Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. Game seed: 15430781435202263829 10734 SpectralFremen the Destroyer (level 11, -3/84 HPs) Began as a Red Draconian Wanderer on Oct 31, 2026. Was an Elder of Vehumet. Slain by a cyan ugly thing (13 damage) ... on level 9 of the Dungeon. The game lasted 00:55:15 (9740 turns). SpectralFremen the Destroyer (DrWn) Turns: 9740, Time: 00:55:15 Health: -3/84 AC: 8 Str: 15 XL: 11 Next: 40% Magic: 22/22 EV: 10 Int: 16 God: Vehumet [****..] Gold: 554 SH: 0 Dex: 11 Spells: 9/25 levels left rFire + . . (50%) b - +5 dagger of Iconoclasm {spect, +Blink} rCold . . . (100%) s - orb {Energy} rNeg . . . (100%) (no helmet) rPois . (100%) q - +0 cloak rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . h - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.54/turn f - gecko talisman MPRegen 0.58/turn %: channel magic (16%) @: mighty, gecko-form A: autotomy, stealthy, cold-blooded, combustion breath, AC +7, unfitting armour, fire resistance 1, cold-blooded, armoured tail 1, meek 1 a: Combustion Breath (3%), Renounce Religion (0%), Evoke Blink (24%) You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You were a hypnotic gecko-hybrid. You visited 2 branches of the dungeon, and saw 11 of its levels. You visited the chambers of the Necropolis 1 time. You collected 722 gold pieces. You spent 168 gold pieces at shops. Inventory: Hand Weapons b - the +5 dagger of Iconoclasm (weapon) {spect, +Blink} (You bought it in a shop on level 7 of the Dungeon) +Blink: It lets you blink. It cannot be enchanted further. e - the +4 war axe of Ipse Dixit {pain, rF- rN+ Int+3 Dex+4} (You found it in the Necropolis) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Missiles a - 17 poisoned darts c - 10 curare-tipped darts j - 13 boomerangs o - 2 javelins Armour d - a scarf of invisibility q - a +0 cloak (worn) s - an orb of energy (worn) Magical Staves k - a staff of necromancy Jewellery g - an amulet of wildshape h - an amulet of magic regeneration (worn) l - an amulet of reflection m - an amulet of regeneration Talismans f - a gecko talisman (worn) i - a medusa talisman Wands a - a wand of flame (12) c - a wand of iceblast (3) p - a wand of polymorph (3) e - a wand of paralysis (7) Scrolls f - a scroll of fear r - a scroll of revelation t - a scroll of teleportation N - 2 scrolls of noise T - a scroll of torment V - a scroll of vulnerability Potions f - a potion of moonshine {unknown} k - a potion of ambrosia {unknown} d - a potion of enlightenment {unknown} b - 2 potions of brilliance c - a potion of curing Skills: * Level 4.2 Fighting - Level 4.5 Throwing + Level 7.6 Spellcasting + Level 10.0 Conjurations - Level 5.0 Summonings - Level 5.0 Necromancy - Level 4.1 Ice Magic + Level 8.4 Earth Magic - Level 1.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 70% 3d11 1% 3 b - Call Imp Summ 44% N/A 9% 2 c - Frozen Ramparts Ice 38% 1d6 4% 3 d - Kiss of Death Conj/Necr 100% 2d13 1% 1 e - Soul Splinter Necr 88% N/A 7% 1 g - Bombard Conj/Erth 17% 9d4 19% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 3% 2d(1-17) 43% 4 Ice Thorns Ice/Erth 100% 1d9 1% 1 Freeze Ice 76% 1d8 2% 1 Hailstorm Conj/Ice 28% 3d8 2% 3 Summon Small Mammal Summ 88% N/A 7% 1 Lee's Rapid Deconstruct Erth 16% 3d10* 7% 5 Poisonous Vapours Alch/Air 24% 1d1 8% 1 Sublimation of Blood Necr 22% N/A 9% 2 Vampiric Draining Necr 22% 2d7 13% 3 Freezing Cloud Conj/Ice/Air 10% 6-21 22% 5 Apportation Tloc 12% N/A 28% 1 Nazja's Percussive Temp Frge 3% 4d4 73% 5 Cause Fear Hex 3% N/A 89% 4 Ignition Fire 3% 3d4 100% 8 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 ( Innate Abilities, Weirdness & Mutations You are a hypnotic gecko-hybrid. When badly injured, your tail breaks off to distract enemies. You have a higher chance of stabbing distracted enemies. You are stealthy. You are cold-blooded and may be slowed by cold attacks. Your gloves and boots are melded. You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +7) You cannot fit into any form of body armour or wear helmets. You are heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your attacks are a little less effective. (Slay -3) Message History You encounter a moth of wrath. Unknown command. You encounter BRODOK's ghost. BRODOK's ghost turns its malevolent gaze towards you. The kobold leaves your sight. Okay, then. Okay, then. Found a transporter. Found a leather armour, 14 gold pieces and a long sword. Found a bloodstained altar of Trog. Okay, then. Okay, then. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! There is a large open door here. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. You open the huge gate. Found a gate leading back out of this place. Found a gate leading back out of this place. There is a huge open gate here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Items here: ( )) ÷. Items here: ( ))) ÷÷. c - 7 curare-tipped darts (gained 1) Items here: ( ))) ÷÷÷. Things that are here: a stone; a +0 short sword; a kobold skeleton Items here: )) ÷÷. Things that are here: a +0 club; a kobold skeleton You pick up a parchment of Nazja's Percussive Tempering and begin reading... You add the spell Nazja's Percussive Tempering to your library. Okay, then. You encounter a rock fish. Found a lumpy red potion. