freezing cold from the walls. The frost grips you but does no damage. You are encased in ice. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. You encounter a dire elephant. The harpy barely misses you. The harpy closely misses you. The vault sentinel blows a loud note on a signal horn! The dire elephant is engulfed in poison gas. The dire elephant is poisoned. The dire elephant trumpets! You slash the harpy! Lightning courses through the harpy! The harpy is severely wounded. You block the harpy's attack. x2 The dire elephant is engulfed in poison gas. The dire elephant looks even sicker. The ironbound convoker casts a spell at the ironbound frostheart. The ironbound frostheart seems to grow stronger. Okay, then. Okay, then. Okay, then. Casting: Bombard (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ironbound convoker, wielding a +0 great mace and wearing a +0 ring mail (chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! You encounter a harpy. You block the harpy's attack. The harpy claws you. The vault sentinel blows a loud note on a signal horn! The dire elephant looks even sicker. You hear a shout! You hear a trumpeting! You slash the harpy! You kill the harpy! Makhleb accepts your kill. You feel better. The harpy screeches! The ironbound frostheart is engulfed in noxious fumes. The ironbound frostheart appears confused. The ironbound frostheart looks very confused. The ironbound convoker is engulfed in poison gas. The ironbound convoker is poisoned. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Zenata, wielding a +2 lajatang and wearing a +1 ring mail of cold resistance (chance to affect: 29%) The flask of dizzying concoctions shatters into a vile cloud! The ice encasing you melts away. The dire elephant is engulfed in poison gas. The dire elephant looks as sick as possible! Zenata is engulfed in noxious fumes. Zenata casts a spell at you. A blast of power from the earth strikes you! The ironbound frostheart is engulfed in poison gas. The ironbound frostheart is poisoned. The ironbound convoker is engulfed in poison gas. The ironbound convoker looks even sicker. The ironbound convoker gestures at the vault sentinel while chanting. The vault sentinel seems to grow stronger. The vault sentinel blows a loud note on a signal horn! The dire elephant is engulfed in poison gas. The dire elephant looks as sick as possible! The dire elephant tramples you. You stumble backwards! You block the dire elephant's attack. You slash the dire elephant! The dire elephant is moderately wounded. The dire elephant is no longer moving quickly. The dire elephant closely misses you. The dire elephant completely misses you. You hit the dire elephant. The dire elephant is moderately wounded. Zenata is engulfed in noxious fumes. The ironbound frostheart is engulfed in poison gas. The ironbound frostheart looks even sicker. The ironbound convoker is engulfed in poison gas. The ironbound convoker looks even sicker. You block the dire elephant's attack. The dire elephant trunk-slaps you but does no damage. Zenata is engulfed in noxious fumes. Zenata sends weapons flying into battle! The ironbound frostheart is engulfed in poison gas. The ironbound frostheart looks even sicker. The ironbound convoker is engulfed in noxious fumes. The ironbound convoker appears confused. The ironbound convoker hits itself with a +0 great mace! You block the dire elephant's attack. The dire elephant trunk-slaps you. There is a large open door, spattered with blood here. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (moderately wounded, fast, extremely poisoned, chance to affect: 8%) Okay, then. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ground around you becomes liquefied! The dire elephant is no longer moving quickly. The dancing +1 dire flail of draining hits you. You partially resist. You feel drained. You block the dire elephant's attack. x2 Zenata is engulfed in noxious fumes. The ironbound frostheart is engulfed in poison gas. The ironbound frostheart looks as sick as possible! The ironbound frostheart barely misses the dancing +0 scimitar of holy wrath. The ironbound frostheart becomes momentarily stuck in the liquid earth. The ironbound frostheart touches itself. The ironbound frostheart becomes momentarily stuck in the liquid earth. x3 The ironbound convoker is engulfed in noxious fumes. The ironbound convoker appears confused. The ironbound convoker becomes momentarily stuck in the liquid earth. x2 The dancing +1 dire flail of draining hits you. You partially resist. You feel drained. You block the dire elephant's attack. The dire elephant becomes momentarily stuck in the liquid earth. Aiming: Mud Breath Press: ? - help, Shift-Dir - straight line Aim: Zenata, wielding a +2 lajatang and wearing a +1 ring mail of cold resistance (poison gas, covering ground slowly, 94% to hit) You spew a torrent of mud. The ball of mud hits the dire elephant!! The dire elephant is severely wounded. The dire elephant is knocked back by the ball of mud. The mud splashes down. The ironbound frostheart seems less confused. The dancing +1 dire flail of draining hits you but does no damage. You partially resist. The dancing +1 dire flail of draining hits you but does no damage. You partially resist. You encounter an ironbound beastmaster. It is wielding a +0 trident and quivering curare-tipped darts. The ironbound convoker is engulfed in noxious fumes. The ironbound convoker appears confused. The ironbound convoker says, "Why is everything spinning?" The ironbound convoker misses something. Zenata is poisoned. The dancing +1 dire flail of draining closely misses you. Casting: Leda's Liquefaction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Zenata, wielding a +2 lajatang and wearing a +1 ring mail of cold resistance (poison gas, poisoned, covering ground slowly, chance to affect: 29%) The flask of dizzying concoctions shatters into a vile cloud! The dancing +1 dire flail of draining hits you! You partially resist. You feel drained. The dire elephant is engulfed in noxious fumes. The dire elephant appears confused. You block the dire elephant's attack. The dire elephant trunk-slaps you. The ironbound frostheart is engulfed in poison gas. The ironbound frostheart looks as sick as possible! The ironbound frostheart calls freezing cold from the walls. The frost grips you!! You are encased in ice. The ironbound convoker is engulfed in noxious fumes. The ironbound convoker appears confused. The ironbound convoker shouts, "What's happening?!" The ironbound convoker barely misses something. The ironbound beastmaster is engulfed in poison gas. The ironbound beastmaster is poisoned. The dancing +1 dire flail of draining hits you!! You partially resist. You feel drained. Zenata is engulfed in poison gas. Zenata looks even sicker. Zenata points at you and mumbles some strange words. A blast of power from the earth and the dancing +1 dire flail of draining strikes you! * * * LOW HITPOINT WARNING * * * The dire elephant is engulfed in noxious fumes. The dire elephant becomes momentarily stuck in the liquid earth. The dire elephant trunk-slaps Zenata but does no damage. KNOWN ESCAPES: teleportation x5, fog x5, paralysis x1 Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The dancing +1 dire flail of draining misses you. The dancing +1 dire flail of draining closely misses you. The ironbound convoker is engulfed in noxious fumes. The ironbound convoker appears confused. The dire elephant is engulfed in noxious fumes. You block the dire elephant's attack. The dire elephant becomes momentarily stuck in the liquid earth. The dancing +1 dire flail of draining hits you! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The ironbound beastmaster is engulfed in poison gas. The ironbound beastmaster looks even sicker. Zenata looks even sicker. The dire elephant seems less confused. The dancing +1 dire flail of draining hits you but does no damage. You partially resist. The dire elephant is engulfed in noxious fumes. The dancing +1 dire flail of draining hits you!! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. You die... #.......#...... #.......#...... #.......#....∩^ #.......'...... #.......#...... #########'########### #ξℓY§ζξζℓ..# #@((ζξ§.ξξ.# ...ppQ§##@§ℓξℓ..# .§ξ#p~p #.ζℓζζζ.# . #ξ.. #..§.ξξ.# #ℓ.## #...ξζ§.# #). #######+# ## ... ..... .... ... You could see Zenata (very poisoned, struggling), a dire elephant (fast, very poisoned, struggling) and 2 dancing weapons. Vanquished Creatures Saint Roka (Orc:2) Jorgrun (D:13) 2 sphinx marauders (Shoals:4) A kraken (Shoals:4) Kirke (Lair:5) A ghost moth (Lair:5) Nessos (Lair:4) A minotaur (Gauntlet) Snorg (D:13) 2 merfolk impalers (Shoals:4) 7 merfolk javelineers 2 fire dragons A yaktaur captain (D:13) 3 hydras An ice dragon (D:15) 5 centaur warriors A ghost crab (Gauntlet) 5 ogre magi 14 two-headed ogres 3 satyrs 5 merfolk avatars 2 catoblepae A death yak (IceCv) 2 alligator snapping turtles A hell hog (Lair:5) 5 boulder beetles 7 merfolk aquamancers A tengu warrior (D:13) Urug (Lair:5) 2 ironbound frosthearts (IceCv) 5 skysharks Sonja (D:13) A deep elf knight (D:14) A skeletal warrior (D:11) 12 sea snakes A mana viper (Lair:2) An arcanist (D:8) 11 water nymphs Pikel (D:8) 2 lindwurms (Lair:5) 2 orc knights 26 harpies 2 necromancers 2 deep elf pyromancers An oklob plant (Lair:3) 20 ugly things 3 orc sorcerers (Orc:2) 4 cyclopes 4 fauns 14 manticores 9 elephants 16 merfolk sirens 2 black mambas An ice statue (IceCv) 2 kobold blastminers (Orc:1) A smoke demon (Gauntlet) A ynoxinul (D:14) 5 torpor snails (Lair:5) 2 gargoyles 10 cane toads Maggie (D:9) 4 unseen horrors 4 kobold demonologists 3 rime drakes 2 yaktaurs (D:13) 17 komodo dragons A tengu conjurer (D:14) A queen bee (Lair:2) 5 trolls 32 merfolk 23 polar bears 3 tyrant leeches (Lair:5) 9 hornets 6 wind drakes Grinder (D:4) 4 raiju (Lair:5) 4 blink frogs (Lair:1) 15 dream sheep 8 snapping turtles A minotaur zombie (Gauntlet) 7 slime creatures Blorkula the orcula (D:7) 4 shadowghasts 4 vampires (D:11) 14 water elementals 11 wraiths A centaur simulacrum (D:15) 3 centaur zombies (D:11) 4 wyverns A two-headed ogre simulacrum (D:12) A raven (Lair:4) 2 death yak simulacra (D:12) 53 yaks Goji (Lair:5) 4 hogs 5 basilisks 7 wargs A neqoxec (Gauntlet) 2 steam dragons 2 chaos spawn (Gauntlet) 4 nagas (Lair:2) 14 water moccasins 2 acid dragons 13 hell hounds (Lair:5) Duvessa (D:6) 2 kobold geomancers 13 orc warriors 14 black bears 5 laughing skulls A crocodile (shapeshifter) (D:14) 5 meliai zombies (D:11) 33 ogres 58 wolves 10 centaurs 5 phantoms 4 kobold brigands A weeping skull (Gauntlet) 8 bullfrogs A gnoll sergeant (D:5) 2 scorpions 2 troll simulacra (D:12) A polar bear simulacrum (D:12) 9 wights Dowan (D:6) 3 vampire bats (D:7) 27 killer bees 3 electric eels 7 howler monkeys A spriggan simulacrum (D:12) 2 crimson imps (Gauntlet) A bombardier beetle (D:4) Crazy Yiuf (D:5) 5 hounds 12 orc priests A gnoll bouda (Lair:5) A naga simulacrum (D:12) A sleepcap (D:5) 3 iguanas A clockroach (D:4) 19 orc wizards 6 ogre zombies (D:10) 2 wolf simulacra (Gauntlet) Robin (D:2) 8 gnolls An adder (shapeshifter) (D:14) 13 adders A shadow imp (D:6) 4 dart slugs 6 ribbon worms 2 gnoll