Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 8276850674328683483 266 SpectralFremen the Chiller (level 5, -4/35 (38) HPs) Began as a Draconian Wanderer on Oct 20, 2026. Slain by a wight ... wielding a +4 mace (7 damage) ... on level 4 of the Dungeon. The game lasted 00:11:55 (3046 turns). SpectralFremen the Chiller (Draconian Wanderer) Turns: 3046, Time: 00:11:55 HP: -4/35 (38) AC: 5 Str: 12 XL: 5 Next: 99% MP: 6/8 EV: 10 Int: 19 God: Gold: 123 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . (100%) i - conjuration staff "Mysuj" {Fly Conj} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: about to teleport, flying, lightly drained A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons a - a +0 club c - a +0 spear d - a +0 sling e - a +0 war axe Missiles g - 4 poisoned darts h - 2 javelins Armour f - the +1 pair of boots "Rykaf" {Harm} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. It cannot be enchanted further. Magical Staves i - the conjuration staff "Mysuj" (weapon) {Fly Conj} (You found it on level 3 of the Dungeon) [staff of conjuration] Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. Talismans b - a medusa talisman Wands c - a wand of warping (9) Scrolls g - 2 scrolls of fog a - a scroll of enchant armour t - 2 scrolls of teleportation Potions A - a potion of attraction f - a potion of mutation {unknown} h - 2 potions of haste j - a potion of might {unknown} d - a potion of ambrosia {unknown} Skills: - Level 1.7 Throwing - Level 1.0 Dodging - Level 1.0 Stealth + Level 2.3 Spellcasting * Level 1.4 Conjurations - Level 1.0 Hexes * Level 5.0 Ice Magic + Level 3.4 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 72% 1d7 2% 1 b - Frozen Ramparts Ice 42% 1d7 6% 3 c - Hailstorm Conj/Ice 21% 3d7 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 11% 1 Foxfire Conj/Fire 28% 2x1d5 12% 1 Jinxbite Hex 12% 2d2 16% 2 Mercury Arrow Conj/Alch 14% 2d6 19% 2 Call Imp Summ 4% N/A 24% 2 Sigil of Binding Hex 6% N/A 32% 3 Swiftness Air 2% N/A 43% 3 Teleport Other Tloc 2% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15)* Temple: D:4-7 *You can no longer be shafted in this branch Altars: Xom Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You kill the ribbon worm! You now have 57 gold pieces (gained 11). b - 2 poisoned darts (gained 1) b - 3 poisoned darts (gained 1) You see here an adder corpse. b - 4 poisoned darts (gained 1) Found ice dragon scales. You encounter a ball python. You throw a dart. The dart hits the ball python. The ball python is poisoned. The ball python hisses angrily. You hear a shout! You throw a dart. The dart hits the ball python. The ball python looks even sicker. The ball python is severely wounded. You throw a dart. The dart closely misses the ball python. You kill the ball python! You encounter a hobgoblin. You throw a dart. The dart hits the hobgoblin. The hobgoblin is poisoned. Nothing quivered! Nothing quivered! You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! You hear a shout! x2; You hear a loud squeak. You encounter a hobgoblin. x2 The hobgoblin shouts! You see here a medusa talisman. b - a medusa talisman You hear a shout! You encounter a goblin. It is wielding a +0 dagger. You encounter a goblin. It is wielding a +0 club. You closely miss the hobgoblin. The hobgoblin is severely wounded. You encounter a goblin. It is wielding a +0 dagger. The hobgoblin closely misses you. The hobgoblin hits you. The goblin leaves your sight. You barely miss the hobgoblin. The hobgoblin is almost dead. The goblin shouts! You hear a shout! You encounter a ribbon worm. You encounter a rat. The hobgoblin misses you. You slash the hobgoblin! You kill the hobgoblin! The goblin shouts! You hear a shout! x2 You encounter a goblin. It is wielding a +0 dagger. You encounter a hobgoblin. The goblin hits you but does no damage. You encounter a hobgoblin. The goblin leaves your sight. Unknown command. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger Thorns of ice sprout around the goblin. The hobgoblin shouts! The ice thorns skewer the goblin. The goblin is severely wounded. The ice thorns skewer the goblin. You kill the goblin! The ice thorns skewer the goblin. The goblin is severely wounded. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (faint frost) Thorns of ice sprout around the hobgoblin. The goblin shouts! The ice thorns skewer the goblin. You kill the goblin! The hobgoblin hits you. You encounter Robin of the Strong Arm. They are wielding a +0 club and wearing a +0 helmet. The ice thorns skewer the hobgoblin. The hobgoblin is almost dead. The ice thorns skewer the ribbon worm. The ribbon worm is moderately wounded. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (almost dead) Thorns of ice sprout around the hobgoblin. The hobgoblin barely misses you. Robin says, "Duck!" Robin roars a battlecry! The goblins go into a battle-frenzy! You hear a shout! The ice thorns skewer the hobgoblin. You kill the hobgoblin! Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (lightly wounded) Thorns of ice sprout around the ribbon worm. The ice thorns skewer the goblin. The goblin is heavily wounded. The ice thorns skewer the ribbon worm. The ribbon worm is moderately wounded. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (faint frost, moderately wounded) Thorns of ice sprout around the ribbon worm. The ice thorns skewer the goblin. You kill the goblin! The ice thorns skewer the hobgoblin. The hobgoblin is almost dead. The ice thorns skewer the hobgoblin. You kill the hobgoblin! The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The ice thorns skewer the goblin. The goblin is moderately wounded. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (moderately wounded, catching its breath) Thorns of ice sprout around the ribbon worm. The ice thorns skewer the goblin. You kill the goblin! The ice thorns skewer the ribbon worm. The ribbon worm is heavily wounded. Robin says, "Duck!" Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (moderately wounded) Thorns of ice sprout around the ribbon worm. The ice thorns skewer the goblin. The goblin is severely wounded. The ice thorns skewer the ribbon worm. The ribbon worm is heavily wounded. The ice thorns skewer the rat. You kill the rat! The ice thorns skewer Robin but do no damage. There is an assortment of trash here. You see here +0 ice dragon scales. Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (heavily wounded) Thorns of ice sprout around the ribbon worm. The ice thorns skewer the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. You tail-slap the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You slash the ribbon worm! You kill the ribbon worm! You closely miss Robin. Robin roars a battlecry! The goblins go into a battle-frenzy! You hear a shout! You hit Robin. Your tail-slap misses Robin. Robin is lightly wounded. Robin hits you with a +0 club. You encounter a hobgoblin. You hit Robin. Robin is moderately wounded. The hobgoblin no longer looks unusually strong. Robin closely misses you. You slash Robin! Robin is almost dead. Robin roars a battlecry! The goblins go into a battle-frenzy! You encounter an endoplasm. You hear a shout! You closely miss Robin. Robin is almost dead. You closely miss Robin. Robin is almost dead. You encounter a hobgoblin. The endoplasm leaves your sight. You hit Robin. You kill Robin! The goblin hits you but does no damage. Your Earth Magic skill increases to level 3! You slash the goblin! You kill the goblin! The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin hits you. The hobgoblin leaves your sight. You hit the hobgoblin but do no damage. The hobgoblin no longer looks unusually strong. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. x2 You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin no longer looks unusually strong. The hobgoblin closely misses you. You closely miss the hobgoblin. Your tail-slap misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. The hobgoblin hits you but does no damage. The hobgoblin leaves your sight. You hit the hobgoblin but do no damage. Your tail-slap misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You hit the hobgoblin but do no damage. Your tail-slap misses the hobgoblin. The hobgoblin hits you. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! The hobgoblin closely misses you. You closely miss the hobgoblin. You tail-slap the hobgoblin but do no damage. The hobgoblin closely misses you. You slash the hobgoblin! You kill the hobgoblin! Items here: )) [[ ††††. You start resting. Magic restored. You start resting. HP restored. You see here a hobgoblin corpse. Things that are here: a +0 dagger; a goblin corpse You see here a +0 club. You see here a ball python corpse. Found a stone staircase leading down. g - a poisoned dart g - 2 poisoned darts (gained 1) g - 3 poisoned darts (gained 1) g - 4 poisoned darts (gained 1) You encounter a bat. Found a stone staircase leading down. You see here a metallic red potion. d - a metallic red potion Found 5 gold pieces. The bat hits you but does no damage. You barely miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. x2 You closely miss the bat. Your tail-slap misses the bat. The bat misses you. The bat closely misses you. The bat completely misses you. The bat barely misses you. The bat hits you but does no damage. x2 You miss the bat. Your tail-slap misses the bat. The bat barely misses you. The bat completely misses you. The bat hits you but does no damage. You slash the bat! You kill the bat! No target in view! You now have 62 gold pieces (gained 5). There is an assortment of trash here. You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. There is an assortment of trash here. f - a fuming ruby potion There is an assortment of trash here. Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse You see here a hobgoblin skeleton. e - a scroll labelled RELO ZOUWUNE There is an assortment of trash here. You encounter a hobgoblin. Found a parchment of Foxfire. The hobgoblin shouts! A hobgoblin is nearby! You hit the hobgoblin. You tail-slap the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. There is an assortment of trash here. You encounter a kobold and a rat. The kobold is quivering stones. The rat squeaks loudly. The kobold shouts! Found a stone staircase leading down. You barely miss the kobold. Your tail-slap misses the kobold. You hit the rat. You kill the rat! The kobold closely misses you. You slash the kobold! You kill the kobold! No target in view! Things that are here: a +0 whip; 5 stones Done exploring. Done exploring. You see here the +0 ring mail of Qazlal's Scorn {rF++ Regen+ Str-3}. You see here 3 javelins. h - 3 javelins This spell is quite dangerous to cast! Okay, then. Sorry, you're not good enough to have a special ability. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. SAFETY: 0 teleport scrolls. Play this floor slow. You climb downwards. There is a stone staircase leading up here. SAFETY: 0 teleport scrolls. Play this floor slow. You see here the +0 ring mail of Qazlal's Scorn {rF++ Regen+ Str-3}. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. SAFETY: 0 teleport scrolls. Play this floor slow. Found a quarterstaff. You see here a +0 quarterstaff. You now have 73 gold pieces (gained 11). c - a wand of warping (9) You encounter a ball python. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! You see here a ball python corpse. Found a scale mail. No target in view! h - a scroll labelled FUITHR ORUYNUMM Found a stone staircase leading down. h - 2 scrolls labelled FUITHR ORUYNUMM (gained 1) There is a stone staircase leading down here. You open the door. Found a ring mail. There is an open door here. You open the door. There is an open door here. You open the door. You encounter a dart slug. Found a short sword. There is an open door here. The helpless dart slug fails to defend itself. You slash the dart slug! The dart slug is severely wounded. The dart slug barely misses you. The dart slug closely misses you. A dart slug is nearby! You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. You barely miss the dart slug. The dart slug is severely wounded. The dart slug completely misses you. You slash the dart slug! You kill the dart slug! No target in view! HP restored. You see here a +0 short sword. You see here a +0 short sword. There is an open door here. There is an open door here. As you open the door, it creaks loudly! You encounter Terence the Veteran. He is wielding a +0 flail. You hear a loud squeak. You encounter a hobgoblin. You encounter a rat. You hear a shout! Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You throw a dart. The dart hits the hobgoblin. The hobgoblin is poisoned. You encounter a bat. You throw a dart. The dart hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin barely misses you. You throw a dart. The dart barely misses the hobgoblin. The dart hits the bat. The bat is poisoned. You encounter a bat. The hobgoblin barely misses you. You encounter a kobold. It is wielding a +0 short sword. You throw a dart. The dart hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is heavily wounded. The hobgoblin hits you. You kill the hobgoblin! The bat barely misses you. x2 You have reached level 5! You closely miss the bat. The bat is moderately wounded. The bat barely misses you. The bat closely misses you. x2 You barely miss the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you but does no damage. x2 You hit the bat. The bat is heavily wounded. The bat looks more healthy. The bat hits you but does no damage. x2 You hit the bat but do no damage. You tail-slap the bat. You kill the bat! The rat bites you but does no damage. You slash the rat! You kill the rat! Casting: Ice Thorns (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. Nothing appears to happen. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the kobold. Nothing quivered! Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The wall freezes the kobold but does no damage. The wall freezes the kobold. You kill the kobold! You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Things that are here: a +0 short sword; a kobold corpse Terence comes into view. No target in view! Terence is nearby! You encounter an orc. It is wielding a +0 club. Found a parchment of Teleport Other. Terence shouts! The orc shouts! There is an open door here. You see here 2 poisoned darts. g - 2 poisoned darts Things that are here: a +0 short sword; a kobold corpse Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The wall freezes the orc. You kill the orc! The wall freezes Terence but does no damage. The wall freezes Terence. The frozen ramparts melt away. Terence hits you with a +0 flail. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Terence but does no damage. Terence hits you with a +0 flail. You hit Terence. Your tail-slap misses Terence. Terence is moderately wounded. The wall freezes Terence. Terence barely misses you. The wall freezes Terence. Terence closely misses you. You hit Terence. Terence is severely wounded. The wall freezes Terence. Terence closely misses you. You hit Terence. Terence is almost dead. The wall freezes Terence. You kill Terence! The frozen ramparts melt away as you move. Things that are here: a +0 flail; a +0 scale mail; the human corpse of Terence Things that are here: a +0 short sword; a kobold corpse HP restored. Things that are here: a +0 flail; a +0 scale mail; the human corpse of Terence You see here a +0 club. A bat comes into view. The bat leaves your sight. A bat comes into view. A bat is nearby! You miss the bat. You tail-slap the bat. You kill the bat! No target in view! There is an open door here. You see here a bat corpse. g - 3 poisoned darts (gained 1) g - 4 poisoned darts (gained 1) Found a stone staircase leading up. You now have 89 gold pieces (gained 16). You see here the conjuration staff "Mysuj" {Fly Conj}. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. You see here the conjuration staff "Mysuj" {Fly Conj}. i - the conjuration staff "Mysuj" {Fly Conj} You unwield your +0 war axe. You fly up into the air. i - the conjuration staff "Mysuj" (weapon) {Fly Conj} You pick up a parchment of Mercury Arrow and begin reading... You add the spell Mercury Arrow to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Key pressed, stopping explore. No target in view! There is an open door here. You see here a bat corpse. You see here a +0 club. Things that are here: a +0 flail; a +0 scale mail; the human corpse of Terence Things that are here: a +0 short sword; a kobold corpse There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Found a chain mail. You see here a +0 chain mail. j - a silvery potion c - 2 scrolls labelled ZOUPPA KALOSH (gained 1) You encounter a jackal. You encounter a jackal and a frilled lizard. Found a leather armour. Found a stone staircase leading up. The jackal closely misses you. You closely miss the jackal. You tail-slap the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The frilled lizard hisses. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You kill the jackal! The frilled lizard closely misses you. The jackal bites you but does no damage. You hit the frilled lizard but do no damage. The jackal bites you. The frilled lizard closely misses you. The jackal bites you but does no damage. The frilled lizard bites you but does no damage. You barely miss the frilled lizard. Your tail-slap misses the frilled lizard. The jackal completely misses you. The frilled lizard closely misses you. The jackal bites you but does no damage. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the jackal. The jackal bites you but does no damage. The wall freezes the frilled lizard. You kill the frilled lizard! You hit the jackal. You tail-slap the jackal. You kill the jackal! No target in view! The frozen ramparts melt away. You encounter a kobold. It is wielding a +0 short sword. You encounter a goblin. It is wielding a +0 club. You encounter an adder. The kobold shouts! You hear a shout! You completely miss the kobold. The adder hisses angrily. The kobold misses you. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the kobold. The kobold closely misses you. You hit the kobold but do no damage. You tail-slap the kobold. You kill the kobold! The wall freezes the adder. x2; The adder seems to slow down. You hit the adder. The adder is severely wounded. The wall freezes the adder. You kill the adder! No target in view! The frozen ramparts melt away. A goblin comes into view. You closely miss the goblin. Your tail-slap misses the goblin. The goblin hits you but does no damage. You miss the goblin. The goblin barely misses you. A goblin is nearby! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The wall freezes the goblin. You kill the goblin! No target in view! The frozen ramparts melt away. You now have 103 gold pieces (gained 14). Things that are here: a +0 club; a goblin corpse Found a hand axe. You see here a +0 hand axe. Found a stone staircase leading down. You now have 114 gold pieces (gained 11). There is a stone staircase leading down here. Found a leather armour. You see here a +0 leather armour. You encounter an orc. It is wielding a +0 falchion. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The orc shouts! The wall freezes the orc. The orc hits you with a +0 falchion. You hit the orc but do no damage. The orc is severely wounded. The wall freezes the orc but does no damage. The orc hits you with a +0 falchion. You hit the orc but do no damage. The orc is severely wounded. The wall freezes the orc but does no damage. The orc hits you with a +0 falchion. The wall freezes the orc. The orc closely misses you. You hit the orc but do no damage. The orc is almost dead. The wall freezes the orc. You kill the orc! The frozen ramparts melt away. Things that are here: a +0 falchion; a +0 ring mail You see here a jackal corpse. You now have 119 gold pieces (gained 5). h - 3 scrolls labelled FUITHR ORUYNUMM (gained 1) You encounter a goblin. It is wielding a +0 club. A goblin is nearby! The goblin shouts! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the goblin. You kill the goblin! No target in view! No target in view! You encounter a hobgoblin. Okay, then. The wall freezes the hobgoblin. The wall freezes the hobgoblin. The wall freezes the hobgoblin. You kill the hobgoblin! No target in view! The frozen ramparts melt away. You see here a +0 club. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> A - a potion of attraction You see here a +0 short sword. Things that are here: a +0 club; a goblin corpse You see here a ball python skeleton. You encounter an adder and a jackal. You encounter 2 jackals. The adder hisses angrily. The jackal barks! x3 Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The wall freezes the adder. The adder bites you but does no damage. The wall freezes the jackal. The wall freezes the adder. The adder seems to slow down. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The wall freezes the jackal. The wall freezes the adder. You kill the adder! The wall freezes the jackal. You kill the jackal! The wall freezes the jackal but does no damage. You closely miss the jackal. The wall freezes the jackal. The jackal bites you. You hit the jackal. Your tail-slap misses the jackal. The jackal is severely wounded. The frozen ramparts melt away. The jackal bites you but does no damage. x2 The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the jackal. You kill the jackal! No target in view! The frozen ramparts melt away. There is an open door here. Things that are here: a jackal corpse; an adder corpse Found a dagger. d - a bubbling golden potion h - 2 potions of haste (gained 1) You see here a +0 dagger. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a ball python. The ball python hisses angrily. You closely miss the ball python. Your tail-slap misses the ball python. The ball python bites you but does no damage. The ball python misses you. You hit the ball python but do no damage. The ball python closely misses you. x2 You hit the ball python. You kill the ball python! Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of chaos and wearing a +0 cloak. Crazy Yiuf shouts! Crazy Yiuf says, "Peeping koolooloo ena!" Could not explore, unopened runed door. There is a stone staircase leading down here. You fly downwards. You encounter Natasha, Servant of Life and Death. Found a dagger. Found an escape hatch in the floor. There is a stone staircase leading up here. Natasha is nearby! SAFETY: 0 teleport scrolls. Play this floor slow. Natasha hisses angrily. Natasha howls an incantation. You feel troubled. Natasha mumbles some strange words. Natasha claws you. The cerulean imp hits you with a +0 spear. You encounter an endoplasm. The cerulean imp hits you from afar with a +0 spear. You encounter an orc. It is wielding a +0 club. Natasha mumbles some strange words. Natasha shimmers violently. The cerulean imp attacks as it pursues you! The cerulean imp hits you but does no damage. Natasha claws you but does no damage. The cerulean imp attacks as it pursues you! The cerulean imp hits you but does no damage. The cerulean imp hits you from afar with a +0 spear. The orc shouts! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. Nothing appears to happen. Natasha closely misses you. The cerulean imp hits you but does no damage. The orc barely misses you. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Natasha. Natasha casts a spell at you. The magic dart hits you. The wall freezes the cerulean imp but does no damage. The cerulean imp hits you from afar with a +0 spear. The wall freezes the orc but does no damage. The orc hits you but does no damage. KNOWN ESCAPES: fog x1, haste x2 You closely miss Natasha. Natasha is heavily wounded. The wall freezes Natasha but does no damage. Natasha barely misses you. The wall freezes the cerulean imp. The cerulean imp hits you but does no damage. The wall freezes the orc but does no damage. The orc closely misses you. You barely miss Natasha. Your tail-slap misses Natasha. Natasha is heavily wounded. The wall freezes Natasha. Natasha claws you but does no damage. The wall freezes the cerulean imp. The cerulean imp barely misses you. The wall freezes the orc. The orc hits you with a +0 club. The wall freezes Natasha. You kill Natasha! Natasha growls in agony! The cerulean imp disappears in a puff of smoke! Your Conjurations skill increases to level 1! You closely miss the orc. The orc is lightly wounded. The wall freezes the orc. The orc closely misses you. You barely miss the orc. The orc is moderately wounded. The wall freezes the endoplasm. The wall freezes the orc. The orc closely misses you. You closely miss the orc. The orc is almost dead. The wall freezes the endoplasm. You kill the endoplasm! The wall freezes the orc. You kill the orc! You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. Things that are here: a +0 club; a +0 leather armour; an orc corpse Found a stone staircase leading down. No target in view! You now have 123 gold pieces (gained 4). Found a quarterstaff. You see here a +0 short sword of protection. g - 2 scrolls of fog (gained 1) You reach down and open the door. There is an open door here. There is an open door here. You see here a +0 short sword of protection. You encounter 2 gnolls. Found a ring mail. There is a stone staircase leading down here. There are monsters nearby! You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! x3 You encounter an endoplasm. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear. Okay, then. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear! The wall freezes the gnoll. You kill the gnoll! Your Ice Magic skill increases to level 5! The wall freezes the gnoll. The wall freezes the gnoll. The gnoll hits you with a +0 whip. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear. The wall freezes the gnoll. The gnoll hits you with a +0 whip. The wall freezes the gnoll. The gnoll closely misses you. KNOWN ESCAPES: fog x2, haste x2 The frozen ramparts melt away. The gnoll barely misses you. The gnoll closely misses you. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll! You kill the gnoll! The wall freezes the gnoll. The gnoll closely misses you. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 52% to hit) You throw a dart. The dart completely misses the gnoll. The wall freezes the gnoll. The gnoll closely misses you. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 52% to hit) You throw a dart. The dart barely misses the gnoll. The wall freezes the gnoll but does no damage. The gnoll closely misses you. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 52% to hit) You throw a dart. The dart hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, poisoned, 52% to hit) You throw a dart. The dart hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The wall freezes the gnoll. You kill the gnoll! Throw: 3 javelins Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (82% to hit) You throw a javelin. The javelin pierces through the endoplasm! You kill the endoplasm! You start resting. The frozen ramparts melt away. You start resting. Magic restored. HP restored. Things that are here: a +0 whip; a gnoll corpse h - 3 javelins (gained 1); g - 4 poisoned darts Items here: )) ††. You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You cannot sustain more frozen ramparts right now. Unknown command. Throw: 3 javelins Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (52% to hit) You throw a javelin. The javelin hits the gnoll and shatters for extra damage! You kill the gnoll! The frozen ramparts melt away. Things that are here: a +0 halberd; a gnoll corpse Things that are here: a +0 halberd; a gnoll corpse You encounter a wight. It is wielding a +4 mace and wearing a ring of poison resistance. You encounter a wight. It is wielding a +2 mace and wearing a +2 robe of positive energy. You encounter a wight. It is wielding a +0 short sword. Things that are here: a +0 club; a +0 leather armour; an orc skeleton You encounter a wight. It is wielding a +0 halberd. Things that are here: a +0 club; a +0 leather armour; an orc skeleton Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wight completely resists. The wall freezes the wight but does no damage. You closely miss the wight. The wall freezes the wight but does no damage. The wight closely misses you. You hit the wight but do no damage. You tail-slap the wight. The wight is lightly damaged. The wight completely resists. The wall freezes the wight but does no damage. The wight closely misses you. You barely miss the wight. The wight is lightly damaged. The wight completely resists. The wall freezes the wight but does no damage. The wight closely misses you. The wall freezes the wight but does no damage. The wight hits you with a +4 mace. You closely miss the wight. You tail-slap