Dungeon Crawl Stone Soup version 0.35-a0-1339-g60e87af945 (webtiles) character file. Game seed: 6301459557214409887 213294 SpectralFremen the Severer (level 18, -41/155 HPs) Began as a Yellow Draconian Wanderer on Oct 27, 2026. Was a Priest of the Shining One (penitent). Killed by the raging water ... invoked by a water nymph (43 damage) ... on level 1 of the Shoals. The game lasted 01:47:40 (37220 turns). SpectralFremen the Severer (DrWn) Turns: 37220, Time: 01:47:41 Health: -41/155 AC: 24 Str: 19 XL: 18 Next: 26% Magic: 32/32 EV: 18 Int: 14 God: the Shining One [***...] Gold: 505 SH: 0 Dex: 20 Spells: 18/37 levels left rFire + + . (33%) a - +9 morningstar of Superiority {flame, rElec Int-3 Dex-2 Stlth+} rCold + . . (50%) f - orb {Pyromania} rNeg + . . (50%) I - +1 hat "Etois" {rF+ Will+} rPois + (33%) p - +2 cloak {rPois} rElec + (33%) K - +1 pair of gloves "Fuschyer" {Int+4 Dex+4} rCorr + (50%) J - +3 pair of mountain boots {steadfast, rC+} SInv . q - amulet of dissipation Will ++... s - ring of protection from fire Stlth ++ B - ring "Eczal" {AC+4 Dex+4} HPRegen 0.45/turn MPRegen 0.23/turn %: no passive effects @: ambrosia-drunk, invisible, very slow A: caustic breath, AC +10, unfitting armour, acidic bite, cold-blooded, acid resistance, armoured tail 1, ephemeral shield, feed off suffering 1 }: 1/15 runes: gossamer a: Caustic Breath (1%), Renounce Religion (0%) You were on level 1 of the Shoals. You worshipped the Shining One. The Shining One was demanding penance. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Ossuary and Gauntlet. You collected 2763 gold pieces. You spent 2258 gold pieces at shops. Inventory: Hand Weapons a - the +9 morningstar of Superiority (weapon) {flame, rElec Int-3 Dex-2 Stlth+} (You took it off a minotaur in a Gauntlet) rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. h - the +3 long sword "Fotiett" {flame, Fly rC- rN++ Will+} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. j - a +2 war axe of freezing t - the +3 mace of Buum {protect, rElec Int+3} (You found it on level 4 of the Lair of Beasts) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles g - 3 throwing nets (quivered) w - 5 curare-tipped darts D - 10 silver javelins Armour f - an orb of pyromania (worn) p - a +2 cloak of poison resistance (worn) E - a +0 pair of gloves of parrying I - the +1 hat "Etois" (worn) {rF+ Will+} (You acquired it on level 13 of the Dungeon) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. J - the +3 pair of mountain boots (worn) {steadfast, rC+} (You bought it in a shop on level 1 of the Orcish Mines) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. K - the +1 pair of gloves "Fuschyer" (worn) {Int+4 Dex+4} (You bought it in a shop on level 1 of the Orcish Mines) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Magical Staves b - the fire staff "Fenaxt" {rF+ rCorr Summ Necro Fire} (You bought it in a shop on level 9 of the Dungeon) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. d - a staff of alchemy u - a staff of conjuration F - a staff of air H - a staff of earth Jewellery e - a +5 ring of evasion i - a ring of see invisible l - a ring of protection from fire m - a ring of willpower o - a ring of protection from cold q - an amulet of dissipation (worn) s - a ring of protection from fire (worn) y - an amulet of guardian spirit A - the amulet "Pohooc" {Chemistry *Silence Will+ Regen+ Str+3} (You found it in a Gauntlet) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Silence: It may silence you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). B - the ring "Eczal" (worn) {AC+4 Dex+4} (You found it in a Gauntlet) [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). C - a ring of wizardry Talismans k - a serpent talisman v - a lupine talisman Wands p - a wand of polymorph (7) b - a wand of quicksilver (3) a - a wand of flame (1) e - a wand of charming (7) f - a wand of mindburst (3) d - a wand of digging (2) c - a wand of roots (6) Scrolls S - 2 scrolls of silence g - a scroll of fog i - 12 scrolls of identify w - a scroll of enchant weapon W - 2 scrolls of brand weapon p - a scroll of poison x - 6 scrolls of amnesia I - a scroll of immolation r - 2 scrolls of revelation T - 3 scrolls of torment V - 3 scrolls of vulnerability a - a scroll of enchant armour N - 4 scrolls of noise Potions e - 3 potions of enlightenment M - 3 potions of mutation i - 5 potions of invisibility m - 4 potions of might a - a potion of ambrosia L - 3 potions of lignification b - 3 potions of brilliance Miscellaneous g - a +0 condenser vane (inert) Skills: - Level 12.3 Fighting - Level 15.8(16.7) Axes - Level 8.6(13.2) Maces & Flails - Level 3.1(10.8) Polearms - Level 10.3 Dodging - Level 10.0 Spellcasting * Level 10.8 Conjurations + Level 6.3 Translocations * Level 8.2 Fire Magic + Level 6.3 Air Magic - Level 15.0 Invocations - Level 5.7 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 11% 1 b - Blink Tloc 48% N/A 1% 2 c - Orb of Destruction Conj 18% 9d8 71% 7 d - Vhi's Electric Charg Tloc/Air 48% N/A 8% 4 e - Fireball Conj/Fire 25% 3d11 6% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 48% N/A 1% 1 Scorch Fire 90% 2d8 1% 2 Searing Ray Conj 74% 2d7 1% 2 Sirocco Fire/Air 82% 2d9 1% 2 Swiftness Air 24% N/A 2% 3 Poisonous Vapours Alch/Air 60% 1d2 3% 1 Hailstorm Conj/Ice 22% 3d7 3% 3 Inner Flame Hex/Fire 27% N/A 6% 3 Dragon Veins Fire/Ice/Erth/A33% 3d(7/7/6/57% 3 Kinetic Grapnel Frge 28% 1d5 11% 1 Summon Small Mammal Summ 28% N/A 11% 1 Iskenderun's Battlesphe Conj/Frge 22% 2d9 11% 4 Forge Blazeheart Golem Fire/Frge 27% N/A 19% 4 Forge Lightning Spire Air/Frge 15% 3d4 28% 4 Frozen Ramparts Ice 14% 1d3 30% 3 Launch Clockwork Bee Frge 7% N/A 30% 3 Ozocubu's Armour Ice 7% N/A 30% 3 Summon Ice Beast Ice/Summ 7% N/A 30% 3 Detonation Catalyst Fire/Alch 27% 2d8 47% 5 Eringya's Surprising Cr Summ 7% N/A 71% 4 Petrify Alch/Erth 3% N/A 71% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Hoarfrost Cannonade Ice/Frge 3% 3d6/3d12 96% 5 Metabolic Englaciation Hex/Ice 3% N/A 96% 5 Nazja's Percussive Temp Frge 3% 4d4 96% 5 Forge Phalanx Beetle Frge 3% N/A 100% 6 Fortress Blast Frge 9% 6d12 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Disjunction Tloc 12% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10 Shoals (1/4) Lair:3 Spider (4/4) Lair:2 Slime (1/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Depths (0/4) D:15 Ossuary (visited) Gauntlet (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Qazlal Trog Zin The Shining One Shops: D:9 *?:!( Orc:1 [[:?(? Orc:2 !([*:: Portals: Abyss: D:13*** Trove: Spider:3 (lose all piety) Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You can breathe corrosive fumes. Your lurid yellow scales are hard. (AC +10) You cannot fit into any form of body armour or wear helmets. You have acidic saliva. You are cold-blooded and may be slowed by cold attacks. You are resistant to acid. (rCorr) You have an armoured tail. A shield forms around you when casting spells or using Invocations. (SH +7) You can sometimes gain power from killing poisoned or drained foes. Message History You see here a +0 plate armour. There is a stone staircase leading up here. You are caught in a web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. Done exploring. Done exploring. As you read the scroll of identify, it crumbles to dust. d -> E - a potion of experience Okay, then. You feel more experienced! Your Conjurations skill increases to level 10! Your Fire Magic skill increases to level 7! You have reached level 18! Your scales feel tougher. Okay, then. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? C - the +9 morningstar of Superiority (weapon) {flame, rElec Int-3 Dex-2 Stlth+} Adjust to which letter? (? for menu, Esc to quit) a - the +9 morningstar of Superiority (weapon) {flame, rElec Int-3 Dex-2 Stlth+} C - a ring of wizardry Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Okay, then. Unknown command. Unknown command. You unwield the +9 morningstar of Superiority {flame, rElec Int-3 Dex-2 Stlth+}. You feel clever. You feel agile. The +9 morningstar of Superiority {flame, rElec Int-3 Dex-2 Stlth+} stops flaming. b - the fire staff "Fenaxt" (weapon) {rF+ rCorr Summ Necro Fire} You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. You drop an orb of attunement. You drop an orb of pyromania. You drop the +0 pair of boots "Xaorror" {rPois}. Okay, then. What level of the Shoals? (default 1, ? - help) You pick your way through the web. There is a web here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a crawl-hole back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a hole to the Spider Nest here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Shoals here. You climb downwards. Welcome to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Search for what [Enter for "shield", or ? for help]? heal You climb downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a merfolk siren. It is wielding a +0 spear. The merfolk siren shouts! You hear a shout! The merfolk siren chants a haunting song. You resist with almost no effort. You encounter a faun. It is wielding a +0 quarterstaff and carrying a +0 sling. The merfolk siren chants a haunting song. You resist with almost no effort. Unknown command. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Cast which spell? (? or * to list) Okay, then. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. You encounter a manticore. You encounter a snapping turtle. Cast which spell? (? or * to list) Aiming: Fireball (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (water, haloed) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren!! The merfolk siren is severely wounded. The snapping turtle hisses angrily. You hear a shout! x2 You encounter a faun. It is wielding a +0 quarterstaff and carrying a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk siren chants a haunting song. You resist with almost no effort. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You encounter a merfolk. It is wielding a +0 trident. The merfolk siren chants a haunting song. You resist with almost no effort. The faun shoots a sling bullet. The sling bullet misses you. The faun shouts! The merfolk shouts! You encounter a merfolk siren. It is wielding a +0 trident. The manticore is engulfed in a cloud of scalding steam. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You resist with almost no effort. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. You hear a shout! Okay, then. Casting: Fireball (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fail to use your ability. The merfolk barely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You are momentarily dazzled by a brilliant light. The merfolk siren chants a haunting song. Your daeva easily resists. The merfolk misses you. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The snapping turtle bites you from afar! The merfolk siren chants its luring song. Your daeva resists with almost no effort. Casting: Fireball (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, haloed) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren! You kill the merfolk siren! The Shining One blesses your daeva with fervor! The fireball engulfs the snapping turtle! The snapping turtle is lightly wounded. Your orb flickers with a hungry flame! The fireball engulfs your daeva!! Your daeva is lightly wounded. You feel extremely guilty. "You will pay for your transgression, mortal!" Your divine halo fades away. The fireball engulfs the merfolk! The merfolk is moderately wounded. The fireball engulfs the snapping turtle! The snapping turtle is moderately wounded. Your daeva dissolves into sparkling lights! You are no longer mesmerised. You hear a shout! x5 The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you but does no damage. The snapping turtle bites you but does no damage. Casting: Fireball (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren!! The merfolk siren is severely wounded. The fireball engulfs the merfolk!! The merfolk is almost dead. You hear an angry hiss. The merfolk is engulfed in a cloud of scalding steam. You kill the merfolk! The merfolk siren chants a haunting song. You are unaffected. The snapping turtle is engulfed in a cloud of scalding steam. The snapping turtle bites you from afar!! Casting: Fireball (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren! You kill the merfolk siren! Casting: Fireball (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the manticore!! The manticore is severely wounded. The snapping turtle is engulfed in a cloud of scalding steam. The snapping turtle closely misses you. You encounter a water nymph. The manticore is engulfed in a cloud of scalding steam. The manticore misses you. The manticore completely misses you. The manticore claws you but does no damage. You encounter a manticore. You unwield the fire staff "Fenaxt" {rF+ rCorr Summ Necro Fire}. You feel stupid. You feel clumsy. The +9 morningstar of Superiority {flame, rElec Int-3 Dex-2 Stlth+} bursts into flame! a - the +9 morningstar of Superiority (weapon) {flame, rElec Int-3 Dex-2 Stlth+} You carefully extract the barbed spikes from your body. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The water nymph flows with the water. The manticore is engulfed in a cloud of scalding steam. The manticore barely misses you. The manticore claws you but does no damage. The manticore misses you. The snapping turtle completely misses you. You puncture the manticore! You burn the manticore. You kill the manticore! The faun shoots a sling bullet. The sling bullet hits you. The snapping turtle misses you. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. You encounter a snapping turtle. The snapping turtle hisses angrily. You encounter a faun. It is wielding a +0 quarterstaff and carrying a +0 sling. The merfolk throws a boomerang. The boomerang hits you but does no damage. The faun shoots a sling bullet. The sling bullet barely misses you. The water nymph flows with the water. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The snapping turtle bites you but does no damage. The merfolk is engulfed in a cloud of scalding steam. The water nymph is engulfed in a cloud of scalding steam. The snapping turtle bites you. There is a staircase back to the Lair here. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you but does no damage. The snapping turtle completely misses you. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You hit the snapping turtle. You burn the snapping turtle. The snapping turtle is lightly wounded. The snapping turtle closely misses you. You sock the snapping turtle! You burn the snapping turtle. Your tail-slap misses the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle bites you. You impale the snapping turtle!! You burn the snapping turtle. Your tail-slap misses the snapping turtle. The snapping turtle is almost dead. You sock the snapping turtle! You burn the snapping turtle. You kill the snapping turtle! You start resting. HP restored. You climb downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. You encounter a water nymph. The merfolk hits you from afar with a +0 trident! The water nymph flows with the water. The snapping turtle bites you from afar! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The merfolk misses you. There is a staircase back to the Lair here. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The manticore flicks its tail. The volley of spikes misses you. The snapping turtle bites you from afar. The merfolk hits you but does no damage. Casting: Fireball (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph You feel a surge of power! The fireball explodes! The fireball engulfs the water nymph!! The water nymph is heavily wounded. The fireball engulfs the faun!! The faun is heavily wounded. The fireball engulfs the merfolk! The merfolk is lightly wounded. The fireball engulfs the faun! The faun is lightly wounded. The water nymph is engulfed in poison gas. The water nymph is poisoned. The water nymph touches you. The water nymph drowns you! The water nymph's watery aura covers the staircase back to the Lair. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The faun is engulfed in a cloud of scalding steam. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk is engulfed in a cloud of scalding steam. The merfolk closely misses you. The water nymph is engulfed in a cloud of scalding steam. The snapping turtle bites you from afar!! The faun shoots a sling bullet. The sling bullet hits you! The faun is engulfed in a cloud of scalding steam. You can't go up here! There are monsters nearby! Unknown command. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The manticore is engulfed in poison gas. The manticore is poisoned. The manticore bites you. The manticore claws you but does no damage. The manticore closely misses you. The water nymph looks even sicker. The water nymph casts a spell at you. The water swirls and strikes you! The faun is engulfed in a cloud of scalding steam. The faun gestures at you while chanting. You resist with almost no effort. The water nymph is engulfed in poison gas. The water nymph is poisoned. The water nymph casts a spell at you. The water swirls and strikes you!! * * * LOW HITPOINT WARNING * * * The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang hits you! * * * LOW HITPOINT WARNING * * * The faun shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * KNOWN ESCAPES: teleportation x1, blinking x1, fog x1, heal wounds x2, haste x1 Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The water nymph is engulfed in poison gas. The water nymph looks even sicker. You hear a splash. You feel a bit more experienced. You feel power welling in your lungs. You feel much better. The water nymph is engulfed in poison gas. The water nymph looks as sick as possible! You feel much better. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You encounter a manticore, a merfolk siren and 3 fauns. A faun is carrying a +0 sling. A faun is carrying a +0 sling. A faun is wielding a +2 heavy quarterstaff and carrying a +0 sling. Found 31 gold pieces, a potion of might and a scroll of fog. The merfolk siren shouts! The faun shouts! x2 The faun points at you and mumbles some strange words. Your willpower is stripped away! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. As you read the scroll of fog, it dissolves into smoke. You feel protected. The faun unwields a +2 heavy quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk siren misses you. The faun shoots a sling bullet. The sling bullet hits you! Okay, then. You feel yourself speed up. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun hits you but does no damage. The merfolk siren barely misses you. The manticore flicks its tail. The volley of spikes skewers you!! Barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk siren chants a haunting song. You easily resist. The faun completely misses you. The faun splashes around in the water. x2 Okay, then. Okay, then. Okay, then. Okay, then. Press: ? - help, Dir - look around, f - activate Confirm quaff: a manticore (blue smoke, will become unable to see you) You fade into invisibility! The faun shoots a sling bullet. The sling bullet misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The faun completely misses you. The faun splashes around in the water. The manticore bites you. * * * LOW HITPOINT WARNING * * * The manticore misses you. The manticore claws you but does no damage. You barely miss the faun. Your tail-slap misses the faun. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Aiming: Caustic Breath Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +2 heavy quarterstaff (blue smoke, 93% to hit) You breathe a spray of caustic vapour. The acid spray hits the manticore!!! The acid corrodes the manticore! You kill the manticore! The acid spray hits the faun!!! The acid corrodes the faun! You kill the faun! You hear a splash. x2 Your orb flickers with a hungry flame! The fireball engulfs the faun! The faun is lightly wounded. The fireball engulfs the merfolk siren! The merfolk siren is moderately wounded. The fireball engulfs the faun!! The faun is heavily wounded. You hear a shout! You hear an angry hiss. You hear a shout! x5 The faun misses you. The faun splashes around in the water. x2 The merfolk siren barely misses you. Your unstable footing causes you to fumble your attack. You hear a splash. You feel a bit more experienced. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun splashes around in the water. The merfolk siren hits you but does no damage. Your unstable footing causes you to fumble your attack. The faun points at you and mumbles some strange words. You feel strangely conspicuous. You impale the faun!! You burn the faun. You tail-slap the faun. Your bite misses the faun. The faun is severely wounded. You carefully extract the barbed spikes from your body. Your surroundings suddenly seem different. Splash! You encounter a manticore. Found 49 gold pieces. You are no longer mesmerised. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: a manticore The roots erupt in riotous growth! The roots grab the manticore! The grasping roots constrict the manticore. You hear a shout! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a manticore (lightly wounded, constricted by roots, chance to affect: 70%) The manticore's mind is blasted! The grasping roots constrict the manticore! The manticore struggles to escape constriction. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a manticore (heavily wounded, constricted by roots, chance to affect: 70%) The manticore's mind is blasted!! The grasping roots constrict the manticore. The manticore struggles to escape constriction. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, constricted by roots, chance to affect: 70%) The manticore struggles to resist. The grasping roots constrict the manticore. You kill the manticore! You start resting. You feel your willpower return. You start resting. You flicker for a moment. You start resting. You are no longer glowing. You start resting. You flicker back into view. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You start to feel less resistant. You start resting. Your resistance to elements expires. You start resting. Magic restored. You start resting. You encounter a sea snake. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a sea snake (wandering, hasn't noticed you, 72% to hit) The bolt of dispelling energy hits the sea snake!! The sea snake is moderately wounded. The sea snake hisses angrily. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a sea snake (moderately wounded, 72% to hit) The bolt of dispelling energy hits the sea snake! The sea snake is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded, 72% to hit) The puff of flame hits the sea snake. The sea snake is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a sea snake (severely wounded, 72% to hit) The puff of flame hits the sea snake! The sea snake is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a sea snake (severely wounded, 72% to hit) The puff of flame hits the sea snake! The sea snake is almost dead. A sea snake is nearby! The sea snake bites you. You are poisoned. The sea snake poisons you! You bludgeon the sea snake!! You burn the sea snake. You kill the sea snake! * * * LOW HITPOINT WARNING * * * You feel extremely sick. * * * LOW HITPOINT WARNING * * * You feel extremely sick. You see here a sea snake corpse. You are confused. You feel invigorated. You feel very sick. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You feel very sick. You feel less confused. You feel very sick. You feel less invigorated. You feel very sick. You feel very sick. You feel sick. You feel sick. You feel sick. You are confused. You feel invigorated. You feel sick. You feel sick. You feel sick. You feel less confused. You feel sick. Okay, then. You feel less invigorated. You feel sick. You are no longer poisoned. You are confused. You feel invigorated. You feel less confused. You feel less invigorated. You are confused. You feel invigorated. You feel less confused. You feel less invigorated. You are confused. You feel invigorated. You feel less confused. You feel less invigorated. You are confused. You feel invigorated. You feel less confused. You feel less invigorated. You are confused. You feel invigorated. You feel less confused. You feel less invigorated. You encounter a sea snake. You encounter a manticore. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a sea snake (wandering, hasn't noticed you, 72% to hit) The sea snake is engulfed in a cloud of scalding steam. You hit the sea snake but do no damage. The sea snake is moderately wounded. The sea snake closely misses you. You puncture the sea snake! You burn the sea snake. Your bite misses the sea snake. The sea snake is heavily wounded. The sea snake bites you but does no damage. The manticore flicks its tail. The volley of spikes misses you. The volley of spikes skewers the sea snake! You sock the sea snake! You burn the sea snake. The sea snake is almost dead. The sea snake bites you! You impale the sea snake!! You burn the sea snake. You kill the sea snake! The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a manticore (89% to hit) The puff of flame hits the manticore! The manticore is lightly wounded. The manticore flicks its tail. The volley of spikes misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a manticore (steam, lightly wounded, 89% to hit) The puff of flame hits the manticore. The manticore is moderately wounded. The manticore is engulfed in a cloud of scalding steam. You hit the manticore but do no damage. You bite the manticore! The acid corrodes the manticore! The manticore is heavily wounded. The manticore is engulfed in a cloud of scalding steam. The manticore bites you but does no damage. The manticore claws you but does no damage. x2 You impale the manticore!! You burn the manticore! You kill the manticore! Your Fire Magic skill increases to level 8! You start resting. You carefully extract the barbed spikes from your body. You start resting. You encounter a merfolk. It is wielding a +0 trident. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and wearing a +0 leather armour (wandering, hasn't noticed you, 78% to hit) The puff of flame hits the merfolk but does no damage. The merfolk shouts! The merfolk barely misses you. Found 13 gold pieces. The merfolk hits you with a +0 trident. You closely miss the merfolk. You tail-slap the merfolk. The merfolk is lightly wounded. The merfolk misses you. You miss the merfolk. The merfolk is lightly wounded. The merfolk hits you but does no damage. You puncture the merfolk! You burn the merfolk. The merfolk is moderately wounded. You hit the merfolk. You burn the merfolk. You tail-slap the merfolk but do no damage. Your bite misses the merfolk. The merfolk is heavily wounded. The merfolk hits you with a +0 trident! You impale the merfolk!! You burn the merfolk! You kill the merfolk! You start resting. HP restored. You now have 409 gold pieces (gained 26). You now have 432 gold pieces (gained 23). Found a bardiche. You now have 445 gold pieces (gained 13). Found a stone staircase leading down. Found a stone staircase leading down. You now have 468 gold pieces (gained 23). You enter the shallow water. Moving in this stuff is going to be slow. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk shouts! The merfolk hits you but does no damage. The merfolk hits you with a +0 trident. The merfolk hits you with a +0 trident! You closely miss the merfolk. Your unstable footing causes you to fumble your attack. The merfolk hits you but does no damage. You closely miss the merfolk. The merfolk hits you but does no damage. Your unstable footing causes you to fumble your attack. The merfolk hits you with a +0 trident! You puncture the merfolk! You burn the merfolk! Your bite misses the merfolk. The merfolk is heavily wounded. The merfolk misses you. You barely miss the merfolk. You tail-slap the merfolk. You bite the merfolk. The merfolk is heavily wounded. The merfolk closely misses you. You bludgeon the merfolk!! You burn the merfolk! You kill the merfolk! You hear a splash. You start resting. You encounter a merfolk. It is wielding a +0 trident. A merfolk is nearby! The merfolk hits the plant with a +0 trident! The plant begins to die. The merfolk shouts! You enter the shallow water. Moving in this stuff is going to be slow. The merfolk hits you from afar with a +0 trident. A nearby plant withers and dies. The merfolk closely misses you. The merfolk barely misses you. You hit the merfolk. You burn the merfolk. Your bite misses the merfolk. The merfolk is lightly wounded. You thump the merfolk! You burn the merfolk. The merfolk is heavily wounded. The merfolk misses you. Your unstable footing causes you to fumble your attack. The merfolk hits you with a +0 trident! Your unstable footing causes you to fumble your attack. The merfolk misses you. You bludgeon the merfolk!! You burn the merfolk. You kill the merfolk! You hear a splash. HP restored. You now have 485 gold pieces (gained 17). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You now have 505 gold pieces (gained 20). r - 2 scrolls of revelation (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. m - 4 potions of might (gained 1) A faun comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The faun shouts! x2 The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun casts a spell at you. Your willpower is stripped away! The faun leaves your sight. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun hits you but does no damage. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. The faun misses you. Your unstable footing causes you to fumble your attack. The faun shouts! The faun closely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You barely miss the faun. The faun hits you with a +0 quarterstaff. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Your unstable footing causes you to fumble your attack. The faun shoots a sling bullet. The sling bullet barely misses you. You bludgeon the faun!! You burn the faun. The faun is heavily wounded. The faun completely misses you. The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet barely misses you. You barely miss the faun. You bite the faun. The acid corrodes the faun! The faun is heavily wounded. The faun gestures at you while chanting. You are outlined in light. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you. Your unstable footing causes you to fumble your attack. You feel your willpower return. The faun hits you with a +0 quarterstaff. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. The faun points at you and mumbles some strange words. You resist with almost no effort. Your unstable footing causes you to fumble your attack. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You sock the faun! You burn the faun. The faun is severely wounded. The faun shoots a sling bullet. The sling bullet hits you! The faun hits you with a +0 quarterstaff! The merfolk throws a boomerang. The boomerang misses you. Your unstable footing causes you to fumble your attack. The faun shoots a sling bullet. The sling bullet hits you. The faun hits you with a +0 quarterstaff! The faun shoots a sling bullet. The sling bullet barely misses you. You are too injured to fight recklessly! Your unstable footing causes you to fumble your attack. The merfolk throws a boomerang. The boomerang completely misses you. The faun shoots a sling bullet. The sling bullet hits you! Your unstable footing causes you to fumble your attack. The faun is no longer corroded. The faun points at you and mumbles some strange words. You resist with almost no effort. The faun points at you and mumbles some strange words. You resist with almost no effort. You hit the faun. You burn the faun. You bite the faun. The acid corrodes the faun! The faun is almost dead. The faun hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk throws a boomerang. The boomerang completely misses you. Your unstable footing causes you to fumble your attack. The faun shoots a sling bullet. The sling bullet misses you. The faun hits you but does no damage. The faun shoots a sling bullet. The sling bullet completely misses you. Your unstable footing causes you to fumble your attack. The faun shoots a sling bullet. The sling bullet closely misses you. The faun barely misses you. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk throws a boomerang. The boomerang hits you! You sock the faun! You burn the faun. You kill the faun! You are no longer glowing. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet hits you! The merfolk throws a boomerang. The boomerang closely misses you. NO KNOWN ESCAPES. Walk away now. Okay, then. Press: ? - help, Dir - look around, f - activate You fade into invisibility! The faun shoots a sling bullet. The sling bullet closely misses you. The faun shoots a sling bullet. The sling bullet hits you. The merfolk throws a boomerang. The boomerang misses you. Okay, then. Okay, then. Clouds condense from the air! The condenser dries out! The faun is engulfed in a thunderstorm. The faun shoots a sling bullet. The sling bullet misses you. The faun shoots a sling bullet. The sling bullet barely misses you. The faun is engulfed in a thunderstorm. You kill the faun! You hear a splash. x2 The faun shoots a sling bullet. The merfolk hits you with a +0 trident! You see here a manticore skeleton. You puncture the merfolk! You burn the merfolk. The merfolk is moderately wounded. You miss the merfolk. You tail-slap the merfolk. The merfolk is moderately wounded. The faun shoots a sling bullet. You closely miss the faun. You tail-slap the faun but do no damage. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun barely misses you. You bludgeon the faun!! You burn the faun! You tail-slap the faun. The faun is severely wounded. The faun hits you with a +0 quarterstaff! You bludgeon the faun!! You burn the faun. You kill the faun! The merfolk completely misses you. The merfolk closely misses you. You see here a manticore skeleton. You puncture the merfolk! You burn the merfolk. The merfolk is severely wounded. The merfolk closely misses you. You bludgeon the merfolk!! You burn the merfolk. You kill the merfolk! You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. A snapping turtle comes into view. You are too injured to fight recklessly! The snapping turtle hisses angrily. Press: ? - help, Dir - look around, f - activate You fade into invisibility! You sock the snapping turtle! You burn the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle barely misses you. You barely miss the snapping turtle. You bite the snapping turtle. The snapping turtle is moderately wounded. You encounter a skyshark. You impale the snapping turtle!! You burn the snapping turtle. The snapping turtle is severely wounded. The snapping turtle completely misses you. You hit the snapping turtle. You burn the snapping turtle. You tail-slap the snapping turtle. The snapping turtle is almost dead. The snapping turtle bites you but does no damage. You bludgeon the snapping turtle!! You burn the snapping turtle. You kill the snapping turtle! g - a scroll of fog You flicker for a moment. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. You encounter a sun demon. You encounter a sun demon. You encounter a water nymph. You flicker back into view. The sun demon shouts! The water nymph shouts! You hear a shout! x2 The water nymph flows with the water. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You bludgeon the water nymph!! You burn the water nymph! You kill the water nymph! You closely miss the sun demon. You tail-slap the sun demon. The sun demon is lightly wounded. The sun demon hits you but does no damage. You impale the sun demon!! The sun demon is heavily wounded. You puncture the sun demon! You tail-slap the sun demon but do no damage. The sun demon is severely wounded. The sun demon closely misses you. You hit the sun demon but do no damage. You tail-slap the sun demon but do no damage. The sun demon is severely wounded. The sun demon closely misses you. The sun demon completely misses you. You impale the sun demon!! You kill the sun demon! The Shining One accepts your kill. You feel power welling in your lungs. You bludgeon the plant!! The plant begins to die. You burn the plant! You tail-slap the plant! The plant is moderately damaged. You enter the shallow water. Moving in this stuff is going to be slow. The sun demon leaves your sight. The sun demon shouts! A nearby plant withers and dies. You encounter a merfolk. It is wielding a +0 trident. You encounter a water nymph. The merfolk shouts! The sun demon misses you. The sun demon closely misses you. You encounter a water nymph. You impale the sun demon!! Your bite misses the sun demon. The sun demon is moderately wounded. The sun demon hits you but does no damage. The merfolk hits you but does no damage. Your unstable footing causes you to fumble your attack. The sun demon closely misses you. Your unstable footing causes you to fumble your attack. The merfolk completely misses you. The sun demon hits you. You are engulfed in flames. You resist. Your unstable footing causes you to fumble your attack. The merfolk misses you. The sun demon hits you but does no damage. You encounter a sun demon. The skyshark bites you but does no damage. The skyshark tail-slaps you but does no damage. The skyshark barely misses you. You puncture the sun demon! The sun demon is heavily wounded. The sun demon closely misses you. The merfolk misses you. Your unstable footing causes you to fumble your attack. The skyshark misses you. The skyshark closely misses you. The skyshark tail-slaps you but does no damage. The water nymph points at you and mumbles some strange words. The water swirls and strikes you!! The merfolk misses you. Your unstable footing causes you to fumble your attack. The skyshark bites you but does no damage. The skyshark barely misses you. The skyshark tail-slaps you but does no damage. The sun demon misses you. The merfolk misses you. The water nymph points at you and mumbles some strange words. The water swirls and strikes you!! KNOWN ESCAPES: fog x1 You closely miss the sun demon. The sun demon is heavily wounded. The sun demon completely misses you. The skyshark completely misses you. The skyshark misses you. The skyshark completely misses you. Your unstable footing causes you to fumble your attack. The merfolk hits you but does no damage. The sun demon hits you but does no damage. The skyshark barely misses you. The skyshark tail-slaps you but does no damage. The skyshark tail-slaps you. You hit the sun demon. The sun demon is heavily wounded. The merfolk hits you from afar with a +0 trident! The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The sun demon hits you but does no damage. The skyshark bites you but does no damage. The skyshark misses you. The skyshark tail-slaps you but does no damage. Press: ? - help, Dir - look around, f - activate You fade into invisibility! The sun demon hits you! * * * LOW HITPOINT WARNING * * * You are engulfed in flames. You resist. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The skyshark bites you but does no damage. The skyshark misses you. The skyshark barely misses you. Okay, then. Casting: Fireball (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Splash! The water nymph points at you and mumbles some strange words. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * Aiming: Caustic Breath Press: ? - help, Shift-Dir - straight line Aim: a water nymph (91% to hit) You breathe a spray of caustic vapour. The acid spray hits the sun demon!! You kill the sun demon! The Shining One accepts your kill. The acid spray hits the water nymph!! The acid corrodes the water nymph! The water nymph is severely wounded. The acid spray hits the water nymph!!! The acid corrodes the water nymph! The water nymph is almost dead. You are confused. You feel invigorated. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The skyshark is engulfed in acidic fog. The acid corrodes the skyshark! The skyshark misses you. The skyshark tail-slaps you but does no damage. The skyshark misses you. The merfolk barely misses you. The skyshark is engulfed in acidic fog. The skyshark barely misses you. The skyshark tail-slaps you. * * * LOW HITPOINT WARNING * * * The skyshark tail-slaps you. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. The skyshark is engulfed in acidic fog. The skyshark closely misses you. x2 The skyshark completely misses you. Okay, then. You feel less confused. You feel ready to blink again. The merfolk hits you but does no damage. The sun demon hits you but does no damage. The skyshark is engulfed in acidic fog. You kill the skyshark! The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The water nymph gestures at you while chanting. The water swirls and strikes you!!! You die... ≈≈≈≈≈≈≈≈~~~~.~≈~~~.~~~ ≈≈≈≈≈~~~~~~~~~~~≈≈~≈≈... ≈≈≈≈~~~~~~~~~~~≈≈≈≈≈~... ≈≈≈≈~~~~~~~~~~~≈≈≈≈≈...~ ≈≈≈~~~~~~~~~◊~~~≈≈≈≈..~~ ≈≈~~~~~~~~~~~~~≈≈≈≈~..≈. ≈≈~~~~~~~~~~~~~≈≈≈~~~... ≈~~~~~~~~~~~~~~~≈~~~.... ≈~~~~~~@n~~~~~~≈~..~~~.. ≈~~~~◊n§3~~~◊~~~...~~... ≈~~~~~m§~◊~~~~~........# ≈~~~~~§~~~~~◊~~........# ≈~~≈≈≈~####~~◊~........† ≈~≈≈≈~~ #◊~~~◊..).~~~~ ≈~≈≈≈§~ #~~~~~)~...)~.. ≈~~≈≈~~ ##~~~~~~...÷).. ≈≈≈≈≈~~ #~~~◊~~~~..... You could see a merfolk (m), a sun demon (3) and 2 water nymphs (n). Vanquished Creatures Kirke (Spider:1) 5 emperor scorpions 5 ghost moths 4 broodmothers A minotaur (Gauntlet) A spark wasp (Spider:3) An ettin (Orc:2) 5 entropy weavers 8 hydras A rakshasa (D:15) A radroach (Spider:2) An ogre mage (D:13) 2 centaur warriors 4 catoblepae 8 boulder beetles 7 two-headed ogres 2 tengu warriors (D:13) 7 death yaks A hell knight (D:15) 2 orc high priests (Orc:2) 5 demonic crawlers 3 skysharks An occultist (D:15) 2 sun demons (Shoals:1) 4 skeletal warriors (D:12) 3 obsidian bats 5 pharaoh ants 2 sea snakes (Shoals:1) 4 deep trolls (D:15) A sun moth (Spider:4) 2 orb spiders 3 water nymphs (Shoals:1) Pikel (D:9) 4 steelbarb worms A harpy (Lair:3) 2 orc knights (Orc:2) 4 deep elf pyromancers 3 necromancers (Lair:5) 3 orc sorcerers (Orc:2) 14 wolf spiders 4 cyclopes An ugly thing (D:13) 4 fauns (Shoals:1) 6 manticores 5 moths of wrath 7 elephants 2 kobold blastminers A meliai (Spider:4) A black mamba (shapeshifter) (D:15) 2 merfolk sirens (Shoals:1) 5 black mambas 2 molten gargoyles (Gauntlet) 4 guardian sphinx zombies (D:15) 3 gargoyles 3 torpor snails Maggie (D:10) 11 cane toads 10 rime drakes 12 komodo dragons A yaktaur (shapeshifter) (D:14) 2 efreet 2 freezing wraiths (D:15) A tengu conjurer (D:14) 7 trolls A queen bee (D:10) A queen bee (shapeshifter) (D:13) 5 merfolk (Shoals:1) 4 polar bears 19 jumping spiders 15 tarantellas 11 hornets 17 blink frogs 2 raiju (D:13) A dream sheep (Lair:2) 2 snapping turtles A spectral dire elephant (Lair:5) 10 slime creatures Sigmund (D:6) 18 culicivoras A shadowghast (D:11) Blorkula the Orcula (D:6) A vampire (D:11) 3 ravens (Lair:5) 11 wyverns A radroach simulacrum (Spider:2) A spectral anaconda (Lair:5) 2 water elementals (D:13) 37 yaks A wraith (D:10) A death yak simulacrum (Lair:5) 2 spriggan zombies (D:15) 2 hogs (Spider:1) 14 basilisks 2 wargs (Orc:1) 27 redbacks 2 vampire mosquitoes (D:10) A sun moth simulacrum (Spider:2) Menkaure (D:7) Edmund (D:6) An acid dragon (D:12) 19 water moccasins An elf draugr (D:12) 2 kobold geomancers 26 orc warriors An ice beast (D:7) 2 black bears A sky beast (D:7) An elephant simulacrum (Lair:5) An elephant zombie (Lair:5) 7 ogres 16 wolves 5 centaurs 3 lemures (D:9) 3 phantoms (D:6) A cane toad simulacrum (Lair:5) A kobold brigand (D:7) 16 bullfrogs 2 gnoll sergeants 5 scorpions 3 wights (D:7) 2 hornet simulacra (Spider:1) A tarantella simulacrum (Spider:3) 6 jumping spider simulacra 4 vampire bats (D:6) A bes kemwar (D:6) 13 killer bees (D:10) A culicivora simulacrum (Spider:3) 5 electric eels 5 howler monkeys (D:7) A yak draugr (Lair:5) 2 bombardier beetles A redback simulacrum (Spider:4) 5 jellies 8 hounds 22 orc priests 2 drudes 7 iguanas A sleepcap (D:5) 2 clockroaches 24 orc wizards 3 crocodile zombies (Ossuary) 2 centaur zombies (Ossuary) 2 mummies (Ossuary) 9 gnolls 6 adders A shadow imp (D:4) 2 white imps (D:5) 3 dart slugs A ribbon worm (D:5) 2 gnoll zombies (Ossuary) 69 orcs 8 hobgoblins 2 jackals (D:4) 3 quokkas 5 ball pythons 6 bats 5 endoplasms 5 frilled lizards 5 goblins 14 kobolds 2 kobold zombies (Ossuary) 5 rats 841 creatures vanquished. Vanquished Creatures (collateral kills) An orc warlord (Orc:2) 4 broodmothers (Spider:4) A dire elephant (Lair:5) An entropy weaver (Spider:1) A rakshasa (D:13) An orc high priest (Orc:2) A pharaoh ant (Spider:2) An orb spider (Spider:4) An obsidian statue (Lair:5) 2 sun moths An orc sorcerer (Orc:2) A cyclops (D:13) 2 ugly things (D:13) 3 meliai (Spider:4) 4 tarantellas 4 jumping spiders A dire elephant simulacrum (Lair:5) 2 culicivoras 5 redbacks 3 orc warriors (Orc:2) An elephant draugr (Lair:5) 2 elephant simulacra (Lair:5) A spectral elephant (Lair:5) A jumping spider simulacrum (Spider:2) An electric eel (Spider:4) 3 orc wizards 11 orcs 60 creatures vanquished. Vanquished Creatures (others) An orc knight (Orc:2) Grinder (D:3) A human (Spider:1) 2 gnolls (D:3) 2 orcs 2 hobgoblins (D:3) 2 bats (D:3) 11 creatures vanquished. Grand Total: 912 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 | spear, 3 throwing nets, a +0 pair of boots, a wand of | polymorph (7), a potion of lignification. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 354 | D:1 | Reached XP level 2. HP: 22/24 MP: 3/3 647 | D:1 | Learned a level 1 spell: Sandblast 997 | D:2 | Reached XP level 3. HP: 30/30 MP: 4/4 1034 | D:2 | Found a white marble altar of Elyvilon. 1234 | D:2 | Found a faded altar of an unknown god. 1977 | D:3 | Encountered Grinder 2150 | D:4 | Reached XP level 4. HP: 40/41 MP: 5/5 2384 | D:4 | Reached skill level 1 in Axes 2468 | D:4 | Reached skill level 5 in Fighting 2468 | D:4 | Reached XP level 5. HP: 41/48 MP: 6/6 2538 | D:4 | Encountered Eustachio 2757 | D:3 | Found a hazy altar of Hepliaklqana. 2874 | D:3 | Found a glowing golden altar of the Shining One. 2887 | D:3 | Killed Grinder 2929 | D:3 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2929 | D:3 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 2929 | D:3 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 2983 | D:3 | Became a worshipper of the Shining One 3190 | D:3 | Identified the +3 long sword "Fotiett" {flame, Fly rC- rN++ | Will+} 3299 | D:3 | HP: 2/50 [cloud of flame (21)] 3767 | D:4 | Reached XP level 6. HP: 48/57 MP: 7/7 4023 | D:5 | Entered Level 5 of the Dungeon 4355 | D:5 | Your scales start taking on a lurid yellow colour. 4355 | D:5 | Reached XP level 7. HP: 66/66 MP: 8/8 4355 | D:5 | Gained mutation: You are resistant to acid. (rCorr) [Yellow | Draconian growth] 4360 | D:5 | Reached skill level 5 in Axes 4558 | D:5 | Found a sand-covered staircase. 4567 | Ossuary | Entered an ossuary 4587 | Ossuary | Reached * piety under the Shining One 4830 | D:5 | Found a blossoming altar of Fedhas. 5123 | D:6 | Reached XP level 8. HP: 71/75 MP: 9/9 5182 | D:6 | Encountered a two-headed ogre 5226 | D:6 | Killed a two-headed ogre 5227 | D:6 | Reached skill level 10 in Fighting 5296 | D:6 | Encountered Sigmund 5298 | D:6 | Encountered Edmund 5299 | D:6 | Encountered Blorkula the Orcula 5309 | D:6 | Killed Sigmund 5310 | D:6 | Killed Edmund 5311 | D:6 | Reached XP level 9. HP: 79/86 MP: 10/10 5320 | D:6 | Reached ** piety under the Shining One 5334 | D:6 | Killed Blorkula the Orcula 5510 | D:6 | Reached skill level 10 in Axes 5726 | D:7 | Found a shadowy altar of Dithmenos. 