Dungeon Crawl Stone Soup version 0.35-a0-1326-gf22a60d3d9 (webtiles) character file. Game seed: 16935259547673141852 24858 SpectralFremen the Destroyer (level 12, -2/116 HPs) Began as a Black Draconian Wanderer on Oct 23, 2026. Was an Elder of Vehumet. Slain by an anaconda simulacrum (10 damage) ... on level 3 of the Lair of Beasts on Oct 24, 2026. The game lasted 01:01:50 (18423 turns). SpectralFremen the Destroyer (DrWn) Turns: 18423, Time: 01:01:50 Health: -2/116 AC: 9 Str: 13 XL: 12 Next: 84% Magic: 22/22 EV: 2 Int: 23 God: Vehumet [****..] Gold: 264 SH: 0 Dex: 16 Spells: 5/25 levels left rFire . . . (100%) z - melded +6 hand axe of Discomfort {flame, rCorr} rCold + + . (33%) r - melded +0 buckler rNeg . . . (100%) (helmet unavailable) rPois . (100%) j - melded +1 cloak rElec + (33%) y - melded +2 pair of gloves rCorr . (100%) b - melded +1 pair of boots SInv + u - amulet of Conformity {Wildshape +Blink rElec rF+ Int+3} Will ..... n - ring of see invisible Stlth + h - +6 ring of dexterity HPRegen 0.39/turn A - rimehorn talisman MPRegen 0.18/turn %: no passive effects @: about to teleport, yak-form, on blink cooldown, constricted A: frigid aura, ice wizardry, amphibious, boosted hp, (galvanic breath), (AC +8), large, unfitting armour, electricity resistance, cold-blooded, (armoured tail 1) a: Renounce Religion (0%), Evoke Blink (24%) You were on level 3 of the Lair of Beasts. You worshipped Vehumet. Vehumet was greatly pleased with you. You were an ice-encrusted yak. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 895 gold pieces. You spent 631 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword e - a +2 dagger of pain f - a +0 long sword p - the +3 quarterstaff of Utosemil {reap, Str+4} (You found it on level 5 of the Dungeon) Str+4: It affects your strength (+4). It cannot be enchanted further. z - the +6 hand axe of Discomfort (melded) {flame, rCorr} (You bought it in a shop on level 4 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. C - the +10 longbow of the Chain {heavy, rN+ Str+6 Int-3} (You found it on level 3 of the Lair of Beasts) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). It cannot be enchanted further. Missiles g - 14 poisoned darts k - a throwing net w - a curare-tipped dart Armour b - a +1 pair of boots (melded) j - a +1 cloak (melded) r - a +0 buckler (melded) t - a +0 pair of gloves y - a +2 pair of gloves (melded) Jewellery d - a ring of protection from fire h - a +6 ring of dexterity (worn) n - a ring of see invisible (worn) o - an amulet of dissipation q - an amulet of faith s - a ring of protection from cold u - the amulet of Conformity (worn) {Wildshape +Blink rElec rF+ Int+3} (You bought it in a shop on level 4 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). v - an amulet of the acrobat B - a +6 ring of strength Talismans c - an inkwell talisman i - a jade talisman l - a mist talisman m - a quill talisman x - a spore talisman A - a rimehorn talisman (worn) Wands e - a wand of charming (2) b - a wand of acid (6) a - a wand of flame (4) Scrolls x - 2 scrolls of amnesia I - 4 scrolls of immolation w - 3 scrolls of enchant weapon V - 3 scrolls of vulnerability p - a scroll of poison N - 3 scrolls of noise g - 3 scrolls of fog i - 7 scrolls of identify f - a scroll of fear a - a scroll of enchant armour c - a scroll of revelation {unknown} Potions m - 2 potions of might e - 3 potions of enlightenment b - 3 potions of brilliance M - 2 potions of mutation a - a potion of ambrosia C - a potion of cancellation B - a potion of berserk rage o - 4 potions of moonshine L - 4 potions of lignification w - 2 potions of heal wounds c - 2 potions of curing r - a potion of resistance Skills: * Level 7.7 Fighting - Level 1.0 Short Blades * Level 6.3 Dodging * Level 2.6 Shields - Level 7.1 Spellcasting - Level 11.0 Conjurations + Level 4.2 Hexes + Level 4.2 Translocations + Level 7.8 Fire Magic - Level 6.0 Ice Magic - Level 3.0 Air Magic - Level 4.2 Earth Magic - Level 1.0 Evocations * Level 6.5(11.5) Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Mephitic Cloud Conj/Alch/Air 29% N/A 1% 3 c - Stone Arrow Conj/Erth 86% 3d12 1% 3 d - Flame Wave Conj/Fire 51% 2d13 1% 4 e - Blink Tloc 54% N/A 1% 2 f - Inner Flame Hex/Fire 35% N/A 1% 3 g - Swiftness Air 22% N/A 7% 3 h - Sandblast Erth 54% 2d13 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 11% 2d(2-18) 6% 4 Apportation Tloc 54% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Jinxbite Hex 54% 2d3 1% 2 Lesser Beckoning Tloc 54% N/A 1% 2 Dragon Veins Fire/Ice/Erth/A42% 3d(8/8/7/61% 3 Hailstorm Conj/Ice 47% 3d10 1% 3 Kinetic Grapnel Frge 32% 1d5 2% 1 Arcjolt Conj/Air 20% 1d30 3% 5 Passwall Erth 27% N/A 4% 3 Construct Spike Launche Frge 16% 2d3 12% 2 Cause Fear Hex 13% N/A 13% 4 Hoarfrost Cannonade Ice/Frge 11% 3d6/3d13 16% 5 Vhi's Electric Charge Tloc/Air 48% N/A 17% 4 Vampiric Draining Necr 8% 2d6 22% 3 Forge Lightning Spire Air/Frge 15% 3d4 38% 4 Eringya's Surprising Cr Summ 8% N/A 58% 4 Martyr's Knell Necr/Summ 8% N/A 58% 4 Fortress Blast Frge 10% 6d6 94% 6 Maxwell's Capacitive Co Air 11% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15)* Temple (1/1) D:5 Lair (3/5) D:8 Shoals (0/4) Lair:3 Spider (0/4) Lair:3 Orc (0/2) D:10 *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 : D:4 (?(!* D:7 *= Annotations: D:7 2 transporters Lair:3 1 transporter Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is increased. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe arcing electricity.)) ((Your glossy black scales are hard. (AC +8))) You cannot fit into any form of body armour or wear helmets. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. (You have an armoured tail.) Message History What level of the Lair of Beasts? (default 1, ? - help) You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon, spattered with blood here. SAFETY: 0 teleport scrolls. Play this floor slow. Okay, then. Okay, then. Items here: ) [[ ÷. You see here a blink frog skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. SAFETY: 0 teleport scrolls. Play this floor slow. Found a stone staircase leading down. