SteelSquire Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 15, D:1) a +0 club (12, -1, D:1) 10 sling bullets (13, 9, D:1) a +0 leather armour (14, 7, D:1) a +0 scale mail (16, 15, D:1) 28 stones (19, 1, D:1) a +0 club 3 stones (32, -1, D:1) a +0 whip a stone (39, 41, D:1) a +0 hand axe (40, -7, D:1) a +0 whip (51, 14, D:1) a +0 pair of gloves (53, 51, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 8, D:2) 20 arrows (10, -25, D:2) a +0 dagger (11, -25, D:2) a +0 short sword (19, -4, D:2) 17 stones (36, -45, D:2) 10 sling bullets (44, -15, D:2) a +0 club 3 stones (49, -52, D:2) a +0 whip Level 3 of the Dungeon (11, -6, D:3) a +0 dagger (15, -4, D:3) the +7 short sword "Hosuklio" {protect, rPois rC- rCorr Dex+8} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (17, -22, D:3) a +0 hand axe (22, 10, D:3) 33 bolts (28, 5, D:3) a frilled lizard corpse (31, -1, D:3) 29 sling bullets (33, -1, D:3) 21 arrows (38, -17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a potion of mutation (2, -2, D:4) 22 stones (13, -7, D:4) a +0 club (15, -5, D:4) a +0 spear (still there?) a gnoll corpse (still there?) (19, -7, D:4) a potion of heal wounds