6049 | D:7 | Reached XP level 10. HP: 71/95 MP: 11/11 6169 | D:7 | Found a burning altar of Makhleb. 6182 | D:7 | Found a statue of an orb of entropy. 6186 | D:7 | Found a staircase to the Ecumenical Temple. 6186 | D:7 | Found a statue of an orb of entropy. 6229 | D:7 | Encountered an eight-headed hydra 6245 | D:7 | Killed a 12-headed hydra 6466 | D:7 | Encountered Menkaure 6471 | D:7 | Killed Menkaure 6564 | D:7 | Found the +1 robe of Vines {NoPotionHeal Regen++++} 6930 | D:8 | Reached *** piety under the Shining One 7046 | D:8 | Found a bloodstained altar of Trog. 7506 | D:8 | Reached skill level 15 in Axes 7928 | D:9 | Found Itocat's Book Shop. 7930 | D:9 | Found Muiliocot's Magic Scroll Emporium. 8035 | D:9 | Bought a scroll of immolation for 60 gold pieces 8035 | D:9 | Bought a scroll of revelation for 112 gold pieces 8035 | D:9 | Bought a scroll of silence for 142 gold pieces 8035 | D:9 | Bought a scroll of amnesia for 60 gold pieces 8056 | D:9 | Found Adim's Distillery. 8058 | D:9 | Encountered Pikel 8129 | D:9 | Found Myshesoro's Weapon Shop. 8203 | D:9 | Found Qyteovom's Assorted Antiques. 8204 | D:9 | Found a stormy altar of Qazlal. 8285 | D:9 | Found a staircase to the Orcish Mines. 8330 | D:9 | Reached **** piety under the Shining One 8331 | D:9 | Reached XP level 11. HP: 90/102 MP: 12/12 8402 | D:9 | Killed Pikel 8403 | D:9 | Reached skill level 1 in Invocations 8737 | D:10 | Entered Level 10 of the Dungeon 8940 | D:10 | Found a glowing silver altar of Zin. 8974 | D:10 | Encountered a death yak 8977 | D:10 | Encountered a two-headed ogre 8978 | D:10 | Encountered Maggie 8991 | D:10 | Killed a death yak 8994 | D:10 | Killed a two-headed ogre 9012 | D:10 | Killed Maggie 9140 | D:10 | Found a staircase to the Lair. 9670 | Lair:1 | Entered Level 1 of the Lair of Beasts 10178 | Lair:1 | Reached skill level 10 in Invocations 10786 | Lair:2 | Reached XP level 12. HP: 97/110 MP: 18/20 10989 | Lair:2 | Found a hole to the Spider Nest. 11370 | Lair:2 | Encountered a four-headed hydra 11377 | Lair:2 | Killed a seven-headed hydra 11888 | Lair:2 | Encountered a boulder beetle 11888 | Lair:2 | Encountered a catoblepas 11902 | Lair:2 | Killed a catoblepas 11909 | Lair:2 | Killed a boulder beetle 12103 | Lair:2 | Encountered a boulder beetle 12113 | Lair:2 | Killed a boulder beetle 12244 | Lair:2 | Encountered a seven-headed hydra 12246 | Lair:2 | Encountered a seven-headed hydra 12253 | Lair:2 | Encountered a boulder beetle 12255 | Lair:2 | Killed a seven-headed hydra 12256 | Lair:2 | Encountered a death yak 12257 | Lair:2 | Killed an eight-headed hydra 12932 | Lair:2 | Killed a death yak 13098 | Lair:2 | Identified the +8 whip "Miygixas" {vamp, rC+ Dex+3 Stlth+} 13451 | Lair:3 | Encountered a catoblepas 13463 | Lair:3 | Found a staircase to the Shoals. 13483 | Lair:3 | Reached skill level 5 in Dodging 13483 | Lair:3 | Reached XP level 13. HP: 55/118 MP: 23/23 14369 | Lair:3 | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 14369 | Lair:3 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 14369 | Lair:3 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 14426 | Lair:4 | Found a staircase to the Slime Pits. 14461 | Lair:4 | Identified the +3 mace of Buum {protect, rElec Int+3} 14674 | Lair:4 | Identified a scroll of acquirement 14675 | Lair:4 | Acquired 583 gold pieces 15132 | Lair:4 | Reached ***** piety under the Shining One 15690 | Lair:4 | Learned a level 2 spell: Blink 15724 | Lair:5 | Entered Level 5 of the Lair of Beasts 15846 | Lair:5 | Reached skill level 1 in Translocations 16283 | Slime:1 | Entered Level 1 of the Pits of Slime 16283 | Slime:1 | Encountered a formless jellyfish 16283 | Slime:1 | Encountered a formless jellyfish 16283 | Slime:1 | Encountered a formless jellyfish 17296 | Lair:5 | Gained mutation: You have acidic saliva. [Yellow Draconian | growth] 17296 | Lair:5 | Reached XP level 14. HP: 89/126 MP: 24/24 17726 | Lair:5 | Found the +6 bone scales {Death, Bane rPois rN+ Slay+3 | SH+6} 18750 | D:10 | Reached skill level 5 in Translocations 18750 | D:10 | Reached skill level 15 in Invocations 18992 | D:11 | Reached skill level 10 in Dodging 18997 | D:11 | Reached skill level 5 in Spellcasting 19370 | D:11 | Identified the +0 pair of boots "Xaorror" {rPois} 21147 | D:12 | Found a bloodstained altar of Trog. 21217 | D:12 | Identified the +0 ring mail of Infinity {+Inv rC+ SInv} 21568 | D:13 | Found a gate leading to a gauntlet. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Found a transporter. 21598 | Gauntlet | Entered a Gauntlet 21736 | Gauntlet | Reached skill level 5 in Evocations 21834 | Gauntlet | Identified the amulet "Pohooc" {Chemistry *Silence Will+ | Regen+ Str+3} 21995 | Gauntlet | Identified the ring "Eczal" {AC+4 Dex+4} 22014 | Gauntlet | Identified the +9 morningstar of Superiority {flame, rElec | Int-3 Dex-2 Stlth+} 22236 | D:13 | Found a one-way gate to the infinite horrors of the Abyss. 22250 | D:13 | Reached skill level 1 in Maces & Flails 22805 | D:13 | Reached XP level 15. HP: 93/132 MP: 19/26 23123 | D:13 | Acquired the +1 hat "Etois" {rF+ Will+} 23199 | D:13 | Reached skill level 5 in Maces & Flails 23871 | Orc:1 | Entered Level 1 of the Orcish Mines 23871 | Orc:1 | Found Utwadac's Armour Emporium. 23883 | Orc:1 | Found Lut Jani's Antique Armour Boutique. 23950 | Orc:1 | Found Gocauxke's Magic Scroll Boutique. 24092 | Orc:1 | Bought the +3 pair of mountain boots {steadfast, rC+} for | 469 gold pieces 24103 | Orc:1 | Bought the +1 pair of gloves "Fuschyer" {Int+4 Dex+4} for | 466 gold pieces 24129 | Orc:2 | Entered Level 2 of the Orcish Mines 24138 | Orc:2 | Found a staircase to the Elven Halls. 24268 | Orc:2 | Found Wakimeukk's Distillery. 24432 | Orc:2 | Found Geich's General Store. 24433 | Orc:2 | Found Sejyugy's Book Boutique. 24435 | Orc:2 | Found Vithrircha's Antique Armour Boutique. 24435 | Orc:2 | Found Desh's Antique Weapon Shop. 24968 | Orc:2 | Found Xixku's Book Emporium. 25086 | Orc:1 | Found Plog's Weapon Boutique. 25381 | Orc:1 | Found Neenolai's Magic Scroll Shop. 25501 | Orc:1 | Found Goashri's Book Boutique. 25705 | Orc:1 | Bought a parchment of Orb of Destruction for 524 gold | pieces 25713 | Orc:1 | Learned a level 7 spell: Orb of Destruction 25962 | D:14 | Reached skill level 1 in Conjurations 26300 | D:15 | Entered Level 15 of the Dungeon 26388 | D:15 | Reached ****** piety under the Shining One 26433 | D:15 | Found a white marble altar of Elyvilon. 27265 | D:15 | Found a staircase to the Depths. 27717 | D:15 | Learned a level 4 spell: Vhi's Electric Charge 27856 | Spider:1 | Entered Level 1 of the Spider Nest 28089 | Spider:1 | Reached skill level 5 in Conjurations 28116 | Spider:1 | Reached skill level 1 in Air Magic 28956 | Spider:1 | Reached XP level 16. HP: 116/140 MP: 28/28 29173 | Spider:1 | Encountered Kirke 29192 | Spider:1 | Killed Kirke 30159 | Spider:1 | Learned a level 5 spell: Fireball 30459 | Spider:2 | Reached skill level 1 in Fire Magic 30556 | Spider:2 | HP: 3/140 [pharaoh ant (31)] 31036 | D:9 | Bought a bloodstained staff for 425 gold pieces 31036 | D:9 | Identified the fire staff "Fenaxt" {rF+ rCorr Summ Necro | Fire} (You bought it in a shop on level 9 of the Dungeon) 31155 | Spider:1 | Reached skill level 5 in Air Magic 33036 | Spider:3 | Found a portal to a secret trove of treasure. 