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. You now have 102 gold pieces (gained 13). You now have 122 gold pieces (gained 20). Found a jewelled chain mail. You see here a rimehorn talisman. A - a rimehorn talisman An icy flash freeze appears from out of your range of vision. The icy flash freeze misses your icy jade. You encounter a rime drake. The stone arrow hits the rime drake! The rime drake is moderately wounded. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. The stone arrow hits the rime drake! The rime drake is severely wounded. Your earthen jade surges with power! The surge of tremors hits the rime drake. The rime drake is almost dead. The stone arrow hits the rime drake! You kill the rime drake! Vehumet accepts your kill. Your Fighting skill increases to level 7! The ice encasing you melts away. Your earthen jade is no longer glowing with power. HP restored. Magic restored. A catoblepas comes into view. You see here a rime drake corpse. You open the door. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. The blast of calcifying dust hits your earthen jade but does no damage. Your earthen jade is engulfed in calcifying dust. Your earthen jade begins to petrify. Your earthen jade is engulfed in calcifying dust. Your icy jade is engulfed in calcifying dust. Your icy jade begins to petrify. Your icy jade is engulfed in calcifying dust. x2 Your icy jade is engulfed in calcifying dust. Your earthen jade is engulfed in calcifying dust. x3 There is an open door here. The yak bellows! Your icy jade is engulfed in calcifying dust. Your earthen jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. Your airy jade begins to petrify. Your airy jade is engulfed in calcifying dust. x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! Your airy jade surges with power! The surge of electricity hits the catoblepas! The catoblepas is lightly wounded. Your airy jade is engulfed in calcifying dust. x3 The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. Your airy jade is engulfed in calcifying dust. Your earthen jade stops moving altogether! Your fiery jade is engulfed in calcifying dust. Your fiery jade begins to petrify. Your airy jade is engulfed in calcifying dust. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. The catoblepas gores you! Your fiery jade is engulfed in calcifying dust. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (lightly wounded, 100% to hit) You freeze the catoblepas. The catoblepas is lightly wounded. Your icy jade surges with power! The surge of cold hits the yak! The yak is moderately wounded. The surge of cold hits the catoblepas but does no damage. The catoblepas is lightly wounded. Your airy jade stops moving altogether! Your airy jade is engulfed in calcifying dust. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. You block the catoblepas's attack. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. Your fiery jade is engulfed in calcifying dust. Your airy jade is engulfed in calcifying dust. x3 The yak is engulfed in noxious fumes. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the catoblepas! The catoblepas is lightly wounded. The flame wave engulfs the yak! The yak is heavily wounded. (Press . to intensify the flame waves.) Your fiery jade surges with power! The surge of fire hits the yak. The yak is heavily wounded. The surge of fire hits the catoblepas. The catoblepas is moderately wounded. Your icy jade stops moving altogether! Your airy jade is engulfed in calcifying dust. x3 The catoblepas is engulfed in noxious fumes. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. Your airy jade is engulfed in calcifying dust. The yak closely misses you. Your icy jade cannot move out of your way! You stop channelling waves of flame. You are engulfed in noxious fumes. Your airy jade is engulfed in calcifying dust. x3 The catoblepas is engulfed in noxious fumes. The catoblepas appears confused. The catoblepas gores the yak! Your airy jade is engulfed in calcifying dust. The yak completely misses you. Okay, then. Your airy jade is engulfed in calcifying dust. x3 The catoblepas is engulfed in noxious fumes. The catoblepas gores you! Your airy jade is engulfed in calcifying dust. The yak attacks as it pursues you! The yak closely misses you. Okay, then. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. The flame wave engulfs the catoblepas! The catoblepas is moderately wounded. (Press . to intensify the flame waves.) The catoblepas is engulfed in noxious fumes. The catoblepas gores you! The catoblepas gores itself. A wave of flame ripples out! The flame wave engulfs the catoblepas! The catoblepas is heavily wounded. Your fiery jade stops moving altogether! The catoblepas seems less confused. A wave of flame ripples out! The flame wave engulfs the catoblepas! The catoblepas is severely wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear a roar! The catoblepas is engulfed in noxious fumes. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. The catoblepas is engulfed in noxious fumes. The catoblepas gores you. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (noxious fumes, severely wounded, 100% to hit) The stone arrow hits the catoblepas!! The catoblepas is almost dead. Your earthen jade surges with power! The surge of tremors hits the catoblepas but does no damage. The catoblepas is almost dead. Your mantle thrums with power. The catoblepas is engulfed in noxious fumes. The catoblepas appears confused. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (almost dead, confused, 100% to hit) The stone arrow hits the catoblepas!! You kill the catoblepas! Vehumet accepts your kill. Your airy jade is no longer petrified. You feel power welling in your lungs. Your base Shapeshifting skill increases to level 6! You start resting. Your earthen jade is no longer petrified. Your icy jade is no longer petrified. Your fiery jade is no longer petrified. You encounter a six-headed hydra. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (94% to hit) The stone arrow hits the six-headed hydra! The six-headed hydra is lightly wounded. You start to feel less resistant. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (lightly wounded, 94% to hit) The stone arrow hits the six-headed hydra!! The six-headed hydra is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Galvanic Breath Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (heavily wounded, 100% to hit) The arc of electricity hits the six-headed hydra! The six-headed hydra is struck by an electric surge!! The six-headed hydra is severely wounded. The six-headed hydra is almost dead. Aiming: Galvanic Breath Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (almost dead, 100% to hit) The arc of electricity hits the six-headed hydra! The six-headed hydra is struck by an electric surge!! You kill the six-headed hydra! Vehumet accepts your kill. You feel your power returning. Your Shields skill increases to level 1! You start resting. Your resistance to elements expires. You start resting. Your airy jade is no longer glowing with power. Your earthen jade is no longer glowing with power. Your fiery jade is no longer glowing with power. Your icy jade is no longer glowing with power. HP restored. You start resting. Magic restored. You encounter a komodo dragon. The komodo dragon hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (chance to affect: 62%) The flask of dizzying concoctions shatters into a vile cloud! The komodo dragon is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (noxious fumes, 87% to hit) The stone arrow hits the komodo dragon! The komodo dragon is moderately wounded. Your earthen jade surges with power! The surge of tremors hits the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon is engulfed in noxious fumes. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 87% to hit) The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, 87% to hit) The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Your Dodging skill increases to level 6! Your earthen jade is no longer glowing with power. You see here a +1 pair of boots. Found a chain mail. f - a scroll of fear Found a parchment of Vhi's Electric Charge. You see here a parchment of Vhi's Electric Charge. Found a chain mail. w - 2 potions of heal wounds A black mamba comes into view. Found a diamond ring. You encounter a komodo dragon. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (72% to hit) The stone arrow hits the black mamba!! The black mamba is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (heavily wounded, 72% to hit) The stone arrow hits the black mamba!! You kill the black mamba! Vehumet accepts your kill. A komodo dragon is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (87% to hit) The stone arrow hits the komodo dragon! The komodo dragon is lightly wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (lightly wounded, 87% to hit) The stone arrow hits the komodo dragon. The komodo dragon is moderately wounded. Your earthen jade surges with power! The surge of tremors hits the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon bites your airy jade!! Your airy jade is destroyed! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, 87% to hit) The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 87% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 100% to hit) You freeze the komodo dragon. The komodo dragon is severely wounded. The komodo dragon closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, 100% to hit) You freeze the komodo dragon! The komodo dragon is almost dead. You block the komodo dragon's attack. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, 87% to hit) The stone arrow hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. Your earthen jade is no longer glowing with power. Your airy jade finishes recrystalising. B - a +6 ring of strength c - a potion of curing You open the door. There is an open door here. Done exploring. Done exploring. You see here a +0 sling. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. SAFETY: 0 teleport scrolls. Play this floor slow. You encounter a scorpion. A scorpion is nearby! You encounter a pharaoh ant and a scorpion. Found 25 gold pieces. Found a hole to the Spider Nest. The pharaoh ant gives a chilling moan. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! Your airy jade surges with power! The surge of electricity hits the scorpion! The scorpion is almost dead. You hear a loud, deep croak! You hear a croak. You hear an angry hiss. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion barely misses your icy jade. You encounter a scorpion. You encounter a bullfrog. You encounter a redback. The scorpion is engulfed in noxious fumes. The scorpion appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (noxious fumes, almost dead, confused, chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion is engulfed in noxious fumes. You encounter a bullfrog. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (noxious fumes, chance to affect: 81%) Okay, then. Okay, then. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (noxious fumes, 83% to hit) The stone arrow hits the scorpion! The scorpion is almost dead. Your earthen jade surges with power! The surge of tremors hits the pharaoh ant. The pharaoh ant is lightly damaged. The surge of tremors hits the scorpion. You kill the scorpion! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. Something stings the pharaoh ant but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) Your fiery jade surges with power! The surge of fire hits the pharaoh ant! The pharaoh ant is moderately damaged. The pharaoh ant bites your icy jade!!! Your icy jade is destroyed! The redback is engulfed in noxious fumes. The redback appears confused. A wave of flame ripples out! The flame wave engulfs the pharaoh ant! The pharaoh ant is severely damaged. You hear an angry hiss. The pharaoh ant closely misses you. The redback is engulfed in noxious fumes. The redback appears confused. A wave of flame ripples out! The flame wave engulfs the pharaoh ant! The pharaoh ant is almost destroyed. The flame wave engulfs the bullfrog! The bullfrog is severely wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The flame wave engulfs the scorpion! The scorpion is moderately wounded. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog hits the pharaoh ant! The pharaoh ant is destroyed! Vehumet accepts your kill. The pharaoh ant binds the souls of nearby monsters. You feel your power returning. You encounter a water moccasin. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. You feel power welling in your lungs. Your base Hexes skill increases to level 4! Your base Translocations skill increases to level 4! A wave of flame ripples out! The flame wave engulfs the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the scorpion. The scorpion is heavily wounded. The flame wave engulfs the bullfrog! The bullfrog is heavily wounded. The flame wave engulfs the fungus. The fungus begins to die. The fungus is lightly damaged. Your wave of flame reaches its maximum intensity and dissipates. A freezing mist starts to gather... You encounter a bullfrog simulacrum. You hear an angry hiss. x2 The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion stings itself. Your Shields skill increases to level 2! Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog simulacrum (unrewarding, 89% to hit) The stone arrow hits the bullfrog simulacrum!! The bullfrog simulacrum vaporises! The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog is engulfed in freezing vapours. The bullfrog dies! A freezing mist starts to gather... The scorpion is engulfed in noxious fumes. The scorpion appears confused. You encounter a bullfrog simulacrum. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog simulacrum (freezing vapour, unrewarding, 89% to hit) The stone arrow hits the bullfrog simulacrum! The bullfrog simulacrum vaporises! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (noxious fumes, heavily wounded, soul bound, confused, 94% to hit) The stone arrow hits the scorpion! You kill the scorpion! Vehumet accepts your kill. A freezing mist starts to gather... You encounter a scorpion simulacrum. A nearby fungus withers and dies. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) You freeze the water moccasin. The water moccasin is lightly wounded. The water moccasin seems to slow down. The water moccasin completely misses you. You hit the water moccasin. You burn the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is moderately wounded. You hit the scorpion simulacrum. You melt the scorpion simulacrum terribly. The water moccasin is no longer moving slowly. The water moccasin closely misses you. The scorpion simulacrum barely misses you. You hit the water moccasin. You burn the water moccasin. The water moccasin is heavily wounded. You hit the scorpion simulacrum. You melt the scorpion simulacrum terribly. The water moccasin bites you but does no damage. The water moccasin barely misses you. You encounter a steam dragon. The scorpion simulacrum closely misses you. You hit the water moccasin. You burn the water moccasin. You tail-slap the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You hit the scorpion simulacrum. You melt the scorpion simulacrum terribly. The scorpion simulacrum vaporises! The steam dragon breathes steam at you. The ball of steam hits your airy jade! The ball of steam hits you. You resist. Your airy jade is engulfed in a cloud of scalding steam. Your airy jade is engulfed in a cloud of scalding steam. x2 Your airy jade is destroyed! Your earthen jade is engulfed in a cloud of scalding steam. You encounter a komodo dragon. The steam dragon leaves your sight. The komodo dragon leaves your sight. The redback seems less confused. Your earthen jade is no longer glowing with power. Your fiery jade is no longer glowing with power. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. SAFETY: 0 teleport scrolls. Play this floor slow. Your airy jade finishes recrystalising. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You can't go down here! SAFETY: 0 teleport scrolls. Play this floor slow. You encounter a polar bear. The polar bear growls angrily. You hear a loud, deep croak! You hear an angry hiss. You encounter a bullfrog. The polar bear leaves your sight. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (100% to hit) You freeze the bullfrog. The bullfrog is moderately wounded. Your icy jade surges with power! The surge of cold hits the bullfrog! The bullfrog is severely wounded. The bullfrog completely misses you. You barely miss the bullfrog. The bullfrog is severely wounded. The bullfrog completely misses you. The bullfrog barely misses you. You encounter a water moccasin. You hit the bullfrog. You burn the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. The bullfrog hits you but does no damage. You slash the bullfrog! You burn the bullfrog. You kill the bullfrog! Vehumet accepts your kill. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (87% to hit) The stone arrow hits the polar bear! The polar bear is moderately wounded. Your earthen jade surges with power! The surge of tremors hits the water moccasin! The water moccasin is heavily wounded. The surge of tremors hits the polar bear. The polar bear is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (heavily wounded, chance to affect: 67%) The flask of dizzying concoctions shatters into a vile cloud! Your airy jade surges with power! The surge of electricity hits the polar bear! The polar bear is severely wounded. The surge of electricity hits the water moccasin. The water moccasin is heavily wounded. The polar bear is engulfed in noxious fumes. The polar bear appears confused. The water moccasin bites you. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (noxious fumes, heavily wounded, 100% to hit) You freeze the water moccasin. The water moccasin is severely wounded. You block the water moccasin's attack. The polar bear is engulfed in noxious fumes. You hit the water moccasin. You burn the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is almost dead. You block the water moccasin's attack. The polar bear is engulfed in noxious fumes. You block the water moccasin's attack. You hit the water moccasin. You burn the water moccasin. You kill the water moccasin! Vehumet accepts your kill. The polar bear is engulfed in noxious fumes. The polar bear appears confused. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (severely wounded, confused, 96% to hit) The stone arrow hits the polar bear! The polar bear is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (noxious fumes, almost dead, confused, 96% to hit) The stone arrow hits the polar bear!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. You start resting. Your icy jade is no longer glowing with power. Your airy jade is no longer glowing with power. Your earthen jade is no longer glowing with power. Magic restored. Things that are here: a water moccasin corpse; a bullfrog corpse You see here the +10 longbow of the Chain {heavy, rN+ Str+6 Int-3}. c - 2 potions of curing (gained 1) You now have 139 gold pieces (gained 17). Found a chain mail. You see here the +10 longbow of the Chain {heavy, rN+ Str+6 Int-3}. C - the +10 longbow of the Chain {heavy, rN+ Str+6 Int-3} Found a transporter. Found 5 javelins. o - 4 potions of moonshine (gained 1) You encounter a wolf spider simulacrum and 2 anaconda simulacra. Found a stone staircase leading down. You encounter a rime drake simulacrum. You now have 164 gold pieces (gained 25). You encounter a black mamba. A black mamba is nearby! The black mamba hisses angrily. The stone arrow hits the black mamba! The black mamba is heavily wounded. Your earthen jade surges with power! The surge of tremors hits the black mamba! The black mamba is severely wounded. The stone arrow hits the black mamba!! You kill the black mamba! Vehumet accepts your kill. Your earthen jade is no longer glowing with power. You see here a black mamba corpse. t - a scroll of teleportation The anaconda simulacrum leaves your sight. You encounter a water moccasin simulacrum. b - 3 potions of brilliance (gained 1) You now have 188 gold pieces (gained 24). There is a cache of fruit here. You reach down and sample an orange. Delicious. You now have 203 gold pieces (gained 15). There is a cache of fruit here. You reach down and sample an apricot. Delicious. Found a stone staircase leading down. There is a cache of fruit here. You now have 221 gold pieces (gained 18). c - a scroll labelled UTUFRA BIAHURGH You encounter a centaur. It is wielding a +0 shortbow. The centaur shouts! You hear a shout! No reachable target in view! A centaur is nearby! No reachable target in view! No reachable target in view! You encounter a centaur. It is wielding a +0 shortbow. Found a staircase to the Shoals. The centaur shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! Your airy jade surges with power! The surge of electricity hits the butterfly! You kill the butterfly! The surge of electricity hits the centaur! The centaur is moderately wounded. You hear a shout! The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur unwields a +0 shortbow. The centaur hits the plant. The plant begins to die. The centaur kicks the plant. The centaur is engulfed in noxious fumes. The centaur appears confused. The stone arrow hits the centaur!! The centaur is almost dead. Your earthen jade surges with power! The surge of tremors hits the centaur. The centaur is almost dead. The centaur hits itself. The centaur kicks itself. The stone arrow hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. No reachable target in view! A nearby plant withers and dies. The centaur hits the plant. The plant begins to die. The centaur kicks the plant. The centaur hits the plant. The centaur kicks the plant. The centaur hits the plant. The centaur kicks the plant. The centaur hits itself. The centaur kicks itself but does no damage. The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. A nearby plant withers and dies. You encounter a centaur. It is carrying a +0 shortbow. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. You block the arrow. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A nearby plant withers and dies. Your airy jade is no longer glowing with power. The centaur shoots an arrow. The arrow closely misses you. The arrow barely misses your earthen jade. The arrow hits your icy jade but does no damage. The centaur shoots an arrow. The arrow hits you. The stone arrow hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! The stone arrow hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Your earthen jade is no longer glowing with power. HP restored. Found a parchment of Jinxbite. w - 3 potions of heal wounds (gained 1) You see here a parchment of Jinxbite. A redback comes into view. A redback is nearby! The stone arrow hits the redback! The redback is heavily wounded. Your earthen jade surges with power! The surge of tremors hits the redback. The redback is severely wounded. The redback bites your icy jade! The stone arrow hits the redback!! You kill the redback! Vehumet accepts your kill. You feel your power returning. There is a hole to the Spider Nest here. You now have 246 gold pieces (gained 25). A komodo dragon comes into view. Your earthen jade is no longer glowing with power. The stone arrow hits the komodo dragon! The komodo dragon is moderately wounded. Your earthen jade surges with power! The surge of tremors hits the komodo dragon. The komodo dragon is moderately wounded. The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. You block the komodo dragon's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, 100% to hit) You freeze the komodo dragon. The komodo dragon is severely wounded. Your icy jade surges with power! The surge of cold hits the komodo dragon! The komodo dragon is almost dead. The komodo dragon closely misses you. You hit the komodo dragon. You burn the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You encounter a basilisk. The basilisk gazes at you. You resist with some effort. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The basilisk gazes at you. You resist with some effort. The stone arrow hits the basilisk!! The basilisk is heavily wounded. The stone arrow hits the basilisk!! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. Your earthen jade is no longer glowing with power. Your icy jade is no longer glowing with power. You see here a basilisk corpse. You encounter a bullfrog. The bullfrog gives a loud, deep croak! The stone arrow hits the bullfrog! The bullfrog is heavily wounded. Your earthen jade surges with power! The surge of tremors hits the bullfrog. The bullfrog is almost dead. The stone arrow hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You feel power welling in your lungs. Your earthen jade is no longer glowing with power. w - 3 scrolls of enchant weapon (gained 1) A steam dragon comes into view. Found a stone staircase leading up. The steam dragon breathes steam at you. The ball of steam hits your fiery jade. Your fiery jade resists. The ball of steam hits you. You resist. The ball of steam hits your icy jade. No target in view! Your icy jade is engulfed in a cloud of scalding steam. x2 Your airy jade is engulfed in a cloud of scalding steam. Your icy jade is engulfed in a cloud of scalding steam. Your airy jade is engulfed in a cloud of scalding steam. Your icy jade is engulfed in a cloud of scalding steam. x2 Your airy jade is engulfed in a cloud of scalding steam. The steam dragon closely misses your fiery jade. The steam dragon completely misses your fiery jade. Your airy jade is engulfed in a cloud of scalding steam. Your icy jade is engulfed in a cloud of scalding steam. Your airy jade is engulfed in a cloud of scalding steam. x2 You hit the steam dragon. You burn the steam dragon. The steam dragon is moderately wounded. The steam dragon breathes steam at you. The ball of steam misses you. You barely miss the steam dragon. The steam dragon is moderately wounded. Your airy jade is engulfed in a cloud of scalding steam. x4 The steam dragon bites you but does no damage. The steam dragon claws you but does no damage. Your airy jade is engulfed in a cloud of scalding steam. You hit the steam dragon. You burn the steam dragon. The steam dragon is heavily wounded. The steam dragon closely misses you. The steam dragon misses you. The steam dragon barely misses you. x2 You hit the steam dragon but do no damage. Your tail-slap misses the steam dragon. The steam dragon is heavily wounded. Your earthen jade is engulfed in a cloud of scalding steam. x2 The steam dragon bites you but does no damage. The steam dragon barely misses you. You hit the steam dragon. You burn the steam dragon. The steam dragon is severely wounded. The steam dragon barely misses you. The steam dragon claws you. You hit the steam dragon. You burn the steam dragon. Your tail-slap misses the steam dragon. The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam misses you. The steam dragon closely misses you. The steam dragon claws you but does no damage. You slash the steam dragon! You burn the steam dragon. You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. Found a transporter. Found a stone staircase leading down. You now have enough gold to buy a warped flail on D:4. You can access your shopping list by pressing '$'. You now have 264 gold pieces (gained 18). The anaconda simulacrum leaves your sight. Partly explored, unvisited transporter. Okay, then. There is a transporter here. You begin transforming. You continue transforming. x3 Your mantle of jade crumbles away. Your +1 cloak unmelds from your body. You turn into an ice-encrusted yak. Your +1 pair of boots, +1 cloak, +2 pair of gloves, +6 hand axe of Discomfort {flame, rCorr} and +0 buckler meld into your body. The +6 hand axe of Discomfort {flame, rCorr} stops flaming. You enter the transporter and appear at another place. r - a potion of resistance You open the gate. You closely miss the anaconda simulacrum. The anaconda simulacrum completely resists. The frigid air chills the anaconda simulacrum but does no damage. The anaconda simulacrum bites you but does no damage. The anaconda simulacrum grabs you. The anaconda simulacrum bites you! The anaconda simulacrum freezes you! You resist. The anaconda simulacrum constricts you. The anaconda simulacrum's grasp on you weakens, but your attempt to escape fails. The anaconda simulacrum completely resists. The frigid air chills the anaconda simulacrum but does no damage. The anaconda simulacrum bites you. The anaconda simulacrum freezes you! You resist. The anaconda simulacrum constricts you. The anaconda simulacrum bites you! The anaconda simulacrum freezes you! You resist. The anaconda simulacrum constricts you. KNOWN ESCAPES: teleportation x1, fog x3, heal wounds x3 Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You blink free of the anaconda simulacrum! You blink. You are engulfed in freezing vapours. You resist. The anaconda simulacrum completely resists. The frigid air chills the anaconda simulacrum but does no damage. The anaconda simulacrum grabs you. The anaconda simulacrum bites you! * * * LOW HITPOINT WARNING * * * The anaconda simulacrum freezes you! You resist. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum constricts you. * * * LOW HITPOINT WARNING * * * Okay, then. You feel much better. You are engulfed in freezing vapours. You resist. The anaconda simulacrum completely resists. The frigid air chills the anaconda simulacrum but does no damage. The anaconda simulacrum completely resists. The frigid air chills the anaconda simulacrum but does no damage. The water moccasin simulacrum completely resists. The frigid air chills the water moccasin simulacrum but does no damage. The anaconda simulacrum bites you but does no damage. The anaconda simulacrum bites you. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum freezes you. You resist. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum constricts you. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum bites you. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum freezes you! You resist. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The anaconda simulacrum bites you! * * * LOW HITPOINT WARNING * * * The anaconda simulacrum freezes you! You resist. You die... ##.........##.......# ##< #...............^..P# ## ##........##..©.....## ..........#########..## ..........#ℓζζξζζℓ#..P# # .........◊#ξξξζξζξ#...# ## .........##ζℓ#©#ξζ#..## ####. ........###ζξ...ξξ#..