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (asleep, 100% to hit) The stone arrow hits the rock fish! The rock fish is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, 89% to hit) The stone arrow hits the rock fish! You kill the rock fish! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 505 gold pieces (gained 13). You encounter a two-headed ogre. It is wielding two +0 giant spiked clubs. You see here a lumpy red potion. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (asleep, 100% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre shouts in stereo! Magical energy flows into your mind! You hear a bellow! x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded, 92% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, 92% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! x2 You shed your tail and slip away to distract predators! KNOWN ESCAPES: teleportation x2, blinking x1, fog x1, haste x1, paralysis x1 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (almost dead, not watching you, ally target, 92% to hit) The stone arrow hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 7! You start resting. Magic restored. You start resting. Your hypnotail shrivels and falls limp. You encounter a centaur. It is wielding a +0 orcbow. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (wandering, hasn't noticed you, 89% to hit) The stone arrow misses the centaur. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (wandering, hasn't noticed you, 89% to hit) The stone arrow hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you but does no damage. You hear a bellow! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit) The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. You hear a bellow! x2 You feel power welling in your lungs. You encounter a yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (89% to hit) The stone arrow misses the yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (89% to hit) The stone arrow hits the yak!! The yak is heavily wounded. Magical energy flows into your mind! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, 89% to hit) The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. You start resting. You encounter a yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (89% to hit) The stone arrow hits the yak! The yak is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 89% to hit) The stone arrow hits the yak!! The yak is almost dead. You hear a bellow! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, 89% to hit) The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. You encounter a yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (89% to hit) The stone arrow hits the yak!! The yak is heavily wounded. Magical energy flows into your mind! You hear a bellow! You encounter a yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, 89% to hit) The stone arrow hits the yak! The yak is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, 89% to hit) The stone arrow misses the yak. The stone arrow hits the yak! The yak is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, 89% to hit) The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You have reached level 11! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 89% to hit) The stone arrow hits the yak!! The yak is almost dead. Magical energy flows into your mind! The yak gores you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, 89% to hit) The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. Magical energy flows into your mind! Magic restored. HP restored. f - a lumpy red potion Things that are here: a yak corpse; a yak corpse j - a gluggy clear potion You encounter a centaur. It is wielding a +0 orcbow. The centaur shouts! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (89% to hit) The stone arrow misses the centaur. The centaur shoots an arrow. The arrow barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (89% to hit) The stone arrow hits the centaur! The centaur is severely wounded. Magical energy flows into your mind! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit) The stone arrow hits the centaur! You kill the centaur! Vehumet accepts your kill. You see here a +0 orcbow. You see here a medusa talisman. i - a medusa talisman You now have 509 gold pieces (gained 4). You encounter a kobold. It is wielding a +0 short sword and quivering stones. You encounter a kobold brigand and 3 kobolds. The kobold brigand is quivering curare-tipped darts. Aiming: Combustion Breath Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) You breathe a blast of explosive embers. The explosive embers hits the kobold. The embers explode! The fiery explosion hits the kobold!! You kill the kobold! Vehumet accepts your kill. The fiery explosion hits the kobold!! You kill the kobold! Vehumet accepts your kill. The explosive embers hits the kobold brigand. The kobold brigand shouts! The embers explode! The fiery explosion hits the kobold brigand!! The kobold brigand is almost dead. The explosive embers hits the kobold. The kobold shouts! The embers explode! The fiery explosion hits the kobold!! You kill the kobold! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. The fiery explosion hits the kobold!! You kill the kobold! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (almost dead, 78% to hit) The stone arrow hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. You see here a +0 short sword. c - 8 curare-tipped darts (gained 1) You see here a +0 short sword. You see here a +0 short sword. Found an escape hatch in the ceiling. Your tail finishes growing back. Found an escape hatch in the floor. You now have 517 gold pieces (gained 8). You encounter a centaur. It is wielding a +0 orcbow. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (asleep, 100% to hit) The stone arrow hits the centaur! The centaur is severely wounded. The centaur shouts! The centaur shoots an arrow. The arrow closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit) The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Found a parchment of Call Imp. You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found a stone staircase leading down. You see here a parchment of Call Imp. M - a potion of mutation You encounter a bullfrog. Found a scroll labelled BOATOY JONGI. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (asleep, 100% to hit) The stone arrow hits the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. c - a scroll labelled BOATOY JONGI You encounter a kobold. It is wielding a +0 short sword. You encounter a kobold. It is wielding a +0 dagger. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The stone arrow hits the kobold!! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You hear a shout! You encounter a kobold brigand. It is wielding a +0 dagger and quivering curare-tipped darts. You encounter a kobold demonologist. It is wielding a +0 whip. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% to hit) The stone arrow misses the kobold. The kobold shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (78% to hit) The stone arrow hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The kobold demonologist shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (76% to hit) The stone arrow misses the kobold demonologist. The kobold demonologist gestures wildly while chanting. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (76% to hit) The stone arrow hits the kobold demonologist! The kobold demonologist is moderately wounded. The crimson imp blinks! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (moderately wounded, 76% to hit) The stone arrow misses the kobold demonologist. The stone arrow hits the ufetubus! You kill the ufetubus! The ufetubus disappears in a puff of smoke! The kobold demonologist mumbles some strange words. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (moderately wounded, 76% to hit) The stone arrow misses the kobold demonologist. Magical energy flows into your mind! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (moderately wounded, 76% to hit) The stone arrow hits the kobold demonologist. The kobold demonologist is heavily wounded. The crimson imp grins evilly. The crimson imp hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (heavily wounded, 76% to hit) The stone arrow misses the kobold demonologist. Magical energy flows into your mind! The shadow imp spits at you. The crimson imp hits you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kiss of Death (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (heavily wounded, 100% to hit) The fragment of death hits the kobold demonologist! The kobold demonologist is drained! The kobold demonologist is almost dead. You feel drained. The kobold demonologist hits you but does no damage. The kobold brigand barely misses you. The crimson imp misses you. Casting: Kiss of Death (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kiss of Death (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 whip and wearing a +0 robe (almost dead, lightly drained, 100% to hit) The fragment of death hits the kobold demonologist! The kobold demonologist is drained! You kill the kobold demonologist! Vehumet accepts your kill. The crimson imp disappears in a puff of smoke! The white imp disappears in a puff of smoke! You feel heavily drained. The kobold brigand hits you but does no damage. Your Earth Magic skill increases to level 8! Casting: Kiss of Death (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (78% to hit) The stone arrow hits the kobold brigand!! The kobold brigand is severely wounded. The kobold brigand misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (severely