Spillo Level 1 of the Dungeon (10, -40, D:1) 3 stones (10, -9, D:1) a +0 leather armour (11, -39, D:1) a +0 dagger (11, -27, D:1) a quill talisman (14, -20, D:1) a +0 club a goblin skeleton (14, -17, D:1) a +4 dagger a +0 club a +0 club (23, -34, D:1) a +0 dagger 5 stones (25, -32, D:1) a +0 club (30, -13, D:1) a +0 ring mail (35, -17, D:1) a +0 robe (39, -31, D:1) a rat corpse (skeletalised by now) (42, -38, D:1) a bat corpse (skeletalised by now) (49, -6, D:1) 4 curare-tipped darts (50, -12, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (53, -13, D:1) a +0 club a kobold corpse (skeletalised by now) (56, -40, D:1) a frilled lizard corpse (skeletalised by now) (57, -44, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (6, -22, D:2) a hobgoblin skeleton (11, 1, D:2) a +0 spear (13, -5, D:2) a +0 dagger a kobold skeleton (14, 6, D:2) a +0 robe (30, -4, D:2) a +0 robe (36, -18, D:2) a staff of cold (36, 6, D:2) a +0 mace (42, -15, D:2) a hobgoblin corpse (skeletalised by now) (53, -7, D:2) 5 stones (57, -9, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Detruatt's Assorted Antiques a scroll of noise (19 gold) the +1 robe of the Orcish Mines {rElec rN+ MP-7} (178 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). a potion of curing (57 gold) a scroll of identify (38 gold) a phial of floods (760 gold) a +0 ring mail (76 gold) a scroll of poison (76 gold) a +6 ring of strength (684 gold) (7, 11, D:3) a +0 short sword 5 stones a +0 leather armour (9, 23, D:3) a +0 dagger (12, 4, D:3) a frilled lizard skeleton (23, 19, D:3) 4 darts of disjunction (27, 15, D:3) a ball python skeleton (28, 15, D:3) a +0 robe (30, 1, D:3) a +0 dagger (32, 26, D:3) a +0 leather armour (33, 18, D:3) a +0 dagger (34, 7, D:3) an adder skeleton (34, 13, D:3) a +0 plate armour (34, 30, D:3) a +0 whip (53, 39, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (4, -1, D:4) a +0 hand axe (9, -1, D:4) a +0 dagger 2 stones (12, -1, D:4) a +0 plate armour (14, -9, D:4) a +0 dagger (16, -13, D:4) a +0 hand axe (16, -10, D:4) a +0 hand axe (20, -16, D:4) 9 stones a +0 club a +0 leather armour (20, 24, D:4) a +0 club (22, -12, D:4) a +0 dagger a goblin skeleton a hobgoblin skeleton (22, 5, D:4) a +0 dagger (30, -25, D:4) a +0 robe a +0 dagger (30, -24, D:4) a +0 mace (32, -24, D:4) a +0 leather armour a +0 short sword (33, -24, D:4) a ball python skeleton (33, 0, D:4) an iguana skeleton (42, -21, D:4) a +0 leather armour (47, -3, D:4) a +0 club a goblin skeleton (59, 6, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, 6, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 6, D:4) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (11, 1, D:5) an adder corpse (skeletalised by now) (20, 33, D:5) a +0 mace (22, 33, D:5) a book of Geomancy (24, 33, D:5) a ring of wizardry Level 7 of the Dungeon (3, -1, D:7) 2 boomerangs (6, -14, D:7) a bullfrog corpse (8, 3, D:7) a +2 flail (still there?) a +0 robe (still there?) a +2 mace (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) (10, -9, D:7) a +0 long sword a +0 robe (10, -8, D:7) a +4 falchion a +0 robe a +3 flail a +0 robe (10, 4, D:7) a +0 club (13, -7, D:7) a +0 giant spiked club (14, -16, D:7) a +0 scimitar a +0 robe (15, 8, D:7) a potion of attraction