########.... ###.....# #ξξ#.#Yξ#.....##.....#. .......####ζζ.ZZZ.#........#....# .........####'ζζ####........###.. ...#.◊..##ζζζℓξζζ.Z###....### ### ...#####.#ζξℓζξξ.ζζ##......# ..## #...#.ζξξξξξζℓ#......## .#.###...#ζξξ[)?ξℓζ#.#....# ..###....#ξξξZ©(ℓζℓ#.#...## ####.....###########.....## You could see a water moccasin simulacrum (Z), 2 anaconda simulacra (Z) and a wolf spider simulacrum (Z). Vanquished Creatures 3 catoblepae A hydra (Lair:2) A boulder beetle (Lair:2) A pharaoh ant (Lair:3) 5 elephants (Lair:1) 2 black mambas A gargoyle (D:10) 5 cane toads (Lair:1) 2 rime drakes (Lair:2) 5 komodo dragons 2 trolls 3 polar bears 10 blink frogs A vampire (D:9) 3 wyverns 29 yaks 7 basilisks Grum (Lair:1) A steam dragon (Lair:3) A redback (Lair:3) 8 water moccasins A kobold geomancer (D:8) 3 orc warriors 2 sky beasts A black bear (Lair:1) 3 ice beasts (D:9) 3 ogres 12 wolves 4 centaurs 2 kobold brigands 6 bullfrogs 6 scorpions 2 marrowcudas 4 wights 3 killer bees 3 electric eels (D:8) 7 howler monkeys 3 bombardier beetles 5 hounds 4 jellies 4 orc priests 3 sleepcaps Jessica (D:2) An iguana (D:5) 12 orc wizards 4 hell rats (Lair:2) A centaur simulacrum (D:9) 2 bullfrog simulacra (Lair:3) A scorpion simulacrum (Lair:3) A gnoll (D:7) 12 adders 2 white imps (D:9) 4 ufetubi 2 dart slugs 28 orcs 6 hobgoblins 7 quokkas 7 ball pythons 7 bats 9 endoplasms A frilled lizard (D:3) 8 goblins 18 kobolds 2 rats A butterfly (Lair:3) 310 creatures vanquished. Vanquished Creatures (collateral kills) A black mamba (Lair:2) 1 creature vanquished. Vanquished Creatures (others) A bullfrog (Lair:3) A scorpion (D:7) 2 creatures vanquished. Grand Total: 313 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 short | sword, a +0 pair of boots, a potion of curing; and the | following spell memorised: Freeze; and the following spells | available to memorise: Hailstorm, Dragon Veins. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 301 | D:1 | Learned a level 1 spell: Sandblast 402 | D:1 | Reached XP level 2. HP: 14/23 MP: 0/3 1051 | D:1 | Reached skill level 1 in Earth Magic 1329 | D:2 | Identified the +9 scale mail "Boapyem" {rPois rF+ Stlth+} 1422 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/8 1702 | D:2 | Encountered Jessica 1709 | D:2 | Reached skill level 1 in Shapeshifting 1712 | D:2 | Killed Jessica 1713 | D:2 | Reached XP level 4. HP: 25/35 MP: 2/10 1783 | D:2 | Got Jessica's Transportation for Novices 2542 | D:3 | You fall into a shaft and drop 1 floor! 2543 | D:4 | Found a snail-covered altar of Cheibriados. 2621 | D:4 | Found Qeps's Magic Scroll Emporium. 2629 | D:4 | Bought a scroll of identify for 22 gold pieces 2629 | D:4 | Bought a scroll of identify for 22 gold pieces 2629 | D:4 | Bought a scroll of identify for 22 gold pieces 2629 | D:4 | Bought a scroll of identify for 22 gold pieces 2629 | D:4 | Bought a scroll of fog for 44 gold pieces 2663 | D:3 | Found Pihociel's Book Shop. 2685 | D:3 | Reached XP level 5. HP: 15/40 MP: 5/13 3922 | D:4 | Reached XP level 6. HP: 47/47 MP: 3/9 4058 | D:4 | Learned a level 3 spell: Stone Arrow 4096 | D:4 | Found Oriff's Weapon Boutique. 4211 | D:4 | Found Ruafowyt's Distillery. 4220 | D:4 | Bought 2 potions of curing for 66 gold pieces 4220 | D:4 | Bought a potion of berserk rage for 55 gold pieces 4226 | D:4 | Found Onwenk's Antique Weapon Emporium. 4252 | D:4 | Reached skill level 1 in Conjurations 4344 | D:4 | Found Koac's Assorted Antiques. 4546 | D:5 | Entered Level 5 of the Dungeon 4743 | D:5 | Identified the +3 quarterstaff of Utosemil {reap, Str+4} 4751 | D:5 | Your scales start taking on a glossy black colour. 4751 | D:5 | Reached XP level 7. HP: 40/52 MP: 11/17 4751 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 4791 | D:5 | Found a shadowy altar of Dithmenos. 4817 | D:5 | Reached skill level 2 in Conjurations 5051 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 5082 | D:5 | Found a blossoming altar of Fedhas. 5118 | D:5 | Found a staircase to the Ecumenical Temple. 5118 | D:5 | Found a statue of an orb of entropy. 5119 | D:5 | Found a statue of an orb of entropy. 5126 | Temple | Entered the Ecumenical Temple 5351 | D:6 | Reached skill level 3 in Conjurations 5483 | D:6 | Found a bloodstained altar of Trog. 5714 | D:5 | Reached XP level 8. HP: 31/59 MP: 15/19 6019 | D:6 | Reached skill level 4 in Conjurations 6554 | D:7 | Reached skill level 5 in Conjurations 6643 | D:7 | Found a transporter. 6719 | D:7 | Found a transporter. 6719 | D:7 | Found a white marble altar of Elyvilon. 6988 | D:7 | Reached skill level 6 in Conjurations 7049 | D:7 | Found Riopt's Assorted Antiques. 7076 | D:7 | Found Metaent's Jewellery Boutique. 7577 | D:7 | Found a stormy altar of Qazlal. 7583 | D:7 | Reached skill level 7 in Conjurations 7634 | D:7 | Reached XP level 9. HP: 64/64 MP: 19/23 7722 | D:7 | Reached skill level 8 in Conjurations 8237 | D:4 | Bought a shimmering steel amulet for 130 gold pieces 8237 | D:4 | Identified the amulet of Conformity {Wildshape +Blink rElec | rF+ Int+3} (You bought it in a shop on level 4 of the | Dungeon) 8266 | D:4 | Learned a level 4 spell: Flame Wave 8415 | D:7 | Reached skill level 1 in Fire Magic 8629 | D:8 | Reached skill level 5 in Shapeshifting 8820 | D:8 | Reached skill level 9 in Conjurations 8938 | D:8 | Found a radiant altar of Vehumet. 8962 | D:8 | Became a worshipper of Vehumet 8962 | D:8 | Offered knowledge of Magic Dart by Vehumet. 9133 | D:8 | Found a staircase to the Lair. 10255 | D:8 | Learned a level 2 spell: Blink 10259 | D:8 | Learned a level 3 spell: Inner Flame 10263 | D:8 | Learned a level 3 spell: Swiftness 10292 | D:9 | Found a shimmering blue altar of Sif Muna. 10321 | D:9 | Reached XP level 10. HP: 70/71 MP: 15/26 10562 | D:9 | Reached * piety under Vehumet 10563 | D:9 | Reached skill level 1 in Air Magic 10565 | D:9 | Reached skill level 1 in Hexes 10899 | D:9 | Reached skill level 5 in Spellcasting 10903 | D:9 | Reached skill level 5 in Fire Magic 10905 | D:9 | Reached skill level 10 in Conjurations 11621 | D:9 | Found an opulent altar of Gozag. 11972 | D:10 | Entered Level 10 of the Dungeon 11992 | D:10 | Found a staircase to the Orcish Mines. 