draugrs (D:10) 2 gnoll zombies (D:10) 59 orcs 8 endoplasms 14 hobgoblins 6 jackals 3 quokkas A quokka (shapeshifter) (D:6) 3 ball pythons 9 bats 3 frilled lizards 28 goblins 34 kobolds 15 orc zombies (D:10) 3 rats (D:1) 1045 creatures vanquished. Vanquished Creatures (collateral kills) 2 two-headed ogres A sea snake (Shoals:4) An orc sorcerer (Orc:2) A merfolk (Shoals:4) A wind drake (Shoals:2) A wraith (D:10) A centaur zombie (D:11) A yak (Lair:1) A wolf (Lair:1) A centaur (D:11) 4 killer bees 15 creatures vanquished. Vanquished Creatures (others) A polar bear (IceCv) A water elemental (Shoals:3) A wolf (IceCv) A killer bee (Lair:2) 4 creatures vanquished. Grand Total: 1064 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +1 | flail, a potion of haste; and the following spell | memorised: Soul Splinter; and the following spells | available to memorise: Gloom. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 222 | D:1 | Reached XP level 2. HP: 25/25 MP: 3/3 1021 | D:1 | Learned a level 2 spell: Mercury Arrow 1147 | D:2 | Reached XP level 3. HP: 30/30 MP: 4/4 1339 | D:2 | Encountered Robin 1656 | D:2 | Reached XP level 4. HP: 34/38 MP: 5/5 1783 | D:2 | Killed Robin 2628 | D:3 | Reached skill level 5 in Maces & Flails 2628 | D:3 | Reached XP level 5. HP: 46/46 MP: 6/6 2839 | D:4 | Encountered Grinder 2866 | D:4 | Reached XP level 6. HP: 44/53 MP: 7/7 2883 | D:5 | Entered Level 5 of the Dungeon 2939 | D:4 | Found a snail-covered altar of Cheibriados. 3100 | D:5 | Reached skill level 5 in Fighting 3153 | D:5 | Your scales start taking on a dull grey colour. 3153 | D:5 | Reached XP level 7. HP: 49/61 MP: 8/8 3262 | D:5 | Learned a level 3 spell: Mephitic Cloud 3268 | D:5 | Found a stormy altar of Qazlal. 3430 | D:5 | Found a glowing silver altar of Zin. 3431 | D:5 | Found a bloodstained altar of Trog. 3544 | D:5 | Encountered Crazy Yiuf 3662 | D:5 | Found an ornate altar of the Wu Jian Council. 4028 | D:4 | Found a statue of an orb of winter. 4029 | D:4 | Found a staircase to the Ecumenical Temple. 4030 | D:4 | Found a statue of an orb of winter. 4034 | D:4 | Paralysed by Grinder for 3.5 turns 4040 | D:4 | Paralysed by Grinder for 2.5 turns 4046 | D:4 | Paralysed by Grinder for 2.5 turns 4052 | D:4 | Killed Grinder 4053 | D:4 | Reached XP level 8. HP: 63/68 MP: 9/9 4064 | Temple | Entered the Ecumenical Temple 4069 | Temple | Became a worshipper of Makhleb the Destroyer 4337 | D:4 | Found a radiant altar of Vehumet. 4600 | D:4 | Reached * piety under Makhleb 4879 | D:6 | Found a shimmering altar of Xom. 4879 | D:6 | Found a shimmering altar of Xom. 4879 | D:6 | Found a shimmering altar of Xom. 4889 | D:6 | Found a shimmering altar of Xom. 5096 | D:6 | Reached skill level 10 in Maces & Flails 5198 | D:6 | Encountered Duvessa 5383 | D:6 | Found a shimmering altar of Xom. 5553 | D:6 | Encountered Dowan 5569 | D:6 | Killed Dowan 5821 | D:6 | Killed Duvessa 5894 | D:5 | Killed Crazy Yiuf 5994 | D:7 | Encountered Blorkula the orcula 6021 | D:7 | Killed Blorkula the orcula 6022 | D:7 | Reached XP level 9. HP: 43/74 MP: 10/10 6175 | D:7 | Reached ** piety under Makhleb 6721 | D:7 | You fall into a shaft and drop 1 floor! 6799 | D:8 | Encountered Pikel 6835 | D:8 | Encountered an arcanist 6839 | D:8 | Killed Pikel 6849 | D:8 | Killed an arcanist 7309 | D:8 | Reached XP level 10. HP: 59/81 MP: 11/11 7560 | D:8 | Encountered a centaur warrior 7573 | D:8 | Killed a centaur warrior 7574 | D:8 | Reached skill level 1 in Conjurations 7574 | D:8 | Reached skill level 1 in Air Magic 7574 | D:8 | Reached skill level 2 in Earth Magic 7574 | D:8 | Reached skill level 1 in Alchemy 8164 | D:9 | Reached skill level 3 in Earth Magic 8519 | D:9 | Reached *** piety under Makhleb 8548 | D:9 | Encountered Maggie 8727 | D:9 | Killed Maggie 8728 | D:9 | Reached skill level 4 in Earth Magic 9019 | D:10 | Entered Level 10 of the Dungeon 9040 | D:10 | Encountered a sun demon 9242 | D:10 | Encountered a sun demon 9419 | D:10 | Reached skill level 5 in Earth Magic 9837 | D:10 | Reached XP level 11. HP: 29/86 MP: 15/15 9895 | D:10 | Found a staircase to the Orcish Mines. 