33982 | Spider:4 | Entered Level 4 of the Spider Nest 34518 | Spider:4 | Reached skill level 5 in Fire Magic 35615 | Spider:4 | Reached XP level 17. HP: 88/147 MP: 12/30 35781 | Spider:4 | Reached skill level 10 in Spellcasting 35906 | Spider:4 | Got a gossamer rune of Zot 36339 | Spider:4 | Reached skill level 10 in Conjurations 36339 | Spider:4 | Reached XP level 18. HP: 155/155 MP: 32/32 36475 | Shoals:1 | Entered Level 1 of the Shoals 36493 | Shoals:1 | Was placed under penance by the Shining One 37215 | Shoals:1 | HP: 5/155 [water nymph/the raging water (15)] 37220 | Shoals:1 | HP: 2/155 [drowned by a water nymph (13)] 37220 | Shoals:1 | Killed from afar by a water nymph Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, serial_curves, eino_curves_02, eino_curves_01, eino_curves_04, eino_curves_03 D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, basic_altar D:3: layout_basic, nicolae_hepliaklqana_hippocampus, lemuel_tele_altar, lemuel_flame_loot_1, uniq_grinder D:4: layout_basic, uniq_eustachio D:5: layout_loops_cross, fedhas_altar_3, enter_ossuary_1 D:6: layout_rooms, uniq_blorkula_the_orcula, uniq_sigmund, uniq_edmund D:7: layout_loops_ring, makhleb_heckhound_becter, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_drinking_statues, hellmonk_guarded_unrand_vines, uniq_menkaure D:8: layout_loops_ring, mainiacjoe_overflow_surrounded_room, kennysheep_path_1 D:9: layout_cave_pools, grunt_qazlal_clouds, david_orc_2, serial_shops, shop_fountains, shop, nicolae_shop_cornered_store, nicolae_shop_stone, shop, uniq_pikel D:10: layout_basic, nicolae_zin_agzebo, dpeg_lair_monsters, nicolae_looking_at_the_future, uniq_maggie D:11: layout_stronghold D:12: layout_basic, trog_ov_bears_minmay D:13: layout_irregular_city, regret_index_abyss_entry_x_intersection, regret_index_abyss_entry_contrepoint, regret_index_abyss_entry_x_interlace, gauntlet_entry_generic, serial_bayou_lake_a D:14: evilmike_makhleb_hellhole, layout_layer_cave, hellmonk_vaults_attempted_burglary, uniq_snorg, uniq_josephine D:15: grunt_bruiser_brothers, layout_loops_corners, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_elyvilon_white_marble_altar, nicolae_yredelemnul_corpse_copse, uniq_louise Lair:1: layout_gridlike, st_stairs_13, nicolae_lair_garden_over_the_wall_5 Lair:2: nzn_winding_woodlands_stair_cross [nzn_winding_woodlands_5x15_default, nzn_winding_woodlands_center_pierced_h, nzn_winding_woodlands_5x15_pool, nzn_winding_woodlands_5x5_garden, nzn_winding_woodlands_5x5_three, nzn_winding_woodlands_5x15_crooked, nzn_winding_woodlands_center_lodge, nzn_winding_woodlands_5x15_parted], layout_small_grid, spider_nest_entry_a Lair:3: layout_long_grid, nicolae_shoals_entry_roost, nicolae_lair_flower_corridor, nicolae_lair_sylvan_descent, grunt_megastairs_5 Lair:4: layout_gridlike, slime_entry_1, special_room [special_room_mythical_zoo], minivault_11 Lair:5: due_jungle_book, layout_regular_city, regret_index_lairdec_abandoned_piercing, infiniplex_staircase_pool_2 Shoals:1: layout_shoals, overgrown_tower, nicolae_shoals_sun_and_surf Spider:1: spiders_nest_scorpion_pit, uniq_kirke Spider:2: layout_spider_delve, nicolae_spider_not_touching_you Spider:3: layout_spider_delve, nicolae_trove_entry_isolated Spider:4: hellmonk_spider_rune_endless_swarm, hangedman_spider_tarantella_strand Slime:1: nicolae_slime_jelly_donut, layout_caves Orc:1: layout_caves, serial_shops, nicolae_shop_behind_doors, nicolae_shop_stone, nicolae_shop_cornered_store, shop, nicolae_shop_hallway_plus, parchment_shop Orc:2: st_orc_congregation, layout_caves, serial_shops, shop, parchment_shop Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | ---------------+-------------------------------------------------------+----- Fighting | 2 4 5 7 8 10 11 12 | 12.3 Polearms | 2 3 | 3.1 Dodging | 2 5 9 10 | 10.3 Spellcasting | 1 3 7 8 9 10 | 10.0 Evocations | 2 5 | 5.7 Axes | 2 3 4 6 9 13 15 | 15.8 Invocations | 10 14 15 | 15.0 Translocations | 3 5 6 | 6.3 Maces & Flails | 4 8 | 8.6 Conjurations | 5 9 10 | 10.8 Air Magic | 2 6 | 6.3 Fire Magic | 6 7 8 | 8.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | XLs as -------------+-------------------------------------------------------+--------- None | * * * * * * * * * * * * * * * * * * | 18 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 120 | 156 | 198 | 519 | 1271 | 541 || 2805 Melee: Spear | 120 | 6 | | | | || 126 Tailslap | 10 | 15 | 33 | 123 | 318 | 123 || 622 Hand axe | | 160 | 151 | | | || 311 War axe | | | 91 | 612 | 1013 | || 1716 Bite | | | | | 172 | 105 || 277 Morningstar | | | | | 496 | 541 || 1037 Throw: Throwing net | 2 | 2 | | | 1 | || 5 Cast: Fireball | | | | | | 6 || 6 Blink | | | | | | 1 || 1 Invoke: Cleansing Flame | | | | 2 | 6 | || 8 Divine Shield | | | | | 5 | 3 || 8 Summon Divine War | | | | | 4 | 6 || 10 Ability: Caustic Breath | | | 5 | 13 | 19 | 13 || 50 Evoke: Wand of quicksilv | | | 1 | 9 | 3 | 4 || 17 Wand of flame | | | | 8 | 21 | 20 || 49 Wand of roots | | | | 1 | 5 | 3 || 9 Condenser vane | | | | 1 | 4 | 1 || 6 Wand of mindburst | | | | | 4 | 3 || 7 Wand of charming | | | | | 8 | || 8 Drink: Lignification | | 2 | | | | || 2 Heal wounds | | 1 | 1 | | 5 | 3 || 10 Mutation | | 1 | | | 1 | || 2 Haste | | 1 | | | | 1 || 2 Brilliance | | 1 | | | | || 1 Attraction | | 1 | | | | || 1 Moonshine | | 1 | | | | || 1 Curing | | | 1 | | | 9 || 10 Might | | | | | 1 | || 1 Resistance | | | | | 2 | 1 || 3 Experience | | | | | | 1 || 1 Ambrosia | | | | | | 8 || 8 Invisibility | | | | | | 4 || 4 Read: Identify | 1 | 3 | 1 | 3 | 4 | 1 || 13 Fear | 1 | | 1 | | 2 | 1 || 5 Enchant weapon | 1 | | | | | || 1 Enchant armour | | 1 | | 2 | | || 3 Blinking | | 1 | | | 1 | 3 || 5 Brand weapon | | | 1 | | | || 1 Teleportation | | | 1 | 1 | 5 | 2 || 9 Poison | | | | 1 | 1 | 1 || 3 Torment | | | | 1 | | || 1 Vulnerability | | | | 1 | | || 1 Acquirement | | | | | 2 | || 2 Noise | | | | | 1 | || 1 Revelation | | | | | 1 | 1 || 2 Summoning | | | | | 1 | 1 || 2 Fog | | | | | | 1 || 1 Stab: Sleeping | 8 | | | | | || 8 Armour: None | 34 | 91 | 90 | 254 | 882 | 707 || 2058 Dodge: Dodged | 46 | 118 | 145 | 277 | 1018 | 686 || 2290 Block: Other | | 3 | 38 | 60 | 53 | 30 || 184 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36801 | 33188 | 3613 | 9297 | 18099 | 30 | 1226.7 | Dungeon | 16015 | 14383 | 1632 | 2420 | 9615 | 15 | 1067.7 | Lair | 9171 | 8413 | 758 | 2291 | 4769 | 5 | 1834.2 | Shoals | 640 | 626 | 14 | 298 | 123 | 1 | 640.0 | Spider Nest | 8329 | 7285 | 1044 | 3617 | 2417 | 4 | 2082.2 | Slime Pits | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | Orcish Mines | 1861 | 1697 | 164 | 224 | 1066 | 2 | 930.5 | Ossuary | 189 | 189 | 0 | 56 | 58 | 1 | 189.0 | Gauntlet | 591 | 591 | 0 | 390 | 50 | 1 | 591.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Spider:1: 3891 daAuts Lair:5: 2468 daAuts Lair:2: 2461 daAuts Spider:4: 2352 daAuts D:13: 1734 daAuts D:12: 1585 daAuts Lair:4: 1546 daAuts Lair:3: 1445 daAuts D:15: 1411 daAuts Lair:1: 1249 daAuts D:11: 1232 daAuts D:7: 1183 daAuts D:4: 1105 daAuts Spider:2: 1097 daAuts Orc:2: 1096 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ the Shining One | 0 | 29826 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 1 | 45952 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 2 | 53272 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 3 | 69247 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 4 | 82939 | 100 | 24 | 0 | 0 | 31 | 0 | 0 | 4 the Shining One | 5 | 149702 | 120 | 3 | 0 | 0 | 0 | 0 | 0 | 7 the Shining One | 4 | 156607 | 119 | 7 | 0 | 0 | 5 | 0 | 0 | 3 the Shining One | 5 | 164163 | 120 | 85 | 0 | 0 | 51 | 0 | 0 | 45 the Shining One | 6 | 260380 | 160 | 42 | 0 | 0 | 74 | 0 | 0 | 49 the Shining One | 5 | 353223 | 153 | 8 | 0 | 0 | 0 | 0 | 0 | 53 the Shining One | 4 | 360882 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 19 the Shining One | 3 | 360882 | 94 | 0 | 0 | 14 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: the Shining One Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Undead | 0 | 0 | 22 | 2 | 34 | 7 || 65 Kill Demon | 0 | 3 | 0 | 2 | 8 | 5 || 19 Kill Natural Evil | 0 | 0 | 0 | 5 | 32 | 25 || 63 Seen Monster | 0 | 5 | 21 | 62 | 125 | 63 || 276 ----------------------+-------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Kill Undead | 0 | 0 | 19 | 2 | 28 | 6 || 55 Kill Demon | 0 | 3 | 0 | 2 | 7 | 4 || 16 Kill Natural Evil | 0 | 0 | 0 | 5 | 30 | 22 || 57 Seen Monster | 0 | 15 | 73 | 166 | 402 | 185 || 841 ----------------------+-------+-------+-------+-------+-------+-------++-------