wounded, 78% to hit) The stone arrow hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 whip; a +0 robe; a kobold corpse c - 9 curare-tipped darts (gained 1) You see here a +0 dagger. j - 2 gluggy clear potions (gained 1) You see here a staff of necromancy. k - a staff of necromancy There is a stone staircase leading up here. You encounter a wyvern. The wyvern hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (83% to hit) The stone arrow hits the wyvern! The wyvern is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (heavily wounded, 83% to hit) The stone arrow misses the wyvern. The wyvern bites you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (heavily wounded, 83% to hit) The stone arrow hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! You feel power welling in your lungs. HP restored. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter a troll. There is a stone staircase leading up here. A troll is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (asleep, 100% to hit) The stone arrow hits the troll!! The troll is heavily wounded. The troll shouts! You encounter a centaur. It is wielding a +0 shortbow. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (heavily wounded, 83% to hit) The stone arrow hits the troll. The troll is heavily wounded. The centaur shouts! You hear a horrible gurgling sound! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (heavily wounded, 83% to hit) The stone arrow hits the troll!! You kill the troll! Vehumet accepts your kill. You feel your power returning. The centaur shoots an arrow. The arrow hits you. You encounter a cyan ugly thing. The centaur shoots an arrow. The arrow completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (89% to hit) The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. You now have 528 gold pieces (gained 11). Found a stone staircase leading down. You encounter a manticore and a five-headed hydra. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a five-headed hydra, a freezing wraith, a boggart, a deep elf pyromancer and a manticore. Found 62 gold pieces and a parchment of Summon Mana Viper. The five-headed hydra roars! The cyan ugly thing gurgles horribly! The five-headed hydra roars! The deep elf pyromancer shouts! You hear a shout! x2 You hear a horrible gurgling sound! You encounter a meliai. It is wielding a +0 war axe. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! You encounter a cyclops. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of fog, it dissolves into smoke. You feel yourself speed up. The five-headed hydra closely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra bites you. The five-headed hydra bites you! x2 The five-headed hydra attacks as it pursues you! The five-headed hydra bites you. The five-headed hydra completely misses you. The five-headed hydra bites you but does no damage. x2 The five-headed hydra closely misses you. The five-headed hydra attacks as it pursues you! The five-headed hydra bites you! You shed your tail and slip away to distract predators! The five-headed hydra closely misses you. The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * KNOWN ESCAPES: teleportation x2, blinking x1, paralysis x1 Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. Your extra speed is starting to run out. Things that are here: a +0 club; a kobold skeleton Items here: ( )) ÷. You feel yourself slow down. There is a stone staircase leading down here. Okay, then. Okay, then. As you read the scroll labelled BOATOY JONGI, it crumbles to dust. It is a scroll of amnesia. Your memory of Ice Thorns unravels. You climb downwards. Found a parchment of Apportation. There is a stone staircase leading up here. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. There is a stone staircase leading up here. There is a stone staircase leading up here. Found 12 gold pieces. Your tail finishes growing back. HP restored. You now have 540 gold pieces (gained 12). Found a stone staircase leading down. You encounter a shadowghast. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (dormant, 100% to hit) The stone arrow hits the shadowghast. The shadowghast is moderately damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (moderately damaged, 83% to hit) The stone arrow hits the shadowghast!! You destroy the shadowghast! Vehumet accepts your kill. A meliai comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a meliai, wielding a +0 war axe and wearing a +0 leather armour (wandering, hasn't noticed you, 74% to hit) The stone arrow hits the meliai!! The meliai is almost dead. The meliai buzzes angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a meliai, wielding a +0 war axe and wearing a +0 leather armour (almost dead, 74% to hit) The stone arrow hits the meliai. You kill the meliai! Vehumet accepts your kill. Vehumet offers you knowledge of Airstrike. You feel your power returning. Your Fighting skill increases to level 3! You start resting. HP restored. Things that are here: a +0 war axe; a +0 leather armour Found a wand of iceblast (3). You encounter a freezing wraith and a kobold. The kobold is quivering stones. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a freezing wraith (83% to hit) The stone arrow hits the freezing wraith!! The freezing wraith is heavily damaged. You encounter a freezing wraith. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a freezing wraith (heavily damaged, 83% to hit) The stone arrow misses the freezing wraith. The kobold shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a freezing wraith (heavily damaged, 83% to hit) The stone arrow hits the freezing wraith! The freezing wraith is severely damaged. You hear a shout! x2 The freezing wraith closely misses you. The freezing wraith barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (78% to hit) The stone arrow hits the freezing wraith. The freezing wraith is severely damaged. The freezing wraith hits you! The freezing wraith freezes you! You feel yourself slow down. The freezing wraith hits you. Okay, then. Okay, then. Aiming: Combustion Breath Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) You breathe a blast of explosive embers. The explosive embers hits the freezing wraith. The embers explode! The fiery explosion hits the freezing wraith!! The freezing wraith is burned terribly! You destroy the freezing wraith! Vehumet accepts your kill. You feel your power returning. The fiery explosion hits the freezing wraith!!! The freezing wraith is burned terribly! The freezing wraith is almost destroyed. The explosive embers hits the kobold. The embers explode! The fiery explosion hits the kobold! You kill the kobold! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a freezing wraith (almost destroyed, 83% to hit) The stone arrow hits the freezing wraith. You destroy the freezing wraith! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You encounter a kobold. It is wielding a +2 dagger of venom. You encounter a kobold brigand. It is wielding a +0 club and quivering curare-tipped darts. You feel power welling in your lungs. Aiming: Combustion Breath Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of venom (100% to hit) You breathe a blast of explosive embers. The explosive embers hits the kobold brigand. The embers explode! The fiery explosion hits the kobold brigand!! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The fiery explosion hits the kobold! You kill the kobold! Vehumet accepts your kill. You hear a shout! Magic restored. You start resting. HP restored. You encounter a kobold. It is wielding a +0 whip and quivering stones. The kobold throws a stone. The stone barely misses you. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold throws a stone. The stone barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 78% to hit) The stone arrow hits the kobold! You kill the kobold! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (78% to hit) The stone arrow hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. Found a ring mail. c - 10 curare-tipped darts (gained 1) Items here: ( )) ††. Magic restored. c - a wand of iceblast (3) You see here a +2 dagger of venom. You now have 554 gold pieces (gained 14). Things that are here: a +0 whip; 4 stones Found an escape hatch in the floor. Found a sapphire potion. k - a sapphire potion Okay, then. Okay, then. Okay, then. There is an escape hatch in the floor here. A cyclops comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (wandering, hasn't noticed you, 98% to hit) The stone arrow hits the cyclops! The cyclops is lightly wounded. The cyclops shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (lightly wounded, 98% to hit) The stone arrow hits the cyclops!! The cyclops is heavily wounded. The cyclops throws a large rock. The large rock hits you!!! Ouch! That really hurt! You shed your tail and slip away to distract predators! KNOWN ESCAPES: teleportation x2, paralysis x1 Okay, then. Okay, then. Okay, then. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You blink. The cyclops shouts! The cyclops throws a large rock. The large rock hits you! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (heavily wounded, 98% to hit) The stone arrow hits the cyclops! The cyclops is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (severely wounded, 98% to hit) The stone arrow hits the cyclops!! You kill the cyclops! Vehumet accepts your kill. You feel your power returning. Your life force feels restored. Your Fighting skill increases to level 4! Your Conjurations skill increases to level 10! You start resting. Magic restored. You start resting. You feel ready to blink again. You start resting. Something hits you but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Something hits you but does no damage. Your surroundings suddenly seem different. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. Okay, then. Done exploring. There is a stone staircase leading down here. Unknown command. You climb downwards. You encounter an arcanist. It is wielding a +2 devious dagger. There is a stone staircase leading up here. Unknown command. You climb upwards. There is a stone staircase leading down here. Okay, then. Okay, then. Okay, then. You feel extremely strange. You feel meek. Okay, then. It was a potion of might. You feel very mighty all of a sudden. j -> m - a potion of might Okay, then. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a red ugly thing. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyan ugly thing (wandering, hasn't noticed you, 83% to hit) The stone arrow hits the cyan ugly thing! The cyan ugly thing is lightly wounded. The red ugly thing gurgles horribly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyan ugly thing (lightly wounded, 83% to hit) The stone arrow hits the cyan ugly thing! The cyan ugly thing is moderately wounded. The five-headed hydra roars! Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyan ugly thing (moderately wounded, 83% to hit) The stone arrow hits the cyan ugly thing!! The cyan ugly thing is severely wounded. Magical energy flows into your mind! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyan ugly thing (severely wounded, 83% to hit) The stone arrow misses the cyan ugly thing. The cyan ugly thing pecks you! The cyan ugly thing shocks you! You puncture the cyan ugly thing! The cyan ugly thing is severely wounded. Your dancing +5 dagger of Iconoclasm {spect, +Blink} hits the cyan ugly thing. The cyan ugly thing barely misses you. You puncture the cyan ugly thing! Your tail-slap misses the cyan ugly thing. The cyan ugly thing is almost dead. Your dancing +5 dagger of Iconoclasm {spect, +Blink} closely misses the cyan ugly thing. The cyan ugly thing barely misses you. The red ugly thing basks in the mutagenic energy from its kin and changes! You puncture the cyan ugly thing! Your tail-slap misses the cyan ugly thing. The cyan ugly thing is almost dead. Your dancing +5 dagger of Iconoclasm {spect, +Blink} hits the cyan ugly thing but does no damage. The cyan ugly thing pecks you. The cyan ugly thing shocks you! You hit the cyan ugly thing. You kill the cyan ugly thing! Vehumet accepts your kill. You feel your power returning. Your dancing +5 dagger of Iconoclasm {spect, +Blink} disappears. The cyan ugly thing barely misses you. The cyan ugly thing attacks as it pursues you! The cyan ugly thing trunk-slaps you but does no damage. There is a stone staircase leading up here. The cyan ugly thing trunk-slaps you. The cyan ugly thing shocks you! You climb upwards. There is a stone staircase leading down here. KNOWN ESCAPES: teleportation x1, paralysis x1 Press: ? - help, Dir - look around, f - activate Look: a cyan ugly thing (chance to affect: 90%) You feel mightier all of a sudden. The cyan ugly thing barely misses you. You puncture the cyan ugly thing! You tail-slap the cyan ugly thing but do no damage. The cyan ugly thing is lightly wounded. Your dancing +5 dagger of Iconoclasm {spect, +Blink} hits the cyan ugly thing! The cyan ugly thing trunk-slaps you. The cyan ugly thing shocks you! * * * LOW HITPOINT WARNING * * * You completely miss the cyan ugly thing. The cyan ugly thing is moderately wounded. Your dancing +5 dagger of Iconoclasm {spect, +Blink} hits the cyan ugly thing. The cyan ugly thing trunk-slaps you but does no damage. You hit the cyan ugly thing. The cyan ugly thing is moderately wounded. Your dancing +5 dagger of Iconoclasm {spect, +Blink} barely misses the cyan ugly thing. The cyan ugly thing trunk-slaps you. * * * LOW HITPOINT WARNING * * * The cyan ugly thing shocks you! You die... #.#...#.....## #.. #.####...##.# #.. #.####...##.####.. #......##.....##.. ######.##.....##.. ######.##.....#### ####>.....##.....# ####u(.#####.....# ##♣#l#.# ####### ##♣#...# ####...# ##.....#* #...##### ### #...#♣#.# ##.### #####♣#.#######.#... ####..........### ############### You could see a cyan ugly thing (u) and a friendly dancing +5 dagger of Iconoclasm {spect, +Blink} ((). Vanquished Creatures The ghost of edsrzf the Summoner, a journeyman HuSu of the Shining One (Necropolis) A two-headed ogre (D:9) An ugly thing (D:10) A cyclops (D:10) A meliai (D:10) A kobold demonologist (D:9) 2 freezing wraiths (D:10) A troll (D:10) Sigmund (D:5) A shadowghast (D:10) A wyvern (D:9) 10 yaks A basilisk (Necropolis) A steam dragon (D:8) Menkaure (D:5) A water moccasin (D:5) A kobold geomancer (D:5) An ice beast (D:6) An orc warrior (D:8) A sky beast (D:8) 2 black bears An ogre (D:4) 6 centaurs 3 lemures A phantom (D:6) 8 kobold brigands 2 bullfrogs 2 gnoll sergeants (D:7) 4 scorpions 2 rock fish (D:9) 9 wights A bes kemwar (D:6) 3 howler monkeys 2 bombardier beetles 3 gnoll boudas (D:7) 6 hounds 5 orc priests 2 drudes (Necropolis) A sleepcap (D:6) A clockroach (D:4) 7 iguanas Ijyb (D:5) 5 orc wizards 26 gnolls 4 adders A shadow imp (D:4) A ballistomycete (D:7) An ufetubus (D:5) A dart slug (D:2) 28 orcs 3 ribbon worms 5 endoplasms 6 hobgoblins 3 jackals (D:7) 4 quokkas 6 ball pythons 3 bats 4 goblins 32 kobolds 235 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:5) A water moccasin (D:6) An ice beast (D:6) A scorpion (D:7) A wight (D:7) An adder (D:6) 3 gnolls An ufetubus (D:5) 2 orcs (D:4) 3 endoplasms A quokka (D:4) A goblin (D:4) 17 creatures vanquished. Grand Total: 252 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralFremen the Draconian Wanderer began the quest for | the Orb. 0 | D:1 | SpectralFremen set off with the following items: a +0 club, | 5 javelins, 2 curare-tipped darts, a potion of curing, a | potion of berserk rage; and the following spell memorised: | Ice Thorns; and the following spells available to memorise: | Frozen Ramparts. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 330 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 533 | D:1 | Learned a level 2 spell: Call Imp 790 | D:2 | Reached skill level 1 in Summonings 790 | D:2 | Reached XP level 3. HP: 28/29 MP: 4/4 817 | D:2 | Found a shimmering altar of Xom. 990 | D:2 | Reached XP level 4. HP: 12/36 MP: 2/5 1600 | D:3 | Found a blossoming altar of Fedhas. 2197 | D:4 | Encountered an ogre 2279 | D:4 | Reached XP level 5. HP: 28/41 MP: 3/6 2308 | D:4 | Learned a level 3 spell: Frozen Ramparts 2331 | D:4 | Encountered a black bear 2353 | D:4 | Killed a black bear 2517 | D:4 | Killed an ogre 2518 | D:4 | Reached XP level 6. HP: 32/48 MP: 1/7 3056 | D:5 | Entered Level 5 of the Dungeon 3056 | D:5 | Found a staircase to the Ecumenical Temple. 3070 | D:5 | Found a shadowy altar of Dithmenos. 3077 | D:5 | Found a bloodstained altar of Trog. 3077 | D:5 | Found an opulent altar of Gozag. 3078 | D:5 | Found a sparkling altar of Nemelex Xobeh. 3104 | D:5 | Reached skill level 5 in Summonings 3104 | D:5 | Found a statue of an orb of entropy. 3105 | D:5 | Found a statue of an orb of entropy. 3121 | Temple | Found a transporter. 3121 | Temple | Found a transporter. 3121 | Temple | Found a transporter. 3121 | Temple | Found a transporter. 3121 | Temple | Entered the Ecumenical Temple 3134 | Temple | Became a worshipper of Vehumet 3134 | Temple | Offered knowledge of Kiss of Death by Vehumet. 3137 | Temple | Learned a level 1 spell: Kiss of Death 3164 | D:5 | Reached skill level 5 in Ice Magic 3179 | D:5 | Encountered Ijyb 3184 | D:5 | Killed Ijyb 3185 | D:5 | Your scales start taking on a fiery red colour. 3185 | D:5 | Reached XP level 7. HP: 47/48 MP: 0/8 3185 | D:5 | Gained mutation: You are heat resistant. (rF+) [Red | Draconian growth] 3194 | D:5 | Reached skill level 1 in Conjurations 3194 | D:5 | Reached skill level 1 in Necromancy 3202 | D:5 | Encountered Menkaure 3228 | D:5 | Killed Menkaure 3289 | D:5 | Reached skill level 2 in Conjurations 3406 | D:6 | Found an iron altar of Okawaru. 3427 | D:6 | Reached skill level 3 in Conjurations 3524 | D:6 | Reached XP level 8. HP: 27/61 MP: 11/11 3768 | D:6 | Reached skill level 4 in Conjurations 3904 | D:5 | Found a hazy altar of Hepliaklqana. 4018 | D:5 | Encountered Sigmund 4131 | D:5 | Reached skill level 5 in Conjurations 4131 | D:5 | Reached skill level 5 in Necromancy 4131 | D:5 | Reached * piety under Vehumet 4225 | D:5 | Found an ornate altar of the Wu Jian Council. 4255 | D:5 | Encountered Pikel 4708 | D:6 | Learned a level 1 spell: Soul Splinter 4809 | D:7 | Encountered Maurice 5042 | D:5 | Killed Pikel 5043 | D:5 | Reached skill level 6 in Conjurations 5043 | D:5 | Reached XP level 9. HP: 31/67 MP: 8/15 5153 | D:5 | Killed Sigmund 5154 | D:5 | Reached skill level 7 in Conjurations 5297 | D:6 | Reached skill level 5 in Spellcasting 5572 | D:6 | Offered knowledge of Stone Arrow by Vehumet. 5577 | D:6 | Learned a level 3 spell: Stone Arrow 5600 | D:7 | Reached ** piety under Vehumet 5617 | D:7 | Reached skill level 1 in Earth Magic 6022 | D:7 | Reached skill level 8 in Conjurations 6348 | D:7 | Maurice stole a +4 rapier 6359 | D:7 | Something stole a +5 great sword 6360 | D:7 | The invisible Maurice stole a +2 short sword of holy wrath 6605 | D:7 | Found Huenius's Antique Weapon Shoppe. 6620 | D:7 | Bought a bloodstained dagger for 168 gold pieces 6620 | D:7 | Identified the +5 dagger of Iconoclasm {spect, +Blink} (You | bought it in a shop on level 7 of the Dungeon) 6668 | D:7 | Maurice changed into Maurice the ballistomycete 6676 | D:7 | Killed Maurice the ballistomycete 6911 | D:7 | Learned a level 6 spell: Bombard 6943 | D:8 | Offered knowledge of Searing Ray by Vehumet. 7105 | D:8 | Reached XP level 10. HP: 70/73 MP: 10/18 7129 | D:8 | Reached skill level 5 in Earth Magic 7284 | D:8 | Reached *** piety under Vehumet 7719 | D:9 | Found a broken altar of Ashenzari. 7741 | D:9 | Reached skill level 9 in Conjurations 7744 | D:9 | Offered knowledge of Ignite Poison by Vehumet. 7773 | D:9 | Found a phantasmal passage. 7781 | Necropol | Found a shimmering altar of Xom. 7781 | Necropol | Found a shimmering altar of Xom. 7781 | Necropol | Found a bloodstained altar of Trog. 7781 | Necropol | Found a transporter. 