9914 | D:10 | Reached **** piety under Makhleb 9914 | D:10 | Gained mutation: You draw destruction from the ruthless | spite of Dis. [Makhleb's blessing] 10606 | D:11 | Reached skill level 6 in Earth Magic 10611 | D:11 | Reached skill level 5 in Alchemy 11203 | D:11 | Found a shimmering blue altar of Sif Muna. 11288 | D:11 | Found Qangetsi's Assorted Antiques. 11344 | D:11 | Bought a scroll labelled ZENAISHIUME for 23 gold pieces 11346 | D:11 | Found Wuded's Neck Hole. 11353 | D:11 | Encountered a two-headed ogre 11368 | D:11 | Reached skill level 7 in Earth Magic 11397 | D:11 | Killed a two-headed ogre 11398 | D:11 | Reached skill level 5 in Air Magic 11544 | D:11 | Reached skill level 8 in Earth Magic 11620 | D:11 | Bought an amulet of reflection for 450 gold pieces 11620 | D:11 | Bought a +0 cloak of poison resistance for 127 gold pieces 11674 | D:11 | Found a staircase to the Lair. 12246 | D:11 | Reached skill level 5 in Conjurations 12586 | Lair:1 | Entered Level 1 of the Lair of Beasts 12745 | Lair:1 | Reached skill level 9 in Earth Magic 12745 | Lair:1 | Reached XP level 12. HP: 23/94 MP: 19/19 12816 | Lair:1 | Reached skill level 5 in Spellcasting 13409 | Lair:1 | Found a phantasmal passage. 13422 | Necropol | Found a bloodstained altar of Trog. 13422 | Necropol | Found a transporter. 13422 | Necropol | Found a transporter. 13422 | Necropol | Found a transporter. 13422 | Necropol | Found a transporter. 13422 | Necropol | Entered the Necropolis 13462 | Necropol | Identified the +6 trident "Teipubb" {flame, Will+ Dex+3} 13463 | Necropol | Identified the +7 spear "SpectralFremen's Death" {heavy, | rPois Str+3} 13502 | Necropol | Encountered DarkJedi125's ghost (journeyman GnCK) 13812 | Lair:2 | Reached skill level 10 in Earth Magic 14214 | Lair:2 | Reached ***** piety under Makhleb 14215 | Lair:2 | Reached skill level 11 in Earth Magic 14415 | Lair:2 | Reached skill level 1 in Invocations 14415 | Lair:2 | Reached skill level 1 in Evocations 14814 | Lair:2 | Found a staircase to the Snake Pit. 15725 | Lair:1 | Identified the +0 ring mail of Utirauxe {rF- rCorr Str+2 | Dex+2 Slay+5} 15892 | Lair:2 | Encountered a catoblepas 16022 | Lair:2 | Killed a catoblepas 16583 | Lair:1 | Reached skill level 12 in Earth Magic 17072 | Lair:3 | Reached XP level 13. HP: 91/100 MP: 23/23 17338 | Lair:3 | Found an iron altar of Okawaru. 17521 | Lair:3 | Reached skill level 1 in Axes 17889 | Lair:3 | Found a staircase to the Shoals. 17996 | Lair:3 | Reached skill level 5 in Invocations 18485 | Lair:4 | Encountered Nessos 18500 | Lair:4 | Killed Nessos 18673 | Lair:4 | Reached skill level 5 in Evocations 19750 | Lair:5 | Entered Level 5 of the Lair of Beasts 19899 | Lair:5 | Reached skill level 5 in Axes 20316 | Lair:5 | Encountered Goji 20326 | Lair:5 | Killed Goji 20331 | Lair:5 | Killed a ghost moth 20530 | Lair:5 | Found a staircase to the Slime Pits. 20530 | Lair:5 | Found a viscous altar of Jiyva. 20533 | Lair:5 | Encountered Urug 20547 | Lair:5 | Killed Urug 20921 | Lair:5 | Gained mutation: Your scales are fused with iron. (AC + 5) | [Grey Draconian growth] 20921 | Lair:5 | Reached XP level 14. HP: 107/107 MP: 13/24 21331 | Lair:5 | Encountered Kirke 21658 | Lair:5 | Encountered a sphinx marauder 21668 | Lair:5 | Killed Kirke 22020 | Lair:5 | Reached ****** piety under Makhleb 22043 | Lair:5 | Reached skill level 10 in Invocations 22087 | Lair:4 | Gained mutation: You bear the Mark of Haemoclasm. | [inscribed by the player] 22087 | Lair:4 | Branded self with the Mark of Haemoclasm 23232 | D:11 | Reached skill level 1 in Dodging 23590 | D:11 | Bought a scroll of teleportation for 69 gold pieces 23616 | D:12 | Found a frozen archway. 