Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 15140543577608713624 783 Squiddy the Conjurer (level 7, -9/36 HPs) Began as a Tengu Conjurer on Dec 13, 2023. Killed from afar by Ijyb (11 damage) ... with an iceblast ... on level 3 of the Dungeon. The game lasted 00:19:31 (4324 turns). Squiddy the Conjurer (Tengu Conjurer) Turns: 4324, Time: 00:19:32 Health: -9/36 AC: 4 Str: 7 XL: 7 Next: 86% Magic: 18/30 EV: 15 Int: 20 God: Gold: 178 SH: 0 Dex: 19 Spells: 1/12 levels left rFire . . . s - +0 great sword of Zyqoqurch {protect, +Blink rN++ SInv Stlth+} rCold . . . (shield currently unavailable) rNeg + + . i - +1 robe of Ovididar {rElec Will+ Dex+6} rPois . (helmet restricted) rElec + k - +0 cloak rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth +++ j - ring of magical power HPRegen 0.26/turn c - ring of magical power MPRegen 0.22/turn %: no passive effects @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Evoke Blink You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 178 gold pieces. Inventory: Hand Weapons f - a +1 heavy spear l - a +0 long sword s - the +0 great sword of Zyqoqurch (weapon) {protect, +Blink rN++ SInv Stlth+} (You found it on level 2 of the Dungeon) rN: It greatly protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Stlth: It makes you more stealthy. w - a +0 short sword of draining Missiles x - a throwing net Armour a - a +0 robe i - the +1 robe of Ovididar (worn) {rElec Will+ Dex+6} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Will: It increases your willpower. k - a +0 cloak (worn) o - the +1 pair of boots "Piyr" {Dex+4 Stlth-} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+4). Stlth: It makes you less stealthy. Magical Staves e - a staff of poison u - a staff of cold Jewellery c - a ring of magical power (right hand) g - a ring of fire j - a ring of magical power (left hand) Scrolls d - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} r - a scroll of vulnerability y - a scroll of teleportation Potions b - a potion of magic h - 4 potions of curing n - 3 potions of haste {unknown} p - a potion of flight {unknown} q - 4 potions of might {unknown} t - a potion of attraction {unknown} v - a potion of ambrosia {unknown} z - a potion of resistance {unknown} Skills: - Level 5.0 Long Blades - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.1 Spellcasting + Level 7.8 Conjurations - Level 3.0 Hexes + Level 1.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 4% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Shops: D:2 = Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Ijyb hits you with a +2 club. Ijyb hits you with a +2 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 club, wearing a +0 chain mail and carrying a wand of iceblast (9) (lightly wounded, 81% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +2 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 club, wearing a +0 chain mail and carrying a wand of iceblast (9) (moderately wounded, 81% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) The searing ray hits Ijyb! Ijyb is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 club, wearing a +0 chain mail and carrying a wand of iceblast (9) (severely wounded, 81% to hit) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. Ijyb hits you with a +2 club. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You die... #.###.....#..~##~~..##.#####.# #.#########.g.#~8#~.##. ##.## ...# ##~.####~.#~.... #...# ...## #.~#~~.~~##~.#### #...# ....####..~..~..~......# #...# ....##....'.~g.~#.~..#.####...### ....##....'..~._~.~..#........... .##.##....'~..~.#.~.............# .##.##)...#~.~~~@....#........... .##.##...~~#.~.~##~#.#.####...### ....#####~~###~..#~....# #...# ##### ##.~~.~~8#...### #...# ..# ####~#~#~.### #.))# #.# ######~..~~~# ####)#### #.## #..........## #.......# ...# #.########## ##.##)##.# #..#####.# #...#.##.# You could see Ijyb. Vanquished Creatures 2 ogres (D:4) 3 kobold brigands (Sewer) A jelly (D:4) A hound (D:4) Jessica (D:2) An iguana (D:4) Robin (D:3) 15 adders A gnoll (D:1) 4 worms A dart slug (D:2) 5 orcs (D:3) 12 endoplasms 6 giant cockroaches 14 goblins 11 hobgoblins 5 jackals 4 quokkas 10 ball pythons 4 bats 2 frilled lizards 8 kobolds 10 rats A spectral hobgoblin (D:3) 123 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 125 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Squiddy the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 374 | D:1 | Reached skill level 6 in Conjurations 519 | D:1 | Learned a level 2 spell: Searing Ray 710 | D:1 | Reached XP level 3. HP: 17/19 MP: 3/7 1253 | D:2 | Identified the +1 robe of Ovididar {rElec Will+ Dex+6} 1607 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/9 1641 | D:2 | Learned a level 4 spell: Fulminant Prism 1852 | D:2 | Identified the +1 pair of boots "Piyr" {Dex+4 Stlth-} 1865 | D:3 | Reached skill level 7 in Conjurations 2009 | D:2 | Noticed Jessica 2012 | D:2 | Killed Jessica 2013 | D:2 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2013 | D:2 | Reached XP level 5. HP: 28/28 MP: 10/10 2159 | D:2 | Identified the +0 great sword of Zyqoqurch {protect, +Blink | rN++ SInv Stlth+} 2176 | D:2 | Found Qarch's Jewellery Boutique. 2449 | D:3 | Reached skill level 1 in Long Blades 2453 | D:4 | Noticed an ogre 2459 | D:4 | Noticed an ogre 2463 | D:4 | Killed an ogre 2464 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/11 2620 | D:4 | Reached skill level 5 in Long Blades 2754 | D:4 | Reached skill level 1 in Hexes 2889 | D:4 | Found a glowing drain. 2899 | D:4 | Reached XP level 7. HP: 28/36 MP: 12/12 2915 | Sewer | Entered a sewer 3375 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 3590 | Sewer | Reached skill level 1 in Translocations 3964 | D:3 | Noticed Robin 3973 | D:3 | Killed Robin 4125 | D:3 | Found a faded altar of an unknown god. 4299 | D:3 | Noticed Ijyb 4320 | D:3 | HP: 1/36 [Ijyb/+2 club (5)] 4324 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_ring, serial_shops, shop, st_stairs_4, feat_on_display, uniq_jessica D:3: layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple, uniq_robin, uniq_ijyb D:4: layout_rooms, gup_sewer_entry_glass, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 6 7 | 7.8 Spellcasting | 3 | 3.1 Long Blades | 3 5 | 5.0 Hexes | 1 3 | 3.0 Translocations | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 3 | | || 3 Peck | 1 | 4 | 1 || 6 Great sword | | 17 | 11 || 28 Kick | | 5 | 3 || 8 Cast: Magic Dart | 46 | 39 | 70 || 155 Searing Ray | 3 | 16 | 13 || 32 Fulminant Prism | | | 2 || 2 Use: Scroll | | 3 | 4 || 7 Potion | | 1 | || 1 Stab: Sleeping | | 3 | || 3 Armour: Robe | 2 | 7 | 2 || 11 Dodge: Dodged | 4 | 24 | 11 || 39