7781 | Necropol | Found a shimmering altar of Xom. 7781 | Necropol | Found a shimmering altar of Xom. 7781 | Necropol | Found a transporter. 7781 | Necropol | Found a shimmering altar of Xom. 7781 | Necropol | Entered the Necropolis 7815 | Necropol | Encountered a dancing +1 spear of chaos 7848 | Necropol | Encountered edsrzf's ghost (journeyman HuSu) 7884 | Necropol | Killed edsrzf's ghost 7956 | Necropol | Identified the +4 war axe of Ipse Dixit {pain, rF- rN+ | Int+3 Dex+4} 8015 | Necropol | Encountered a moth of wrath 8017 | Necropol | Encountered BRODOK's ghost (novice SpDe) 8160 | D:9 | Encountered a two-headed ogre 8164 | D:9 | Killed a two-headed ogre 8221 | D:9 | Reached XP level 11. HP: 62/79 MP: 7/21 8346 | D:9 | Reached **** piety under Vehumet 8961 | D:10 | Entered Level 10 of the Dungeon 9011 | D:10 | Encountered a five-headed hydra 9020 | D:10 | Encountered a five-headed hydra 9351 | D:10 | Offered knowledge of Airstrike by Vehumet. 9574 | D:10 | Reached skill level 10 in Conjurations 9702 | D:10 | Encountered an arcanist 9705 | D:9 | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 9740 | D:9 | Slain by a cyan ugly thing Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_basic, basic_altar, nrook_mini_backslash, nicolae_concentric_dashed_squares_mild D:3: layout_basic, fedhas_altar_1, ebering_dispersal_statue_hall D:4: layout_cave_pools D:5: layout_rooms, chequers_temple_overflow_statue_of_worship, minmay_temple_entry_drinking_statues, hangedman_feature_mirror, uniq_sigmund, uniq_menkaure, uniq_pikel, uniq_ijyb D:6: layout_cave_pools, mainiacjoe_overflow_small_starburst D:7: layout_cave_pools, serial_gnoll_camp, gnoll_camp_mini_shop, gnoll_camp_mini_loothouse, gnoll_camp_mini_house, gnoll_camp_medium_02, uniq_maurice D:8: layout_rooms D:9: layout_loops_cross, nicolae_overflow_four_feature_corners, index_necropolis_entry_arbor_square, chequers_avenue D:10: layout_grid_maze, kennysheep_generic_room_8, minivault_28 Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 2 4 | 4.2 Throwing | 4 | 4.5 Spellcasting | 1 2 4 5 7 | 7.6 Ice Magic | 2 4 4 | 4.1 Evocations | 1 | 1.0 Summonings | 1 2 3 4 5 | 5.0 Conjurations | 3 6 8 9 10 | 10.0 Necromancy | 3 5 | 5.0 Earth Magic | 4 7 8 | 8.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 9 10 11 | XLs as -------------+----------------------------------+--------- None | * * | 2 Gecko | * * * * * * * * * | 9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 29 | 139 | 294 | 38 || 500 Melee: Hand axe | 7 | | | || 7 Spear | 22 | 125 | | || 147 Tailslap | 1 | 19 | 35 | 6 || 61 Short sword | | 3 | | || 3 Rapier | | 11 | 191 | || 202 Halberd | | | 88 | || 88 Dagger | | | 15 | 38 || 53 Throw: Javelin | 26 | 31 | 1 | 1 || 59 Boomerang | | | 7 | || 7 Dart | | | 1 | || 1 Cast: Call Imp | 2 | 18 | 30 | 2 || 52 Ice Thorns | | 7 | | || 7 Frozen Ramparts | | 4 | 1 | 1 || 6 Kiss of Death | | 1 | 1 | 3 || 5 Soul Splinter | | | 9 | || 9 Stone Arrow | | | 53 | 108 || 161 Ability: Combustion Breath | | | 9 | 7 || 16 Evoke Blink | | | | 1 || 1 Evoke: Wand of iceblast | | 3 | 5 | 9 || 17 Wand of flame | | | 2 | 9 || 11 Wand of polymorph | | | 1 | || 1 Drink: Curing | | 3 | 2 | || 5 Heal wounds | | 1 | 1 | || 2 Attraction | | | 1 | || 1 Berserk rage | | | 1 | || 1 Resistance | | | 1 | || 1 Haste | | | | 2 || 2 Might | | | | 2 || 2 Mutation | | | | 1 || 1 Read: Identify | | 3 | 4 | || 7 Teleportation | | 1 | 2 | 1 || 4 Revelation | | 1 | | 1 || 2 Noise | | 1 | | || 1 Fear | | | 2 | || 2 Blinking | | | 1 | 1 || 2 Vulnerability | | | 1 | || 1 Poison | | | 1 | || 1 Fog | | | | 2 || 2 Immolation | | | | 1 || 1 Silence | | | | 1 || 1 Amnesia | | | | 1 || 1 Stab: Sleeping | 1 | 2 | 1 | || 4 Distracted | | | 1 | || 1 Armour: None | 20 | 105 | 325 | 93 || 543 Dodge: Dodged | 12 | 83 | 197 | 48 || 340 Form: Gecko | 1 | | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9909 | 8401 | 1508 | 1713 | 4266 | 12 | 825.8 | Dungeon | 9579 | 8091 | 1488 | 1682 | 4266 | 10 | 957.9 | Temple | 30 | 10 | 20 | 0 | 0 | 1 | 30.0 | Necropolis | 299 | 299 | 0 | 31 | 0 | 1 | 299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1754 daAuts D:7: 1174 daAuts D:9: 1140 daAuts D:5: 1032 daAuts D:3: 897 daAuts D:2: 878 daAuts D:8: 779 daAuts D:4: 764 daAuts D:10: 589 daAuts D:1: 568 daAuts Necropolis: 299 daAuts Temple: 30 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 31877 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 42238 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 57343 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 3 | 74628 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 4 | 85179 | 100 | 7 | 0 | 0 | 3 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 1 | 49 | 39 || 90 Kill Undead | 0 | 0 | 5 | 5 || 10 Kill Demon | 0 | 0 | 1 | 1 || 2 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 2 | 87 | 70 || 159 Kill Undead | 0 | 0 | 8 | 9 || 17 Kill Demon | 0 | 0 | 2 | 2 || 4 ----------------------+-------+-------+-------+-------++-------