23644 | D:12 | Learned a level 4 spell: Leda's Liquefaction 23653 | IceCv | Entered an ice cave 24783 | D:11 | Learned a level 6 spell: Bombard 24999 | D:12 | Identified the scarab talisman "Nihius Ugoa" {rN+ Str+3} 25662 | D:13 | Reached XP level 15. HP: 116/116 MP: 25/25 25698 | D:13 | Encountered Snorg 25708 | D:13 | Killed Snorg 26012 | D:13 | Encountered Sonja 26016 | D:13 | Killed Sonja 26024 | D:13 | Encountered Jorgrun 26039 | D:13 | Killed Jorgrun 26040 | D:13 | Reached skill level 13 in Earth Magic 26334 | D:13 | Found a gate to the Vaults. 26994 | Orc:1 | Entered Level 1 of the Orcish Mines 27308 | Orc:2 | Entered Level 2 of the Orcish Mines 27345 | Orc:2 | Encountered Saint Roka 27377 | Orc:2 | Reached skill level 10 in Axes 27385 | Orc:2 | Reached skill level 14 in Earth Magic 27399 | Orc:2 | Killed Saint Roka 27675 | Orc:2 | Reached skill level 15 in Earth Magic 27957 | Orc:2 | Found Pisat's Assorted Antiques. 27957 | Orc:2 | Found Adoseomp's Assorted Antiques. 27957 | Orc:2 | Found Dediji's Antique Armour Shop. 27957 | Orc:2 | Found Dinoosorac's General Store. 27966 | Orc:2 | Bought a scroll of teleportation for 49 gold pieces 27966 | Orc:2 | Bought a scroll of butterflies for 157 gold pieces 27966 | Orc:2 | Bought the ring "Enlij" {^Drain Will++ MP+9 Dex+2} for 633 | gold pieces 28313 | Orc:2 | Found a staircase to the Elven Halls. 28358 | Orc:1 | Found Coham's Vocational Training. 28575 | Orc:1 | Bought a manual of Invocations for 1040 gold pieces 28597 | Orc:1 | Found Pefalew's Gadget Gallery. 28837 | D:14 | Reached skill level 10 in Conjurations 28839 | D:14 | Found a gate leading to a gauntlet. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Found a transporter. 28855 | Gauntlet | Entered a Gauntlet 29557 | D:14 | Found a one-way gate to the infinite horrors of the Abyss. 29772 | D:14 | Reached XP level 16. HP: 106/124 MP: 11/26 30322 | D:15 | Entered Level 15 of the Dungeon 30403 | D:15 | Reached skill level 16 in Earth Magic 30528 | D:15 | Found a staircase to the Depths. 32120 | Snake:1 | Entered Level 1 of the Snake Pit 32204 | Shoals:1 | Entered Level 1 of the Shoals 32857 | Shoals:1 | Found Sefi's Antique Weapon Shoppe. 33765 | Shoals:1 | You fall into a shaft and drop 1 floor! 35729 | Shoals:2 | Reached skill level 5 in Dodging 37096 | Shoals:3 | Reached skill level 1 in Shields 37096 | Shoals:3 | Reached XP level 17. HP: 90/136 MP: 6/28 38310 | Shoals:4 | Entered Level 4 of the Shoals 39675 | Shoals:4 | Identified the +3 glaive "Feof" {antimagic, rN+ Int+3} 39953 | Shoals:4 | Learned a level 4 spell: Petrify 40432 | Shoals:4 | Got a barnacled rune of Zot 40824 | Shoals:4 | Reached skill level 10 in Fighting 40915 | Shoals:4 | Reached skill level 5 in Shields 41547 | Vaults:1 | Entered Level 1 of the Vaults 41558 | Vaults:1 | Found Maroh's General Store. 41573 | Vaults:1 | Encountered Zenata 41586 | Vaults:1 | HP: 1/129 [dancing +1 dire flail of draining[Zenata] (19)] 41586 | Vaults:1 | Slain by a dancing +1 dire flail of draining Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: layout_basic, uniq_robin D:3: layout_loops_ring D:4: corexii_shantytown, layout_basic, mainiacjoe_overflow_tiny_flanked, slow_altar_2, minmay_temple_entry_stoned_glass, uniq_grinder D:5: layout_rooms, mainiacjoe_overflow_24_doors, nicolae_wu_jian_enter_the_monastery, mainiacjoe_overflow_divided_tiny, uniq_crazy_yiuf_cottage D:6: layout_cave_pools, xom_shifter_show, uniq_duvessa