12449 | D:10 | Reached ** piety under Vehumet 12449 | D:10 | Offered knowledge of Searing Ray by Vehumet. 12708 | D:10 | Reached skill level 11 in Conjurations 12708 | D:10 | Reached XP level 11. HP: 79/82 MP: 3/19 13117 | Lair:1 | Entered Level 1 of the Lair of Beasts 13544 | Lair:1 | Reached skill level 1 in Translocations 13792 | Lair:1 | Encountered Grum 13798 | Lair:1 | Encountered a catoblepas 13989 | Lair:1 | Offered knowledge of Mephitic Cloud by Vehumet. 14051 | Lair:1 | Killed Grum 14234 | Lair:1 | Reached skill level 5 in Fighting 14515 | Lair:1 | Reached *** piety under Vehumet 14832 | Lair:1 | Killed a catoblepas 14993 | Lair:1 | Learned a level 3 spell: Mephitic Cloud 15176 | Lair:2 | Encountered a catoblepas 15199 | Lair:2 | Encountered a catoblepas 15200 | Lair:2 | Reached skill level 5 in Dodging 15200 | Lair:2 | Reached XP level 12. HP: 87/96 MP: 9/22 15713 | Lair:2 | Offered knowledge of Airstrike by Vehumet. 15719 | Lair:2 | Encountered a boulder beetle 15746 | Lair:2 | Killed a boulder beetle 15891 | Lair:2 | Killed a catoblepas 16212 | D:4 | Bought a faintly glowing hand axe for 248 gold pieces 16212 | D:4 | Identified the +6 hand axe of Discomfort {flame, rCorr} | (You bought it in a shop on level 4 of the Dungeon) 16528 | Lair:2 | Killed a catoblepas 16536 | Lair:2 | Encountered a six-headed hydra 16541 | Lair:2 | Killed a six-headed hydra 16542 | Lair:2 | Reached skill level 1 in Shields 17217 | Lair:3 | Found a hole to the Spider Nest. 17220 | Lair:3 | Reached **** piety under Vehumet 17394 | Lair:3 | Identified the +10 longbow of the Chain {heavy, rN+ Str+6 | Int-3} 17433 | Lair:3 | Found a transporter. 17568 | Lair:3 | Found a staircase to the Shoals. 18059 | Lair:3 | Found a transporter. 18423 | Lair:3 | Slain by an anaconda simulacrum Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, st_stairs_5 D:2: kb_forest_paths, layout_basic, kennysheep_jessica_study D:3: cheibrodos_thug_alley, layout_loops_ring, serial_shops, nicolae_shop_relaxation, kennysheep_generic_room_9 D:4: layout_basic, mainiacjoe_overflow_paths, serial_shops, shop, shop_statue, nicolae_shop_swords_in_saltire, nicolae_shop_bimaterial_pillars, nicolae_shop_peninsula D:5: layout_cave_pools, mainiacjoe_overflow_six_doors_small, nicolae_overflow_rhomboverflow, lemuel_crystal_altar, minmay_temple_entry_glassed_door, nrook_mini_vaults D:6: layout_gridville, mainiacjoe_overflow_catwalk D:7: layout_basic, regret_index_qazlal_strikes, elyvilon_altar_4, nicolae_shops_duplex, grunt_tough_drop D:8: layout_layer_cave, mainiacjoe_overflow_concentric_impassable, erik_lair_island, chequers_serial_rivers_marsh D:9: layout_stronghold, nicolae_overflow_crystal_walls, lemuel_coloured_pillars_altar, serial_ice, serial_ice_g, serial_ice_b, serial_ice_e, serial_ice_o D:10: layout_rooms, david_orc_3, serial_corexii_hall, corexii_hall_statues_u, chequers_hall_statues_wall_a Temple: nicolae_temple_bog_church Lair:1: layout_loops_ring, uniq_grum Lair:2: layout_regular_city, nicolae_lair_sylvan_descent, nicolae_lair_crumbling_lobby Lair:3: gammafunk_cloud_chamber, layout_cave_pods, minmay_shoals_entry_centaurs, nicolae_spider_entry_lesser_pyramids, lemuel_fruit_fields Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Fighting | 1 3 6 7 | 7.7 Short Blades | 1 | 1.0 Dodging | 1 2 5 6 | 6.3 Spellcasting | 1 2 3 4 5 6 7 | 7.1 Ice Magic | 5 6 | 6.0 Evocations | 1 | 1.0 Earth Magic | 1 2 3 4 | 4.2 Shapeshifting | 1 2 3 4 5 6 | 6.5 Conjurations | 1 3 7 9 11 | 11.0 Fire Magic | 4 6 7 | 7.8 Air Magic | 1 3 | 3.0 Hexes | 1 3 4 | 4.2 Translocations | 3 4 | 4.2 Shields | 2 | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | XLs as -------------+-------------------------------------+--------- None | * 7 2 11 0 31 | 1 Scroll | 92 * * 97 88 * * * 99 | 7 Jade | 68 * | 1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 12 | | | 124 || 136 Melee: Short sword | 12 | | | || 12 Tailslap | 1 | | | 15 || 16 Quarterstaff | | | | 107 || 107 Hand axe | | | | 19 || 19 Unarmed | | | | 1 || 1 Cast: Freeze | 29 | 37 | 53 | 21 || 140 Sandblast | 23 | 88 | 39 | 1 || 151 Stone Arrow | | | 96 | 201 || 297 Swiftness | | | | 2 || 2 Flame Wave | | | | 13 || 13 Mephitic Cloud | | | | 18 || 18 Ability: Galvanic Breath | | | | 10 || 10 Evoke Blink | | | | 2 || 2 Evoke: Wand of mindburst | | | 3 | || 3 Wand of charming | | | | 6 || 6 Drink: Curing | 1 | 2 | 2 | 1 || 6 Invisibility | | | 1 | 1 || 2 Heal wounds | | | | 4 || 4 Might | | | | 1 || 1 Brilliance | | | | 1 || 1 Read: Identify | 4 | 8 | 3 | 1 || 16 Enchant armour | 1 | 1 | | || 2 Blinking | 1 | | 1 | 1 || 3 Teleportation | | 1 | 2 | 1 || 4 Fear | | 1 | | || 1 Noise | | 1 | | || 1 Stab: Confused | | | | 3 || 3 Armour: None | 20 | 39 | 66 | 250 || 375 Dodge: Dodged | 32 | 32 | 99 | 194 || 357 Block: Buckler | | | | 7 || 7 Form: Scroll | 1 | 2 | 2 | || 5 Default | | 2 | 2 | 1 || 5 Jade | | | | 1 || 1 Yak | | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18595 | 17165 | 1430 | 3088 | 11557 | 14 | 1328.2 | Dungeon | 13555 | 12373 | 1182 | 1817 | 8786 | 10 | 1355.5 | Temple | 2 | 1 | 1 | 0 | 0 | 1 | 2.0 | Lair | 5038 | 4792 | 246 | 1271 | 2771 | 3 | 1679.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:1: 2247 daAuts D:9: 2027 daAuts D:8: 1978 daAuts D:7: 1881 daAuts Lair:2: 1652 daAuts D:3: 1429 daAuts D:2: 1221 daAuts D:1: 1217 daAuts D:5: 1216 daAuts Lair:3: 1138 daAuts D:6: 1062 daAuts D:4: 816 daAuts D:10: 705 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 90692 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 106727 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 125663 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 3 | 146521 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 4 | 173862 | 100 | 2 | 0 | 0 | 5 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 11 | 75 || 85 Kill Undead | 0 | 0 | 0 | 2 || 2 Kill Demon | 0 | 0 | 0 | 3 || 3 Kill Nonliving | 0 | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 0 | 19 | 124 || 143 Kill Undead | 0 | 0 | 0 | 3 || 3 Kill Demon | 0 | 0 | 0 | 6 || 6 Kill Nonliving | 0 | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------+-------++-------