the wight but do no damage. The wight is lightly damaged. The wall freezes the wight but does no damage. The wight hits you with a +4 mace. You hit the wight. The wight is moderately damaged. The frozen ramparts melt away. The wight barely misses you. You closely miss the wight. You tail-slap the wight. The wight is moderately damaged. The wight completely misses you. You hit the wight but do no damage. The wight is moderately damaged. The wight hits you with a +4 mace. You closely miss the wight. The wight is moderately damaged. The wight hits you with a +4 mace. You feel drained. The wight hits you with a +4 mace! KNOWN ESCAPES: fog x2, haste x2 As you read the scroll labelled ZOUPPA KALOSH, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. c -> a - a scroll of enchant armour The wight barely misses you. As you read the scroll labelled RELO ZOUWUNE, it crumbles to dust. You assume a fearsome visage. The wight is unaffected. It was a scroll of fear. The wight closely misses you. As you read the scroll labelled FUITHR ORUYNUMM, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. h -> t - 2 scrolls of teleportation The wight hits you with a +4 mace! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight attacks as it pursues you! The wight hits you but does no damage. The wight attacks as it pursues you! The wight hits you with a +4 mace! You die... #......# ####......# #..÷....U.+ #)##......# #.##.....<# #.##..>...# #.######### #U# #@# #.# #.# #### #.# ...# #.# ...# #.# ...# ########.# .).# #.)......# ...# #)##...### You could see a wight. Vanquished Creatures Jessica (D:2) Terence (D:3) Natasha (D:4) Robin (D:2) 4 gnolls (D:4) 5 adders 3 dart slugs 3 ribbon worms (D:2) 11 endoplasms 16 hobgoblins 5 jackals (D:3) 3 orcs 4 quokkas 9 ball pythons 5 bats 5 frilled lizards 9 goblins 6 kobolds 6 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 club, | 10 poisoned darts, a scroll of fog; and the following | spells available to memorise: Ice Thorns, Slow, Frozen | Ramparts, Hailstorm, Sigil of Binding. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:1 | Learned a level 1 spell: Ice Thorns 268 | D:1 | Reached skill level 1 in Earth Magic 269 | D:1 | Reached XP level 2. HP: 14/20 MP: 5/5 446 | D:1 | You fall into a shaft and drop 1 floor! 468 | D:2 | Found a shimmering altar of Xom. 496 | D:2 | Identified the +0 ring mail of Qazlal's Scorn {rF++ Regen+ | Str-3} 752 | D:1 | Reached XP level 3. HP: 25/26 MP: 6/6 761 | D:1 | Encountered a glass eye 762 | D:1 | Found a faded altar of an unknown god. 770 | D:1 | Encountered a glass eye 780 | D:1 | Encountered an eye of devastation 790 | D:1 | Encountered a golden eye 1336 | D:2 | Identified the +1 pair of boots "Rykaf" {Harm} 1339 | D:2 | Encountered Jessica 1342 | D:2 | Killed Jessica 1343 | D:2 | Reached skill level 4 in Ice Magic 1343 | D:2 | Reached XP level 4. HP: 32/33 MP: 4/7 1551 | D:2 | Encountered Robin 1576 | D:2 | Killed Robin 1832 | D:2 | Learned a level 3 spell: Frozen Ramparts 1998 | D:3 | Encountered Terence 2004 | D:3 | Reached XP level 5. HP: 36/38 MP: 8/8 2094 | D:3 | Killed Terence 2157 | D:3 | Identified the conjuration staff "Mysuj" {Fly Conj} 2183 | D:3 | Learned a level 3 spell: Hailstorm 2678 | D:3 | Encountered Crazy Yiuf 2711 | D:4 | Encountered Natasha 2723 | D:4 | Killed Natasha 2724 | D:4 | Reached skill level 1 in Conjurations 2875 | D:4 | Reached skill level 5 in Ice Magic 3046 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, serial_curves, eino_curves_04, eino_curves_01, hellmonk_ecumenical_altar_watching_god D:2: layout_rooms, basic_altar, minmay_increasing_density, uniq_robin, uniq_jessica D:3: layout_basic, minmay_checkerbox, uniq_crazy_yiuf_cottage, uniq_terence D:4: layout_basic, minmay_temple_entry_crystal_x, chequers_serial_rivers_micro_b, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Earth Magic | 1 2 3 | 3.4 Ice Magic | 4 5 | 5.0 Conjurations | 1 | 1.4 Throwing | | 1.7 Dodging | | 1.0 Stealth | | 1.0 Spellcasting | | 2.3 Hexes | | 1.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 61 | 102 || 163 Melee: Spear | 51 | || 51 Club | 4 | || 4 Tailslap | 5 | 12 || 17 War axe | 6 | 66 || 72 Staff | | 38 || 38 Throw: Dart | 93 | 20 || 113 Javelin | | 2 || 2 Cast: Ice Thorns | 6 | 19 || 25 Frozen Ramparts | | 15 || 15 Drink: Heal wounds | 1 | || 1 Read: Identify | 1 | 1 || 2 Teleportation | | 1 || 1 Fear | | 1 || 1 Enchant armour | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: None | 39 | 90 || 129 Dodge: Dodged | 38 | 87 || 125 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3122 | 2840 | 282 | 231 | 1900 | 4 | 780.5 | Dungeon | 3122 | 2840 | 282 | 231 | 1900 | 4 | 780.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1046 daAuts D:2: 872 daAuts D:3: 865 daAuts D:4: 338 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+