D:7: layout_loops_cross, uniq_blorkula_the_orcula D:8: layout_loops_ring, amethyst_killhole, minmay_manual_mares, uniq_pikel D:9: layout_basic, uniq_maggie D:10: layout_big_octagon, zombieorc1_lemuel D:11: bobbens_index_wilting_gardens, layout_basic, lair_entry_dummy, serial_shops, shop, nrook_campfire, led_sif_book, nicolae_shop_sticking_my_neck_out D:12: layout_loops_corners, portal_ice_cave_entry_ice_simulacra D:13: layout_basic, david_vaults_2, st_stairs_13, kennysheep_cross_room, uniq_sonja, uniq_snorg, uniq_jorgrun D:14: layout_roguey, gauntlet_entry_generic, hangedman_abyss_entry_splay, abyss_entry_small_statue_room, regret_index_abyss_entry_x_interlace D:15: grunt_enter_depths_hoard, layout_loops_ring, kennysheep_doodads Temple: minmay_freezing_vapour_temple Lair:1: layout_regular_city, index_necropolis_entry_arbor_square, nicolae_lair_planthole_trapezoid, grunt_megastairs_4, infiniplex_staircase_pool_2 Lair:2: layout_cave_pods, minmay_snake_entry_guardpost_small, special_room [special_room_bee], serial_bayou_crossing, beast_lair_carwin_6 Lair:3: layout_cave_pods, elwin_shoals_entry_rooms, basic_altar, nicolae_lair_grabbed_some_dinner, lemuel_fruit_fields Lair:4: layout_cave_pods, nicolae_lair_crumbling_lobby, serial_bayou_shore_b, nicolae_lair_sylvan_descent, uniq_nessos Lair:5: wormcave, layout_gridlike, hangedman_lair_caniforms_friends, slime_entry_1, dreamdust_gnoll_shepherd, uniq_urug, uniq_kirke, uniq_goji Shoals:1: layout_shoals, serial_shops, nicolae_shop_swords_in_saltire, nicolae_shoals_flooded_hall Shoals:2: layout_shoals Shoals:3: layout_shoals, nicolae_shoals_nymph_descending_staircase Shoals:4: shoals_end_hangedman, layout_shoals Snake:1: layout_honeycomb, evilmike_ambush [evilmike_ambush_outer_basic, evilmike_ambush_inner_pond] Orc:1: layout_diamond_mine, nicolae_shop_vocational, regret_index_minedec_devilstone, nicolae_shop_gadgets Orc:2: st_orc_ogre_mass, layout_caves, uniq_saint_roka Vaults:1: nicolae_vaults_more_shelving_2, nicolae_vaults_house_1, nicolae_vaults_trapezoid_lopsided_4, blackcustard_rock_pile, nicolae_vaults_doubleplus_tesselated, ontoclasm_vaults_ring_small, nicolae_vaults_steering_wheel, hangedman_vaults_slice, hangedman_vaults_stagger, vaults_room_grunt_arrival_ludios, nicolae_vaults_trapezoid_lopsided_4, vaults_room_door_ring, nicolae_vaults_tetromino_T_1, nicolae_vaults_double_plus_1, ontoclasm_vaults_decontamination, nicolae_vaults_shelves_hall, grunt_vaults_hallway_short, nicolae_vaults_trapezoid_3, layout_vaults_ring, serial_shops, shop, parchment_shop, uniq_zenata Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | ---------------+----------------------------------------------------+----- Fighting | 3 4 5 6 8 10 | 10.1 Maces & Flails | 4 5 6 9 11 13 14 | 14.0 Conjurations | 3 5 7 10 11 | 11.6 Air Magic | 3 5 6 | 6.2 Earth Magic | 5 9 12 15 16 | 16.2 Alchemy | 4 7 8 | 8.0 Spellcasting | 3 4 6 7 8 | 8.3 Invocations | 4 7 12 14 | 14.9 Evocations | 3 6 | 6.0 Axes | 7 9 11 12 | 12.1 Dodging | 3 5 7 | 7.1 Shields | 1 5 | 5.0 Necromancy | | 3.0 Shapeshifting | | 1.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | XLs as -------------+----------------------------------------------------+--------- None | * * * * * * * * * * * * * * * * * | 17 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 151 | 182 | 357 | 1191 | 1089 | 476 || 3446 Melee: Flail | 151 | 182 | 357 | 1081 | | || 1771 Tailslap | 13 | 17 | 64 | 221 | 189 | 95 || 599 Whip | | | | 100 | 132 | || 232 Battleaxe | | | | 13 | 1224 | 87 || 1324 Broad axe | | | | | 56 | 503 || 559 Unarmed | | | | | 3 | || 3 Throw: Dart | | 6 | 8 | 7 | 6 | || 27 Cast: Mephitic Cloud | | | | 23 | 87 | 64 || 174 Bombard | | | | | 13 | 225 || 238 Leda's Liquefacti | | | | | 1 | 2 || 3 Mercury Arrow | | | | | 1 | 2 || 3 Invoke: Infernal Servant | | | | 5 | 3 | 3 || 11 Brand Self | | | | | 1 | || 1 Ability: Mud Breath | | | 6 | 17 | 9 | 9 || 41 Evoke: Wand of acid | | | | 4 | | || 4 Wand of warping | | | | 1 | 19 | 1 || 21 Wand of mindburst | | | | 1 | | || 1 Wand of flame | | | | | 8 | || 8 Tin of tremorston | | | | | 1 | 1 || 2 Box of beasts | | | | | 1 | || 1 Wand of polymorph | | | | | | 2 || 2 Drink: Haste | 1 | | 1 | | | || 2 Curing | | | 2 | 1 | 1 | 2 || 6 Resistance | | | 1 | 1 | 1 | || 3 Heal wounds | | | | 2 | 1 | 2 || 5 Might | | | | 1 | | 1 || 2 Ambrosia | | | | 2 | | 1 || 3 Cancellation | | | | 1 | | || 1 Berserk rage | | | | 1 | | || 1 Attraction | | | | | 1 | || 1 Invisibility | | | | | | 1 || 1 Read: Identify | 1 | 2 | 3 | 5 | 1 | 1 || 13 Teleportation | | 1 | 1 | 3 | 2 | 3 || 10 Enchant weapon | | 1 | | 6 | 1 | 1 || 9 Poison | | 1 | | | 2 | 2 || 5 Enchant armour | | | | 2 | 3 | || 5 Fear | | | | 2 | 2 | 1 || 5 Blinking | | | | 3 | | 2 || 5 Torment | | | | 1 | | || 1 Immolation | | | | 1 | | || 1 Fog | | | | 1 | | || 1 Amnesia | | | | 1 | | || 1 Noise | | | | 1 | | || 1 Revelation | | | | 1 | | || 1 Butterflies | | | | | 1 | 1 || 2 Stab: Sleeping | 1 | | 5 | 1 | 1 | || 8 Confused | | | | 20 | 64 | 22 || 106 Distracted | | | | | 1 | || 1 Invisible | | | | | | 4 || 4 Armour: None | 127 | 187 | 281 | 1182 | 930 | 559 || 3266 Dodge: Dodged | 109 | 121 | 167 | 594 | 464 | 281 || 1736 Block: Other | | | | 121 | 414 | 23 || 558 Reflection | | | | 2 | 17 | 28 || 47 Kite shield | | | | | 110 | 320 || 430 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41481 | 36909 | 4572 | 9031 | 19561 | 32 | 1296.3 | Dungeon | 19285 | 17157 | 2128 | 3250 | 10089 | 15 | 1285.7 | Temple | 11 | 2 | 9 | 0 | 0 | 1 | 11.0 | Lair | 10166 | 8363 | 1803 | 3273 | 3191 | 5 | 2033.2 | Shoals | 8876 | 8340 | 536 | 1970 | 4907 | 4 | 2219.0 | Snake Pit | 7 | 6 | 1 | 0 | 0 | 1 | 7.0 | Orcish Mines | 1741 | 1649 | 92 | 337 | 963 | 2 | 870.5 | Vaults | 39 | 38 | 1 | 0 | 21 | 1 | 39.0 | Ice Cave | 757 | 757 | 0 | 143 | 221 | 1 | 757.0 | Gauntlet | 420 | 420 | 0 | 57 | 169 | 1 | 420.0 | Necropolis | 175 | 175 | 0 | 0 | 0 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:11: 2983 daAuts Shoals:1: 2801 daAuts Lair:5: 2524 daAuts Lair:2: 2454 daAuts Shoals:3: 2223 daAuts Lair:4: 2102 daAuts Shoals:2: 2083 daAuts Shoals:4: 1768 daAuts D:15: 1693 daAuts D:10: 1671 daAuts Lair:3: 1555 daAuts D:13: 1531 daAuts Lair:1: 1529 daAuts D:9: 1340 daAuts D:1: 1294 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 41164 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 1 | 46436 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 2 | 62089 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 3 | 84995 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 4 | 98448 | 100 | 1 | 0 | 0 | 1 | 0 | 0 | 4 Makhleb | 3 | 101084 | 97 | 3 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 4 | 105311 | 100 | 9 | 0 | 0 | 2 | 0 | 0 | 11 Makhleb | 3 | 113000 | 98 | 2 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 4 | 113183 | 100 | 30 | 0 | 0 | 12 | 0 | 0 | 10 Makhleb | 5 | 140172 | 120 | 50 | 0 | 0 | 36 | 0 | 0 | 10 Makhleb | 6 | 218355 | 160 | 58 | 0 | 0 | 127 | 133 | 0 | 18 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 44 | 93 | 210 | 129 || 476 Kill Undead | 0 | 0 | 2 | 22 | 23 | 2 || 49 Kill Demon | 0 | 0 | 1 | 0 | 12 | 0 || 12 Kill Nonliving | 0 | 0 | 0 | 0 | 3 | 7 || 10 ----------------------+-------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 79 | 159 | 366 | 209 || 813 Kill Undead | 0 | 0 | 3 | 40 | 40 | 3 || 86 Kill Demon | 0 | 0 | 1 | 0 | 21 | 0 || 22 Kill Nonliving | 0 | 0 | 0 | 0 | 5 | 12 || 17 ----------------------+-------+-------+-------+-------+-------+-------++-------